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Author Topic: BM XXXVIV: Arcane Mafia - Vengeance (SCUM VICTORY)  (Read 80773 times)

Teneb

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BM XXXVIV: Arcane Mafia - Vengeance (SCUM VICTORY)
« on: February 12, 2013, 10:05:32 am »

Beginner's Mafia XXXVIV

Many years ago, a faction of mages left the Arcane University, dissatisfied with some of the political decisions of the ruling members and their unwillingness to perform or authorize experiments, research or magicks considered unethical. These mages formed the Cabal, an organization dedicated to destroying the University and dominating all magick in the world.

Recently, there have been an increasing number of suspicious accidents across the University, and the Archmage himself believes this to be the work of Cabal infiltrators. To that end, he created a special team of mages, led by a senior wizard of the ruling council.

What was learned too late, however, is that this team itself had been compromised, as the senior wizard found out the hard way when he was stabbed in the back. Now, these would-be-investigators need to find out the traitors in their ranks before it is too late.




Player List [7/7]:
  • Nerjin SilverDragon TheWetSheep - Diviner
  • The Soldier Onyxjew994 - Magister
  • superBlast Captain Ford - Healer
  • borno Quadressence - Magister
  • Lord Allagon notquitethere - Magister
  • Spaghetti7 - Magister
  • Remuthra Flying Dice - Cabal Illusionist

ICs [2/2]:
  • Shakerag Tiruin - Cabal Chronomancer
  • IronyOwl - Magister

Scum IC:
  • Urist Imiknorris

Replacement List:
  • Okami No Rei
  • Griffonday

Introduction

Welcome to Beginner's Mafia XXXVIII. As the title suggests, this game is for beginners. If you have no idea how to play or you have some experience but you're still not quite sure what to do, then this is the right place for you. If you sign up, you have one goal: Learn how to play the game of mafia. Since this is not an easy thing to do on your own and we wouldn't dream of forcing you to do it, you will be assisted by two 'inexperience challenged' players, or ICs. The ICs are experienced players on the board who have signed up to help you learn. You can always trust that the advice they give is genuine, however, you cannot always trust the IC, as they are players in the game and have the same likelihood of being scum as every other single player.

If this is your first time playing, keep in mind that games of forum mafia take several weeks, and can sometimes run longer than a month, and that you are expected to be able to play continuously through that time. If you can't anticipate being able to play for that long for whatever reason, then maybe the game of mafia isn't for you. But if it is, then welcome to the mafia subforum, and I hope you have a great time playing.



Gameplay and Concept

The game of mafia has a simple concept. A large group of players known as the town plays against a smaller group of players known as the mafia. In this setup, there are nine players, with seven town and two mafia.

Before the game begins, each players is given a role and an alignment by the moderator. There are two alignments in this setup: Town and Mafia. The town outnumber the mafia, but each individual member of the town does not know the alignment of any of the other members. The mafia know the alignment of everyone on their team and they can discuss the game privately in a special mafia chat. The mafia has access to a nightkill that they may use in the Night phase, while the town occasionally has roles with abilities that are used during the night.

Once everyone has a role, the game begins in the Day phase. During the Day phase, players may discuss the game and each player has a vote that they cast publicly to lynch a player. At the end of the day after some predetermined amount of time, the player with the most votes is lynched. Lynching does two things: it reveals a player's role and alignment, and it removes a player from the game. Once lynched, a player is no longer allowed to post in the thread.

Once the day ends, the game proceeds to Night. During the Night, discussion is prohibited. The mafia team picks a target to nightkill. If available, any town power roles use their actions as well. At the end of the night, the target the mafia chose to nightkill has their role and alignment revealed, and that player is removed from the game in a similar way to being lynched. Once the night ends, the game proceeds to another Day.

Both teams win by eliminating the other. However, due to the nature of the teams, they win very differently. The town win by finding and lynching the mafia, while the mafia win by avoiding being lynched and nightkilling.

Potential Roles

Vanilla Townie - A member of the town with no special abilities.
Mafioso - A member of the mafia with no special abilities.
Cop (Town) - A cop may choose to inspect a single player during the night and learn that player's alignment.
Doctor (Town) - A doctor may choose a single player to protect during the night, preventing that player from being nightkilled.
Role-blocker (Mafia) - A role-blocker may choose a single player to block, preventing that player from performing his action.
Godfather (Mafia) - A godfather appears town to Cop inspections.

The only role that receives the success of their results in this setup is the Cop. All other roles are not informed if they were successful or not.

There is no limit to the number of Vanilla Townies or Mafiosos the game may have, but all other roles have a maximum of one.

Spoiler: Role PMs (click to show/hide)

Notes about the ICs

The ICs are here solely to teach new players how to play, but remember, they are also players in the game. This means they have the same chance to be scum as any other player and it is entirely possible for one IC or even both ICs to be scum. Regardless of their alignment, they are obligated to provide you with genuine advice, so that even if you don't trust the IC, you can trust the advice they give. Some ICs will use a special 'IC voice' to alert players that they are delivering honest, unfiltered advice, while some don't.

The ICs have the special privilege of being able to talk while dead. This is so that they can continue to give advice even if they are killed during the course of the game.





Rules

  • Voting - Votes are cast in red and should include the name of the targeted player. Other colors may be ignored.
    • Deathsword,
    • Vote Deathsword,
    • Forsooth, Deathsword is scum!,
    • Vote Scumsword,
    Are all acceptable ways to cast a vote if the target is clear enough.
    • If you want to remove your vote, you may put unvote in red text. You must explicitly state this.  It is possible to put the name of the player you were voting afterwards, but it is not recommended as it can lead to confusion.
  • Death - When you are dead, you are prohibited from posting in the thread. You may make a single 'bah' post after you die, however, it must not contain any game-related information.
  • PMs - PMs between players are prohibited. You may freely PM the moderator to ask game-related questions, however, what the moderator may reveal is limited.
    • Do not quote any direct correspondence with the moderator, including role PMs and rule-related queries.
  • Edits - Editing posts is prohibited. Do not edit your post for any reason, even if your post comes out as a train-wreck of formatting, spelling, punctuation, and/or grammar. The preview button exists; use it.
  • Replacements/Activity - If you find yourself unable to play, you may, and should, request a replacement. We may try to talk you out of it if it's for any other reason besides you not having enough time to play.
    • Prods may be requested for a player. If they have not posted in the thread within 24 hours, excluding weekends, they will be prodded.
    • If you stop playing my game altogether without notifying me, I will come looking for you.
    • Please be active. The greatest killer of beginner games is poor activity.
  • Day/Night Length - Days will last 72 hours, excluding weekends. Nights will last 24 hours, or until all night actions are received. Neither of these include weekends.
  • Extensions/Shortens - A player may vote for an extension to increase the length of the day. It requires >33% of the current number of players to request an extension for an extension to be granted. A player may also vote for a shorten. It requires >50% of the current number of players for a shorten to be granted. Extensions increase day length by 48 hours, while shortens will immediately end the day as soon as possible. There is no limit to the number of extensions that may be granted with one exception. If an extension goes through and players do not make use of it there will be no more extensions on that day. If you request an extension USE IT!
    • Votes for extension/shorten are done in boldface. Extend, Extension, Extend it up yo, Shorten it out y'all are acceptable ways to vote for an extension/shorten.
    • Extensions/shortens can be opposed by declaring opposition (Oppose Shorten/Extend, I oppose this notion!, My Oppose goes to this), and they count against the total number of votes for an extension/shorten. Extensions count as opposition to shortens and vice versa.
  • External Participation - While the game is ongoing, if you are not a player, an IC, or a mod, refrain from posting in the thread.
    • Play to win! There is no hopeless situation, so don't ever give up. And remember, be bold! You learn nothing and you gain nothing by holding back.



    Resources and Guides

    Our own Bay12 Mafia tutorial
    The Mafiascum wiki. Lots of theory, terminology, and game analysis.
    An Interactive Flash tutorial by one of the Mafiascum.net people. Helpful visualization!
    The Notable Games archive. Read a famous game from start to finish! Learn some Mafia history.

    Spoiler: On D1 No-lynches (click to show/hide)






    Frequently Asked Questions
    Spoiler (click to show/hide)



    All days will end at around 22:00 BRT (GMT/UTC-3) and will run for 72 hours. Nights run for 24 hours or until I get all actions. Weekends do not count towards deadlines.
« Last Edit: April 02, 2013, 07:33:12 pm by Deathsword »
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Nerjin

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Re: BM XXXVIV: Arcane Mafia
« Reply #1 on: February 12, 2013, 10:23:09 am »

In don't forget to put in the people from the other thing who wanted a aspot.
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Tiruin

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Re: BM XXXVIV: Arcane Mafia
« Reply #2 on: February 12, 2013, 10:37:34 am »

I am watching this.
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notquitethere

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Re: BM XXXVIV: Arcane Mafia
« Reply #3 on: February 12, 2013, 10:45:10 am »

Put me on replacement: I don't really need another BM but it might need me! (Loving the flavour by the way!)
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superBlast

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Re: BM XXXVIV: Arcane Mafia
« Reply #4 on: February 12, 2013, 10:46:19 am »

Sign me up!
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Dariush

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Re: BM XXXVIV: Arcane Mafia
« Reply #5 on: February 12, 2013, 10:51:52 am »

Scelly9

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Re: BM XXXVIV: Arcane Mafia [Sign Ups 3/7]
« Reply #6 on: February 12, 2013, 11:17:25 am »

PTW
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The Soldier

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Re: BM XXXVIV: Arcane Mafia [Sign Ups 3/7]
« Reply #7 on: February 12, 2013, 11:28:18 am »

Confirming in.
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Jim Groovester

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Re: BM XXXVIV: Arcane Mafia [Sign Ups 3/7]
« Reply #8 on: February 12, 2013, 03:49:06 pm »

I'd like to point out that the proper Roman numeralization for this game is XXXIX, but it's too late now, I have it down as XXXVIV in the New Player's thread and it's too adorable a mistake to change.

Posting to watch.
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Teneb

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Re: BM XXXVIV: Arcane Mafia [Sign Ups 3/7]
« Reply #9 on: February 12, 2013, 03:58:12 pm »

I'd like to point out that the proper Roman numeralization for this game is XXXIX, but it's too late now, I have it down as XXXVIV in the New Player's thread and it's too adorable a mistake to change.

Posting to watch.

Ugh, I misread the previous one as XXXIII. And made a horrible, horrible typo. I can change it if needed.
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Jim Groovester

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Re: BM XXXVIV: Arcane Mafia [Sign Ups 3/7]
« Reply #10 on: February 12, 2013, 04:02:57 pm »

No need. It shall be forever immortalized.
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Hapah

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Re: BM XXXVIV: Arcane Mafia [Sign Ups 3/7]
« Reply #11 on: February 12, 2013, 05:09:56 pm »

Maybe your renegade mages hate roman numerals.
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The Soldier

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Re: BM XXXVIV: Arcane Mafia [Sign Ups 3/7]
« Reply #12 on: February 12, 2013, 06:14:55 pm »

As an advance warning, I have a wedding to attend, so don't expect much from me this Friday/Saturday (assuming the game has started by then, of course).
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borno

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Re: BM XXXVIV: Arcane Mafia [Sign Ups 3/7]
« Reply #13 on: February 13, 2013, 02:53:32 am »

I think I might try mafia again, now that I have more free time.
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Dariush

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Re: BM XXXVIV: Arcane Mafia [Sign Ups 3/7]
« Reply #14 on: February 13, 2013, 12:40:05 pm »

Heh, if you stare at the game number just right, it will look like a centipede turning its head to stare at you.

As an advance warning, I have a wedding to attend, so don't expect much from me this Friday/Saturday (assuming the game has started by then, of course).
On this board people commonly disappear for several days without any explanations, and intentional lurk-a-trons can go on for weeks with barely a post, so there isn't really any reason to warn about two-day absence.
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