Gold ore is wasteful in that in prevents you from getting 4 statues out of that one hunk of ore. If wood is -very- tight (glacier, desert, wasteland) and gold abundant... I guess go for it.
As for clear glass? I dont tend to bother unless I already have magma smelters set up and not even low grade valuable metals. 1 unit of clear glass takes 2 units of fuel, 1 unit of wood, 4 jobs (make ash, bake ash, collect sand, make clear glass), and a spare bag (textile/leather industry set up) to make a single clear glass item. Conversely, I can make 8 units of billion (value 6) or 8 units of brass (value 7) in one smelting job. Electrum is always great to make with gold+tetrahedrite/galena. You could even just melt the galena/tetra for a chance at silver (value 10) and use the copper for shields, crossbows, and bolts. You can also use the "junk" metal to stud (doesn't use fuel!) furniture. Granted, I have to use additional fuel for each smelting job, but its at worst something like 1.12 units of fuel per item compared to 3 units each if making clear glass entirely from wood. Green glass isn't that much more expensive than standard wood/stone (value of 2). Earthenware is actually 3 and stoneware 4. If you have fire clay I'd just make some statues out of that. Hell, bronze has the same value as clear glass and is also much easier to make. You'll usually want to clad your military in steel (or at least iron), so you can divert the bronze to furniture making. Iron itself is value 10 (equal to silver) and steel is 30 (equal to gold) if you have an abundance of iron (I've settled on maps with all 3 ores of iron available).
Also, don't forget decorating. You can also cut chunks of rock into gems for decorating. Thus, you can make a marble coffer decorated with microline "gems" You can also decorate with bone from butchering. Cloth/leather bags can have cloth/leather decorations on them as well. Decoration tend to multiply the decorations value by the quality level, so even adding cheap decorations can pay off. Masterfully set bone should add about 300 value to an item. Masterfully set cut stone gems add about 500 I believe.
My point is that, without magma, clear glass is generally a waste to set up. Ordinary stone items decorated with stone is much simpler to set up and probably more overall value. Now, a masterwork clear glass cabinet masterfully decorated with marble gems will be more valuable than an equivalent stone cabinet, but the later is good enough to keep peasants happy (they are just ecstatic to not be sleeping in the mud and just having furniture in the first place). Since you have lignite, you don't have to use 3 wood per clear glass item, but it still requires setting up an entire complex industry (that piggy packs on textiles) while training up glass makers. You should already have a mason set up, and gem-setter is actually one of the requirements for gaining the king (glass is not). Gem jobs generate far more wealth that can be applied to other industries as well- its also much easier to set up.
Always carve dining rooms and bedrooms out of stone. Afterwords, you can smooth/engrave the crap out of everything. This alone usually does the trick without fancy furniture. As far as admiring statues and the like? Anything designed by an architect gains a quality level that -only- applies to the value of the structure. Masterfully designed paved stone floors cannot be engraved, but you can make them out of platinum for -very- impressive results. Due to all their materials/need to be designed, wells can also have sky-high value. Architects aren't even that hard to train- they just need to "design" a structure, not actually build it. You can thus have them design a whole field of archery targets, but burrow them in so that no one follows behind them to assemble them. Then just "deconstruct" each with a keystroke and repeat. You can also just pave roads all over your fortress to prevent trees from growing in the dirt tiles. You can also just disable the required skill on any dorf while designing metal supports. This can be done early on easily enough before you have a proper metal (furniture) industry set up.
Oh, one last thing Dorfs love waterfalls. The get all warm and fuzzy walking through the mist. Thus, its great to set up a "mist generator" at the entrance to your dining hall/statue garden. They are also great at the entrance to your fort for cleaning mud/blood/evil funk.