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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1002080 times)

Ultimuh

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3375 on: December 11, 2012, 09:34:56 pm »

So I found this token here.
Code: [Select]
[ART_FACET_MODIFIER:OWN_RACE:512]

So I was wondering if I could use this
to make my dwarves engrave only Dwarven images (excluding all other races)?
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3376 on: December 11, 2012, 09:51:57 pm »

What exactly does resurrecting with interactions do? Does it remove the "died in year X" thing from legends?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3377 on: December 11, 2012, 09:56:09 pm »

What exactly does resurrecting with interactions do? Does it remove the "died in year X" thing from legends?

They resurrect, keeping the unit's original allegiances. Worldgen says they "come back to life".

So I found this token here.
Code: [Select]
[ART_FACET_MODIFIER:OWN_RACE:512]

So I was wondering if I could use this
to make my dwarves engrave only Dwarven images (excluding all other races)?

Try it. See if it works.

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3378 on: December 11, 2012, 11:02:45 pm »

Any way to make things officially "come back to life" if they were resurrected through other means (i.e. hacking?)
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Xheia

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3379 on: December 12, 2012, 12:40:26 am »

I'm just wondering, is there a "merpeople" mod where your dwarves can breathe underwater, embark in the ocean, etc.? It would be cool to see more fish creatures.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3380 on: December 12, 2012, 12:43:47 am »

I'm just wondering, is there a "merpeople" mod where your dwarves can breathe underwater, embark in the ocean, etc.? It would be cool to see more fish creatures.

Nope, dwarf mode AI can't recognize whether or not your creature is capable of breathing underwater.

sibelius

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3381 on: December 12, 2012, 12:53:26 am »

[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
      [STATE_NAME:ALL_SOLID:dragon venom]
      [STATE_ADJ:ALL_SOLID:dragon venom]
      [STATE_NAME:LIQUID:dragon venom]
      [STATE_ADJ:LIQUID:dragon venom]
      [STATE_NAME:GAS:dragon venom]
      [STATE_ADJ:GAS:dragon venom]
      [PREFIX:NONE]
      [ENTERS_BLOOD]
      [SYNDROME]
         [SYN_NAME:dragon bite]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_IMMUNE_CREATURE:DRAGON:ALL]
         [SYN_INJECTED]
         [SYN_CONTACT]
         [CE_OOZING:SEV:1000:PROB:100:START:1:PEAK:30:END:200000]
         [CE_BLISTERS:SEV:1000:PROB:100:LOCALIZED:START:1:PEAK:30:END:200000]
         [CE_VOMIT_BLOOD:SEV:1000:PROB:100:START:1:PEAK:50:END:200000]
         [CE_COUGH_BLOOD:SEV:1000:PROB:100:START:1:PEAK:50:END:200000]
         [CE_NAUSEAU:SEV:1000:PROB:100:START:1:PEAK:50:END:200000]
         [CE_PAIN:SEV:100000:PROB:100:START:1:PEAK:30:END:2000000]
         [CE_PARALYSIS:SEV:100:PROB:100:LOCALIZED:RESISTABLE:START:50:PEAK:1000:END:2000]
         [CE_BLEEDING:SEV:1000:PROB:100:LOCALIZED:START:1:PEAK:100:END:2000000]
         [CE_NECROSIS:SEV:1000:PROB:100:LOCALIZED:START:1:PEAK:50:END:20000000]
         [CE_IMPAIR_FUNCTION:SEV:10000:PROB:100:LOCALIZED:START:5:PEAK:50:END:20000000]


This poison seems inconsistent - subjects rarely seem to become nauseous, lose limbs to necrosis, or suffer localised paralysis. Oozing pus never occurs, but blistering does. Pain and bleeding, coughing and vomiting all work.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3382 on: December 12, 2012, 12:55:55 am »

You spelled NAUSEA wrong, creatures can't lose limbs to necrosis, paralysis can't be localized, and you forgot a body part for oozing.

i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3383 on: December 12, 2012, 02:48:16 am »

If paralysis can't be localized then someone should probably change the wiki, since right now it says that paralyses may take a target, and therefore can be localized.
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ArKFallen

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3384 on: December 12, 2012, 08:46:33 am »

If paralysis can't be localized then someone should probably change the wiki, since right now it says that paralyses may take a target, and therefore can be localized.
...And I can speak from experience that paralysis can take a target.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3385 on: December 12, 2012, 09:23:01 am »

Really? My attempts always end in full-body paralysis.

absynthe7

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3386 on: December 12, 2012, 12:28:04 pm »

Is there a way to remove certain building or construction types from a civ? Or to make it so that certain items can't be made from certain materials? For instance:

Weapon traps can't be built
Wall constructions can't be built
Cages cannot be made of wood

...that sort of thing. I've been messing around with the raws for non-dwarf civs to make the game a little more challenging, and removing or altering some of the cheesier defense methods would help with that, I think. It's no big deal if it's not possible, as I'm simply not building these things, but was thinking of putting it all together as a mod package in case anyone else was interested.
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3387 on: December 12, 2012, 12:37:39 pm »

Not right now sadly, as that stuff is pretty much all hardcoded. You can add alternatives (I saw a wall mod that made "workshops" that functioned identical to walls except that they could be knocked down by building destroyers) but you can't remove most of the defaults right now.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

ArKFallen

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3388 on: December 12, 2012, 06:01:55 pm »

Really? My attempts always end in full-body paralysis.
Once again I am wrong. I guess I've never used higher severity paralysis, as a 30000 severity paralyze on the hands causes full body paralysis.
Being wrong is one thing but I absolutely HATE it when I misinform others.
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3389 on: December 12, 2012, 09:17:31 pm »

There a way to make a reaction take both the material and item type from the product? I'm trying to make a "refit clothes" reaction.
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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