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Author Topic: BM XXXVIII: Jackelope Bandits: Scum Win: Across the Border  (Read 57793 times)

Nerjin

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BM XXXVIII: Jackelope Bandits: Scum Win: Across the Border
« on: December 11, 2012, 04:35:04 pm »

    Beginner’s Mafia XXXVIII

    Welcome to Jackalope. A small western settlement where the need for law enforcement is about as frequent as the rain. This dry dusty patch of land has always been on the fringe of society and on the border of becoming a ghost town. However a familial bond  holds the people together and stops many from leaving. It has never lacked supplies though it has never been in surplus either. It’s not much, but for most of you it is home.

    Yesterday however a wonderful, town changing, event occurred. Ol’ Jimmy Pete found a lump of gold worth more than any of the other townsfolk had seen in their entire lives put together! This joyous occasion was celebrated by all. Ol’ Jimmy Pete stated that he would share the profits with everyone on account of his old age and lack of any actual family. “Each an’ e’ry on’a ya is family ta me!” He stated as he patted the gold lump. Even better, though never stated by Ol’ Jimmy Pete himself, was that once word got out about this magnificent find treasure hunters and gold diggers would come from all over the west to seek their fortune! The resulting boom in business would make each and every one of you rich!

    However it seemed that a few of you were not prepared to share or put off gratification for the future. Ol’ Jimmy Pete was found murdered in his home the next morning with a single bullet in his skull. Luckily it would appear that the gold was still within his safe.
    After several hours of investigating you can only find very basic clues. You know for sure that it must have been one of the townsfolk as no one else would have known about the gold. You also found a few sets of bootprints so you know just how many people were involved in Jimmy’s murder.

    You all decide to take justice into your own hands to avenge Ol’ Jimmy. However, in the back of your minds, you think “What if they kill again?”

     

    Player List [7/7]
    • notquitethere - Town Sheriff - Night Killed: Night 1
    • Kadzar Burn_heal superBlast - Regular Townsfolk - Lynched: Day 3
    • Onyxjew944 - Regular Townsfolk - Night Killed: Night 6
    • Captain Ford - Regular Townsfolk - Overpowered: Day 7
    • ReDeadEr - Regular Bandit - Lynched: Day 2
    • Fraxert lynx_ - Regular Townsfolk - Night Killed: Night 3
    • +!!scientist!!+ - Regular Townsfolk - Lynched: Day 1

     [/li][/list]

    ICs [2/2]
    • Tiriun - Bandit Wrangler - Got Out of Dodge: Day 7
    • Ironyowl - Regular Townsfolk - Night Killed: Night 5

    Scum IC [1/1]
    • Bookthras - Bandit Over-Seer - Got Out of Dodge: Day 0

    Replacements

    Spoiled Spectators
    • zombie urist - Undercover Agent - Got out of Dodge: Day 0
    • Skyrunner - Undercover Agent - Got out of Dodge: Day 0

    Not-Quite-So-Spoiled Spectators
    • Jim Groovester - Local Marshall - Got out of Dodge: Day 0
    • Scelly9 - Local Marshall - Got out of Dodge: Day 0


    Introduction

    Welcome to Beginner's Mafia XXXVIII. As the title suggests, this game is for beginners. If you have no idea how to play or you have some experience but you're still not quite sure what to do, then this is the right place for you. If you sign up, you have one goal: Learn how to play the game of mafia. Since this is not an easy thing to do on your own and we wouldn't dream of forcing you to do it, you will be assisted by two 'inexperience challenged' players, or ICs. The ICs are experienced players on the board who have signed up to help you learn. You can always trust that the advice they give is genuine, however, you cannot always trust the IC, as they are players in the game and have the same likelihood of being scum as every other single player.

    If this is your first time playing, keep in mind that games of forum mafia take several weeks, and can sometimes run longer than a month, and that you are expected to be able to play continuously through that time. If you can't anticipate being able to play for that long for whatever reason, then maybe the game of mafia isn't for you. But if it is, then welcome to the mafia subforum, and I hope you have a great time playing.



    Gameplay and Concept

    The game of mafia has a simple concept. A large group of players known as the town plays against a smaller group of players known as the mafia. In this setup, there are nine players, with seven town and two mafia.

    Before the game begins, each players is given a role and an alignment by the moderator. There are two alignments in this setup: Town and Mafia. The town outnumber the mafia, but each individual member of the town does not know the alignment of any of the other members. The mafia know the alignment of everyone on their team and they can discuss the game privately in a special mafia chat. The mafia has access to a nightkill that they may use in the Night phase, while the town occasionally has roles with abilities that are used during the night.

    Once everyone has a role, the game begins in the Day phase. During the Day phase, players may discuss the game and each player has a vote that they cast publicly to lynch a player. At the end of the day after some predetermined amount of time, the player with the most votes is lynched. Lynching does two things: it reveals a player's role and alignment, and it removes a player from the game. Once lynched, a player is no longer allowed to post in the thread.

    Once the day ends, the game proceeds to Night. During the Night, discussion is prohibited. The mafia team picks a target to nightkill. If available, any town power roles use their actions as well. At the end of the night, the target the mafia chose to nightkill has their role and alignment revealed, and that player is removed from the game in a similar way to being lynched. Once the night ends, the game proceeds to another Day.

    Both teams win by eliminating the other. However, due to the nature of the teams, they win very differently. The town win by finding and lynching the mafia, while the mafia win by avoiding being lynched and nightkilling.

    Potential Roles

    Vanilla Townie - A member of the town with no special abilities.
    Mafioso - A member of the mafia with no special abilities.
    Cop (Town) - A cop may choose to inspect a single player during the night and learn that player's alignment.
    Doctor (Town) - A doctor may choose a single player to protect during the night, preventing that player from being nightkilled.
    Role-blocker (Mafia) - A role-blocker may choose a single player to block, preventing that player from performing his action.
    Godfather (Mafia) - A godfather appears town to Cop inspections.

    The only role that receives the success of their results in this setup is the Cop. All other roles are not informed if they were successful or not.

    There is no limit to the number of Vanilla Townies or Mafiosos the game may have, but all other roles have a maximum of one.

    Spoiler: Role PMs (click to show/hide)

    Notes about the ICs

    The ICs are here solely to teach new players how to play, but remember, they are also players in the game. This means they have the same chance to be scum as any other player and it is entirely possible for one IC or even both ICs to be scum. Regardless of their alignment, they are obligated to provide you with genuine advice, so that even if you don't trust the IC, you can trust the advice they give. Some ICs will use a special 'IC voice' to alert players that they are delivering honest, unfiltered advice, while some don't.

    The ICs have the special privilege of being able to talk while dead. This is so that they can continue to give advice even if they are killed during the course of the game.



    Rules

    • Voting - Votes are cast in red and should include the name of the targeted player. Other colors may be ignored.
      • Nerjin,
      • Vote Nerin,
      • I reckon that there Nerjin is scum!,
      • Vote Scumbag Nerjin,
      Are all acceptable ways to cast a vote if the target is clear enough.
      • If you want to remove your vote, you may put unvote in red text. You must explicitly state this.  It is possible to put the name of the player you were voting afterwards, but it is not recommended as it can lead to confusion.
    • Death - When you are dead, you are prohibited from posting in the thread. You may make a single 'bah' post after you die, however, it must not contain any game-related information.
    • PMs - PMs between players are prohibited. You may freely PM the moderator to ask game-related questions, however, what the moderator may reveal is limited.
      • Do not quote any direct correspondence with the moderator, including role PMs and rule-related queries.
    • Edits - Editing posts is prohibited. Do not edit your post for any reason, even if your post comes out as a train-wreck of formatting, spelling, punctuation, and/or grammar. The preview button exists; use it.
    • Replacements/Activity - If you find yourself unable to play, you may, and should, request a replacement. We may try to talk you out of it if it's for any other reason besides you not having enough time to play.
      • Prods may be requested for a player. If they have not posted in the thread within 24 hours, excluding weekends, they will be prodded.
      • If you stop playing my game altogether without notifying me, I will come looking for you.
      • Please be active. The greatest killer of beginner games is poor activity.
    • Day/Night Length - Days will last 72 hours, excluding weekends. Nights will last 24 hours, or until all night actions are received. Neither of these include weekends.
    • Extensions/Shortens - A player may vote for an extension to increase the length of the day. It requires >33% of the current number of players to request an extension for an extension to be granted. A player may also vote for a shorten. It requires >50% of the current number of players for a shorten to be granted. Extensions increase day length by 48 hours, while shortens will immediately end the day as soon as possible. There is no limit to the number of extensions that may be granted with one exception. If an extension goes through and players do not make use of it there will be no more extensions on that day. If you request an extension USE IT!
      • Votes for extension/shorten are done in boldface. Extend, Extension, Extend it up yo, Shorten it out y'all are acceptable ways to vote for an extension/shorten.
      • Extensions/shortens can be opposed by declaring opposition (Oppose Shorten/Extend, I oppose this notion!, My Oppose goes to this), and they count against the total number of votes for an extension/shorten. Extensions count as opposition to shortens and vice versa.
    • External Participation - While the game is ongoing, if you are not a player, an IC, or a mod, refrain from posting in the thread.
      • Play to win! There is no hopeless situation, so don't ever give up. And remember, be bold! You learn nothing and you gain nothing by holding back.



      Resources and Guides

      Our own Bay12 Mafia tutorial
      The Mafiascum wiki. Lots of theory, terminology, and game analysis.
      An Interactive Flash tutorial by one of the Mafiascum.net people. Helpful visualization!
      The Notable Games archive. Read a famous game from start to finish! Learn some Mafia history.

      Spoiler: On D1 No-lynches (click to show/hide)


      [spoiler=CEAs (Commonly Encountered Abbreviations) and Other Terminology Commonly Found in Bay12 Mafia]
      Alignment - Who you share a victory condition with. Town-aligned, Scum-aligned, or third party alignments.

      Bandwagon - Multiple votes on a single person. Can be justified, or unjustified. Unjustified bandwagons are scummy. Joining bandwagons blindly or without reason is also scummy.

      BM - Beginner's Mafia (Or, Bastard Mod, a Mafia game with a purposefully unreliable moderator, or misleading information)

      Bus - (noun: the bus ; verb: bus
    [/list]
    « Last Edit: February 11, 2013, 09:24:20 pm by Nerjin »
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    zombie urist

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    Re: BM XXXVIII: Jackelope Bandits [Sign-ups]
    « Reply #1 on: December 11, 2012, 04:39:27 pm »

    spoilspec plz.  :P
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    The worst part of all of this is that Shakerag won.

    notquitethere

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    Re: BM XXXVIII: Jackelope Bandits [Sign-ups]
    « Reply #2 on: December 11, 2012, 05:22:07 pm »

    I'm IN it to win it!
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    Jim Groovester

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    Re: BM XXXVIII: Jackelope Bandits [Sign-ups]
    « Reply #3 on: December 11, 2012, 07:50:06 pm »

    Watching, no spoil spec.
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    I understood nothing, contributed nothing, but still got to win, so good game everybody else.

    Skyrunner

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    Re: BM XXXVIII: Jackelope Bandits [Sign-ups]
    « Reply #4 on: December 12, 2012, 02:41:58 am »

    May I ask what a spoil-spec is?
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    zombie urist

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    Re: BM XXXVIII: Jackelope Bandits [Sign-ups]
    « Reply #5 on: December 12, 2012, 02:59:09 am »

    For BMs, its access to dead chat.

    In general, its when the mod tells you the alignments/actions of every player. This also partially depends on the mod.   
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    The worst part of all of this is that Shakerag won.

    Scelly9

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    Re: BM XXXVIII: Jackelope Bandits [Sign-ups]
    « Reply #6 on: December 12, 2012, 03:00:39 am »

    PTW
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    Dariush

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    Re: BM XXXVIII: Jackelope Bandits [Sign-ups]
    « Reply #7 on: December 12, 2012, 04:31:14 am »

    Protip: add the number of players ([in'd/total][ICs/total]) to the title.

    Tiruin

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    Re: BM XXXVIII: Jackelope Bandits [Sign-ups]
    « Reply #8 on: December 15, 2012, 12:59:06 am »

    May I ask what a spoil-spec is?

    It shows who is on what faction - town/mafia or third-party, and possibly everyone's role, win condition and in advanced games - any sort of twists available to the players at the time of day/night.

    That being said, I'm watching this.
    « Last Edit: December 17, 2012, 01:38:44 am by Tiruin »
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    Skyrunner

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    Re: BM XXXVIII: Jackelope Bandits [Sign-ups]
    « Reply #9 on: December 15, 2012, 01:03:46 am »

    I think I'll spoil-spec for now.
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    bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
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    Kadzar

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    Re: BM XXXVIII: Jackelope Bandits [Sign-ups]
    « Reply #10 on: December 15, 2012, 01:52:46 am »

    I'd like to join IN.
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    Onyxjew944

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    Re: BM XXXVIII: Jackelope Bandits [Sign-ups]
    « Reply #11 on: December 15, 2012, 09:31:21 pm »

    I'd like to join.
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    notquitethere

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    Re: BM XXXVIII: Jackelope Bandits [Sign-ups]
    « Reply #12 on: December 16, 2012, 01:17:57 am »

    Just a heads up: I'm off an impromptu trip to Venice so I'll probably be absent from the board until Friday. If we start before then and I'm away for the deadline, my vote goes to whoever posts last  ;)
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    Tiruin

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    Re: BM XXXVIII: Jackelope Bandits [Sign-ups]
    « Reply #13 on: December 17, 2012, 01:38:24 am »

    It seems the board is busy because of the Holidays.

    Still, Playing IC in, if any of the veterans have no qualms over my experience.
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    Captain Ford

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    Re: BM XXXVIII: Jackelope Bandits [Sign-ups] [3 players/7] [1 IC/2]
    « Reply #14 on: December 18, 2012, 12:30:14 pm »

    I thInk I could use another BM or two.
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    ...Holy shit. Ford, you get the Official Medal of Epic Awesomeness.
    Its official! Ford! You need to put it in your sig now! "Official Mafia Welcomer!"
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