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Author Topic: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06  (Read 974670 times)

splinterz

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Re: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06
« Reply #2565 on: March 09, 2016, 08:42:28 am »

How are you guys toggling labors when you notice delay/lag? Is it a specific way togging labors that you notice a delay (ie. columns, groups, individual cells, etc.)?

Is the delay when toggling the labors/cells, or when they're committed and a read is done?
I get a delay when reading dwarves, and any commit (regardless of number of changes.)

Dragging the mouse across cells to select/deselect cells has never been particularly responsive, but that's a separate issue.
Are there any warnings/errors in the log file? Would you mind uploading your save so I can take a look?

Bumber

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Re: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06
« Reply #2566 on: March 09, 2016, 10:33:39 am »

Are there any warnings/errors in the log file? Would you mind uploading your save so I can take a look?
Code: [Select]
2016-Mar-09 07:12:17.192 WARNING core vector at "0x018fed0c" has over 10.000 entries! ( 41897 ) [src\dfinstance.cpp:155] (check_vector)
There are also lots of entries like:
Code: [Select]
2016-Mar-09 07:12:18.201 INFO core Ignoring id: 2714 name: "Unknown" who appears to be "Dead, Jim." flags: 67125250 [src\dwarf.cpp:269] (has_invalid_flags)I'm beginning to suspect my dead units list might be partly to blame for the gradual deterioration of load time. Is it used for the purposes of kill lists?

The delay time is spent Loading Units on commit.

Save+offsets: http://dffd.bay12games.com/file.php?id=11836
« Last Edit: March 09, 2016, 10:40:09 am by Bumber »
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

splinterz

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Re: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06
« Reply #2567 on: March 09, 2016, 03:44:37 pm »

Are there any warnings/errors in the log file? Would you mind uploading your save so I can take a look?
Code: [Select]
2016-Mar-09 07:12:17.192 WARNING core vector at "0x018fed0c" has over 10.000 entries! ( 41897 ) [src\dfinstance.cpp:155] (check_vector)
There are also lots of entries like:
Code: [Select]
2016-Mar-09 07:12:18.201 INFO core Ignoring id: 2714 name: "Unknown" who appears to be "Dead, Jim." flags: 67125250 [src\dwarf.cpp:269] (has_invalid_flags)I'm beginning to suspect my dead units list might be partly to blame for the gradual deterioration of load time. Is it used for the purposes of kill lists?

The delay time is spent Loading Units on commit.

Save+offsets: http://dffd.bay12games.com/file.php?id=11836
Thanks for the save, I'll run some tests. I think you may be right though; previously there weren't many units that required checking because they could be filtered based on the playable race. With the latest DF updates allowing multi-civ/races there's more to check.
« Last Edit: March 09, 2016, 04:13:35 pm by splinterz »
Logged

splinterz

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Re: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06
« Reply #2568 on: March 10, 2016, 08:48:51 am »

Are there any warnings/errors in the log file? Would you mind uploading your save so I can take a look?
Code: [Select]
2016-Mar-09 07:12:17.192 WARNING core vector at "0x018fed0c" has over 10.000 entries! ( 41897 ) [src\dfinstance.cpp:155] (check_vector)
There are also lots of entries like:
Code: [Select]
2016-Mar-09 07:12:18.201 INFO core Ignoring id: 2714 name: "Unknown" who appears to be "Dead, Jim." flags: 67125250 [src\dwarf.cpp:269] (has_invalid_flags)I'm beginning to suspect my dead units list might be partly to blame for the gradual deterioration of load time. Is it used for the purposes of kill lists?

The delay time is spent Loading Units on commit.

Save+offsets: http://dffd.bay12games.com/file.php?id=11836
Offsets look fine, but that DT version is a few behind, so you might consider updating. I can't guarantee that will solve your lag issues though.

I tested your save with both the latest DT and the version you specified, but it only takes ~4 seconds to refresh. Do you have a lot of custom roles/views?

Bumber

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Re: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06
« Reply #2569 on: March 11, 2016, 01:38:27 am »

I tested your save with both the latest DT and the version you specified, but it only takes ~4 seconds to refresh. Do you have a lot of custom roles/views?
I have one hauling superlabor and a custom view that utilizes it and shows thirst. My computer might be getting a bit old (AMD FX-6100 Six-Core 3.3GHz).

Edit: Tried disabling anti-virus. Didn't help.

Is there a settings file somewhere I could share, or backup and try resetting? Only things I can think to note are that cell size is 15px and highest moodable skill highlighting is enabled.
« Last Edit: March 11, 2016, 01:48:43 am by Bumber »
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

splinterz

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    • Dwarf Therapist Branch
Re: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06
« Reply #2570 on: March 11, 2016, 05:22:10 am »

I tested your save with both the latest DT and the version you specified, but it only takes ~4 seconds to refresh. Do you have a lot of custom roles/views?
I have one hauling superlabor and a custom view that utilizes it and shows thirst. My computer might be getting a bit old (AMD FX-6100 Six-Core 3.3GHz).

Edit: Tried disabling anti-virus. Didn't help.

Is there a settings file somewhere I could share, or backup and try resetting? Only things I can think to note are that cell size is 15px and highest moodable skill highlighting is enabled.

%APPDATA%\UDP Software will have your Dwarf Therapist.ini that stores your settings

Bumber

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Re: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06
« Reply #2571 on: March 11, 2016, 06:28:36 am »

%APPDATA%\UDP Software will have your Dwarf Therapist.ini that stores your settings
Code: [Select]
[General]
it_feels_like_the_first_time=false

[options]
colors\skill=@Variant(\0\0\0\x43\x1\xff\xff\xaa\xaa\xaa\xaa\xaa\xaa\0\0)
colors\active_labor=@Variant(\0\0\0\x43\x1\xff\xffxxxx\xb3\xb3\0\0)
colors\active_group=@Variant(\0\0\0\x43\x1\xff\xff\x33\x33\xff\xff\x33\x33\0\0)
colors\inactive_group=@Variant(\0\0\0\x43\x1  \0\0\0\0\0\0\0\0)
colors\partial_group=@Variant(\0\0\0\x43\x1``\0\0\0\0\0\0\0\0)
colors\guides=@Variant(\0\0\0\x43\x1\xff\xff\0\0\x99\x99\xff\xff\0\0)
colors\border=@Variant(\0\0\0\x43\x1\xff\xff\xd9\xd9\xd9\xd9\xd9\xd9\0\0)
colors\dirty_border=@Variant(\0\0\0\x43\x1\xff\xff\xff\xff\x66\x66\0\0\0\0)
colors\highest_mood_border=@Variant(\0\0\0\x43\x1\xff\xff\x32\x32\xcd\xcd\x32\x32\0\0)
colors\had_mood_border=@Variant(\0\0\0\x43\x1\xff\xffiiiiii\0\0)
colors\happiness\6=@Variant(\0\0\0\x43\x1\xff\xff\0\0\xff\xff\0\0\0\0)
colors\happiness\5=@Variant(\0\0\0\x43\x1\xff\xffqq\xcc\xcc\t\t\0\0)
colors\happiness\4=@Variant(\0\0\0\x43\x1\xff\xff\xdd\xdd\xdd\xdd\0\0\0\0)
colors\happiness\3=@Variant(\0\0\0\x43\x1\xff\xff\xe7\xe7\xe2\xe2\xab\xab\0\0)
colors\happiness\2=@Variant(\0\0\0\x43\x1\xff\xff\xff\xff\xaa\xaa\0\0\0\0)
colors\happiness\1=@Variant(\0\0\0\x43\x1\xff\xff\xcc\xcc\0\0\0\0\0\0)
colors\happiness\0=@Variant(\0\0\0\x43\x1\xff\xff\xff\xff\0\0\0\0\0\0)
colors\nobles\1=@Variant(\0\0\0\x43\x1\xb4\xb4\xff\xff\x99\x99\0\0\0\0)
colors\nobles\3=@Variant(\0\0\0\x43\x1\xb4\xb4\xff\xff\x99\x99\0\0\0\0)
colors\nobles\5=@Variant(\0\0\0\x43\x1\xb4\xb4\xff\xff\x99\x99\0\0\0\0)
colors\nobles\6=@Variant(\0\0\0\x43\x1\xff\xff\xed\xed\x43\x43SS\0\0)
colors\nobles\8=@Variant(\0\0\0\x43\x1\xb4\xb4JJ\x8f\x8f))\0\0)
colors\nobles\4=@Variant(\0\0\0\x43\x1\xb4\xb4JJ\x8f\x8f))\0\0)
colors\nobles\7=@Variant(\0\0\0\x43\x1\xb4\xb4\x85\x85\0\0\x83\x83\0\0)
colors\nobles\9=@Variant(\0\0\0\x43\x1\xb4\xb4\xff\xff\x99\x99\0\0\0\0)
colors\nobles\10=@Variant(\0\0\0\x43\x1\xb4\xb4\x18\x18uu\xff\xff\0\0)
colors\nobles\11=@Variant(\0\0\0\x43\x1\xb4\xb4\x85\x85\0\0\x83\x83\0\0)
colors\nobles\2=@Variant(\0\0\0\x43\x1\xb4\xb4\x85\x85\0\0\x83\x83\0\0)
colors\nobles\12=@Variant(\0\0\0\x43\x1\xb4\xb4\xff\xff\x99\x99\0\0\0\0)
colors\nobles\0=@Variant(\0\0\0\x43\x1\xb4\xb4ppttSS\0\0)
colors\cursed=@Variant(\0\0\0\x43\x1\xff\xff}}aa\xba\xba\0\0)
grid\skill_drawing_method=0
grid\cell_size=15
grid\cell_padding=0
grid\shade_column_headers=true
grid\shade_cells=true
grid\header_text_bottom=false
grid\font=@Variant(\0\0\0@\0\0\0\x10\0S\0\x65\0g\0o\0\x65\0 \0U\0I@ \0\0\0\0\0\0\xff\xff\xff\xff\x5\x1\0\x32\x10)
grid\header_font=@Variant(\0\0\0@\0\0\0\x10\0S\0\x65\0g\0o\0\x65\0 \0U\0I@\"\0\0\0\0\0\0\xff\xff\xff\xff\x5\x1\0\x32\x10)
grid\happiness_icons=false
grid\color_mood_cells=true
grid\color_attribute_syns=true
grid\show_gender_icons=true
grid\color_health_cells=true
grid\show_labor_counts=true
grid\group_all_views=true
grid\scroll_all_views=true
grid\decorate_noble_names=false
read_on_startup=true
auto_contrast=true
show_aggregates=true
single_click_labor_changes=true
show_toolbutton_text=true
auto_expand_groups=false
show_full_dwarf_names=false
min_tooltip_skill_level=1
check_for_updates_on_startup=true
alert_on_lost_connection=false
allow_labor_cheats=false
hide_children_and_babies=false
use_generic_names=false
highlight_cursed=false
highlight_nobles=true
labor_exclusions=true
diagnosis_not_required=false
animal_health=false
tooltip_font=@Variant(\0\0\0@\0\0\0\x10\0S\0\x65\0g\0o\0\x65\0 \0U\0I@\"\0\0\0\0\0\0\xff\xff\xff\xff\x5\x1\0\x32\x10)
main_font=@Variant(\0\0\0@\0\0\0\x10\0S\0\x65\0g\0o\0\x65\0 \0U\0I@\"\0\0\0\0\0\0\xff\xff\xff\xff\x5\x1\0\x32\x10)
default_attributes_weight=0.25
default_skills_weight=1
default_traits_weight=0.2
default_prefs_weight=0.15
default_skill_rate_weight=0.25
default_attribute_potential_weight=0.5
role_count_tooltip=3
role_count_pane=10
show_custom_roles=false
show_roles_in_labor=true
show_roles_in_skills=true
tooltip_show_caste=true
tooltip_show_caste_desc=true
tooltip_show_happiness=true
tooltip_show_icons=true
tooltip_show_noble=true
tooltip_show_preferences=true
tooltip_show_traits=true
tooltip_show_profession=true
tooltip_show_roles=true
tooltip_show_skills=false
tooltip_show_artifact=true
tooltip_show_mood=true
tooltip_show_thoughts=true
tooltip_show_squad=true
tooltip_show_age=true
tooltip_show_size=true
tooltip_show_health=false
tooltip_health_colors=true
tooltip_health_symbols=false
tooltip_show_buffs=false
tooltip_show_kills=false
syndrome_display_type=0
colors\pending_color=@Variant(\0\0\0\x43\x1\xff\xff\xcb\xcb\xae\xae((\0\0)
colors\disabled_color=@Variant(\0\0\0\x43\x1}}\xbb\xbb\"\"\"\"\0\0)
grid\color_pref_matches=false
grid\show_tooltips=false
tooltip_show_orientation=false
tooltip_show_social_skills=true
tooltip_thought_weeks=1

[gui_options]
Labors%20Full_group_by=0
tab_order=Labors Full, Labors Custom, Military, Animals, Attributes, Roles, Traits, Health
Military_group_by=12
Social_group_by=0
Attributes_group_by=12
Roles_group_by=12
Animals_group_by=12
group_by=0
detailPanesSizes=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x6\0\0\0G\0\0\0G\0\0\0G\0\0\0G\0\0\0G\0\0\0G\x1\0\0\0\x5\x1\0\0\0\x2)
unit_detail_state=@ByteArray(\0\0\0\xff\0\0\0\0\xfd\0\0\0\x1\0\0\0\x2\0\0\an\0\0\0\x83\xfc\x2\0\0\0\x1\xfc\0\0\0\0\0\0\0\x83\0\0\0w\x1\0\0\x16\xfa\0\0\0\x1\x2\0\0\0\x6\xfb\0\0\0 \0\x64\0o\0\x63\0k\0_\0u\0n\0i\0t\0_\0s\0k\0i\0l\0l\0s\0\0\0\0\0\xff\xff\xff\xff\0\0\0`\0\xff\xff\xff\xfb\0\0\0(\0\x64\0o\0\x63\0k\0_\0u\0n\0i\0t\0_\0\x61\0t\0t\0r\0i\0\x62\0u\0t\0\x65\0s\x1\0\0\0\0\xff\xff\xff\xff\0\0\0`\0\xff\xff\xff\xfb\0\0\0 \0\x64\0o\0\x63\0k\0_\0u\0n\0i\0t\0_\0t\0r\0\x61\0i\0t\0s\x1\0\0\0\0\xff\xff\xff\xff\0\0\0`\0\xff\xff\xff\xfb\0\0\0\x1e\0\x64\0o\0\x63\0k\0_\0u\0n\0i\0t\0_\0r\0o\0l\0\x65\0s\x1\0\0\0\0\xff\xff\xff\xff\0\0\0`\0\xff\xff\xff\xfb\0\0\0\x1e\0\x64\0o\0\x63\0k\0_\0u\0n\0i\0t\0_\0p\0r\0\x65\0\x66\0s\x1\0\0\0\0\xff\xff\xff\xff\0\0\0`\0\xff\xff\xff\xfb\0\0\0 \0\x64\0o\0\x63\0k\0_\0u\0n\0i\0t\0_\0h\0\x65\0\x61\0l\0t\0h\x1\0\0\0\0\xff\xff\xff\xff\0\0\0`\0\xff\xff\xff\0\0\an\0\0\0\0\0\0\0\x4\0\0\0\x4\0\0\0\b\0\0\0\b\xfc\0\0\0\0)
Health_group_by=12
Labors%20Compact_group_by=0
Traits_group_by=12
Labors%20Full%28COPY%29_group_by=0
Labors%20Abridged_group_by=0
Labors%20Compact%28COPY%29_group_by=0
Labors%20Custom_group_by=12

[window]
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x2\0\0\xff\xff\xff\xf8\xff\xff\xff\xf8\0\0\a\x87\0\0\x4\x8f\0\0\0\x16\0\0\0r\0\0\ax\0\0\x3\x98\0\0\0\0\x2\0\0\0\a\x80)
state="@ByteArray(\0\0\0\xff\0\0\0\0\xfd\0\0\0\x2\0\0\0\x1\0\0\x1\x10\0\0\x4\x16\xfc\x2\0\0\0\t\xfb\0\0\0,\0\x64\0o\0\x63\0k\0_\0p\0\x65\0n\0\x64\0i\0n\0g\0_\0j\0o\0\x62\0s\0_\0l\0i\0s\0t\x1\0\0\0H\0\0\x2\n\0\0\0\x92\0\xff\xff\xff\xfb\0\0\0.\0\x64\0o\0\x63\0k\0_\0\x63\0u\0s\0t\0o\0m\0_\0p\0r\0o\0\x66\0\x65\0s\0s\0i\0o\0n\0s\0\0\0\x1l\0\0\x1\xce\0\0\0\x92\0\xff\xff\xff\xfb\0\0\0\x18\0G\0r\0i\0\x64\0V\0i\0\x65\0w\0\x44\0o\0\x63\0k\0\0\0\0H\0\0\x3\x9e\0\0\0\x90\0\xff\xff\xff\xfb\0\0\0\"\0\x64\0o\0\x63\0k\0_\0s\0k\0i\0l\0l\0_\0l\0\x65\0g\0\x65\0n\0\x64\0\0\0\0H\0\0\x3\x9e\0\0\0\x8a\0\xff\xff\xff\xfb\0\0\0 \0\x64\0o\0\x63\0k\0_\0i\0n\0\x66\0o\0r\0m\0\x61\0t\0i\0o\0n\x1\0\0\x2V\0\0\x2\b\0\0\0\x85\0\xff\xff\xff\xfb\0\0\0 \0\x64\0o\0\x63\0k\0_\0p\0r\0\x65\0\x66\0\x65\0r\0\x65\0n\0\x63\0\x65\0s\0\0\0\x2\x19\0\0\x1\xcd\0\0\0\xab\0\xff\xff\xff\xfb\0\0\0\x1a\0\x64\0o\0\x63\0k\0_\0t\0h\0o\0u\0g\0h\0t\0s\0\0\0\0H\0\0\x3\x9e\0\0\0\xab\0\xff\xff\xff\xfb\0\0\0$\0\x64\0o\0\x63\0k\0_\0h\0\x65\0\x61\0l\0t\0h\0_\0l\0\x65\0g\0\x65\0n\0\x64\0\0\0\0H\0\0\x3\x9e\0\0\0\xab\0\xff\xff\xff\xfb\0\0\0,\0\x64\0o\0\x63\0k\0_\0\x65\0q\0u\0i\0p\0m\0\x65\0n\0t\0o\0v\0\x65\0r\0v\0i\0\x65\0w\0\0\0\0H\0\0\x3\x9e\0\0\0\xc4\0\xff\xff\xff\0\0\0\x3\0\0\a\x80\0\0\x1\0\xfc\x1\0\0\0\x1\xfb\0\0\0$\0\x64\0o\0\x63\0k\0_\0\x64\0w\0\x61\0r\0\x66\0_\0\x64\0\x65\0t\0\x61\0i\0l\0s\0\0\0\0\0\0\0\a\x80\0\0\0\xc1\0\xff\xff\xff\0\0\x6l\0\0\x4\x16\0\0\0\x4\0\0\0\x4\0\0\0\b\0\0\0\b\xfc\0\0\0\x1\0\0\0\x2\0\0\0\x2\0\0\0\x18\0m\0\x61\0i\0n\0_\0t\0o\0o\0l\0\x62\0\x61\0r\x1\0\0\0\0\xff\xff\xff\xff\0\0\0\0\0\0\0\0\0\0\0\x1e\0\x66\0i\0l\0t\0\x65\0r\0s\0_\0t\0o\0o\0l\0\x62\0\x61\0r\x1\0\0\x2Q\xff\xff\xff\xff\0\0\0\0\0\0\0\0)"

[gridviews]
size=1
1\name=Labors Custom
1\active=true
1\animals=false
1\sets\size=20
1\sets\1\name=General
1\sets\1\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xff\xff\xff\xff\xff\xff\0\0)
1\sets\1\columns\size=7
1\sets\1\columns\1\name=Current Job
1\sets\1\columns\1\type=IDLE
1\sets\1\columns\2\name=Hunger
1\sets\1\columns\2\type=HEALTH
1\sets\1\columns\3\name=Thirst
1\sets\1\columns\3\type=HEALTH
1\sets\1\columns\4\name=Happiness
1\sets\1\columns\4\type=HAPPINESS
1\sets\2\name=Mining
1\sets\2\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\x80\x80\x80\x80\x80\x80\0\0)
1\sets\2\columns\size=1
1\sets\2\columns\1\name=Mining
1\sets\2\columns\1\type=LABOR
1\sets\2\columns\1\skill_id=0
1\sets\2\columns\1\labor_id=0
1\sets\3\name=Woodworking
1\sets\3\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\x9c\x9c\x83\x83ii\0\0)
1\sets\3\columns\size=4
1\sets\3\columns\1\name=Carpentry
1\sets\3\columns\1\type=LABOR
1\sets\3\columns\1\skill_id=2
1\sets\3\columns\1\labor_id=11
1\sets\3\columns\2\name=Bowyery
1\sets\3\columns\2\type=LABOR
1\sets\3\columns\2\skill_id=49
1\sets\3\columns\2\labor_id=59
1\sets\3\columns\3\name=Wood Cutting
1\sets\3\columns\3\type=LABOR
1\sets\3\columns\3\skill_id=1
1\sets\3\columns\3\labor_id=10
1\sets\3\columns\4\name=Woodcrafting
1\sets\3\columns\4\type=LABOR
1\sets\3\columns\4\skill_id=32
1\sets\3\columns\4\labor_id=52
1\sets\4\name=Stoneworking
1\sets\4\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xc0\xc0\xc0\xc0\xc0\xc0\0\0)
1\sets\4\columns\size=3
1\sets\4\columns\1\name=Masonry
1\sets\4\columns\1\type=LABOR
1\sets\4\columns\1\skill_id=4
1\sets\4\columns\1\labor_id=13
1\sets\4\columns\2\name=Stone Detailing
1\sets\4\columns\2\type=LABOR
1\sets\4\columns\2\skill_id=3
1\sets\4\columns\2\labor_id=12
1\sets\4\columns\3\name=Stonecrafting
1\sets\4\columns\3\type=LABOR
1\sets\4\columns\3\skill_id=33
1\sets\4\columns\3\labor_id=53
1\sets\5\name=Ranger
1\sets\5\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xaf\xaf\xc3\xc3~~\0\0)
1\sets\5\columns\size=6
1\sets\5\columns\1\name=Animal Care
1\sets\5\columns\1\type=LABOR
1\sets\5\columns\1\skill_id=6
1\sets\5\columns\1\labor_id=16
1\sets\5\columns\2\name=Animal Training
1\sets\5\columns\2\type=LABOR
1\sets\5\columns\2\skill_id=5
1\sets\5\columns\2\labor_id=15
1\sets\5\columns\3\name=Hunting
1\sets\5\columns\3\type=LABOR
1\sets\5\columns\3\skill_id=57
1\sets\5\columns\3\labor_id=44
1\sets\5\columns\4\name=Trapping
1\sets\5\columns\4\type=LABOR
1\sets\5\columns\4\skill_id=11
1\sets\5\columns\4\labor_id=25
1\sets\5\columns\5\name=Small Animal Dissection
1\sets\5\columns\5\type=LABOR
1\sets\5\columns\5\skill_id=8
1\sets\5\columns\5\labor_id=26
1\sets\6\name=Healthcare
1\sets\6\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\x8c\x8cpprr\0\0)
1\sets\6\columns\size=5
1\sets\6\columns\1\name=Diagnosis
1\sets\6\columns\1\type=LABOR
1\sets\6\columns\1\skill_id=60
1\sets\6\columns\1\labor_id=17
1\sets\6\columns\2\name=Surgery
1\sets\6\columns\2\type=LABOR
1\sets\6\columns\2\skill_id=61
1\sets\6\columns\2\labor_id=18
1\sets\6\columns\3\name=Setting Bones
1\sets\6\columns\3\type=LABOR
1\sets\6\columns\3\skill_id=62
1\sets\6\columns\3\labor_id=19
1\sets\6\columns\4\name=Suturing
1\sets\6\columns\4\type=LABOR
1\sets\6\columns\4\skill_id=63
1\sets\6\columns\4\labor_id=20
1\sets\6\columns\5\name=Dressing Wounds
1\sets\6\columns\5\type=LABOR
1\sets\6\columns\5\skill_id=59
1\sets\6\columns\5\labor_id=21
1\sets\7\name=Farming
1\sets\7\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xda\xda\xb5\xb5\x87\x87\0\0)
1\sets\7\columns\size=7
1\sets\7\columns\1\name=Farming
1\sets\7\columns\1\type=LABOR
1\sets\7\columns\1\skill_id=22
1\sets\7\columns\1\labor_id=39
1\sets\7\columns\2\name=Soaping
1\sets\7\columns\2\type=LABOR
1\sets\7\columns\2\skill_id=67
1\sets\7\columns\2\labor_id=31
1\sets\7\columns\3\name=Wood Burning
1\sets\7\columns\3\type=LABOR
1\sets\7\columns\3\override_color=true
1\sets\7\columns\3\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xda\xda\xc7\xc7\xaf\xaf\0\0)
1\sets\7\columns\3\skill_id=65
1\sets\7\columns\3\labor_id=64
1\sets\7\columns\4\name=Potash Making
1\sets\7\columns\4\type=LABOR
1\sets\7\columns\4\override_color=true
1\sets\7\columns\4\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xda\xda\xc7\xc7\xaf\xaf\0\0)
1\sets\7\columns\4\skill_id=68
1\sets\7\columns\4\labor_id=61
1\sets\7\columns\5\name=Lye Making
1\sets\7\columns\5\type=LABOR
1\sets\7\columns\5\override_color=true
1\sets\7\columns\5\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xda\xda\xc7\xc7\xaf\xaf\0\0)
1\sets\7\columns\5\skill_id=66
1\sets\7\columns\5\labor_id=62
1\sets\7\columns\6\name=Milling
1\sets\7\columns\6\type=LABOR
1\sets\7\columns\6\skill_id=17
1\sets\7\columns\6\labor_id=34
1\sets\7\columns\7\name=Pressing
1\sets\7\columns\7\type=LABOR
1\sets\7\columns\7\skill_id=113
1\sets\7\columns\7\labor_id=70
1\sets\8\name=Food Processing
1\sets\8\bg_color=@Variant(\0\0\0\x43\x1\xff\xffUU\xaa\xaa\x7f\x7f\0\0)
1\sets\8\columns\size=6
1\sets\8\columns\1\name=Plant Gathering
1\sets\8\columns\1\type=LABOR
1\sets\8\columns\1\skill_id=23
1\sets\8\columns\1\labor_id=40
1\sets\8\columns\2\name=Plant Processing
1\sets\8\columns\2\type=LABOR
1\sets\8\columns\2\skill_id=18
1\sets\8\columns\2\labor_id=35
1\sets\8\columns\3\name=Brewing
1\sets\8\columns\3\type=LABOR
1\sets\8\columns\3\override_color=true
1\sets\8\columns\3\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xc1\xc1\xbf\xbf\xab\xab\0\0)
1\sets\8\columns\3\skill_id=14
1\sets\8\columns\3\labor_id=29
1\sets\8\columns\4\name=Cooking
1\sets\8\columns\4\type=LABOR
1\sets\8\columns\4\override_color=true
1\sets\8\columns\4\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xc1\xc1\xbf\xbf\xab\xab\0\0)
1\sets\8\columns\4\skill_id=21
1\sets\8\columns\4\labor_id=38
1\sets\8\columns\5\name=Milking
1\sets\8\columns\5\type=LABOR
1\sets\8\columns\5\skill_id=20
1\sets\8\columns\5\labor_id=37
1\sets\8\columns\6\name=Cheese Making
1\sets\8\columns\6\type=LABOR
1\sets\8\columns\6\skill_id=19
1\sets\8\columns\6\labor_id=36
1\sets\9\name=Meat Processing
1\sets\9\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xaa\xaa\xaa\xaa\x7f\x7f\0\0)
1\sets\9\columns\size=4
1\sets\9\columns\1\name=Butchery
1\sets\9\columns\1\type=LABOR
1\sets\9\columns\1\skill_id=10
1\sets\9\columns\1\labor_id=24
1\sets\9\columns\2\name=Tanning
1\sets\9\columns\2\type=LABOR
1\sets\9\columns\2\skill_id=12
1\sets\9\columns\2\labor_id=28
1\sets\9\columns\3\name=Leatherworking
1\sets\9\columns\3\type=LABOR
1\sets\9\columns\3\skill_id=36
1\sets\9\columns\3\labor_id=27
1\sets\9\columns\4\name=Bone Carving
1\sets\9\columns\4\type=LABOR
1\sets\9\columns\4\override_color=true
1\sets\9\columns\4\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xaa\xaa\xaa\xaa\x95\x95\0\0)
1\sets\9\columns\4\skill_id=37
1\sets\9\columns\4\labor_id=54
1\sets\10\name=Fishing
1\sets\10\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xc5\xc5\xe3\xe3\xff\xff\0\0)
1\sets\10\columns\size=3
1\sets\10\columns\1\name=Fishing
1\sets\10\columns\1\type=LABOR
1\sets\10\columns\1\skill_id=24
1\sets\10\columns\1\labor_id=41
1\sets\10\columns\2\name=Fish Cleaning
1\sets\10\columns\2\type=LABOR
1\sets\10\columns\2\skill_id=9
1\sets\10\columns\2\labor_id=42
1\sets\10\columns\3\name=Fish Dissection
1\sets\10\columns\3\type=LABOR
1\sets\10\columns\3\skill_id=7
1\sets\10\columns\3\labor_id=43
1\sets\11\name=Metalsmithing
1\sets\11\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xa0\xa0\xa0\xa0\xa4\xa4\0\0)
1\sets\11\columns\size=5
1\sets\11\columns\1\name=Furnace Operating
1\sets\11\columns\1\type=LABOR
1\sets\11\columns\1\skill_id=25
1\sets\11\columns\1\labor_id=45
1\sets\11\columns\2\name=Weaponsmithing
1\sets\11\columns\2\type=LABOR
1\sets\11\columns\2\skill_id=27
1\sets\11\columns\2\labor_id=46
1\sets\11\columns\3\name=Armoring
1\sets\11\columns\3\type=LABOR
1\sets\11\columns\3\skill_id=28
1\sets\11\columns\3\labor_id=47
1\sets\11\columns\4\name=Blacksmithing
1\sets\11\columns\4\type=LABOR
1\sets\11\columns\4\skill_id=29
1\sets\11\columns\4\labor_id=48
1\sets\11\columns\5\name=Metalcrafting
1\sets\11\columns\5\type=LABOR
1\sets\11\columns\5\skill_id=34
1\sets\11\columns\5\labor_id=49
1\sets\12\name=Jewelry
1\sets\12\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xac\xac\xab\xab\xce\xce\0\0)
1\sets\12\columns\size=3
1\sets\12\columns\1\name=Gem Cutting
1\sets\12\columns\1\type=LABOR
1\sets\12\columns\1\skill_id=30
1\sets\12\columns\1\labor_id=50
1\sets\12\columns\2\name=Gem Setting
1\sets\12\columns\2\type=LABOR
1\sets\12\columns\2\skill_id=31
1\sets\12\columns\2\labor_id=51
1\sets\12\columns\3\name=Glassmaking
1\sets\12\columns\3\type=LABOR
1\sets\12\columns\3\override_color=true
1\sets\12\columns\3\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xbe\xbe\xbd\xbd\xce\xce\0\0)
1\sets\12\columns\3\skill_id=35
1\sets\12\columns\3\labor_id=55
1\sets\13\name=Clothesmaking
1\sets\13\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\x9b\x9b\xcd\xcd\xff\xff\0\0)
1\sets\13\columns\size=6
1\sets\13\columns\1\name=Shearing
1\sets\13\columns\1\type=LABOR
1\sets\13\columns\1\skill_id=109
1\sets\13\columns\1\labor_id=66
1\sets\13\columns\2\name=Spinning
1\sets\13\columns\2\type=LABOR
1\sets\13\columns\2\skill_id=110
1\sets\13\columns\2\labor_id=67
1\sets\13\columns\3\name=Weaving
1\sets\13\columns\3\type=LABOR
1\sets\13\columns\3\skill_id=13
1\sets\13\columns\3\labor_id=32
1\sets\13\columns\4\name=Clothesmaking
1\sets\13\columns\4\type=LABOR
1\sets\13\columns\4\skill_id=16
1\sets\13\columns\4\labor_id=33
1\sets\13\columns\5\name=Dyeing
1\sets\13\columns\5\type=LABOR
1\sets\13\columns\5\skill_id=69
1\sets\13\columns\5\labor_id=63
1\sets\13\columns\6\name=Strand Extraction
1\sets\13\columns\6\type=LABOR
1\sets\13\columns\6\skill_id=26
1\sets\13\columns\6\labor_id=56
1\sets\14\name=Ceramics
1\sets\14\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xff\xff\xe1\xe1\xf0\xf0\0\0)
1\sets\14\columns\size=2
1\sets\14\columns\1\name=Pottery
1\sets\14\columns\1\type=LABOR
1\sets\14\columns\1\skill_id=111
1\sets\14\columns\1\labor_id=68
1\sets\14\columns\2\name=Glazing
1\sets\14\columns\2\type=LABOR
1\sets\14\columns\2\skill_id=112
1\sets\14\columns\2\labor_id=69
1\sets\15\name=Engineering
1\sets\15\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xb0\xb0kk\x87\x87\0\0)
1\sets\15\columns\size=3
1\sets\15\columns\1\name=Mechanics
1\sets\15\columns\1\type=LABOR
1\sets\15\columns\1\skill_id=55
1\sets\15\columns\1\labor_id=60
1\sets\15\columns\2\name=Architecture
1\sets\15\columns\2\type=LABOR
1\sets\15\columns\2\override_color=true
1\sets\15\columns\2\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xb0\xb0kk\x87\x87\0\0)
1\sets\15\columns\2\skill_id=58
1\sets\15\columns\2\labor_id=14
1\sets\15\columns\3\name=Siege Engineering
1\sets\15\columns\3\type=LABOR
1\sets\15\columns\3\skill_id=47
1\sets\15\columns\3\labor_id=57
1\sets\16\name=Operating
1\sets\16\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xc0\xc0\xc0\xc0\xc0\xc0\0\0)
1\sets\16\columns\size=2
1\sets\16\columns\1\name=Siege Operating
1\sets\16\columns\1\type=LABOR
1\sets\16\columns\1\override_color=true
1\sets\16\columns\1\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xb0\xb0\x8e\x8e\x9c\x9c\0\0)
1\sets\16\columns\1\skill_id=48
1\sets\16\columns\1\labor_id=58
1\sets\16\columns\2\name=Pump Operating
1\sets\16\columns\2\type=LABOR
1\sets\16\columns\2\skill_id=70
1\sets\16\columns\2\labor_id=65
1\sets\17\name=Beekeeping
1\sets\17\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xff\xff\xff\xff\x9d\x9d\0\0)
1\sets\17\columns\size=2
1\sets\17\columns\1\name=Bee Keeping
1\sets\17\columns\1\type=LABOR
1\sets\17\columns\1\skill_id=114
1\sets\17\columns\1\labor_id=71
1\sets\17\columns\2\name=Wax Working
1\sets\17\columns\2\type=LABOR
1\sets\17\columns\2\skill_id=115
1\sets\17\columns\2\labor_id=72
1\sets\18\name=Printing
1\sets\18\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xd3\xd3\xa9\xa9``\0\0)
1\sets\18\columns\size=2
1\sets\18\columns\1\name=Papermaking
1\sets\18\columns\1\type=LABOR
1\sets\18\columns\1\skill_id=133
1\sets\18\columns\1\labor_id=81
1\sets\18\columns\2\name=Bookbinding
1\sets\18\columns\2\type=LABOR
1\sets\18\columns\2\skill_id=134
1\sets\18\columns\2\labor_id=82
1\sets\19\name=Hauling
1\sets\19\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xff\xff\xff\xff\xff\xff\0\0)
1\sets\19\columns\size=1
1\sets\19\columns\1\name=Hauling
1\sets\19\columns\1\type=SUPER_LABOR
1\sets\5\columns\6\name=Gelding
1\sets\5\columns\6\type=LABOR
1\sets\5\columns\6\skill_id=117
1\sets\5\columns\6\labor_id=78
1\sets\20\name=Misc
1\sets\20\bg_color=@Variant(\0\0\0\x43\x1\xff\xff\xff\xff\xff\xff\xff\xff\0\0)
1\sets\20\columns\size=0
1\sets\19\columns\1\id=Hauling
1\sets\1\columns\5\name=Equipment
1\sets\1\columns\5\type=EQUIPMENT
1\sets\1\columns\6\name=Profession
1\sets\1\columns\6\type=PROFESSION
1\sets\1\columns\2\id=12
1\sets\1\columns\3\id=11

[super_labors]
1\id=Hauling
1\role_name=
1\labors\1\id=23
1\labors\2\id=80
1\labors\3\id=8
1\labors\4\id=6
1\labors\5\id=7
1\labors\6\id=4
1\labors\7\id=79
1\labors\8\id=5
1\labors\9\id=76
1\labors\10\id=2
1\labors\11\id=3
1\labors\12\id=77
1\labors\13\id=74
1\labors\14\id=1
1\labors\15\id=73
1\labors\16\id=22
1\labors\size=16
size=1
« Last Edit: March 11, 2016, 06:30:10 am by Bumber »
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

9tails

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Re: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06
« Reply #2572 on: March 12, 2016, 12:55:55 pm »

How are you guys toggling labors when you notice delay/lag? Is it a specific way togging labors that you notice a delay (ie. columns, groups, individual cells, etc.)?

Is the delay when toggling the labors/cells, or when they're committed and a read is done?

For me, it's toggling any cell, whether by column or by individual cell. Reading and committing takes a second or two, which seems reasonable to me, but cell toggling is terrible.

OSX 10.11.2 here.
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Titanium

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Re: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06
« Reply #2573 on: March 15, 2016, 09:16:16 am »

one thing I have noticed is that the gelded status is not shown for any species of animal. As I geld my livestock to ensure the inferior ones don't breed it is frustrating to be unable to see which animals I have already gelded.

this could also be occurring for dwarves but i haven't noticed it yet.
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PatrikLundell

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Re: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06
« Reply #2574 on: March 15, 2016, 11:02:23 am »

one thing I have noticed is that the gelded status is not shown for any species of animal. As I geld my livestock to ensure the inferior ones don't breed it is frustrating to be unable to see which animals I have already gelded.

this could also be occurring for dwarves but i haven't noticed it yet.
I've believe it's actually a bit worse than that. It seems selecting to geld a creature that's already gelded results in an eternal spam of trying to geld: no creature, presumably because it's already gelded. Removing the gelding order from DT gets rid of the spam. Note that I'm still on 0.42.05, so things might have changed, although it seems it hasn't.
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Bumber

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Re: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06
« Reply #2575 on: March 15, 2016, 11:47:58 pm »

one thing I have noticed is that the gelded status is not shown for any species of animal. As I geld my livestock to ensure the inferior ones don't breed it is frustrating to be unable to see which animals I have already gelded.

this could also be occurring for dwarves but i haven't noticed it yet.
I've believe it's actually a bit worse than that. It seems selecting to geld a creature that's already gelded results in an eternal spam of trying to geld: no creature, presumably because it's already gelded. Removing the gelding order from DT gets rid of the spam. Note that I'm still on 0.42.05, so things might have changed, although it seems it hasn't.
You can also remove it via the animal screen in-game.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

PatrikLundell

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Re: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06
« Reply #2576 on: March 16, 2016, 03:46:23 am »

one thing I have noticed is that the gelded status is not shown for any species of animal. As I geld my livestock to ensure the inferior ones don't breed it is frustrating to be unable to see which animals I have already gelded.

this could also be occurring for dwarves but i haven't noticed it yet.
I've believe it's actually a bit worse than that. It seems selecting to geld a creature that's already gelded results in an eternal spam of trying to geld: no creature, presumably because it's already gelded. Removing the gelding order from DT gets rid of the spam. Note that I'm still on 0.42.05, so things might have changed, although it seems it hasn't.
You can also remove it via the animal screen in-game.
Yes, I work around the DT deficiency by not using DT for gelding. Each time a cat adopts an owner I go to the DF animal screen and try to geld it. If that doesn't work I pasture it with the other female adopters in a small animal locked room, opened only to throw more buggers in and haul dead ones out.
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splinterz

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Re: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06
« Reply #2577 on: March 16, 2016, 06:46:32 am »

one thing I have noticed is that the gelded status is not shown for any species of animal. As I geld my livestock to ensure the inferior ones don't breed it is frustrating to be unable to see which animals I have already gelded.

this could also be occurring for dwarves but i haven't noticed it yet.
I've believe it's actually a bit worse than that. It seems selecting to geld a creature that's already gelded results in an eternal spam of trying to geld: no creature, presumably because it's already gelded. Removing the gelding order from DT gets rid of the spam. Note that I'm still on 0.42.05, so things might have changed, although it seems it hasn't.
Definitely sounds bugged, I'll check it out.

Titanium

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Re: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06
« Reply #2578 on: March 16, 2016, 07:07:20 am »

my workaround is to geld all the males with low stats every season leaving only  the best ones to breed.  That of course uses D then I check the livestock in df and remove the order if they are already gelded.  Then all gelded males are gelded the season they grow up.
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splinterz

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    • Dwarf Therapist Branch
Re: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06
« Reply #2579 on: March 16, 2016, 07:25:23 am »

my workaround is to geld all the males with low stats every season leaving only  the best ones to breed.  That of course uses D then I check the livestock in df and remove the order if they are already gelded.  Then all gelded males are gelded the season they grow up.
If you don't mind seeing undiagnosed health issues for your dwarves, you can work around this bug by enabling the 'always show wound details' and 'read animal health information' in the general options.

That should ensure that the gelded column highlights and prohibits gelding as expected.
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