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Author Topic: We Are Our Avatars: Bay12 Edition  (Read 245138 times)

smurfingtonthethird

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1440 on: March 20, 2014, 06:32:09 am »

Drag myself to the next class.

[5]

You drag your stuff to access-form-whateverthefucktheyhaveinjapan class. Oh joy, all 10 of the exchange students are in here too.

I wasn't going to tell you for comedic security purposes, but there were a total of 7 Overwatch members in this school. At least 4 of them were in the exchange thing as cover.

Weird stares for you, yellow and blue! Except that blue and yellow are looking at you, so yeah, shit.

Hm, must need more potatos.
Grow more potatos.

Roll for the powers you grant sir paladin, 5 is bestest powers & 33%. 4 is moderate powers & 22%. 3 is slight powers & 11%. I'll leave 6 & 1 to our RNG overlord.

[3]

Potatoes everywhere! Flamethrowers everywhere!

Dub disease 'Cyrydiad'. Adapt Cyrydiad into venom and immune system.

[6]

You do so. It rapidly corrupts your other systems and screws your brain over like twenty suicide shots.

Find something to do that has absolutely no chance of breaking any 'verses.

*sighs*
[3]

You rip a hole in space time so you can check on the Protoss. Except you can't seem to close it. Hmm.

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Lolfail0009

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1441 on: March 20, 2014, 06:34:24 am »

Goroesi... y... llygredd! (Survive... the... corruption!)

GrizzlyAdamz

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1442 on: March 20, 2014, 06:40:55 am »

Mutate, grow.
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darkpaladin109

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1443 on: March 20, 2014, 06:42:48 am »

ROLL FOR POWER
1.......Grant the Potato hivemind the power of being fragile enough to die from a stiff breeze, and stupid enough to eat blatantly poisonous food.
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kj1225

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1444 on: March 20, 2014, 06:44:16 am »

Ignore stares and go about work.
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IcyTea31

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1445 on: March 20, 2014, 06:47:06 am »

*sigh* Stabilize the rift into a permanent portal. At least I won't have to open a new rift every time if I succeed this turn.
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smurfingtonthethird

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1446 on: March 20, 2014, 06:56:50 am »

Goroesi... y... llygredd! (Survive... the... corruption!)

[3]

You've regained some control, but it's lurking in your systems now.

Mutate, grow.

[1]

Humans develop super-potato disease! Shieeeet!

ROLL FOR POWER
1.......Grant the Potato hivemind the power of being fragile enough to die from a stiff breeze, and stupid enough to eat blatantly poisonous food.


[2]

And that doesn't happen. I call the shots round the rolls, mate!

Ignore stares and go about work.

[6]

Work? You get introduced first, "these guys are shit at things, etc, help em out, etc."

Getting the work done is easy, especially with pre-set knowledge in your brain. Now with free time, you look around the room. Pink is playing with a pencil, blue is staring at you all kinds of creepily, yellow is still working annnnd now there's another girl talking to you.

Hello, I'm Lamia. You're part of the exchange too, yes? I have been here for 6 months beforehand, do you need help moving around the city?

*sigh* Stabilize the rift into a permanent portal. At least I won't have to open a new rift every time if I succeed this turn.

[5]

And now there's a portal to the SC2 world. Because that couldn't go wrong.
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kj1225

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1447 on: March 20, 2014, 06:57:55 am »

"I suppose it couldn't hurt..."
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darkpaladin109

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1448 on: March 20, 2014, 07:00:37 am »

Shove KJ and his weird japanese harem through the SC2 portal, then seal it behind them.
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Lolfail0009

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1449 on: March 20, 2014, 07:02:12 am »

Cymathu ei. Dysgwch sut i reoli. Ailosod yr ymennydd yn ôl i'r Saesneg yn lle Cymraeg. (Assimilate it. Learn to control it. Reset brain back to English instead of Welsh.)

smurfingtonthethird

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1450 on: March 20, 2014, 07:04:50 am »

"I suppose it couldn't hurt..."

[3]

"Great! After school then, yes?"

What are you trying to do now? Remember, blowing our cover is going to be bad, both for you and our paychecks. Plus, we have to kill those things after school, or at lunch if we're sneaky enough.

Shove KJ and his weird japanese harem through the SC2 portal, then seal it behind them.

[1]

Hey look, the avatar's back! And he's thrown you into the SC2 world! And he's sealed the portal behind you!

Don't fuck with my stories or I'll store you in a potato.

Cymathu ei. Dysgwch sut i reoli. Ailosod yr ymennydd yn ôl i'r Saesneg yn lle Cymraeg. (Assimilate it. Learn to control it. Reset brain back to English instead of Welsh.)

[4]

Back in control. Assimilation is not working too well, but at leasts it's placated for now.
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kj1225

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1451 on: March 20, 2014, 07:07:45 am »

"I might have something to do right school, maybe a bit later than that?"
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Lolfail0009

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1452 on: March 20, 2014, 07:08:25 am »

Gather umbrapyromantic energy to fully recover.

IcyTea31

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1453 on: March 20, 2014, 07:13:11 am »

Come on, you close my portal not two turns after it's created? I specified permanent portal, you crummy RNG, not even following instructions.

Go on an adventure. One that won't destroy the ultraverse.
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darkpaladin109

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Re: We Are Our Avatars: Bay12 Edition
« Reply #1454 on: March 20, 2014, 07:19:45 am »

PLANE SHIFT TO THE PLANE OF SERVANTS
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