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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 999455 times)

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3015 on: October 29, 2012, 09:29:48 pm »

Ah I have been having trouble and can't resist asking.

If I want to just build one part of the creature out of one tissue (In this case an adamantine horn), what would I use?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3016 on: October 29, 2012, 09:31:21 pm »

Ah I have been having trouble and can't resist asking.

If I want to just build one part of the creature out of one tissue (In this case an adamantine horn), what would I use?

Body detail plans.

I don't think you have to make a new one with all of the things vertebrate tissue layers has, just a new one with the adamantine horn.

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3017 on: October 29, 2012, 09:48:18 pm »

If it is working, then for some reason adamantine no longer dents skin.

I tried putting an adamantine material token in the tissue, to start with.

I tried using the body detail plan, but this is the first time attempting it, so I have no clue what I am doing.
[BODY_DETAIL_PLAN:ADD_MATERIAL:INORGANIC:ADAMANTINE]

Maybe it would help if I show what I have, since I have no clue what I am doing.

Creature:
Spoiler (click to show/hide)

Tissue (Just the parts that matter this time)

Spoiler (click to show/hide)
[/spoiler]

And body plan just for fun:

Spoiler (click to show/hide)
[/spoiler]

Well that is what I have so far. I don't know how to get the tissue the right thing, is it some stupid mistake I am making or is it something worse?

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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3018 on: October 29, 2012, 09:51:07 pm »

Use
Code: [Select]
[code] tags, not spoiler tags. Code tags don't fuck up bodies.

You'll want to make an entirely new BODY_DETAIL_PLAN object. See what the ones that are already there look like and build from there.

Mr Space Cat

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3019 on: October 29, 2012, 10:02:38 pm »


Actually, that is wrong. It should be [REAGENT:metal bar:150:BAR:NO_SUBTYPE:NONE:NONE]

The INORGANIC is breaking it. Along with all your other reactions. You have to remove them and replace them with NONE:NONE.

...Blagh...I have no idea what I was thinking there.  I guess I assumed that [NO_SUBTYPE:INORGANIC] was just a tag to make reagents correspond specifically to metals...or something.

And by the way, it takes second to create a new world. What parameters have you been using?

Pocket worlds that take seconds to generate. But constantly checking and rechecking code, then replacing the old copies of the code in Df's raws with the updated copies and then genning a world to embark a new fortress with all the materials to check if they'd work only to find the same issues popping up can get kinda tedious.  I saved a template to make embarks quicker, but still.

I'll make a note of the [INORGANIC] error and fix it when I get around to working on it some more.

Really guys, I can't express how I appreciate the tips and all the patience here.
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3020 on: October 29, 2012, 10:06:37 pm »

Quote
tags, not spoiler tags. Code tags don't fuck up bodies.

Still have no clue what is going on.

Quote
You'll want to make an entirely new BODY_DETAIL_PLAN object. See what the ones that are already there look like and build from there.

All right. Though why does this work better?

Would this work?

[ADD_MATERIAL:INORGANIC:ADAMANTINE:HORN_TEMPLATE]
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3021 on: October 29, 2012, 10:22:00 pm »

No. You want ADD_MATERIAL:ADAMANTINE:INORGANIC:ADAMANTINE.

The first thing after ADD_MATERIAL is the identifier, the second and third are the material token.

Quote
tags, not spoiler tags. Code tags don't fuck up bodies.

Still have no clue what is going on.

Use code tags, not spoiler tags, when posting raws on the forums. Otherwise, all the
Code: [Select]
[LEFT]s and [RIGHT]s in the body will come up as
s and
s.

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3022 on: October 29, 2012, 10:29:01 pm »

Quote
No. You want ADD_MATERIAL:ADAMANTINE:INORGANIC:ADAMANTINE.

The first thing after ADD_MATERIAL is the identifier, the second and third are the material token.

Here goes nothing. Ah, still not working. Got to change some other things, off to mess with it.

Quote
Use code tags, not spoiler tags, when posting raws on the forums. Otherwise, all the

I meant there is a Sasquatch pointing a pistol to my head and ordering me to code. I think I am somewhere in Serbia and am slowly transforming into a walrus.

Well, that is what coding feels like, anyway.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3023 on: October 29, 2012, 10:32:20 pm »

Ah, still not working. Got to change some other things, off to mess with it.

This is probably because you don't actually have your defined as being made of adamantine. How about ADD_MATERIAL:HORN:INORGANIC:ADAMANTINE? That should work.

I meant there is a Sasquatch pointing a pistol to my head and ordering me to code. I think I am somewhere in Serbia and am slowly transforming into a walrus.

Well, that is what coding feels like, anyway.

Don't worry, that's just body detail plans and interactions. The only reason I acclimated to interaction modding so quickly is because I got started about 2 months before 34.01 came out :P

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3024 on: October 29, 2012, 10:50:57 pm »

Quote
This is probably because you don't actually have your defined as being made of adamantine. How about ADD_MATERIAL:HORN:INORGANIC:ADAMANTINE? That should work.

Still no. I guess I messed with enough stuff that it won't work. Ill try to work with it tomorrow, sleep...Sleeptime.

Until then, my mega beast will just have to bruise skin.

Well I am awake and still have no clue what is going on. Maybe I should just cut my losses and make the whole thing out of adamantine?
« Last Edit: October 30, 2012, 06:40:52 pm by Stirk »
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3025 on: October 30, 2012, 06:58:05 pm »

Well I kind of gotten it to work. I used the thing I used for my tank, and it looks like it can pierce iron armor now:

Spoiler (click to show/hide)

But when I try using adamantine:
Spoiler (click to show/hide)

It....kind of works. It was able to beat a dwarf with armor on, but it seems weaker for some reason. Is there a reason for this?
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MCipher

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3026 on: October 31, 2012, 10:20:29 pm »

-snip-
[WIKI LINK]
It may be because gore is a thrust attack.
Quote from: the wiki
Examples of piercing weapons include any weapon that focuses a significant amount of energy on a single point.
Adamantine is light, and can not focus a lot of energy on attacking [unless you use, for example, A cutting weapon. But that's due to it's edge, which is not a factor in stabs.]
« Last Edit: October 31, 2012, 10:23:22 pm by MCipher »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3027 on: October 31, 2012, 10:23:25 pm »

-snip-
[WIKI LINK]
It may be because gore is a thrust attack.
Quote from: the wiki
Examples of piercing weapons include any weapon that focuses a significant amount of energy on a single point.
Adamantine is light, and can not focus a lot of energy on attacking [unless you use, for example, A cutting weapon. But that's due to it's edge, which is not a factor in stabs.]

This is completely wrong, since thrust attacks and slash attacks are literally the same thing. The difference is that stabs have smaller contact area and more penetration, while slashes are the other way around. They're both EDGE attacks; that's their type, and that's the factor.

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3028 on: October 31, 2012, 10:49:39 pm »

Quote
Adamantine is light, and can not focus a lot of energy on attacking [unless you use, for example, A cutting weapon. But that's due to it's edge, which is not a factor in stabs.]

Part true. Adamantine is light, but I am using a cutting weapon, with and "EDGE" tag.

Quote
It may be because gore is a thrust attack.

Eh? No. I could name it "THEHAPPYDANCEOFFARIES" and it would still do the same damage kind. Names have no power here.

I tried to counteract it with

   [ATTACK_VELOCITY_MODIFIER:1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000]

But it doesn't seem to help much. I thought about just spawning it with a modded admantine sword, but I have no clue how to do that.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3029 on: October 31, 2012, 10:56:33 pm »

The maximum number that things in this game can be is probably 4294967295, you know. Velocity modifiers may be signed, though, so it could be 2147483647. Your number is, well, a bit big.
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