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How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 497933 times)

Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
« Reply #4665 on: August 10, 2014, 03:32:07 pm »

Well, look at it this way.

In a fight, what makes a difference as to who walks away? Strength, not too much. Skill? Very much so. Speed, somewhat. Reach? A bit. How tough they are? Well, yeah, if they get hit, but in reality, you only usually need one good hit to end a fight. This isn't reality, obviously, but we can apply things to it.

So here's what I figure. Make damage at least somewhat dependent on skill. Critical hits, weak spots, whatever you want to call it, skill tends to be the single most important factor in a fight at close quarters, followed closely by speed(reaction speed to take advantage of mistakes they made, mostly), though improvisation is a huge factor as well, and in fantasy cases may well be the most important factor. Different maneuvers should use different stats, do more or less damage, be more or less likely to hit...

In all honesty, best way to deal with the whole issue is to shy a bit away from hard stats. If I'm aiming at you point blank, and pull the trigger with the barrel on your forehead, you aren't going to dodge. You might have managed to disarm me before I started pulling the trigger, but if I just do? You're done, you're dead, unless you're the hulk or magically buffed or something else that needs to be fairly damn powerful. If I slam into you with my whole body? It means a bit more than 'X damage'. Unique resource systems help; just having it all dependent on mana and being able to cast every spell at any time by using some up and making a roll? Not so much. Magic shouldn't always work, of course; you can always fuck up, after all. Physical stuff is meant to be reliable. So make it more reliable. Give it some more bonuses, rather than multipliers or anything. Bonuses from other stats, not as much as strength, and strength can in turn affect those other stats. Same could be done for magic, to a lesser degree; the better you are at magic, the more likely you should be to hit with your spells. Skill shouldn't be the only thing factoring into it; a .50 caliber machine gun and a Wand of Lightning Bolt do not require the same skills to hit accurately with, though they might be similar. Wielding a fucking claymore takes strength to be able to be skillful with it. Moving in heavy-as-shit armor does too. Being able to hit the vital spots with a dagger needs speed and skill more than it needs strength. And so on.

Status effects, in all honesty, are better applied to magic than physical stuff...
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
« Reply #4666 on: August 10, 2014, 07:35:25 pm »

So basically use 'freeform' combat for physical damage? Granted, I do like freeform combat, but it can get really messy really fast.
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Empiricist

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Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
« Reply #4667 on: August 10, 2014, 07:43:24 pm »

What would the average contracting critter sound like anyway? Would they just be enthusiastic and optimistic, or would it be more like this?:
One that stays alive gets more experience then a dead one.  :P
I think a bloodstained coat is worth sacrificing if it means I don't have to go through the paperwork to find another child soldier.
Twoface, they call him. Not to his face, usually. Not either of them. Not that the cuddly little snugglebug'd do anything about it. Fancies himself a soldier, thinking he can save his innocent little puppets by getting his own paws dirty.

Then he wonders why the pampered little dolls get ripped in half every third mission.

Not that I'm in the best position to talk right now. Shit, sure. Kasi was special. Fuck, they're all special. That's what every fuckup says when one of their projects fumbles their way through two missions alive. But damn, this one... getting your torso remodeled sure as shit doesn't get you any awards around here. But getting it pulling the thing apart while it's still twitching, just cause she's curious?

Damn. That coulda been a good one. That's what I'll keep telling myself while I read up on her replacement. First pass is likely to be a little blurry.

Can't swear the second will be any better.
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
« Reply #4668 on: August 10, 2014, 07:47:40 pm »

The ratio is like 99:1 for that. Usually the companion is adorable and either a major pain in the ass or a mostly silent companion.
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Empiricist

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Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
« Reply #4669 on: August 10, 2014, 07:48:35 pm »

What's the average life expectancy of their contractees?
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
« Reply #4670 on: August 10, 2014, 07:54:53 pm »

I dunno. They either usually 'outgrow' their contractors or die fighting stuff.
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kj1225

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Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
« Reply #4671 on: August 10, 2014, 07:58:26 pm »

Depends on how optimistic the series is.
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Empiricist

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Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
« Reply #4672 on: August 10, 2014, 08:00:14 pm »

I meant here, in this setting. Not general genre conventions.
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Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
« Reply #4673 on: August 10, 2014, 08:01:49 pm »

So, uh, what happened in the 15 pages or so since I did anything?

Bloody addicts...
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
« Reply #4674 on: August 10, 2014, 08:04:02 pm »

It's like free crack cocaine!

Um, Kyle whipped out a genderbending device, and went around swapping sexes. Order has been restored.
« Last Edit: August 10, 2014, 08:06:25 pm by smurfingtonthethird »
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Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
« Reply #4675 on: August 10, 2014, 08:14:08 pm »

Aw.

That would've been fun to use on Kaotaro.

*zap*
...
*nothing whatsoever changed*
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kj1225

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Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
« Reply #4676 on: August 10, 2014, 08:52:17 pm »

Are there certain rules on dual form characters like the stats on both sides needing to be equal?
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Empiricist

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Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
« Reply #4677 on: August 10, 2014, 08:53:36 pm »

I have no idea, I just copied Maria's sheet when making Mary.
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kj1225

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Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
« Reply #4678 on: August 10, 2014, 08:59:22 pm »

I have no idea, I just copied Maria's sheet when making Mary.
...
For some reason that's really funny to me. And I can't help but imagine the two of them looking almost completely identical when they're together.
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: More characters for the character throne!
« Reply #4679 on: August 10, 2014, 09:00:18 pm »

I have no idea, I just copied Maria's sheet when making Mary.
...
For some reason that's really funny to me. And I can't help but imagine the two of them looking almost completely identical when they're together.

ohohohohohohoho
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