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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 316669 times)

Zerrer

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #615 on: August 04, 2014, 01:46:15 pm »

I'm having problems of my own, too, but I'm not sure if this is a bug or I'm doing something wrong. I have a reaction that's supposed to let you create weapons and armor in adventurer mode, taking different amounts of materials for each item. Right now I have the maul taking three bars of metal, but in testing, it asks for 'select material (3 left, consumed)'. Then when I select a single out of three bars, it goes immediately to 'select material (-147 left, consumed)'. After that, I select a second bar, and then the reaction ends and it says that I made nothing.

If it helps, here's the reaction in question, and I have another [REACTION_CLASS:METAL] token put into the metal material template.

[REACTION:MAKE_MAUL_ADV]
   [NAME:make maul]
   [ADVENTURE_MODE_ENABLED]
   [REAGENT:material:3:ANY_RAW_MATERIAL:NONE:NONE:NONE]
      [REACTION_CLASS:METAL]
   [REAGENT:leather strips:1:SKIN_TANNED:NONE:NONE:NONE:NONE]
   [PRODUCT:100:1:WEAPON:ITEM_WEAPON_MAUL:GET_MATERIAL_FROM_REAGENT:material:NONE]
   [SKILL:WEAPONSMITH]
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perigrin

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #616 on: August 04, 2014, 01:51:08 pm »

Not [CREATURE_TILE:], just [CREATURE:].
Use the raws already in the game for reference.
i copied the raws from the humans and worked of of that, but my problem is that they would show up in game, and work fine, but only in the testing area.
i cant get them to appear and make civilizations in the worldgen stage, and i cant even play as an outsider?
can someone help?
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #617 on: August 04, 2014, 02:03:50 pm »

I'm having problems of my own, too, but I'm not sure if this is a bug or I'm doing something wrong. I have a reaction that's supposed to let you create weapons and armor in adventurer mode, taking different amounts of materials for each item. Right now I have the maul taking three bars of metal, but in testing, it asks for 'select material (3 left, consumed)'. Then when I select a single out of three bars, it goes immediately to 'select material (-147 left, consumed)'. After that, I select a second bar, and then the reaction ends and it says that I made nothing.

If it helps, here's the reaction in question, and I have another [REACTION_CLASS:METAL] token put into the metal material template.

Bars have a size of 150. So to use a single bar in a reaction the reagent line must have an amount of 150, and not 1.

Not [CREATURE_TILE:], just [CREATURE:].
Use the raws already in the game for reference.
i copied the raws from the humans and worked of of that, but my problem is that they would show up in game, and work fine, but only in the testing area.
i cant get them to appear and make civilizations in the worldgen stage, and i cant even play as an outsider?
can someone help?

Did you make an entity for them?
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perigrin

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #618 on: August 04, 2014, 02:11:32 pm »

I'm having problems of my own, too, but I'm not sure if this is a bug or I'm doing something wrong. I have a reaction that's supposed to let you create weapons and armor in adventurer mode, taking different amounts of materials for each item. Right now I have the maul taking three bars of metal, but in testing, it asks for 'select material (3 left, consumed)'. Then when I select a single out of three bars, it goes immediately to 'select material (-147 left, consumed)'. After that, I select a second bar, and then the reaction ends and it says that I made nothing.

If it helps, here's the reaction in question, and I have another [REACTION_CLASS:METAL] token put into the metal material template.

Bars have a size of 150. So to use a single bar in a reaction the reagent line must have an amount of 150, and not 1.

Not [CREATURE_TILE:], just [CREATURE:].
Use the raws already in the game for reference.
i copied the raws from the humans and worked of of that, but my problem is that they would show up in game, and work fine, but only in the testing area.
i cant get them to appear and make civilizations in the worldgen stage, and i cant even play as an outsider?
can someone help?

Did you make an entity for them?
how do I do that.
this is the first thing i have tried modding, so this could be very borked.
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #619 on: August 04, 2014, 02:14:05 pm »

how do I do that.
this is the first thing i have tried modding, so this could be very borked.

There is a file called entity_default.

Just go in there, copy the human civilization (called [ENTITY:PLAINS]), rename it, and replace the human creature with your custom one.
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lost viking

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #620 on: August 04, 2014, 02:21:46 pm »

The thing you're doing wrong is probably "everything". Post all you have, including the filenames.

very well.

   CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:frost]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_CATEGORY:BODY]
      [CDI:MATERIAL:LOCAL_CREATURE_MAT:JOTUN_FROST:UNDIRECTED_VAPOR]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:1]
   CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:glacial frost]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_CATEGORY:BODY]
      [CDI:MATERIAL:LOCAL_CREATURE_MAT:JOTUN_FROST_COLD:TRAILING_VAPOR_FLOW]
      [CDI:TARGET:C:TOUCHABLE]
      [CDI:TARGET_RANGE:C:1]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:50]


[INORGANIC:JOTUN_FROST]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:frost][DISPLAY_COLOR:3:0:1][TILE:156]
[ITEM_SYMBOL:'*']
[MELTING_POINT:4000]
[BOILING_POINT:4500]

[INORGANIC:JOTUN_FROST_COLD]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:frost][DISPLAY_COLOR:3:0:1][TILE:156]
[ITEM_SYMBOL:'*']
[MELTING_POINT:2000]
[BOILING_POINT:2500]

heres the relevant part of the raws in the current combination im trying

      [BODY_DETAIL_PLAN:WING_FEATHER_TISSUE_LAYER]
      [USE_MATERIAL_TEMPLATE:FEATHER:VALKYRIE_FEATHER_TEMPLATE]

[BODY_DETAIL_PLAN:WING_FEATHER_TISSUE_LAYERS]
   [BP_LAYERS:BY_CATEGORY:WING:ARG1:1]


I dont supposed you would have a solution for the civilization refusing to spawn in a tundra problem would you? because when ever i use this raw

   [EXCLUSIVE_START_BIOME:TUNDRA]

it just refuses to be placed.

and file names are not the issue, i place each modded item in the default file it belongs in.
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #621 on: August 04, 2014, 02:42:17 pm »

You have LOCAL_CREATURE_MAT in the interactions but the actual materials are inorganics, and should be specified as such with INORGANIC instead.

This is in the creature?
Code: [Select]
[BODY_DETAIL_PLAN:WING_FEATHER_TISSUE_LAYER]
      [USE_MATERIAL_TEMPLATE:FEATHER:VALKYRIE_FEATHER_TEMPLATE]

If so then it should be this:
Code: [Select]
[BODY_DETAIL_PLAN:WING_FEATHER_TISSUE_LAYERS:FEATHER]
      [USE_MATERIAL_TEMPLATE:FEATHER:VALKYRIE_FEATHER_TEMPLATE]

You misnamed the detail plan and didn't give it arguments. As for the entity, could you post the entire entity file? It may be missing other things such as a starting population.
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wooks

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #622 on: August 04, 2014, 02:53:51 pm »

Necromancers don't actually have that tag. Only their zombies do. Luckily for the necromancers the zombies are their allies. I did a few more hours than I care to admit figuring out what actually caused the zombies to be allies with the necromancers, and it turns out it was being raised by them. Now my wizards work, albeit they have to do some dual-interaction-paralysis-negating-zombie-transforming to avoid having zombies.

That might of changed, in 34 I tried without Not_living they would become stuck in an infanant combat loop, kill x, raise x, kill x raise x, ad nauseum.

Are you testing in arena or adventure?

I was testing in arena and legends so far because I don't happen to have a way to embark/accurately get an adventurer to a wizard tower in .40 yet without walking for days.
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lost viking

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #623 on: August 04, 2014, 03:01:31 pm »

You have LOCAL_CREATURE_MAT in the interactions but the actual materials are inorganics, and should be specified as such with INORGANIC instead.

This is in the creature?
Code: [Select]
[BODY_DETAIL_PLAN:WING_FEATHER_TISSUE_LAYER]
      [USE_MATERIAL_TEMPLATE:FEATHER:VALKYRIE_FEATHER_TEMPLATE]

If so then it should be this:
Code: [Select]
[BODY_DETAIL_PLAN:WING_FEATHER_TISSUE_LAYERS:FEATHER]
      [USE_MATERIAL_TEMPLATE:FEATHER:VALKYRIE_FEATHER_TEMPLATE]

You misnamed the detail plan and didn't give it arguments. As for the entity, could you post the entire entity file? It may be missing other things such as a starting population.

ah, thankyou for the help with the wings, the problem with the material emission I should have clarified isnt that because i caught that error before testing it but didnt save that raw because it was also a failure. as for the entity file here you go.

[ENTITY:NORSE]
   [CIV_CONTROLLABLE]
   [CREATURE:VIKING]
   [TRANSLATION:HUMAN]
   [DIGGER:ITEM_WEAPON_PICK]
   [WEAPON:ITEM_WEAPON_NORSE_SWORD]
   [WEAPON:ITEM_WEAPON_NORSE_AXE]
   [WEAPON:ITEM_WEAPON_NORSE_HAMMER]
   [WEAPON:ITEM_WEAPON_NORSE_SPEAR]
   [WEAPON:ITEM_WEAPON_BOW]
      [AMMO:ITEM_AMMO_ARROWS]
   [SHIELD:ITEM_NORSE_SHIELD]
   [WEAPON:ITEM_WEAPON_AXE_TRAINING]
   [WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING]
   [WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
   [ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON]
   [ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
   [ARMOR:ITEM_ARMOR_LEATHER:COMMON]
   [ARMOR:ITEM_ARMOR_COAT:COMMON]
   [ARMOR:ITEM_ARMOR_SHIRT:COMMON]
   [ARMOR:ITEM_ARMOR_CLOAK:COMMON]
   [ARMOR:ITEM_ARMOR_TUNIC:COMMON]
   [HELM:ITEM_HELM_HELM:COMMON]
   [HELM:ITEM_HELM_HOOD:COMMON]
   [GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
   [GLOVES:ITEM_GLOVES_GLOVES:COMMON]
   [GLOVES:ITEM_GLOVES_MITTENS:COMMON]
   [SHOES:ITEM_SHOES_SHOES:COMMON]
   [SHOES:ITEM_SHOES_BOOTS:COMMON]
   [SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
   [SHOES:ITEM_SHOES_SOCKS:COMMON]
   [PANTS:ITEM_PANTS_PANTS:COMMON]
   [PANTS:ITEM_PANTS_GREAVES:COMMON]
   [PANTS:ITEM_PANTS_LEGGINGS:COMMON]
   [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
   [TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
   [TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
   [TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
   [TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
   [TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
   [TOY:ITEM_TOY_PUZZLEBOX]
   [TOY:ITEM_TOY_BOAT]
   [TOY:ITEM_TOY_HAMMER]
   [TOY:ITEM_TOY_AXE]
   [INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
   [INSTRUMENT:ITEM_INSTRUMENT_TRUMPET]
   [INSTRUMENT:ITEM_INSTRUMENT_HARP]
   [INSTRUMENT:ITEM_INSTRUMENT_DRUM]
   [INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
   [TOOL:ITEM_TOOL_NEST_BOX]
   [TOOL:ITEM_TOOL_JUG]
   [TOOL:ITEM_TOOL_LARGE_POT]
   [TOOL:ITEM_TOOL_HIVE]
   [TOOL:ITEM_TOOL_MINECART]
   [TOOL:ITEM_TOOL_WHEELBARROW]
   [CLOTHING]
   [CURRENCY_BY_YEAR]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:5]
   [CURRENCY:GOLD:15]
   [SELECT_SYMBOL:WAR:NAME_WAR]
   [SUBSELECT_SYMBOL:WAR:VIOLENT]
   [SELECT_SYMBOL:BATTLE:NAME_BATTLE]
   [SUBSELECT_SYMBOL:BATTLE:VIOLENT]
   [SELECT_SYMBOL:SIEGE:NAME_SIEGE]
   [SUBSELECT_SYMBOL:SIEGE:VIOLENT]
   [SELECT_SYMBOL:ROAD:NAME_ROAD]
   [SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
   [SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
   [SELECT_SYMBOL:WALL:NAME_WALL]
   [CULL_SYMBOL:ALL:FLOWERY]
   [CULL_SYMBOL:ALL:NEGATOR]
   [SELECT_SYMBOL:CIV:NAME_ENTITY_KINGDOM]
   [SELECT_SYMBOL:SITE:NAME_ENTITY_TOWN_FOUNDER]
   [RIVER_PRODUCTS]
   [OCEAN_PRODUCTS]
   [METAL_PREF]
   [GEM_PREF]
   [STONE_PREF]
   [OUTDOOR_WOOD]
   [INDOOR_WOOD]
   [INDOOR_FARMING]
   [OUTDOOR_FARMING]
   [OUTDOOR_GARDENS]
   [INDOOR_GARDENS]
   [USE_ANIMAL_PRODUCTS]
   [COMMON_DOMESTIC_PACK]
   [COMMON_DOMESTIC_PULL]
   [COMMON_DOMESTIC_MOUNT]
   [COMMON_DOMESTIC_PET]
   [USE_MISC_PROCESSED_WOOD_PRODUCTS]
   [EQUIPMENT_IMPROVEMENTS]
   [SPHERE_ALIGNMENT:WAR:512]
   [ART_FACET_MODIFIER:FANCIFUL:640]
   [ART_FACET_MODIFIER:OWN_RACE:512]
   [ART_IMAGE_ELEMENT_MODIFIER:PLANT:256]
   [ART_IMAGE_ELEMENT_MODIFIER:TREE:256]
   [ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:256]
   [ITEM_IMPROVEMENT_MODIFIER:BANDS:256]
   [ITEM_IMPROVEMENT_MODIFIER:SPIKES:256]
   [ADVENTURE_TIER:4]
   [FRIENDLY_COLOR:1:0:1]
   [UNDEAD_CANDIDATE]
   [DEFAULT_SITE_TYPE:CITY]
   [LIKES_SITE:CITY]
   [TOLERATES_SITE:CITY]
   [TOLERATES_SITE:CAVE_DETAILED]
   [TOLERATES_SITE:CAVE]
   [EXCLUSIVE_START_BIOME:TAIGA]
   [SETTLEMENT_BIOME:TAIGA]
   [SETTLEMENT_BIOME:ANY_FOREST]
   [SETTLEMENT_BIOME:TUNDRA]
   [SETTLEMENT_BIOME:GLACIER]
   [SETTLEMENT_BIOME:MOUNTAIN]
   [BIOME_SUPPORT:TAIGA:3]
   [BIOME_SUPPORT:MOUNTAIN:3]
   [BIOME_SUPPORT:TUNDRA:3]
   [BIOME_SUPPORT:GLACIER:3]
   [BIOME_SUPPORT:ANY_OCEAN:3]
   [BIOME_SUPPORT:ANY_FOREST:3]
   [BIOME_SUPPORT:ANY_GRASSLAND:3]
   [BIOME_SUPPORT:ANY_SAVANNA:3]
   [BIOME_SUPPORT:ANY_SHRUBLAND:3]
   [BIOME_SUPPORT:ANY_RIVER:3]
   [DIPLOMAT_BODYGUARDS]
   [MERCHANT_BODYGUARDS]
   [PROGRESS_TRIGGER_TRADE:1]
   [PROGRESS_TRIGGER_POP_SIEGE:3]
   [PROGRESS_TRIGGER_PROD_SIEGE:0]
   [PROGRESS_TRIGGER_TRADE_SIEGE:0]
   [ACTIVE_SEASON:WINTER]
   [SIEGER]
   [MAX_STARTING_CIV_NUMBER:600]
   [MAX_POP_NUMBER:20000]
   [MAX_SITE_POP_NUMBER:120]
   [MAX_STARTING_CIV_NUMBER:1]
   [RELIGION:PANTHEON]
   [RELIGION_SPHERE:METALS]
   [RELIGION_SPHERE:AGRICULTURE]
   [RELIGION_SPHERE:BIRTH]
   [RELIGION_SPHERE:CHAOS]
   [RELIGION_SPHERE:COURAGE]
   [RELIGION_SPHERE:DEATH]
   [RELIGION_SPHERE:DUTY]
   [RELIGION_SPHERE:FATE]
   [RELIGION_SPHERE:FREEDOM]
   [RELIGION_SPHERE:LOYALTY]
   [RELIGION_SPHERE:FAMILY]
   [RELIGION_SPHERE:PREGNANCY]
   [RELIGION_SPHERE:SACRIFICE]
   [RELIGION_SPHERE:THUNDER]
   [RELIGION_SPHERE:FIRE]
   [RELIGION_SPHERE:LIGHTNING]
   [RELIGION_SPHERE:STRENGTH]
   [RELIGION_SPHERE:WAR]
   [RELIGION_SPHERE:WISDOM]
   [WANDERER]
   [BEAST_HUNTER]
   [SCOUT]
   [MERCENARY]
   [PERMITTED_JOB:MINER]
   [PERMITTED_JOB:CARPENTER]
   [PERMITTED_JOB:BOWYER]
   [PERMITTED_JOB:WOODCUTTER]
   [PERMITTED_JOB:ENGRAVER]
   [PERMITTED_JOB:MASON]
   [PERMITTED_JOB:ANIMAL_CARETAKER]
   [PERMITTED_JOB:ANIMAL_TRAINER]
   [PERMITTED_JOB:HUNTER]
   [PERMITTED_JOB:TRAPPER]
   [PERMITTED_JOB:ANIMAL_DISSECTOR]
   [PERMITTED_JOB:FURNACE_OPERATOR]
   [PERMITTED_JOB:WEAPONSMITH]
   [PERMITTED_JOB:ARMORER]
   [PERMITTED_JOB:BLACKSMITH]
   [PERMITTED_JOB:METALCRAFTER]
   [PERMITTED_JOB:GEM_CUTTER]
   [PERMITTED_JOB:GEM_SETTER]
   [PERMITTED_JOB:WOODCRAFTER]
   [PERMITTED_JOB:STONECRAFTER]
   [PERMITTED_JOB:LEATHERWORKER]
   [PERMITTED_JOB:BONE_CARVER]
   [PERMITTED_JOB:WEAVER]
   [PERMITTED_JOB:CLOTHIER]
   [PERMITTED_JOB:GLASSMAKER]
   [PERMITTED_JOB:STRAND_EXTRACTOR]
   [PERMITTED_JOB:FISHERMAN]
   [PERMITTED_JOB:FISH_DISSECTOR]
   [PERMITTED_JOB:FISH_CLEANER]
   [PERMITTED_JOB:CHEESE_MAKER]
   [PERMITTED_JOB:MILKER]
   [PERMITTED_JOB:SHEARER]
   [PERMITTED_JOB:SPINNER]
   [PERMITTED_JOB:COOK]
   [PERMITTED_JOB:THRESHER]
   [PERMITTED_JOB:MILLER]
   [PERMITTED_JOB:BUTCHER]
   [PERMITTED_JOB:TANNER]
   [PERMITTED_JOB:DYER]
   [PERMITTED_JOB:PLANTER]
   [PERMITTED_JOB:HERBALIST]
   [PERMITTED_JOB:BREWER]
   [PERMITTED_JOB:SOAP_MAKER]
   [PERMITTED_JOB:POTASH_MAKER]
   [PERMITTED_JOB:LYE_MAKER]
   [PERMITTED_JOB:WOOD_BURNER]
   [PERMITTED_JOB:MECHANIC]
   [PERMITTED_JOB:SIEGE_ENGINEER]
   [PERMITTED_JOB:SIEGE_OPERATOR]
   [PERMITTED_JOB:PUMP_OPERATOR]
   [PERMITTED_JOB:CLERK]
   [PERMITTED_JOB:ADMINISTRATOR]
   [PERMITTED_JOB:TRADER]
   [PERMITTED_JOB:ARCHITECT]
   [PERMITTED_JOB:DIAGNOSER]
   [PERMITTED_JOB:BONE_SETTER]
   [PERMITTED_JOB:SUTURER]
   [PERMITTED_JOB:SURGEON]
   [PERMITTED_JOB:GLAZER]
   [PERMITTED_JOB:POTTER]
   [PERMITTED_JOB:PRESSER]
   [PERMITTED_JOB:BEEKEEPER]
   [PERMITTED_JOB:WAX_WORKER]
   [PERMITTED_BUILDING:SOAP_MAKER]
   [PERMITTED_BUILDING:SCREW_PRESS]
   [PERMITTED_REACTION:TAN_A_HIDE]
   [PERMITTED_REACTION:RENDER_FAT]
   [PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
   [PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
   [PERMITTED_REACTION:MAKE_PEARLASH]
   [PERMITTED_REACTION:MAKE_PLASTER_POWDER]
   [PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
   [PERMITTED_REACTION:MAKE_CLAY_JUG]
   [PERMITTED_REACTION:MAKE_CLAY_BRICKS]
   [PERMITTED_REACTION:MAKE_CLAY_STATUE]
   [PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
   [PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
   [PERMITTED_REACTION:GLAZE_JUG]
   [PERMITTED_REACTION:GLAZE_STATUE]
   [PERMITTED_REACTION:GLAZE_LARGE_POT]
   [PERMITTED_REACTION:GLAZE_CRAFT]
   [PERMITTED_REACTION:PRESS_OIL]
   [PERMITTED_REACTION:PRESS_OIL_FRUIT]
   [PERMITTED_REACTION:MAKE_CLAY_HIVE]
   [PERMITTED_REACTION:PRESS_HONEYCOMB]
   [PERMITTED_REACTION:MAKE_WAX_CRAFTS]
   [PERMITTED_REACTION:BREW_DRINK_FROM_PLANT]
   [PERMITTED_REACTION:BREW_DRINK_FROM_PLANT_GROWTH]
   [PERMITTED_REACTION:MAKE_MEAD]
   [PERMITTED_REACTION:PROCESS_PLANT_TO_BAG]
   [PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
   [PERMITTED_REACTION:LIGNITE_TO_COKE]
   [PERMITTED_REACTION:BRASS_MAKING]
   [PERMITTED_REACTION:BRASS_MAKING2]
   [PERMITTED_REACTION:BRONZE_MAKING]
   [PERMITTED_REACTION:BRONZE_MAKING2]
   [PERMITTED_REACTION:ELECTRUM_MAKING]
   [PERMITTED_REACTION:ELECTRUM_MAKING2]
   [PERMITTED_REACTION:BILLON_MAKING]
   [PERMITTED_REACTION:BILLON_MAKING2]
   [PERMITTED_REACTION:PEWTER_FINE_MAKING]
   [PERMITTED_REACTION:PEWTER_FINE_MAKING2]
   [PERMITTED_REACTION:PEWTER_TRIFLE_MAKING]
   [PERMITTED_REACTION:PEWTER_TRIFLE_MAKING2]
   [PERMITTED_REACTION:PEWTER_LAY_MAKING]
   [PERMITTED_REACTION:PIG_IRON_MAKING]
   [PERMITTED_REACTION:STEEL_MAKING]
   [PERMITTED_REACTION:NICKEL_SILVER_MAKING]
   [PERMITTED_REACTION:BLACK_BRONZE_MAKING]
   [PERMITTED_REACTION:STERLING_SILVER_MAKING]
   [PERMITTED_REACTION:ROSE_GOLD_MAKING]
   [PERMITTED_REACTION:BISMUTH_BRONZE_MAKING]
   [WORLD_CONSTRUCTION:TUNNEL]
   [WORLD_CONSTRUCTION:WALL]
   [WORLD_CONSTRUCTION:BRIDGE]
   [WORLD_CONSTRUCTION:ROAD]
   [ETHIC:KILL_ENTITY_MEMBER:JUSTIFIED_IF_GOOD_REASON]
   [ETHIC:KILL_NEUTRAL:ACCEPTABLE]
   [ETHIC:KILL_ENEMY:ACCEPTABLE]
   [ETHIC:KILL_ANIMAL:ACCEPTABLE]
   [ETHIC:KILL_PLANT:ACCEPTABLE]
   [ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
   [ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
   [ETHIC:TORTURE_FOR_FUN:APPALLING]
   [ETHIC:TORTURE_ANIMALS:SHUN]
   [ETHIC:TREASON:PUNISH_CAPITAL]
   [ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
   [ETHIC:LYING:PERSONAL_MATTER]
   [ETHIC:VANDALISM:PERSONAL_MATTER]
   [ETHIC:TRESPASSING:PERSONAL_MATTER]
   [ETHIC:THEFT:PERSONAL_MATTER]
   [ETHIC:ASSAULT:PERSONAL_MATTER]
   [ETHIC:SLAVERY:PERSONAL_MATTER]
   [ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
   [ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
   [ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
   [ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
   [ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
   [VALUE:LAW:5]
   [VALUE:LOYALTY:50]
   [VALUE:FAMILY:40]
   [VALUE:FRIENDSHIP:40]
   [VALUE:POWER:10]
   [VALUE:TRUTH:20]
   [VALUE:CUNNING:10]
   [VALUE:ELOQUENCE:-10]
   [VALUE:FAIRNESS:5]
   [VALUE:DECORUM:0]
   [VALUE:TRADITION:20]
   [VALUE:ARTWORK:0]
   [VALUE:COOPERATION:15]
   [VALUE:INDEPENDENCE:15]
   [VALUE:STOICISM:15]
   [VALUE:INTROSPECTION:0]
   [VALUE:SELF_CONTROL:-10]
   [VALUE:TRANQUILITY:-20]
   [VALUE:HARMONY:-20]
   [VALUE:MERRIMENT:25]
   [VALUE:CRAFTSMANSHIP:30]
   [VALUE:MARTIAL_PROWESS:25]
   [VALUE:SKILL:40]
   [VALUE:HARD_WORK:40]
   [VALUE:SACRIFICE:20]
   [VALUE:COMPETITION:20]
   [VALUE:PERSEVERANCE:25]
   [VALUE:LEISURE_TIME:-10]
   [VALUE:COMMERCE:0]
   [VALUE:ROMANCE:0]
   [VALUE:NATURE:-35]
   [VALUE:PEACE:-30]
   [WILL_ACCEPT_TRIBUTE]
   [LAND_HOLDER_TRIGGER:1:50:50000:500000]
   [POSITION:MONARCH]
      [NAME_MALE:king:kings]
      [NAME_FEMALE:queen:queens]
      [NUMBER:1]
      [SPOUSE_MALE:king:kings]
      [SPOUSE_FEMALE:queen:queens]
      [SUCCESSION:BY_HEIR]
      [RESPONSIBILITY:LAW_MAKING]
      [RESPONSIBILITY:RECEIVE_DIPLOMATS]
      [RESPONSIBILITY:MILITARY_GOALS]
      [PRECEDENCE:1]
      [SPECIAL_BURIAL]
      [RULES_FROM_LOCATION]
      [MENIAL_WORK_EXEMPTION]
      [MENIAL_WORK_EXEMPTION_SPOUSE]
      [SLEEP_PRETENSION]
      [PUNISHMENT_EXEMPTION]
      [FLASHES]
      [BRAG_ON_KILL]
      [CHAT_WORTHY]
      [DO_NOT_CULL]
      [KILL_QUEST]
      [EXPORTED_IN_LEGENDS]
      [DETERMINES_COIN_DESIGN]
      [COLOR:5:0:1]
      [ACCOUNT_EXEMPT]
      [DUTY_BOUND]
      [DEMAND_MAX:10]
      [MANDATE_MAX:5]
      [REQUIRED_BOXES:10]
      [REQUIRED_CABINETS:5]
      [REQUIRED_RACKS:5]
      [REQUIRED_STANDS:5]
      [REQUIRED_OFFICE:10000]
      [REQUIRED_BEDROOM:10000]
      [REQUIRED_DINING:10000]
      [REQUIRED_TOMB:10000]
   [POSITION:WAR_CHIEF]
      [NAME:war chief:war chief]
      [NUMBER:1]
      [SQUAD:10:viking elite:viking elites]
      [APPOINTED_BY:MONARCH]
      [SUCCESSION:BY_HEIR]
      [SPOUSE_MALE:war chief's husband:war chief's husbands]
      [SPOUSE_FEMALE:war chief's wife:war chief's wives]
      [RESPONSIBILITY:MILITARY_STRATEGY]
      [COMMANDER:VIKING_ELITE:ALL]
      [PRECEDENCE:50]
      [SPECIAL_BURIAL]
      [MENIAL_WORK_EXEMPTION]
      [SLEEP_PRETENSION]
      [PUNISHMENT_EXEMPTION]
      [FLASHES]
      [BRAG_ON_KILL]
      [CHAT_WORTHY]
      [DO_NOT_CULL]
      [KILL_QUEST]
      [ACCOUNT_EXEMPT]
      [DUTY_BOUND]
      [DEMAND_MAX:2]
      [REQUIRED_BOXES:2]
      [REQUIRED_CABINETS:1]
      [REQUIRED_RACKS:3]
      [REQUIRED_STANDS:3]
      [REQUIRED_OFFICE:500]
      [REQUIRED_BEDROOM:250]
      [REQUIRED_DINING:250]
      [REQUIRED_TOMB:1]
   [POSITION:LOKI_TONGUE]
      [NAME:Loki's tongue:Loki's tongues]
      [NUMBER:1]
      [RESPONSIBILITY:MAKE_INTRODUCTIONS]
      [RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
      [RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
      [RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
      [APPOINTED_BY:MONARCH]
      [PRECEDENCE:70]
      [DO_NOT_CULL]
      [COLOR:7:0:1]
      [MENIAL_WORK_EXEMPTION]
      [SLEEP_PRETENSION]
      [PUNISHMENT_EXEMPTION]
      [ACCOUNT_EXEMPT]
      [DUTY_BOUND]
      [DEMAND_MAX:3]
      [REQUIRED_BOXES:3]
      [REQUIRED_CABINETS:2]
      [REQUIRED_RACKS:2]
      [REQUIRED_STANDS:2]
      [REQUIRED_OFFICE:1500]
      [REQUIRED_BEDROOM:1500]
      [REQUIRED_DINING:1500]
   [POSITION:VIKING_ELITE]
      [NAME:viking elite commander:viking elite commanders]
      [NUMBER:AS_NEEDED]
      [SQUAD:10:viking elite:viking elites]
      [APPOINTED_BY:WAR_CHIEF]
      [PRECEDENCE:100]
      [MENIAL_WORK_EXEMPTION]
      [FLASHES]
      [BRAG_ON_KILL]
      [CHAT_WORTHY]
      [DO_NOT_CULL]
      [KILL_QUEST]
      [ACCOUNT_EXEMPT]
      [DUTY_BOUND]
      [DEMAND_MAX:1]
      [REQUIRED_BOXES:1]
      [REQUIRED_CABINETS:1]
      [REQUIRED_RACKS:2]
      [REQUIRED_STANDS:2]
      [REQUIRED_OFFICE:100]
      [REQUIRED_BEDROOM:100]
      [REQUIRED_DINING:100]
      [MILITARY_SCREEN_ONLY]
   [POSITION:JARL]
      [NAME:jarl:jarls]
      [SPOUSE_MALE:jarl's husband:jarl's husbands]
      [SPOUSE_FEMALE:jarl's wife:jarl's wives]
      [NUMBER:AS_NEEDED]
      [LAND_HOLDER:1]
      [LAND_NAME:a jarldom]
      [RESPONSIBILITY:LAW_MAKING]
      [RESPONSIBILITY:RECEIVE_DIPLOMATS]
      [SUCCESSION:BY_HEIR]
      [APPOINTED_BY:MONARCH]
      [PRECEDENCE:20]
      [SPECIAL_BURIAL]
      [MENIAL_WORK_EXEMPTION]
      [MENIAL_WORK_EXEMPTION_SPOUSE]
      [SLEEP_PRETENSION]
      [PUNISHMENT_EXEMPTION]
      [FLASHES]
      [BRAG_ON_KILL]
      [CHAT_WORTHY]
      [DO_NOT_CULL]
      [KILL_QUEST]
      [COLOR:5:0:0]
      [ACCOUNT_EXEMPT]
      [DUTY_BOUND]
      [DEMAND_MAX:5]
      [MANDATE_MAX:3]
      [REQUIRED_BOXES:5]
      [REQUIRED_CABINETS:3]
      [REQUIRED_RACKS:3]
      [REQUIRED_STANDS:3]
      [REQUIRED_OFFICE:2500]
      [REQUIRED_BEDROOM:2500]
      [REQUIRED_DINING:2500]
      [REQUIRED_TOMB:2500]
   [POSITION:JARL_AXE]
      [NAME:jarl's axe:jarls' axe]
      [SITE]
      [REQUIRES_MARKET]
      [NUMBER:1]
      [RESPONSIBILITY:EXECUTIONS]
         [EXECUTION_SKILL:AXE]
      [APPOINTED_BY:JARL]
      [PRECEDENCE:150]
      [DO_NOT_CULL]
      [COLOR:0:0:1]
      [DUTY_BOUND]
   [POSITION:EXPEDITION_LEADER]
      [NAME:expedition leader:expedition leaders]
      [SITE]
      [NUMBER:1]
      [REPLACED_BY:ELDER]
      [RULES_FROM_LOCATION]
      [RESPONSIBILITY:MEET_WORKERS]
      [RESPONSIBILITY:RECEIVE_DIPLOMATS]
      [RESPONSIBILITY:MILITARY_GOALS]
      [RESPONSIBILITY:LAW_ENFORCEMENT]
      [RESPONSIBILITY:MILITARY_STRATEGY]
      [PRECEDENCE:110]
      [DO_NOT_CULL]
      [ACCOUNT_EXEMPT]
      [DUTY_BOUND]
   [POSITION:ELDER]
      [NAME:village elder:village elder]
      [SITE]
      [NUMBER:1]
      [ELECTED]
      [PRECEDENCE:1]
      [REQUIRES_POPULATION:20]
      [RULES_FROM_LOCATION]
      [RESPONSIBILITY:MEET_WORKERS]
      [DO_NOT_CULL]
      [FLASHES]
      [BRAG_ON_KILL]
      [CHAT_WORTHY]
      [KILL_QUEST]
      [COLOR:1:0:1]
      [ACCOUNT_EXEMPT]
      [DUTY_BOUND]
      [REQUIRED_BOXES:1]
      [REQUIRED_CABINETS:1]
      [REQUIRED_RACKS:1]
      [REQUIRED_STANDS:1]
      [REQUIRED_OFFICE:100]
      [REQUIRED_BEDROOM:100]
      [REQUIRED_DINING:100]
   [POSITION:CHIEF]
      [NAME:chief:chiefs]
      [SITE]
      [NUMBER:1]
      [SUCCESSION:BY_HEIR]
      [SPOUSE_MALE:chief's husband:chief's husbands]
      [SPOUSE_FEMALE:chief's wife:chief's wives]
      [RESPONSIBILITY:RECEIVE_DIPLOMATS]
      [RESPONSIBILITY:MILITARY_GOALS]
      [RESPONSIBILITY:LAW_ENFORCEMENT]
      [RESPONSIBILITY:MILITARY_STRATEGY]
      [SQUAD:5:viking elite:viking elites]
      [REQUIRES_POPULATION:20]
      [RULES_FROM_LOCATION]
      [APPOINTED_BY:ELDER]
      [PRECEDENCE:60]
      [FLASHES]
      [BRAG_ON_KILL]
      [CHAT_WORTHY]
      [DO_NOT_CULL]
      [KILL_QUEST]
      [COLOR:5:0:0]
      [ACCOUNT_EXEMPT]
      [DUTY_BOUND]
      [DEMAND_MAX:2]
      [MANDATE_MAX:2]
      [REQUIRED_BOXES:2]
      [REQUIRED_CABINETS:2]
      [REQUIRED_RACKS:2]
      [REQUIRED_STANDS:2]
      [REQUIRED_OFFICE:500]
      [REQUIRED_BEDROOM:500]
      [REQUIRED_DINING:500]
   [POSITION:RECORDKEEPER]
      [NAME:keeper of records:keepers of records]
      [SITE]
      [REQUIRES_MARKET]
      [NUMBER:1]
      [RESPONSIBILITY:ACCOUNTING]
      [RESPONSIBILITY:MANAGE_PRODUCTION]
      [APPOINTED_BY:EXPEDITION_LEADER]
      [APPOINTED_BY:CHIEF]
      [PRECEDENCE:160]
      [DO_NOT_CULL]
      [COLOR:5:0:0]
      [DUTY_BOUND]
      [REQUIRED_OFFICE:1]
      [REQUIRED_BEDROOM:1]
      [REQUIRED_DINING:1]
   [POSITION:HEALER]
      [NAME:healer:healers]
      [GENDER:FEMALE]
      [SITE]
      [NUMBER:AS_NEEDED]
      [RESPONSIBILITY:HEALTH_MANAGEMENT]
      [APPOINTED_BY:EXPEDITION_LEADER]
      [APPOINTED_BY:CHIEF]
      [PRECEDENCE:165]
      [DO_NOT_CULL]
      [COLOR:5:0:0]
      [DUTY_BOUND]
   [POSITION:TRADER]
      [NAME:Loki's disciple:Loki's disciples]
      [SITE]
      [REQUIRES_MARKET]
      [NUMBER:AS_NEEDED]
      [RESPONSIBILITY:TRADE]
      [APPOINTED_BY:EXPEDITION_LEADER]
      [APPOINTED_BY:CHIEF]
      [PRECEDENCE:170]
      [DO_NOT_CULL]
      [COLOR:5:0:0]
      [DUTY_BOUND]
   [POSITION:MERCENARY]
      [NAME:mercenary:mercenary]
      [SITE]
      [NUMBER:1]
      [SQUAD:5:mercenary guard:mercenary guards]
      [APPOINTED_BY:EXPEDITION_LEADER]
      [RESPONSIBILITY:MILITARY_STRATEGY]
      [REPLACED_BY:CHIEF_AXE]
      [PRECEDENCE:120]
      [DO_NOT_CULL]
      [DUTY_BOUND]
   [POSITION:CHIEF_AXE]
      [NAME:chief's axe: chief's axes]
      [SITE]
      [NUMBER:1]
      [SQUAD:5:viking warrior:viking warriors]
      [REQUIRES_POPULATION:20]
      [APPOINTED_BY:CHIEF]
      [RESPONSIBILITY:MILITARY_STRATEGY]
      [RESPONSIBILITY:BUILD_MORALE]
      [COMMANDER:VIKING_CAPTAIN:ALL]
      [PRECEDENCE:120]
      [DO_NOT_CULL]
      [DUTY_BOUND]
   [POSITION:VIKING_CAPTAIN]
      [NAME:viking captain:viking captains]
      [SITE]
      [NUMBER:AS_NEEDED]
      [SQUAD:5:viking warrior:viking warrior]
      [APPOINTED_BY:CHIEF_AXE]
      [RESPONSIBILITY:MILITARY_STRATEGY]
      [PRECEDENCE:200]
      [DO_NOT_CULL]
      [DUTY_BOUND]
      [MILITARY_SCREEN_ONLY]
   [POSITION:CHIEF_SHIELD]
      [NAME:chief's shield:chief's shields]
      [SITE]
      [NUMBER:1]
      [SQUAD:5:viking guard:viking guards]
      [APPOINTED_BY:CHIEF]
      [RESPONSIBILITY:LAW_ENFORCEMENT]
      [COMMANDER:MILITIA_CAPTAIN:ALL]
      [PRECEDENCE:120]
      [DO_NOT_CULL]
      [DUTY_BOUND]
   [POSITION:VIKING_COMMANDER]
      [NAME:viking commander:viking commander]
      [SITE]
      [NUMBER:AS_NEEDED]
      [SQUAD:5:viking guard:viking guards]
      [APPOINTED_BY:CHIEF_SHIELD]
      [RESPONSIBILITY:LAW_ENFORCEMENT]
      [PRECEDENCE:200]
      [DO_NOT_CULL]
      [DUTY_BOUND]
      [MILITARY_SCREEN_ONLY]
   [TISSUE_STYLE:HAIR]
      [TS_PREFERRED_SHAPING:STANDARD_HAIR_SHAPINGS]
   [TISSUE_STYLE:SIDEBURNS]
      [TS_PREFERRED_SHAPING:STANDARD_SIDEBURNS_SHAPINGS]
   [TISSUE_STYLE:MOUSTACHE]
      [TS_MAINTAIN_LENGTH:100:NONE]
      [TS_PREFERRED_SHAPING:STANDARD_MOUSTACHE_SHAPINGS]
   [TISSUE_STYLE:BEARD]
      [TS_MAINTAIN_LENGTH:100:NONE]
      [TS_PREFERRED_SHAPING:STANDARD_BEARD_SHAPINGS]
   [VARIABLE_POSITIONS:ALL]
   [SITE_VARIABLE_POSITIONS:ALL]
   [BUILDS_OUTDOOR_FORTIFICATIONS]
   [BUILDS_OUTDOOR_TOMBS]
   [BANDITRY:10]
   [STONE_SHAPE:OVAL_CABOCHON]
   [STONE_SHAPE:ROUND_CABOCHON]
   [STONE_SHAPE:CUSHION_CABOCHON]
   [STONE_SHAPE:RECTANGULAR_CABOCHON]
   [GEM_SHAPE:OVAL_CABOCHON]
   [GEM_SHAPE:ROUND_CABOCHON]
   [GEM_SHAPE:CUSHION_CABOCHON]
   [GEM_SHAPE:RECTANGULAR_CABOCHON]
   [GEM_SHAPE:POINT_CUT_GEM]
   [GEM_SHAPE:TABLE_CUT_GEM]
   [GEM_SHAPE:SINGLE_CUT_GEM]
   [GEM_SHAPE:ROSE_CUT_GEM]
   [GEM_SHAPE:BRIOLETTE_CUT_GEM]
   [GEM_SHAPE:EMERALD_CUT_GEM]
   [GEM_SHAPE:MARQUISE_CUT_GEM]
   [GEM_SHAPE:OVAL_CUT_GEM]
   [GEM_SHAPE:PEAR_CUT_GEM]
   [GEM_SHAPE:SQUARE_BRILLIANT_CUT_GEM]
   [GEM_SHAPE:RADIANT_CUT_GEM]
   [GEM_SHAPE:TRILLION_CUT_GEM]
   [GEM_SHAPE:ROUND_BRILLIANT_CUT_GEM]
   [GEM_SHAPE:BAGUETTE_CUT_GEM]
   [GEM_SHAPE:TAPERED_BAGUETTE_CUT_GEM]
   [GEM_SHAPE:CUSHION_CUT_GEM]
   [GEM_SHAPE:OCTAGON_CUT_GEM]
   [GEM_SHAPE:SQUARE_CUT_GEM]

as you can see some of it is blatantly stolen from the human and dwarf entity files as i dont know what all of it does. its using human language because i havent felt like creating a language for it yet.

currently its start biome is an exclusive start in TAIGA and it does spawn but when i switch it to tundra it fails.
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perigrin

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #624 on: August 04, 2014, 03:02:16 pm »

how do I do that.
this is the first thing i have tried modding, so this could be very borked.

There is a file called entity_default.

Just go in there, copy the human civilization (called [ENTITY:PLAINS]), rename it, and replace the human creature with your custom one.
thanks, that did the trick.
now, i jsut need to make them stop being bright red furred ferret men
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #625 on: August 04, 2014, 03:15:19 pm »

thanks, that did the trick.
now, i jsut need to make them stop being bright red furred ferret men

Sounds like a raw was duplicated somewhere. Anything in your errorlog? Did you make sure to change the copy of [ENTITY:PLAINS] to something else, like [ENTITY:CUSTOM]?

currently its start biome is an exclusive start in TAIGA and it does spawn but when i switch it to tundra it fails.

Strange. Might not be enough tundras in the world for them? I don't quite know what it could be.
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lost viking

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #626 on: August 04, 2014, 03:32:29 pm »



currently its start biome is an exclusive start in TAIGA and it does spawn but when i switch it to tundra it fails.

Strange. Might not be enough tundras in the world for them? I don't quite know what it could be.
[/quote]

no the tundras are definitely there infact they are there more often than TAIGA which was why i wanted them to start in tundra instead. its probably because they need food, goblins are the only race that usually goes into tundra and they dont need food.
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Quitschi

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #627 on: August 04, 2014, 03:51:02 pm »

So I created a reaction for creating shields, yet I apparently messed up and it randomly creates bucklers and shields, but also curved shields and tall shields. 
I haven't found these in the raws and I am wondering if those things are known.
Do we have information on their stats?
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scamtank

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #628 on: August 04, 2014, 03:53:21 pm »

They're the same as standard. It's the procedurally generated equipment wielded by angels.

Also, I'm betting your PRODUCT line looks like this:

Code: [Select]
[PRODUCT:100:1:SHIELD:NONE:whatever]
Put the proper shield's name in place of the NONE.
« Last Edit: August 04, 2014, 03:55:18 pm by scamtank »
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #629 on: August 04, 2014, 03:53:52 pm »

So I created a reaction for creating shields, yet I apparently messed up and it randomly creates bucklers and shields, but also curved shields and tall shields. 
I haven't found these in the raws and I am wondering if those things are known.
Do we have information on their stats?

1. You probably set up the product line wrong. Shields are SHIELD:ITEM_SHIELD_SHIELD. Could you post the reaction?

2. It is known. They are randomly generated, and from what I understand not much different than their normal counterparts. Already answered.
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