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Author Topic: ☼Lovewhirls☼ - Succubus fort  (Read 29487 times)

Boltgun

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☼Lovewhirls☼ - Succubus fort
« on: June 25, 2014, 01:12:22 am »

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« Last Edit: September 02, 2022, 05:07:51 am by Boltgun »
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Tenderroast

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #1 on: June 25, 2014, 07:30:07 am »

ptw
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greycat

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #2 on: June 25, 2014, 12:46:56 pm »

Yay, Succubi! ;)

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The cauchemar has been placed right outside the entrance so we can be warned from those pesky spiders.

Just one?  Were the wagon-pullers both drowspiders?
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Boltgun

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #3 on: June 25, 2014, 01:14:18 pm »

Yay, Succubi! ;)

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The cauchemar has been placed right outside the entrance so we can be warned from those pesky spiders.

Just one?  Were the wagon-pullers both drowspiders?

I had a cauchemar and a drowspider, the drowspider disppeared before I did anything useful, probably killed by the forest ones.
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vjmdhzgr

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #4 on: June 26, 2014, 11:08:05 am »

Did you actually check if your civ has a queen leading it? I think I've seen one out of at least ten succubi civs keep an actual succubus as it's monarch past year ten.
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Boltgun

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #5 on: June 26, 2014, 11:15:58 am »

Did you actually check if your civ has a queen leading it? I think I've seen one out of at least ten succubi civs keep an actual succubus as it's monarch past year ten.

On a previous gen (that I deleted because I added a debug code by mistake). It had :
- A drow Queen
- A drow High Priestess
- A goblin Overlord

So a civ with no succubus in leading positions. :P

This one is different, perhaps we'll explore that later.
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Meph

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #6 on: June 26, 2014, 11:38:50 am »

He, I once had a dwarven queen that got cursed in worldgen and transformed into a drider, the half humanoid spider monsters from the drow.
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Boltgun

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #7 on: June 30, 2014, 02:23:04 am »

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« Last Edit: September 02, 2022, 05:08:08 am by Boltgun »
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Boltgun

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #8 on: June 30, 2014, 04:57:35 pm »

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« Last Edit: September 02, 2022, 05:08:12 am by Boltgun »
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draeath

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #9 on: June 30, 2014, 10:15:27 pm »

... it's eyes glow callipygian?
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Authority2

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #10 on: June 30, 2014, 10:35:44 pm »

I'm not familiar with Masterwork. Why's everything shades of purple and green?
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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #11 on: June 30, 2014, 10:52:38 pm »

PTW
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Boltgun

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #12 on: July 01, 2014, 01:22:18 am »

... it's eyes glow callipygian?

I just sat there wondering what is this.

That's a common bug in masterwork. I need to figure how to cull colors picked for random creatures. It was worse before, many forgotten beasts were made of 'bug' and turned into vapor.

Likewise preference are currently broken. Most of my succubi like 'detailed'. Detailed what? With bad luck they even like some scripting rock that is never produced.

I'm not familiar with Masterwork. Why's everything shades of purple and green?

It is a dfhack plugin called rendermax (it's included with r5) that add lighting and day/light cycle. Masterwork lets you build illuminations, I only have pentagrams (purple) and soul lanterns (greenish blue) as those are free. More natural lighting will be built once I dealt with the dwarves.

There is another graphics plugin, one that extend the graphics for items and one that lets you see multple z level. We did not see much of those two yet but perhaps if I extend outside those will give nice screehshots.

« Last Edit: July 01, 2014, 01:25:07 am by Boltgun »
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Boltgun

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #13 on: July 08, 2014, 06:42:03 am »

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« Last Edit: September 02, 2022, 05:08:24 am by Boltgun »
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KiBoy

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Re: ☼Lovewhirls☼ - Succubus fort
« Reply #14 on: July 08, 2014, 08:47:00 am »

PTW.

Succubi are awesome. :D
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