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Author Topic: Tick 111: SGame Over (not the epilogue)  (Read 616953 times)

Kilojoule Proton

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Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
« Reply #4125 on: December 10, 2014, 11:46:16 pm »

(Barriers don't go down instantly)
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Stirk

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Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
« Reply #4126 on: December 10, 2014, 11:47:39 pm »

(Barriers don't go down instantly)

(Not instantly, but probably enough for the Corpse of the God who made them to make it through. It is(?) still him, after all)
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Andres

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Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
« Reply #4127 on: December 11, 2014, 12:07:44 am »

(The barrier is based on consciousness - not body, so no.)
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Kilojoule Proton

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4128 on: December 11, 2014, 12:25:16 am »

Tick 61: Accidents

Yaos has been struck down again.

A monster has appeared from the remnants of a dead god surprisingly quickly. Cim has quickly taken care of this by mind control.

Serac has lectured the crew of the Boots of Soaking on food distribution technique and has created an Oracle at the Hardboiled Rainbows shop. Serac has also granted his three created races increased common sense.

Kli has blessed the Hummingbirds with increased common sense.

(Constellations for Neron: 0/3 support, opposition literally dead?)

The irritating music is still about never giving up the listener or some mortal romantic nonsense.

Kyloth and the five golem angels have made a palace of almost pure gold in honor of the late Yaos. Azem has provided much lead and iron for Kyloth to transmute.

The tournament is still collecting many competitors. New competitors include a Human with a magnificent horned helmet, a Golem of lead and iron, and a Star Dragon surrounded by smoky shadow.

A follower of Neron responsible for creating Neron-shaped stockings has been rewarded with long life and luck. News has spread of how Neron rewards the strongest, wisest, and kindest followers.
"But they are all just bows! I only need one of them."
"Happy future Ice Age too!" (x9)

The Frozen Guard suggests that the lanterns may have been responsible. Merwen vehemently denies this.

The Light has created a plane in the shared dimension and locked it. The Muses have detailed a pillar of microcline with representations of all the gods.

This update's constellations are the Human and Pentagram. A comet streaks past Slytha.

(The common sense upgrade is now 0E.)

(Serac: -0E, Kli: -0E, The Light: -1E)


Spoiler: Lawmode (click to show/hide)



Spoiler: Deities (0) (click to show/hide)
The following players are in danger of being marked as inactive: Varee/Varee and Objective/Carmine.

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (12) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Mist, Volcanoes (!), Earth, and Animals.
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Cptn Kaladin Anrizlokum

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4129 on: December 11, 2014, 12:31:24 am »

Now that you know how to safely deliver food, go and deliver the rest!

No angels revived this tick?
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Kilojoule Proton

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4130 on: December 11, 2014, 12:32:39 am »

(Nope.)
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IcyTea31

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4131 on: December 11, 2014, 12:33:50 am »

Mind-control: "Yaos, speak."

"If this doesn't work, we may have to declare Yaos a lost cause, unless someone takes the energies to make revival safe. Of course, we could divide it among each of us to dilute the Void energy, but that has its own risks. All in all, I don't think reviving Yaos is worth the risk."
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Kilojoule Proton

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4132 on: December 11, 2014, 12:35:29 am »

Serac: The Boots of Soaking set out to deliver the rest of the food in a way that likely won't lead specifically to death by falling pastry.

Cim: Further gibberish results.
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IcyTea31

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4133 on: December 11, 2014, 12:40:13 am »

"Yaos, die."
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Cptn Kaladin Anrizlokum

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4134 on: December 11, 2014, 12:42:36 am »

"Yaos, die."
Can we just throw him into the void?
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IcyTea31

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4135 on: December 11, 2014, 12:43:48 am »

"It's easier if he doesn't move or resist."
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Andres

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4136 on: December 11, 2014, 12:45:14 am »

Azem has provided much lead and iron for Kyloth to transmute.
(I thought alchemy was a secret science that only Yaos and the people who he shared it with knew.)

(Wait! Don't kill me yet!)
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Andres

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4137 on: December 11, 2014, 12:45:56 am »

(I'm going to revive regardless of what happens to the monster, but wouldn't it be fun to see what would happen if we met each other face to face?)
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Kilojoule Proton

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4138 on: December 11, 2014, 12:47:58 am »

(How is low-level magicified nuclear chemistry alchemy?)
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Stirk

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4139 on: December 11, 2014, 12:49:11 am »

(How is low-level magicified nuclear chemistry alchemy?)

(Wouldn't that make the materials radioactive? ???)
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