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Author Topic: [Discussion] The Glorious Design Bureau of the People  (Read 66479 times)

10ebbor10

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #645 on: October 07, 2013, 02:31:55 pm »

That requires in them not noticing quite a few things, and a few preliminary requirements.

1) A convoy of freight ships with no escorts somehow surviving an attack?
2) The fact that the convoy doesn't appear to exist. (It's made of lot's of nonmatching ships. You only need a single lookout recognizing the name of a supposedly sunk ship)
3) There not being any military ships or fortified bastions near the harbor*.

*Requiring a small port. However, that would make the chance of early detection significantly higher.
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Aseaheru

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #646 on: October 07, 2013, 02:39:55 pm »

It would work with single ships. However, you would still have the signals to deal with. Now for instance, if you captured a ship, loaded it at sea and chased it into port with it using signals that worked last time it was there then it may possibly work.
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Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #647 on: October 07, 2013, 02:42:55 pm »

I never said it wasn't risky but in war I'm a fan of audacious offensive actions. It works for me.

Although the convoy did always limp in with a lot of battle damage on it and since it was only 1-3 ships and convoys were normally a lot more it looked like they were just a few lucky survivors.
The damage typically happens to include scorch marks over the ships name. ( I made that mistake in the first use of it but luckily it was noticed to late. )
I tend to pick fairly isolated harbors for that very reason.

Why old signals? I just use the correct ones. I capture the ship intact that includes the civilian crew including the captain who knows the signals and who being a civilian 9 times out of 10 tells me everything he knows at the mention of his head and a bullet.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

10ebbor10

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #648 on: October 07, 2013, 02:46:36 pm »

Now that's a war crime. You're supposed to let crew go.

Not that they'd ever know.
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Patrick Hunt

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #649 on: October 07, 2013, 02:48:37 pm »

I did let them go, but obviously I questioned them first and had them sent back to my home nation to be put on ships and sent home. I could hardly leave them in the middle of the ocean in a life boat during a war now could I?

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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

10ebbor10

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #650 on: October 07, 2013, 02:54:27 pm »

I did let them go, but obviously I questioned them first and had them sent back to my home nation to be put on ships and sent home. I could hardly leave them in the middle of the ocean in a life boat during a war now could I?
The rules specify a friendly harbor, so yes, I doubt you could.
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evilcherry

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #651 on: October 07, 2013, 09:21:55 pm »

The main reason that we should conduct this within the internationally accepted rules is because we don't want to escalate this into a WWII. We currently are in a precarious situation because both Comintern and Imperialists have good reasons to intervene, but they choose not to/they don't feel compelled enough.

Ukrainian Ranger

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #652 on: October 08, 2013, 02:19:38 pm »

I am little bored (and not in the mood to make evil plans of Turkish conquests)... so.... Inspired by the last turn

Story of a torpedo bomber pilot
"
Our wing got that new torpedo bombers, Seaguls or as we, former fighter pilots call them Raven(T).  Last year I participated in that huge air battle over Crow island, where we kicked some Morovian asses... But now, I was appointed to command rookies, straight from the flying schools. Talented guys, but I'd prefer to keep fighting as a fighter pilot

Seagull is a nice aircraft, but what genius got an idea to remove machineguns? What the hell they think we have to do when Morovian pigs will find us over the seas? I want to find that designer and kick his ass.

First mission... That was way more easier than I thought, we encountered a small task force of enemy revolutionary boats, they never understood what found them, few torpedoes and most of them sunk

But the second mission was a disaster. We got a distress call from one of Protector cruisers, they got torpedoed and was in fight with several of our destroyers. There are was no time to call for fighter escort, all of our 24 Seaguls took off  and flew to the coordinates... When we arrived there we found protector cruiser that lost most of it's speed and desperately exchanged salvos with enemy destroyers... Just as we arrived one heavy 160mm landed on the destroyer, making nice clean hole

Encouraged by that we rushed like a swarm of angry wasps... But this time enemy was ready... Flaks, machinegun bullets, they where anywhere, five of our guys got shot down long before they had any chance to launch a torpedo, others in panic, dropped torpedoes from very high attitudes, in the end we sent only ten fishes, only mine and one of some other guy found their targets... , during our disengaging we lost several more aircrafts and only a dozen of us got away... During retreat we saw how our glorious ship sunk from two more torpedoes

But that not was the end of the battle for us, on the way back we were intercepted by a wing of enemy fighters... That a was a massacre, my wing had no chance, they never was trained in dogfighting, never knew how to dodge, how to run away, how to fool enemy fighters. And we had absolutely nothing to defend ourself with. I knew that enemy is low on fuel, and dodged using all of my skills, until enemy disengaged. In the end I was the only one who landed on the base... My aircraft had dozens of machinegun holes, don't know how the hell I survived..."
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #653 on: October 08, 2013, 03:21:00 pm »

So well, this is probably it.

Turn tomorrow. Or the day after.
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3_14159

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #654 on: October 08, 2013, 04:42:16 pm »

@UR: Nice read. I sure hope none of the pilots get my address :P

Seeing as I have too much sick time on my hands right now, here's Crow's Island from a random soldier's perspective:
Spoiler (click to show/hide)

So well, this is probably it.

Turn tomorrow. Or the day after.
I'm waiting excitedly.
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Ukrainian Ranger

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #655 on: October 08, 2013, 05:51:01 pm »

Heh, nice one:) Exactly how I imagined the battle

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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Aseaheru

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #656 on: October 08, 2013, 08:18:02 pm »

We need to get a bomber and teach people how to bomb skip.
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evilcherry

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #657 on: October 08, 2013, 10:13:22 pm »

We need to get a bomber and teach people how to bomb skip.
I'm thinking of something after that.

Jacak Novak is a national hero. His courage should inspire our troops.

3_14159

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #658 on: October 09, 2013, 02:55:36 am »

@UR: That pilot should be an ace ;-)

Quote
Jacak Novak is a national hero. His courage should inspire our troops.
"If you are in a desperate situation and see the light, storming blindly forwards works"?

I don't know whether the game actually simulates that, but I'd have two proposals for next (or this) turn: Assign us random soldiers to comment on perceived need of equipment and to build a big flying school where the old hands teach the newcomers their tricks.
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evilcherry

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Re: [Discussion] The Glorious Design Bureau of the People
« Reply #659 on: October 09, 2013, 03:01:04 am »

Yes. The bomber pilot need to be elevated to the status of a model worker and soldier of the Proletariat.
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