Some of you may remember this game. I tried it before, but it didn't pan out. However, I still very much like the original concept, and I still have the maps I put together, so now that I've rewritten the game's rules from the ground up to feature better organization and massively improved mechanics, I figure I'll give it another try.
The mountain range of Rakshama sunders one land into two, and on each side of that insurmountable barrier, a kingdom has risen and flourished. They exist independently, each completely unaware of the other, for Rakshama is completely impassable. Their names are Solgeid and Paralun.
There is only one way through the Rakshama Mountains, and from its entrance is its name derived. Above a single metal doorway built into a wall on either side of the mountains is a placard that reads 'RAKSHAMA'. What that doorway contains, no one knows. Many have been swallowed by it, never to return. First Solgeid, and then Paralun, put a bounty on its contents, promising great fame and riches to anyone who plumbed its depths and returned to tell the tale. Many attempted it, none were seen again. One fateful day, two parties were formed, separate but equal, of brave but unskilled peasants, who banded together to increase their chances of survival. As Fate would have it, these parties both entered the doorway into the only passage through Rakshama within the same hour, and though they knew it not, they had the greatest chance of any who had ever entered to decide which kingdom claimed the unimaginable power held deep within that link between the two, and rose to conquer the world.
OOC INFO:This is a competitive dungeon crawl. Two groups of equal number will enter the same dungeon on opposite sides, and must work their way to the middle. If neither party is annihilated before they reach the center, they must fight to the death for the glory of their faction. If neither party makes it there at all, both lose. Along the way they will find items and people that will aid them in their quest, if they survive long enough to receive them. The game will use my own proprietary tabletop system, Foot Soldiers. You can download the PDF for free
here. I recommend that you open it with
Foxit PDF Reader. It's a real system; that PDF is 150 pages long. Since I wrote it, you don't have to read it thoroughly, because I can answer whatever questions you have as they come up. However, I recommend you at least read every part of the Combat section, because it contains information that will help you be as effective as possible in fights.
I'll accept as many characters as people submit sheets (and I recommend that you use
my Google Spreadsheets character sheet), but it has to be an even number so neither side has an unfair advantage. I'd prefer a minimum of 4 on each side.
Solgeid, Land of Plenty
"Victorium Omnibus Modus," Victory by Any MeansPlayersMalcolm (heydude6)Gilbert Tourneville (Raycaster)Hordor Hordorson (Cheesecake)Alphonse Amriel (Andres)Helena Reich (birdy51)
Paralun, United Republic
"Nos Invicta," We Are InvinciblePlayersRonald Bones (Salsacookies)Darek Daselum (Pencil_Art)Nelly Casey (Cinder)Svante (Urist Arrhenius)Ricard (GUNINANRUNIN)