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Author Topic: Ice Station WereZebra  (Read 54037 times)

neblime

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Re: Ice Station WereZebra
« Reply #135 on: August 11, 2015, 12:02:48 am »

hey can I sign up for a second turn?
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

Evaris

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Re: Ice Station WereZebra
« Reply #136 on: August 11, 2015, 03:08:02 am »

ptw

Can't wait to see how the fire bit turns out.

Also, since when do zombies attack vampires?
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Orichalcum Dwarf Fortress: An expansion mod giving extra realistic options to many un-and-underused materials in game.  [currently out of date, may be revived in the future]

Deus Asmoth

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Re: Ice Station WereZebra
« Reply #137 on: August 11, 2015, 11:03:51 am »

I have no idea. I assume that the zombies are able to properly recognise that they're loyal to the necromancer's civ and therefore enemies of the vampire's civ or something like that, but I guess it could do with some !!science!!.
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uber pye

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Re: Ice Station WereZebra
« Reply #138 on: August 11, 2015, 04:01:27 pm »

28th of Obsidian

the new year is here and my plans are finished, the digging begens

the zombies will taste fire!

1st of granite

they left.

all the zombies just left...

DEFEATED ARE THE ZOMBIES!




20th of granite

the miners found a cave while digging out the magma transportation
the cave has a giant cave swallow!



also, im having people collect all the bolts left out on the surface, its so messy out there!

2nd of slate

some one saw a giant cave spider in the new cave


scary

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Deus Asmoth

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Re: Ice Station WereZebra
« Reply #139 on: August 11, 2015, 06:14:00 pm »

They LEFT!? Oh, so when I want to build a giant castle of ice, it's party time in the frozen wasteland for an entire year, but the second a new guy shows up the zombies suddenly get their shit together and go off to pursue careers in the private sector?
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uber pye

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Re: Ice Station WereZebra
« Reply #140 on: August 11, 2015, 08:53:37 pm »

7th of slate

Kubuk the farmer got ghoasted!



13th of slate

he grabed a bunch of stuff and locked himself in the clothers workshop

kniting goast?



18th of slate

it is a sweater nitting goast!



22nd of slate

uhho...

somthing came today





5th of felsite

the magma transport system is halfway done muahahahaha!

also im gunna pritty up the meeting hall it needs more colors!


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Taupe

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Re: Ice Station WereZebra
« Reply #141 on: August 11, 2015, 09:26:16 pm »

I would kill for an entire fortress presented this way.

Ruhn

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Re: Ice Station WereZebra
« Reply #142 on: August 13, 2015, 10:25:55 am »

This has been a fun read so far, that fight with Stosbûb was insane!

uber pye

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Re: Ice Station WereZebra
« Reply #143 on: August 13, 2015, 05:43:29 pm »

2nd of Hematite

so pritty!



16th of hematite

the magma transport system is compleat!
now we just need to powewr it, test it then it is ready to burn stuff!


14th of malachite

it is now powered! time for the magmaless test!


21st of Malachite

IT WORKS!!!!



muahahahahaha!
now it is time to add magma!

oh and another beasty came




he is keeping amxu company


24th of malachite

magma has been added to the resuvor!

its working!


25th of malachite

uh ho

it is melting the surface ice


26th of malachite

yay! it stoped before unloading the second portion of magma because the track melted


3rd of gelena

repairs have started on the magma holder it should work after this


7th of gelena

my brother alath seems distant today weird

10th of gelena

oh i thing alath has an idea he grabed a craftshop
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"Immortal" just means that you haven't killed it hard enough

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DDDragoni

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Re: Ice Station WereZebra
« Reply #144 on: August 13, 2015, 07:48:57 pm »

This is an awesome read! Could I perchance be dorfed as DeMarco? Mechanic if possible, but I don't care too much about the job.
And what the hell, sign me up for a turn as well.
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Stuff I run:
Icehold(Second Thread)
Stuff I was/am involved with:
The Succession Tower, ConstructIvory
Bonepillar                    Thunderdoom
Parallel Fortresses

uber pye

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Re: Ice Station WereZebra
« Reply #145 on: August 15, 2015, 02:32:20 am »

21st of gelena

ok the repairs and improvments have been made


28th of gelena

we hit anaother problem time to fix it!


13th of limestone

a caravan has arived!


17th of limestone

ah no...



it didnt fall in it's hole like it should
lets just get one of the replacement one and leave this one there


22nd of limestone

another?




hes on the otherside of the wall!


28th of limestone

the old minecart got unjammed!

i guess its time to see if 2 minecarts can work on the same track


5th of sandstone

it works! no crashes!


8th of sandstone

all is going well-ish
the magma well is filling up but it is melting some ice but in a non-breaking way

all the mercants had was food

also zaneg had a babby

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"Immortal" just means that you haven't killed it hard enough

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the mad immortal child! xmas themed

uber pye

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Re: Ice Station WereZebra
« Reply #146 on: August 15, 2015, 09:00:17 pm »

13th of sandstone

ok the break part of the magma system just broke
the two minecarts crashed and spilled their magma melting the ice, solidifying the magma




the good news is that it dosnt actualy need breaks!


14th of sandstone

i think it crashed because someone was on the tracks
im gunna need to make it safer

also i think my brother aleth went crazy


7th of timber

the repairs are made and the magmaing is back on!


16th of timber

it broke again after two carts crashed after loading in a third minecart.

i will get this right evantualy!!

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"Immortal" just means that you haven't killed it hard enough

X-MAS TIME!!!!!
the mad immortal child! xmas themed

uber pye

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Re: Ice Station WereZebra
« Reply #147 on: August 19, 2015, 03:29:04 pm »

6th of moonstone

olin has locked himself in a craft workshop after gathering things for a month


11th of moonstone

olin finnished his work!





yay

now if only we had use for a legendary wood worker


24th of moonstone

ok time to try the magma track again


3th of opal

it works!
i am so done trying to make this thing better

but my turn is almost over so phase two will need to wait


9th of opal

for a bit Kor the forgoten beast had some torglodite toys

Spoiler (click to show/hide)

i think he broke them bucause he stoped playing with them


12th of oapl

rovod the engraver has gone missing

this looks like a job for detective pyer!



13th of opal

im stumped, i cant find him


mabye he'll be found some day


24th of opal

i noticed today that we have clay
we need to do somthing with it!


16th of obsidian

i am done. time to throw the stick of leadership!

the save:http://dffd.bay12games.com/file.php?id=11067


Spoiler:  Bonus!!! (click to show/hide)
« Last Edit: August 19, 2015, 08:27:37 pm by uber pye »
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"Immortal" just means that you haven't killed it hard enough

X-MAS TIME!!!!!
the mad immortal child! xmas themed

uber pye

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Re: Ice Station WereZebra
« Reply #148 on: August 19, 2015, 04:05:08 pm »

EDIT: opoos double post
« Last Edit: August 19, 2015, 08:28:22 pm by uber pye »
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"Immortal" just means that you haven't killed it hard enough

X-MAS TIME!!!!!
the mad immortal child! xmas themed

Taupe

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Re: Ice Station WereZebra
« Reply #149 on: October 09, 2015, 04:06:21 am »

For the record, I refuse to let Icehold sink into obscurity. I've pm'd the next guy on the turn list. This disaster of a penal colony is officially back in business.
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