your suggestion is internally fair, and gives each player a roughly equal amount of power GWG, but our goal is to win, and we're all teammates. our strength compared to each other is irrelevent.
i think we would be better off putting under each player's command the ships that will work most naturally together. for this reason i think the strike breaker and wilson should be under the same command (although i dont want it).
I've been plotting out a couple possible scouting routes. and it's really easy to underestimate how much momentum is going to change this game. the route i'm currently looking at is:
(04,03) (0, 0, 0) + (0, -1, 0) -> (04, 04) (0, -1, 0) + (-1, -1, 0) -> (05, 06) (-1, -2, 0) + (0, 0, 0) -> (06, 09) (-1, -2, 0) + (0, +1, 0) -> (07, 10) (-1, -1, 0) + (0, +1,+1) -> (09, 10) (-1, 0, +1) + (0, 2, 0) -> (11, 08) (-1, +2, +1) + (0, -1, -1) -> (12, 08) (-1, +1, 0)=(0, 0, +1)
problem is, although that covers a large area fast, and gets the ship out afterwards, it uses a lot of fuel and there isn't a good way to abort the run early if they come in at high speed.
plotting the route out though was very much worthwhile practice, and i think we're going to need to plan at least 5 turns in advance for each move we make in these early stages. that question i asked the GM last post is going to be critical for planning things, although i managed to avoid them in that plot. in terms of overall strategy, we may want to position our main force behind the star at (09, 05), at the end of three turns we can get them all the way from there to (08, 12) with a momentum of (0, -4, -1), although it cuts mighty close to the star...
GM: if you start a turn at (09, 08), with a momentum of (0, -2, 0), accelerate by (0, 0, -1), and have the sun accelerate you by (0, -2, 0), do you die from hitting the sun? although you dont go directly across it you clip it pretty darn close. how close can we clip the sun without dying?
reminder of previous unanswered questions:
GM: what acceleration do you get from the spots around the sun at: (07, 09), (08, 08), and (10, 08)?
EDIT:
i just noticed this quote from the main thread:
Perfect. You'll be fighting for the Union in the upcoming scenario, since they start with more ships than the USEC.
bolding mine
we need to be carefull with our ships, i'm guessing that we have a quality advantage while they have a quantity advantage.