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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1002447 times)

smakemupagus

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2760 on: October 05, 2012, 07:40:41 pm »

Yep METAL:NAME is the material token; STONE and METAL are aliases for INORGANIC

lwCoyote

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2761 on: October 05, 2012, 09:17:47 pm »

[INORGANIC:RAW_ADAMANTINE]
[ITEM_SYMBOL:'*']
[THREAD_METAL:ADAMANTINE:100]


If I change [THREAD_METAL:ADAMANTINE:100] to [METAL:ADAMANTINE:100]

will that change things so that one can smelt raw adamantine into adamatine wafer?
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Quote
This is an exceptional obsidian statue of Daral Darkscab.
The item is an exceptionally designed image of Daral Darkscab the dwarf and a slag bar (massive) in obsidian by Ksoth Lolorumril. Daral Darkscab is raising the slag bar (massive). The artwork relates to the masterful slag bar (massive) created by the dwarf Daral Darkscab for the Corridor of Matyrs at Monstergores in the late spring of 312.

I'm so glad my masons have chosen to memorialize the really important events.

lwCoyote

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2763 on: October 05, 2012, 09:40:06 pm »

Nothing that isn't on this page will work.

Ah, helpful. Changing Thread_Metal Metal_Ore (and removing Wafer if its in there) would do it then, I hope. *crosses toes*
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Quote
This is an exceptional obsidian statue of Daral Darkscab.
The item is an exceptionally designed image of Daral Darkscab the dwarf and a slag bar (massive) in obsidian by Ksoth Lolorumril. Daral Darkscab is raising the slag bar (massive). The artwork relates to the masterful slag bar (massive) created by the dwarf Daral Darkscab for the Corridor of Matyrs at Monstergores in the late spring of 312.

I'm so glad my masons have chosen to memorialize the really important events.

tyrannus007

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2764 on: October 06, 2012, 12:33:33 pm »

How would I make the skull harder to break, or just make it so that not all fights end with somebody's skull getting bashed in?
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Batpony

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2765 on: October 06, 2012, 12:48:56 pm »

I've been playing adventure mode since year five on a hostile island with no civilizations, is there a way to spawn a carving knife and/or a backpack using reactions?
(I'm using the Genesis mod so I should be able to craft more items, I'm just lacking the carving knife to start off with.)
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Gaybarowner

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2766 on: October 06, 2012, 01:42:08 pm »

Vamps and necromancers
Would one be able to remove the no gaining attributes on them?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2767 on: October 06, 2012, 02:37:55 pm »

Vamps and necromancer can't be modded at all.

i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2768 on: October 06, 2012, 04:21:04 pm »

Vamps and necromancer can't be modded at all.
What you can do though is to make a duplicate copy of the vampire or necromancer secrets from the example interactions and then change it however you want. I'm not sure if it's possible to tell the game to only use your custom ones like you can with night creatures, but your guaranteed to have at least some of your vampires be the way you want.
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BlueMagic

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2769 on: October 06, 2012, 07:43:38 pm »

This is probably going to sound like a stupid question, but I don't know the difference between the materials template and the tissue template. The guide wasn't much help, either.
See, I'm trying to recreate a species of glass cats, since I loved the Land Of Oz books as a kid. I was going to take the cat template and take out all the insides, leaving only the heart. I would replace the heart material/tissue with a randomized gem material and replace the claw template with a diamond template.

Here's the tissue template I used for the glass cat.
Code: [Select]
[TISSUE:GLASS]
    [TISSUE_NAME:glass:glass]
    [TISSUE_MATERIAL:INORGANIC:CRYSTAL_GLASS]
    [MUSCULAR]
    [FUNCTIONAL]
    [STRUCTURAL]
    [RELATIVE_THICKNESS:1]
    [CONNECTS]
    [TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:GLASS]
My question is, can I assume that since I have the [MUSCULAR]/[FUNCTIONAL]/ect ect. tokens I can take out the rest of the tissue detail plans? And if so, how can I specify that the heart is made of a different tissue made of the randomized precious stone material.
I'm a noob at modding, sorry if this annoys anybody.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2770 on: October 06, 2012, 11:44:57 pm »

Materials and tissues are completely unrelated; search the wiki!

Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2771 on: October 06, 2012, 11:47:37 pm »

I've been playing adventure mode since year five on a hostile island with no civilizations, is there a way to spawn a carving knife and/or a backpack using reactions?
(I'm using the Genesis mod so I should be able to craft more items, I'm just lacking the carving knife to start off with.)

Im only slighty familiar with Genesis, but cant you make a carving knife? if not i can make a few dummy reactions so you can :-\

Side Note: Im going to go try out genesis now lol
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gbrngfol

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2772 on: October 07, 2012, 03:17:21 am »

Random question but is there any way to change/add creature announcements? I've managed to get a working 100% home made Civ but the game doesn't announce them in fort mode. Also they seem to not make their own clothing or weapons but that will be fixed later.
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Facekillz058

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2773 on: October 07, 2012, 12:39:04 pm »

What defines a metals ability to cut through things when used as an EDGE weapon?
Also, what is the average temperature in a hot biome, and a temperate biome?

EDIT: Also, what does the [SPEC_HEAT] do?

EDIT 2: So I whipped this up:

Spoiler (click to show/hide)

The syndrome won't affect things when I attack them. I tried with with the [SYN_CONTACT] and the [SYN_INJECTED] on.
What did I do wrong? I made sure I got deep enough to touch blood. In fact, I wrecked someones lung, and yet, no necrosis, or dizziness, or nausea. Im guessing I set the syndrome up wrong, or this is one of those things that just dont work.
« Last Edit: October 07, 2012, 01:09:27 pm by Facekillz058 »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2774 on: October 07, 2012, 01:44:50 pm »

1. Answer is here.

2. SPEC_HEAT: Refers to the specific heat capacity of the material. Format is what you would find on the internet times 1000, so that water, for example, would be 4181.

3. Weapons can't impart syndromes.
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