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Author Topic: Silphium: Dwarven Babystopper  (Read 8056 times)

Old Greg

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Silphium: Dwarven Babystopper
« on: March 12, 2012, 05:00:54 am »

So, while I was working on a certain other mod, I had an idea for a brief diversion: Silphium, Dwarven contraception.

The plant is loosely based off an herb of the same name that the Greeks harvested to extinction due to its supposed baby-blocking properties. Go ahead and add this to your plant_standard.txt file:

Spoiler: "Silphium" (click to show/hide)

EDIT: Sterile Dwarves will now flash Silphium's icon, so you can see who's not makin' babies. I also made it work for a whole season; easier to keep track of.

Basically, what we have is an aboveground crop. It's inedible raw, but if you brew it, you'll get a booze that will make the dwarf sterile for about half a season. I also added in a bit of disease resistance, since Silphium was also valued as a bit of a cureall. The plant is pretty rare, and a bit hard to farm, but feel free to change that for your own game if you want it to be a little more easy to obtain.

Aside from generally stymieing the onslaught of disgusting, useless, tantrum-inducing dwarf larvae, there are a few interesting applications I can think of. Through clever use of burrows, and/or assigning the draughts to be carried by the military, you can carefully select who breeds in your fortress. For example, you can stop your female axelord from giving birth and wading into battle with a baby on her arm, or restrict breeding to an elite class of Dwarves (your starting seven, for example).

Let me know what you guys think!
« Last Edit: April 12, 2012, 03:21:38 pm by Old Greg »
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Kipi

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Re: Silphium: Dwarven Babystopper
« Reply #1 on: March 12, 2012, 05:09:27 am »

Very nice!

Do you mind if I include this to my Total Mayhem -mod? You will be credited, of course.
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Room Values - !!SCIENCE!!

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You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Old Greg

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Re: Silphium: Dwarven Babystopper
« Reply #2 on: March 12, 2012, 05:13:05 am »

Certainly, feel free!

Reudh

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Re: Silphium: Dwarven Babystopper
« Reply #3 on: March 12, 2012, 05:21:06 am »

This will be useful for me, definitely adding it to my plant list.

HD23

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Re: Silphium: Dwarven Babystopper
« Reply #4 on: March 12, 2012, 05:26:42 am »

But with my dwarves sterile, where am I to find volunteers for my cavenaut program?
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Kipi

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Re: Silphium: Dwarven Babystopper
« Reply #5 on: March 12, 2012, 05:29:34 am »

You can burrow few selected dwarves just so that they can concentrate on producing babies for that program...  ;D
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Old Greg

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Re: Silphium: Dwarven Babystopper
« Reply #6 on: March 12, 2012, 05:36:03 am »

Besides, that's what migrant animal caretakers are for!

Kipi

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Re: Silphium: Dwarven Babystopper
« Reply #7 on: March 12, 2012, 05:45:12 am »

Besides, that's what migrant animal caretakers are for!

Only until the next version of DF is released. I would say fisherdwarves are better candidates, you don't really need +40 of those...
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Splint

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Re: Silphium: Dwarven Babystopper
« Reply #8 on: March 13, 2012, 02:23:05 pm »

Besides, that's what migrant animal caretakers are for!

Only until the next version of DF is released. I would say fisherdwarves are better candidates, you don't really need +40 of those...
One a nice wide coastline you do. on that, they're the happiest  food making bastards in my fortress thanks to all the mist from the coastal waters.

HD23

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Re: Silphium: Dwarven Babystopper
« Reply #9 on: March 13, 2012, 03:17:51 pm »

Ok, generated a new world, can't choose it at embark since it's an aboveground crop,
hopefully, the traders will bring some soon.
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Splint

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Re: Silphium: Dwarven Babystopper
« Reply #10 on: March 13, 2012, 04:19:47 pm »

Ok, generated a new world, can't choose it at embark since it's an aboveground crop,
hopefully, the traders will bring some soon.

Looks like you'll have to let the elves live....

Putnam

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Re: Silphium: Dwarven Babystopper
« Reply #11 on: March 13, 2012, 04:50:22 pm »

Your disease resistance line has 15 as its number, which means that it will reduce the dwarf's disease resistance to 15% normal. I don't think that's intentional.

Old Greg

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Re: Silphium: Dwarven Babystopper
« Reply #12 on: March 13, 2012, 06:17:22 pm »

Urp. I've been under the impression that it added 15%. Well, now it seems like it currently makes you sterile through intense radiation and immune suppression.

Anyway, fixed. Now to change some things in the Pokemod...

Sorcerer

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Re: Silphium: Dwarven Babystopper
« Reply #13 on: March 14, 2012, 08:53:11 pm »

I don't suppose these syndromes are displayed in the game somewhere? Would be neat to see who is affected and not
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Old Greg

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Re: Silphium: Dwarven Babystopper
« Reply #14 on: March 15, 2012, 01:11:30 am »

Unfortunately, no. You can see them in the arena, but not in fort/adv mode.
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