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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1002124 times)

MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7110 on: February 02, 2014, 08:19:59 am »


Here's the errorlog for your golem:

Code: [Select]
*** Error(s) found in the file "raw/objects/creature_bleekmiddel__test.txt"
test__GOLEM:Unrecognized Creature Caste Body Token: ENERGY_CRYSTAL
test__GOLEM:Unrecognized Creature Caste Body Token: ENCASED_SOUL
test__GOLEM:Body detail plan not found:CLAY
Unrecognized Body Part Group Token: BY_CATAGORY
test__GOLEM BP Mod GAPS Was Not Used
test__GOLEM BP Mod LENGTH Was Not Used
test__GOLEM BP Mod HIGH_CHEEKBONES Was Not Used
test__GOLEM BP Mod BROAD_CHIN Was Not Used
test__GOLEM BP Mod JUTTING_CHIN Was Not Used
test__GOLEM BP Mod SQUARE_CHIN Was Not Used
test__GOLEM BP Mod GAPS Was Not Used
test__GOLEM BP Mod LENGTH Was Not Used
test__GOLEM BP Mod HIGH_CHEEKBONES Was Not Used
test__GOLEM BP Mod BROAD_CHIN Was Not Used
test__GOLEM BP Mod JUTTING_CHIN Was Not Used
test__GOLEM BP Mod SQUARE_CHIN Was Not Used
test__GOLEM:Attack BITE seems to have correct format but could not find proper BPs in any caste, so not added
test__GOLEM:Unrecognized Creature Token: HOMEOTERM
test__GOLEM:Unrecognized Creature Token: MULTIPLE_LITTER_COMMON
*** Error(s) finalizing the creature test__GOLEM
test__GOLEM:FEMALE:upper body, layer 3: Tissue CLAY was not found, using first tissue instead
test__GOLEM:FEMALE:upper body, layer 1: Tissue CLAY was not found, using first tissue instead
test__GOLEM:FEMALE:upper body, layer 2: Tissue CLAY was not found, using first tissue instead
<segfault>
Let's go through it one by one:

Code: [Select]
test__GOLEM:Unrecognized Creature Caste Body Token: ENERGY_CRYSTAL
test__GOLEM:Unrecognized Creature Caste Body Token: ENCASED_SOUL
You can't just write any bodyparts into the [BODY:] tag, you can only use those defined in body_default.txt and body_rcp.txt (although you can make your own bodyparts if you like).

Code: [Select]
test__GOLEM:Body detail plan not found:CLAY
As before, there is no CLAY body detail plan, you can only use those defined in b_detail_plan_default.txt (or just define your own).

Code: [Select]
Unrecognized Body Part Group Token: BY_CATAGORYSimple spelling error. Note that you also misspelled ENGERGY_CRYSTAL on the same line.

Code: [Select]
test__GOLEM BP Mod GAPS Was Not Used
test__GOLEM BP Mod LENGTH Was Not Used
test__GOLEM BP Mod HIGH_CHEEKBONES Was Not Used
test__GOLEM BP Mod BROAD_CHIN Was Not Used
test__GOLEM BP Mod JUTTING_CHIN Was Not Used
test__GOLEM BP Mod SQUARE_CHIN Was Not Used
test__GOLEM BP Mod GAPS Was Not Used
test__GOLEM BP Mod LENGTH Was Not Used
test__GOLEM BP Mod HIGH_CHEEKBONES Was Not Used
test__GOLEM BP Mod BROAD_CHIN Was Not Used
test__GOLEM BP Mod JUTTING_CHIN Was Not Used
test__GOLEM BP Mod SQUARE_CHIN Was Not Used
These body part modifiers can't be used if there are no relevant bodyparts to apply them to.

Code: [Select]
test__GOLEM:Attack BITE seems to have correct format but could not find proper BPs in any caste, so not added
The attack is looking for tooth bodyparts attached to head bodyparts. Your golem doesn't have any such teeth.

Code: [Select]
test__GOLEM:Unrecognized Creature Token: HOMEOTERM
test__GOLEM:Unrecognized Creature Token: MULTIPLE_LITTER_COMMON
Also spelling errors.

Code: [Select]
<lots of material and tissue errors>
You can't simply expect a material or tissue to exist when you name it. You did well with the DEVILED_ENERGY, defining it from a template before it got used, and you almost got the CLAY right, but the [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:::::] expects tissue names, not material names, and your golem doesn't have any CLAY, PURE_ENERGY and PALE_ENERGY tissues that it could use.
« Last Edit: February 02, 2014, 09:46:37 am by MagmaMcFry »
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bleekmiddel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7111 on: February 02, 2014, 09:12:50 am »

Many thanks i'm going to try to fix the problems.
But what do you use to see what is wrong with my creature?
because if I fail again i'm going to try to figure it out myself
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MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7112 on: February 02, 2014, 09:18:33 am »

Delete your errorlog.txt file, start DF, open up Arena Mode, select the raws you're editing, wait until the arena is loaded, then quit DF and look at the errorlog.txt file again.
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bleekmiddel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7113 on: February 02, 2014, 09:38:52 am »

Aaaand i'm back hopefully for the last time.
I got another error log which only contained one problem, but I fixed that.
I deleted the errorlog another time and started arena mode again but the golem wasn't there and I don't have an errorlog.
So what do I do now.
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MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7114 on: February 02, 2014, 09:45:32 am »

Post the raws again, I'll see what I can find.
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bleekmiddel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7115 on: February 02, 2014, 09:48:48 am »

alright here they are do you also need the material raw stuff?
Code: [Select]
[CREATURE:GOLEM]
[DESCRIPTION:A large hump of clay that has come to live]
[NAME:golem:golemoid:golemoids]
[CASTE_NAME:golem:golemoid:golemoids]
[CREATURE_TILE:1][COLOR:3:0:0]
[CREATURE_SOLDIER_TILE:2]
[INTELLIGENT]
[BENIGN]
[AMPHIBIOUS]
[BUILDINGDESTROYER:1]
[CANOPENDOORS]
[NO_DRINK]
[NO_EAT]
[NO_SLEEP]
[NOPAIN]
[BODY:HUMANOID:2EYES:HUMANOID_JOINTS:5FINGERS:ENERGY_CRYSTAL:TEETH:5TOES:ENCASED_SOUL:MOUTH:TONGUE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:CLAY:CLAY:CLAY:PURE_ENERGY:PALE_ENERGY]
[SELECT_TISSUE_LAYER:ENERGY_CRYSTAL:BY_CATEGORY:ENERGY_CRYSTAL]
[TL_MAJOR_ARTERIES]
[USE_MATERIAL_TEMPLATE:CLAY:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:300]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:300]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:DEVILED_ENERGY:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:DEVILED_ENERGY:GAS]
[PHYS_ATT_RANGE:STRENGTH:600:1000:1300:1400:1500:1700:2500]              ++
[PHYS_ATT_RANGE:AGILITY:100:550:750:850:950:1050:1450]                 --
[PHYS_ATT_RANGE:TOUGHNESS:500:1000:1200:1300:1400:1600:2300]             ++
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:450:950:1150:1250:1350:1550:2250]    +
[MENT_ATT_RANGE:FOCUS:500:1000:1200:1300:1400:1600:2300]                -
[MENT_ATT_RANGE:CREATIVITY:400:900:1100:1200:1300:1500:2200]            --
[MENT_ATT_RANGE:PATIENCE:400:900:1100:1200:1300:1500:2200]              --
[MENT_ATT_RANGE:MEMORY:500:1000:1200:1300:1400:1600:2300]                ++
[MENT_ATT_RANGE:SPATIAL_SENSE:650:1150:1350:1450:1550:1705:2450]        +
[BODY_SIZE:0:0:3000]
[BODY_SIZE:2:0:30000]
[BODY_SIZE:12:0:180000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]

[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]

[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100]
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]

[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]


[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100]
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]

[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]

[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]

[BABY:1]
[GENERAL_BABY_NAME:Little golem:little golems]
[BABYNAME:little golem:little golem]
[CHILD:12]
[GENERAL_CHILD_NAME:growing golem:growing golems]
[CHILDNAME:growing golem:growing golems]
[EQUIPS]
[DIURNAL]
[SPEECH:dwarf.txt]
[HOMEOTERM:500]
[SWIMS_LEARNED][SWIM_SPEED:1000]
[PERSONALITY:IMMODERATION:0:55:100]
[PERSONALITY:VULNERABILITY:0:45:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[SPOUSE_CONVERSION_TARGET]

[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_COMMON]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]

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bleekmiddel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7116 on: February 02, 2014, 09:49:25 am »

i'm sorry for wasting your time :-[.
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7117 on: February 02, 2014, 10:17:49 am »

[MULTIPLE_LITTER_COMMON]

What? You cant just invent new tags. ^^
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bleekmiddel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7118 on: February 02, 2014, 10:23:58 am »

oops hadn't removed that one yet but when i removed it still no golem ingame
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4maskwolf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7119 on: February 02, 2014, 12:46:50 pm »

Okay, I'm sure someone has asked this already, but I rolled a one on my search check and can't find anything.

How do you get weather interactions to work?  I can't seem to get modded weather working even when I copy the raws seen in masterwork.

Nevermind, figured out the problem.
« Last Edit: February 02, 2014, 12:49:51 pm by 4maskwolf »
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BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7120 on: February 02, 2014, 01:00:33 pm »

oops hadn't removed that one yet but when i removed it still no golem ingame

Where are the golem's raws located?

If you put them into another creature raw file then I don't know why they aren't showing up in the arena.

But if what you posted is the entirety of the golem's raws, then you may be missing the file header or the file may not be named properly, so the game may not recognize the file.



Okay, I'm sure someone has asked this already, but I rolled a one on my search check and can't find anything.

How do you get weather interactions to work?  I can't seem to get modded weather working even when I copy the raws seen in masterwork.

Could you post one of your weather interactions, so we can see if something was done wrong?

I have this example of a blood rain interaction, and it has worked fine for me, though you will need a generic creature named ANIMAL for it to work.
Spoiler (click to show/hide)

I'm not as positive about this zombie raising one, since I haven't seen it work myself, but peasants in Advanced worlds set to not have any randomly generated weather still warn me that the dead walk in evil areas. These zombies are much weaker than normal ones though.
Spoiler (click to show/hide)

I haven't seen my thrall cloud once yet, so I'm refraining from posting it as an example until I can see if it works.
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MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7121 on: February 02, 2014, 01:05:34 pm »

alright here they are do you also need the material raw stuff?
I'd like to see everything you added and/or changed.
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4maskwolf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7122 on: February 02, 2014, 01:12:11 pm »

Actual question: how should I get my fire mists to actually ignite the ground?

bleekmiddel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7123 on: February 02, 2014, 02:33:56 pm »

here are all the files i changed Magma
body detail plan:
Code: [Select]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
This command is just a shortcut for the similar lines (USE_MATERIAL_TEMPLATE|<token>|<template>) in a creature definition.
[ADD_MATERIAL:SKIN:SKIN_TEMPLATE]
[ADD_MATERIAL:FAT:FAT_TEMPLATE]
[ADD_MATERIAL:MUSCLE:MUSCLE_TEMPLATE]
[ADD_MATERIAL:PURE_ENERGY:BONE_TEMPLATE]
[ADD_MATERIAL:CLAY:MUSCLE_TEMPLATE]
[ADD_MATERIAL:BONE:BONE_TEMPLATE]
[ADD_MATERIAL:PALE_ENERGY:CARTILAGE_TEMPLATE]
[ADD_MATERIAL:CARTILAGE:CARTILAGE_TEMPLATE]
[ADD_MATERIAL:HAIR:HAIR_TEMPLATE]
[ADD_MATERIAL:TOOTH:TOOTH_TEMPLATE]
[ADD_MATERIAL:EYE:EYE_TEMPLATE]
[ADD_MATERIAL:NERVE:NERVE_TEMPLATE]
[ADD_MATERIAL:ENCASED_SOUL:BRAIN_TEMPLATE]
[ADD_MATERIAL:ENERGY_CRYSTAL:HEART_TEMPLATE]
[ADD_MATERIAL:BRAIN:BRAIN_TEMPLATE]
[ADD_MATERIAL:LUNG:LUNG_TEMPLATE]
[ADD_MATERIAL:HEART:HEART_TEMPLATE]
[ADD_MATERIAL:LIVER:LIVER_TEMPLATE]
[ADD_MATERIAL:GUT:GUT_TEMPLATE]
[ADD_MATERIAL:STOMACH:STOMACH_TEMPLATE]
[ADD_MATERIAL:GIZZARD:GIZZARD_TEMPLATE]
[ADD_MATERIAL:PANCREAS:PANCREAS_TEMPLATE]
[ADD_MATERIAL:SPLEEN:SPLEEN_TEMPLATE]
[ADD_MATERIAL:KIDNEY:KIDNEY_TEMPLATE]
[ADD_MATERIAL:LEATHER:LEATHER_TEMPLATE]
[ADD_MATERIAL:TALLOW:TALLOW_TEMPLATE]
[ADD_MATERIAL:SOAP:SOAP_TEMPLATE]

[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[ADD_MATERIAL:CHITIN:CHITIN_TEMPLATE]
[ADD_MATERIAL:FAT:FAT_TEMPLATE]
[ADD_MATERIAL:MUSCLE:MUSCLE_TEMPLATE]
[ADD_MATERIAL:EYE:EYE_TEMPLATE]
[ADD_MATERIAL:NERVE:NERVE_TEMPLATE]
[ADD_MATERIAL:BRAIN:BRAIN_TEMPLATE]
[ADD_MATERIAL:LUNG:LUNG_TEMPLATE]
[ADD_MATERIAL:HEART:HEART_TEMPLATE]
[ADD_MATERIAL:LIVER:LIVER_TEMPLATE]
[ADD_MATERIAL:GUT:GUT_TEMPLATE]
[ADD_MATERIAL:STOMACH:STOMACH_TEMPLATE]
[ADD_MATERIAL:GIZZARD:GIZZARD_TEMPLATE]
[ADD_MATERIAL:PANCREAS:PANCREAS_TEMPLATE]
[ADD_MATERIAL:SPLEEN:SPLEEN_TEMPLATE]
[ADD_MATERIAL:KIDNEY:KIDNEY_TEMPLATE]
[ADD_MATERIAL:TALLOW:TALLOW_TEMPLATE]
[ADD_MATERIAL:SOAP:SOAP_TEMPLATE]

[BODY_DETAIL_PLAN:STANDARD_TISSUES]
This command is just a shortcut for the similar lines (USE_TISSUE_TEMPLATE|<token>|<template>) in a creature definition.
[ADD_TISSUE:SKIN:SKIN_TEMPLATE]
[ADD_TISSUE:CLAY:MUSCLE_TEMPLATE]
[ADD_TISSUE:FAT:FAT_TEMPLATE]
[ADD_TISSUE:MUSCLE:MUSCLE_TEMPLATE]
[ADD_TISSUE:BONE:BONE_TEMPLATE]
[ADD_TISSUE:CARTILAGE:CARTILAGE_TEMPLATE]
[ADD_TISSUE:HAIR:HAIR_TEMPLATE]
[ADD_TISSUE:TOOTH:TOOTH_TEMPLATE]
[ADD_TISSUE:EYE:EYE_TEMPLATE]
[ADD_TISSUE:NERVE:NERVE_TEMPLATE]
[ADD_TISSUE:PALE_ENERGY:CARTILAGE_TEMPLATE]
[ADD_TISSUE:PURE_ENERGY:BONE_TEMPLATE]
[ADD_TISSUE:BRAIN:BRAIN_TEMPLATE]
[ADD_TISSUE:ENCASED_SOUL:BRAIN_TEMPLATE]
[ADD_TISSUE:ENERGY_CRYSTAL:HEART_TEMPLATE]
[ADD_TISSUE:LUNG:LUNG_TEMPLATE]
[ADD_TISSUE:HEART:HEART_TEMPLATE]
[ADD_TISSUE:LIVER:LIVER_TEMPLATE]
[ADD_TISSUE:GUT:GUT_TEMPLATE]
[ADD_TISSUE:STOMACH:STOMACH_TEMPLATE]
[ADD_TISSUE:GIZZARD:GIZZARD_TEMPLATE]
[ADD_TISSUE:PANCREAS:PANCREAS_TEMPLATE]
[ADD_TISSUE:SPLEEN:SPLEEN_TEMPLATE]
[ADD_TISSUE:KIDNEY:KIDNEY_TEMPLATE]
and
body rcp
Code: [Select]
body_rcp

[BODY:RCP_ENERGY_CRYSTAL]
[BP:ENERGY_CRYSTAL:energy_crystal:STP][CONTYPE:UPPERBODY][CIRCULATION]INTERNAL][SMALL][CATEGORY:HEART]

[BODY:RCP_ENCASED_SOUL]
[BP:ENCASED_SOUL:encased_soul:STP][CONTYPE:HEAD][THOUGHT][INTERNAL][SMALL][CATEGORY:BRAIN]
/code]
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7124 on: February 02, 2014, 02:40:09 pm »

[MULTIPLE_LITTER_COMMON]

What? You cant just invent new tags. ^^

But wouldn't that be nice?

[STRONG_AI_SAPIENT]

[CAN_FACTOR_PRIMES_IN_O(1)_TIME]
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