Here's a solid build with a focus on the rifle industry:
http://rapidshare.com/files/4046140113/embark_profiles.txtProbably not the most
optimized one, especially on the skill side, but it should be enough to keep your fortress alive through the first year.
1. Copy it into the
init folder
2. Choose it at embark, replace stuff that got amiss
3. EMBARK in an area that has no soil(aka easymode)
4. Construct Receiving Bay: b->w->R, uncrate everything.
5. Build a water still and filling area. You should have a rod and bottles.You still need barrels(or stone drums)
6. Dig downward staircases to check for poisonous rock
7. Dissassemble those autoguns, reassemble as many as possible
8. Dig down into non-poisonous rock, make blocks, build a wall around your farming plots and entrance.
9. Butcher your groxes if there is no grass on the surface, but only after you got you hivers underground and the entrance secured.
10. Figure out the metalworking industry. Remember that the Crushing Station kills hivers.... and that this is no reason not to use it
11. Figure out chemistry industry to make gunpowder to actually shoot things!
12. Figure out the farming industry to feed your dudes after the grox meat runs out!
Haven't played in a while, so if the build is lacking something, tell me!