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Author Topic: Dwarf Fortress: The Night Land 2.2  (Read 9263 times)


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Re: [44.12] Dwarf Fortress: The Night Land 1.81
« Reply #15 on: July 19, 2019, 10:23:54 am »

Hmm, but there are human sites from world generation.

Side note: several of the races that I believe are supposed to be unplayable are playable including the fungal things and shadow men. 

There's also a civs of giant olms and cave crocodiles?

Although my download might just be messed up somehow.

Yep, it looks like my download was messed up somehow, not sure why. Ignore post.
« Last Edit: July 19, 2019, 10:32:55 am by justaguy3 »


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Re: Dwarf Fortress: The Night Land 2.2
« Reply #16 on: December 12, 2021, 07:26:46 pm »

This is a land of night,
of great serpents and maddening sights,
of pale trees and hooked things,
plying the skies on bony wings

Dare not cross the darkest gate,
unless you wish to meet a grim fate,
in this place where time holds no sway,
and the monsters from a time long lost play

And beware the powers of shadow,
no matter what gifts they offer to bestow
fear the faint humming in the distance,
of the dread pneumavore, bane of existence

For this is a land of night,
a land of creatures just out of sight,
waiting to snatch your life in their jaws,
and obeying no natural laws
My Stuff
My Dragon Cave Scroll
We could just lie on all of our maps, or we could flood Europe.
The standard sense of Mario is that he won't murder someone but isn't good enough to not smash bugs. This is engraved into everyone’s mind.
There was one slight problem with the climb, and that was the spontaneous combustion.
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