This is the vanilla version, you can discuss the Masterwork DF mod on
this thread.
DownloadsWindows build, unpack and enjoyStandalone patchGithub mirrorSuccubus Dungeon is a mod for vanilla Dwarf Fortress featuring a new evil race.
Installation instructions with the standalone patch- Install DF with dfhack (lazy/starter pack is recommended)
- (optional) Select your tileset or ASCII before installing the mod.
- Extract the archive in your Dwarf Fortress folder, preserving the folder structure.
- Generate a new world.
- In fort mode, press tab and select a civilization that use the Dark Fortress (cabinet) tile.
- In adv mode, simply select a succubus or a frog demon.
- Have fun, see the included readme for more information.
- Lead greedy, lazy, prideful, anger prone, envious, depraved demons to world domination.
- Heavy female to male ratio lead to little birth, no config file manipulation needed
- Generate slade and build an authentic spire
- Fast and creative citizens
- Poor armor choice and absence of steel making
- Summon pets out of thin air
- Corrupt citizens from other civilizations!
FAQ* How to I chose my civ?
Press tab before embarking until seeing a list of civilization name.
Press + and - to chose a civ using the 'cabinet' tile to display its colonies on the map.
Pressing tab again until seeing the list of neighbors will confirm your choice, the selected race is always at the top.
* I'd like to play in ASCII but everything look wrong
To play without a tileset, it is recommended to download a separate build of DF (like the Lazy Newb Pack) and set it up to run as ASCII.
Then you can drop the standalone version of the mod over it.
* I get messages about pets being kidnapped after trading!
It's a bug related to baby snatchers. This have no consequences to you and you can safely ignore this message.
* I have 'smoke' or other weird boulders.
You have temperature disabled. This is required by the mod. If you have a configuration tool for your game, you can try enabling it with it, otherwise you can edit your d_init.txt file.
Here's how to do it.
* There is a bug, what do I do?
Report bugs and general problem in this thread. If you have a github account, you can also post issues
there. Uploading a save to dffd is also helpful.
Road mapV2 - Summoning: Summon pets to your fort using various resources. Unleash them on your guests.
Update notesV3 - Arts: Add new crafts, weapons and armor for the added flavor.
Update notesV4 - Cults: Fight against cults preparing the world for the return of the dark ones, or play with them.
Update notesV5 - Enthralling: Turn your caged friends to your side and have them fight their former friends.
Update notesV6 - Powers: Cave adapted succubi are more powerful, find new secret in your adventures and gain new powers.
Update notesV7 - Masterwork: Proper integration in Masterwork DF, with imports towards the vanilla.
Versions 8 and 9 were made for masterwork only.
Season 2Reboot: Restart the mod for version 10.0 with a more environment neutral features.
Corruption: Another direct port from vanilla with the reintroduction of the invader corruption system.
Summoning: A direct port of the summoning system and the reintroduction of old foes.
Social: Make use of the DF 0.42 series's features.
Powers: Pyromancy, secrets, blights and other nice effects.
Material and souls: Soul gathering (and eating), flesh shaping, leather upgrades, alternatives to mining and their associated crafts.
Stronger nobles: New interactions for nobles to make them desirable.
Pet upgrades: Build peculiar chambers were pet specific reactions can be performed.
It has been assembled with the help of many contributions from the bay12 community:
* Obsidian tileset and color palette
* Phoebus color palette and creature sprite set
* dfhack maintained by Peterix and contributors
* K33N elves
* Falconne's UI improvements (mousequery, hotkeys and dwarfmonitor)
* Warmist's spawnunit script
* Teleport by Putnam
* Bits of Masterwork DF by Meph
* Dwarf chocolate by SethCreiyd
* Roses scripts and spells
* Scripts by IndigoFenix
* The demon mod by Naryar
* Chiptune arrangements by Smoip
* PeridexisErrant's cutting-edge pack
* And of course, Dwarf Fortress by Tarn and Zach Adams
Special thanks for proof reading:
* jwoodward48df
* Meph
* chaosfiend
Enjoy!