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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1002380 times)

Furtuka

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3840 on: January 27, 2013, 03:07:15 pm »

How would I make a variant of the fireball reaction that is hot enough to have an effect that would burn the target to ashes as soon as possible?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3841 on: January 27, 2013, 03:07:42 pm »

How would I make a variant of the fireball reaction that is hot enough to have an effect that would burn the target to ashes as soon as possible?

nope

Furtuka

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3842 on: January 27, 2013, 03:09:22 pm »

So is there a way to make a fireball effect with temperatures comparable to dragonfire at least? I'm trying to create a creature that is suppose to have disintegration blasts.
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Dawnkeeper

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3843 on: January 27, 2013, 03:12:31 pm »

Does it say the building is missing? Take a screenshot.
I tried and:
"What the hell? Why does it work now?"
I left the game running while waiting for an answer and it seems the building just needed some time to ... recognize it exists.
Seems I was too fast trying to start the production.
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3844 on: January 27, 2013, 03:17:38 pm »

Quote
So is there a way to make a fireball effect with temperatures comparable to dragonfire at least? I'm trying to create a creature that is suppose to have disintegration blasts.

Well you can directly turn it into ashes, but you just can't use a fireball effect. You could technically use a transformation to turn it directly into ashes (what I do), but it is messy to be able to distribute properly.
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Furtuka

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3845 on: January 27, 2013, 03:21:56 pm »

So is there any other way I could simulate the disintegration effect besides fire and ashes?
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3846 on: January 27, 2013, 03:25:30 pm »

Quote
So is there any other way I could simulate the disintegration effect besides fire and ashes?

Like I said, you could basically transform them to death.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3847 on: January 27, 2013, 03:40:20 pm »

So is there any other way I could simulate the disintegration effect besides fire and ashes?

Transform them to a creature that bleeds to death and leaves behind "ashes" as a corpse?

Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3848 on: January 27, 2013, 03:44:00 pm »

Quote
Transform them to a creature that bleeds to death and leaves behind "ashes" as a corpse?

Something like that. I made a creature out of ash that drops ash. And it has boiling rocks for lungs, or something that makes it have no lungs, so it just suffocates.
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shinyarceus4

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3849 on: January 27, 2013, 04:08:06 pm »

I'm pretty new to modding, and I've searched the thread for similar answers, but I haven't seen an answer that directly answered how to add custom graphics to creatures, starting from scratch. How do you add custom graphics to creatures, like with Mayday and Phoebus, but with mods?  ???
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3850 on: January 27, 2013, 04:08:55 pm »

I'm pretty new to modding, and I've searched the thread for similar answers, but I haven't seen an answer that directly answered how to add custom graphics to creatures, starting from scratch. How do you add custom graphics to creatures, like with Mayday and Phoebus, but with mods?  ???

There's a tutorial in the vanilla graphics folder.

shinyarceus4

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3851 on: January 27, 2013, 04:43:52 pm »

I'm pretty new to modding, and I've searched the thread for similar answers, but I haven't seen an answer that directly answered how to add custom graphics to creatures, starting from scratch. How do you add custom graphics to creatures, like with Mayday and Phoebus, but with mods?  ???

There's a tutorial in the vanilla graphics folder.

Didn't even know it existed, thanks for the help!
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thistleknot

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3852 on: January 27, 2013, 07:32:23 pm »

I've dived into modding... not the 1st or last game I've done a few minor hacks too.

Anyways... I modded some stuff in (can check the log file here) and now I can't build any high boots
http://www.bay12forums.com/smf/index.php?topic=117954.msg3983972#msg3983972

It's such a minor annoyance because low boots seem to offer the same coverage... but it bugs me.

I created a new world with the same mod and guess what, I can embark with high boots.  But the game I have (i.e. currently playing, not a new embark world), I can't build any...

I'm not sure why.

I did a comparison of entity_default.txt with my mod vs accelerated mod (which my mod is based on) and sure enough, they have the same boots reactions in there (I never modded anything with boots).

I did put in my reactions file ###explanation###, although... the things I put in seem to still be working.
« Last Edit: January 27, 2013, 07:35:33 pm by thistleknot »
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Stirk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3853 on: January 27, 2013, 07:40:12 pm »

Can you show your entity file? The problem is probably there...
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thistleknot

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3854 on: January 27, 2013, 07:59:10 pm »

Can you show your entity file? The problem is probably there...

this is from the save


I could upload the whole save and environment
« Last Edit: January 27, 2013, 08:03:31 pm by thistleknot »
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