Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 544

Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 999460 times)

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #105 on: February 15, 2012, 09:59:07 pm »

Why aren't these working? They turns my creature into a toad when used (it worked before, oddly enough):

Code: [Select]
[INTERACTION:NAMEK_REGENERATE_MALE_1]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_MANUAL_INPUT:yourself, dunkass]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0]
  [CE:CREATURE:NAMEK:MALE_2]
[CE_CAN_DO_INTERACTION:START:0]
   [CDI:INTERACTION:NAMEK_REGENERATE_MALE_2]
           [CDI:ADV_NAME:regenerate]
   [CDI_TARGET:A:SELF_ONLY]
   [CDI:USAGE_HINT:FLEEING]
   [CDI:TARGET_RANGE:A:1]
   [CDI:MAX_TARGET_NUMBER:A:1]
   [CDI:TARGET_VERB:regain all your limbs:has fully regenerated]
   [CDI:WAIT_PERIOD:300]

[INTERACTION:NAMEK_REGENERATE_FEMALE_1]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_MANUAL_INPUT:yourself, dunkass]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0]
  [CE:CREATURE:NAMEK:FEMALE_2]
[CE_CAN_DO_INTERACTION:START:0]
   [CDI:INTERACTION:NAMEK_REGENERATE_FEMALE_2]
           [CDI:ADV_NAME:regenerate]
   [CDI_TARGET:A:SELF_ONLY]
   [CDI:USAGE_HINT:FLEEING]
   [CDI:TARGET_RANGE:A:1]
   [CDI:MAX_TARGET_NUMBER:A:1]
   [CDI:TARGET_VERB:regain all your limbs:has fully regenerated]
   [CDI:WAIT_PERIOD:300]

[INTERACTION:NAMEK_REGENERATE_MALE_2]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_MANUAL_INPUT:yourself, dunkass]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0]
  [CE:CREATURE:NAMEK:MALE_1]
[CE_CAN_DO_INTERACTION:START:0]
   [CDI:INTERACTION:NAMEK_REGENERATE_MALE_1]
           [CDI:ADV_NAME:regenerate]
   [CDI_TARGET:A:SELF_ONLY]
   [CDI:USAGE_HINT:FLEEING]
   [CDI:TARGET_RANGE:A:1]
   [CDI:MAX_TARGET_NUMBER:A:1]
   [CDI:TARGET_VERB:regain all your limbs:has fully regenerated]
   [CDI:WAIT_PERIOD:300]


[INTERACTION:NAMEK_REGENERATE_FEMALE_2]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_MANUAL_INPUT:yourself, dunkass]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0]
  [CE:CREATURE:NAMEK:FEMALE_1]
[CE_CAN_DO_INTERACTION:START:0]
   [CDI:INTERACTION:NAMEK_REGENERATE_FEMALE_2]
           [CDI:ADV_NAME:regenerate]
   [CDI_TARGET:A:SELF_ONLY]
   [CDI:USAGE_HINT:FLEEING]
   [CDI:TARGET_RANGE:A:1]
   [CDI:MAX_TARGET_NUMBER:A:1]
   [CDI:TARGET_VERB:regain all your limbs:has fully regenerated]
   [CDI:WAIT_PERIOD:300]

And the creature in question that they transform into:

Code: [Select]
creature_namek

[OBJECT:CREATURE]

[CREATURE:NAMEK]
[NAME:namekian:namekians:namekian]
[CASTE_NAME:namekian:namekians:namekian]
[DESCRIPTION:A medium-large creature with regenerative powers and great fighting skills.]
[CREATURE_TILE:'N'][COLOR:2:0:0]
[INTELLIGENT]
[CANOPENDOORS]
[BENIGN]
[PREFSTRING:green skin]
[BODY:HUMANOID:2EYES:2EARS:RCP_ANTENNAE:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:SAIYAN_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[FLIER]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:155]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:135]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires. Yes, saiyan vampires. Fuck. Yeah.
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[MAX_AGE:2000:3000]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_VELOCITY_MODIFIER:5000]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_VELOCITY_MODIFIER:5000]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:12]
[EQUIPS]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[SPOUSE_CONVERSION_TARGET]
[CASTE:FEMALE_1]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CAN_DO_INTERACTION:NAMEK_REGENERATE_FEMALE_1]
   [CDI:ADV_NAME:regenerate]
   [CDI_TARGET:A:SELF_ONLY]
   [CDI:USAGE_HINT:FLEEING]
   [CDI:TARGET_RANGE:A:1]
   [CDI:MAX_TARGET_NUMBER:A:1]
   [CDI:TARGET_VERB:regain all your limbs:has fully regenerated]
   [CDI:WAIT_PERIOD:300]
[CASTE:MALE_1]
[MALE]
[CAN_DO_INTERACTION:NAMEK_REGENERATE_MALE_1]
   [CDI:ADV_NAME:regenerate]
   [CDI_TARGET:A:SELF_ONLY]
   [CDI:USAGE_HINT:FLEEING]
   [CDI:TARGET_RANGE:A:1]
   [CDI:MAX_TARGET_NUMBER:A:1]
   [CDI:TARGET_VERB:regain all your limbs:has fully regenerated]
   [CDI:WAIT_PERIOD:300]
[CASTE:FEMALE_2]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CAN_DO_INTERACTION:NAMEK_REGENERATE_FEMALE_2]
   [CDI:ADV_NAME:regenerate]
   [CDI_TARGET:A:SELF_ONLY]
   [CDI:USAGE_HINT:FLEEING]
   [CDI:TARGET_RANGE:A:1]
   [CDI:MAX_TARGET_NUMBER:A:1]
   [CDI:TARGET_VERB:regain all your limbs:has fully regenerated]
   [CDI:WAIT_PERIOD:300]
[CASTE:MALE_1]
[MALE]
[CAN_DO_INTERACTION:NAMEK_REGENERATE_MALE_2]
   [CDI:ADV_NAME:regenerate]
   [CDI_TARGET:A:SELF_ONLY]
   [CDI:USAGE_HINT:FLEEING]
   [CDI:TARGET_RANGE:A:1]
   [CDI:MAX_TARGET_NUMBER:A:1]
   [CDI:TARGET_VERB:regain all your limbs:has fully regenerated]
   [CDI:WAIT_PERIOD:300]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GREEN:100000:PEACH:1] A rare albino namekian!


[USE_MATERIAL_TEMPLATE:KI:ENERGY_TEMPLATE]
[STATE_COLOR:ALL_SOLID:YELLOW]
[COLOR:6:0:1]
[SYNDROME]
[CE_PAIN:SEV:20:PROB:100:LOCALIZED:START:0:END:1000]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
     [CDI:ADV_NAME:makohou]
   [CDI:USAGE_HINT:ATTACK]
   [CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
   [CDI:MATERIAL:LOCAL_CREATURE_MAT:KI:SOLID_GLOB]
   [CDI:TARGET:C:LINE_OF_SIGHT]
   [CDI:TARGET_RANGE:C:20]
   [CDI:MAX_TARGET_NUMBER:C:1]
   [CDI:WAIT_PERIOD:30]
[CAN_DO_INTERACTION:FLASHSTEP]
   [CDI:ADV_NAME:flash step]
   [CDI_TARGET:A:SELF_ONLY]
   [CDI:USAGE_HINT:ATTACK]
   [CDI:TARGET_RANGE:A:1]
   [CDI:MAX_TARGET_NUMBER:A:1]
   [CDI:TARGET_VERB:are moving incredibly fast:suddenly disappears]
   [CDI:WAIT_PERIOD:300]

Trapezohedron

  • Bay Watcher
  • No longer exists here.
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #106 on: February 15, 2012, 10:00:46 pm »

How do I make a creature that is female only species that does not require a male to make children?
That's not possible, you need a male on map for any females to get pregnant, and intelligent species females will only get pregnant if married.
Actually, it technically is possible, although the starting batch spawned during worldgen will be the only ones who exist. No children = no eventual community.
Logged
Thank you for all the fish. It was a good run.

Reelya

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #107 on: February 15, 2012, 10:01:33 pm »

@putnam: You missed MALE_2 in the castes. i looked and u got FEMALE_2 but no MALE_2

That seems to be the answer in ALL these "toad" events, stuffed up and the race or caste does not exist.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #108 on: February 15, 2012, 10:02:46 pm »

You missed MALE_2 in the castes. i looked and u got FEMALE_2 but no MALE_2

Ah, yes, the "botched copy+paste job", the one mistake every modder has made with no exception and will continue to make for all their life :P

Reelya

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #109 on: February 15, 2012, 10:06:24 pm »

How do I make a creature that is female only species that does not require a male to make children?
That's not possible, you need a male on map for any females to get pregnant, and intelligent species females will only get pregnant if married.
Actually, it technically is possible, although the starting batch spawned during worldgen will be the only ones who exist. No children = no eventual community.
Hey with syndromes now, you could make a tough all-female race (to survive worldgen), and a syndrome to change other species into more members. Not quite what he was after though.

Or, one new idea i had was a MALE caste which sprays itself with a "FEMALE" syndrome. That should "trick" worldgen into think there are males. but "on-site" they'll always be female. That should get migrant population but won't really allow breeding on-site without mucking with caste transformations. Though you could make both females and males switch gender in a "cyclic" fashion, to simulate a hermaphroditic race.
« Last Edit: February 15, 2012, 10:09:14 pm by Reelya »
Logged

skywerewolf

  • Bay Watcher
  • When in doubt, burn people!
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #110 on: February 15, 2012, 10:15:01 pm »

Is there any rosoure I can use to learn how to work with interactions?
Logged

3

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #111 on: February 15, 2012, 10:18:26 pm »

Or, one new idea i had was a MALE caste which sprays itself with a "FEMALE" syndrome.

Only certain tags can be applied to syndromes; FEMALE isn't one of them. They're listed in file_changes.
Logged

Reelya

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #112 on: February 15, 2012, 10:19:59 pm »

@3 : Dude, syndromes can target a caste. We already have gender-swap potions working this way.

Reelya's Dwarven Gender-Swap Wine

I can modify that syndrome to be emitted by a caste, to switch itself.

[SYN_AFFECTED_CREATURE:DWARF:MALE]
[SYN_IMMUNE_CREATURE:DWARF:FEMALE]

^ That's how it targets them. And it changes them into the opposite caste with Transformation.
Actually the potion carries two syndromes, with opposite effects and immunities.
« Last Edit: February 15, 2012, 10:26:19 pm by Reelya »
Logged

Black_Legion

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #113 on: February 15, 2012, 10:28:22 pm »

This appears to do the trick nicely... I may try to add a syndrome inducing fever and causing temporary insanity. Should be entertaining when faced with undead (disregarding the syndrome).

Spoiler (click to show/hide)
Logged

Trapezohedron

  • Bay Watcher
  • No longer exists here.
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #114 on: February 15, 2012, 10:31:34 pm »

@3 : Dude, syndromes can target a caste. We already have gender-swap potions working this way.

Reelya's Dwarven Gender-Swap Wine

I can modify that syndrome to be emitted by a caste, to switch itself.

[SYN_AFFECTED_CREATURE:DWARF:MALE]
[SYN_IMMUNE_CREATURE:DWARF:FEMALE]

^ That's how it targets them. And it changes them into the opposite caste with Transformation.
Actually the potion carries two syndromes, with opposite effects and immunities.

You just inspired me to make a potion of ethereality or something like that. Basically makes the person drinking it invulnerable and untouchable.
Logged
Thank you for all the fish. It was a good run.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #115 on: February 15, 2012, 10:33:39 pm »

I'm getting this:

Code: [Select]
Unrecognized Physical Attribute Token: 0
Unrecognized CE_PHYS_ATT_CHANGE token: 0
Unrecognized Physical Attribute Token: 0
Unrecognized CE_PHYS_ATT_CHANGE token: 0
Unrecognized Physical Attribute Token: 0
Unrecognized CE_PHYS_ATT_CHANGE token: 0
Unrecognized Physical Attribute Token: 0
Unrecognized CE_PHYS_ATT_CHANGE token: 0
Unrecognized Mental Attribute Token: 0
Unrecognized CE_MENT_ATT_CHANGE token: 0
Unrecognized Mental Attribute Token: 0
Unrecognized CE_MENT_ATT_CHANGE token: 0
Unrecognized Mental Attribute Token: 0
Unrecognized CE_MENT_ATT_CHANGE token: 0

From this:

Code: [Select]
[INTERACTION:SUPER_SAIYAN]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:super]
[SYNDROME]
[CE_PHYS_ATT_CHANGE:AGILITY:4000:START:0:END:5000]
[CE_PHYS_ATT_CHANGE:STRENGTH:4000:START:0:END:5000]
[CE_PHYS_ATT_CHANGE:TOUGHNESS:4000:START:0:END:5000]
[CE_PHYS_ATT_CHANGE:ENDURANCE:4000:START:0:END:5000]
[CE_MENT_ATT_CHANGE:WILLPOWER:2000:START:0:END:5000]
[CE_MENT_ATT_CHANGE:SPATIAL_SENSE:4000:START:0:END:5000]
[CE_MENT_ATT_CHANGE:KINESTHETIC_SENSE:4000:START:0:END:5000]

Any reason for that? It must be noted that the interaction works; before the transformation, the saiyan may be described as "short", but after, he's "short with huge muscles".

3

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #116 on: February 15, 2012, 10:39:12 pm »

@3 : Dude, syndromes can target a caste. We already have gender-swap potions working this way.

Yeah, this shows exactly how rusty I am and how suited I am to answering questions.
Logged

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #117 on: February 15, 2012, 10:40:05 pm »

So how exactly does one mod in the usage of these things for adventure mode?

Better yet: How might I go about creating an adventure mode reaction that outputs a book that teaches a power?
Or an adventure mode reaction that just straight-up uses an interaction?
Look at the potions/effects in Deon's Witcher mod, you make a drink with syndromes and such.
Thanks

I was more interested in directly producing the effect, though, rather than producing something that needs to be consumed.
Logged
Fame is a vapor. The only earthly certainty is oblivion.

Reelya

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #118 on: February 15, 2012, 10:40:12 pm »

Putnam, download Deon's examples in Witcher mod, you're not checking your work as you go!

"[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0]"

^ That's how Deon's ones are laid out. Don't ask me the details, but what you've got doesn't look right.

"START" is actually the time delay before the change kick in, (i think, not sure), but you pack all the PHYS and MENT attributes into single lines.


@3: Gender swap etc only became possible 2 days ago with the next version, not that rusty.
« Last Edit: February 15, 2012, 10:46:09 pm by Reelya »
Logged

Black_Legion

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #119 on: February 15, 2012, 10:43:09 pm »

FIREJET still cause a stream of fire... even if it only has a range of 1. FIREBALL it will be then!
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 544