(This is actually the description, i tried to make it as distinct as other race mods, also)
THATS RIGHT FOLKS! THE UPDATE IS HERE!!! DOWNLOAD LINK TO MODULAR RAWS IS AT THE BOTTOM OF THE POST!!!Hi, I'm Jerry The Hellbound here bringing you the Solari race, but first history time! (
Cue the relaxing classy music. Turns on heavy metal music No, not that butto... agh for Christ sake walks off the stage 5 MINUTES LATER Ahem, A Solari is essentially a fallen angel, due to them being humanoid birds, unlike the actual angels. (also i must mention that their all supposed to be female, i'm not sexist, don't think that, is just how it is, but if you want to play a male solari, the caste is there) its kinda vice versa with them, what with them being the rejected ones, therefore they were exiled back to the ground, mostly naked (
actually completely but hey) and equipped poorly, They are bigger than rocs (
supposedly but thanks to game limitations their as big as humans :/) practically dwarfing them, but they still keep their powers, sure they may be somewhat demigods, with them having regenerative abilities and healing hands (
actually you called it healing tears. whatever, shut up.) for those who need it, poison spit {WIP} that paralyzes, gives immense pain, and makes them pass out after sometime, still feeling pain, until they start to get numb and stop breathing, and last but not least, immensely valuable and strong materials for organic humanoid components! (
I do believe you may have messed that part up. Possibly, shup up, thanks to Cheeseoburgor its Fixed!) Golden Feathers! Silver Talons! Diamond skin! Steel Fat! (
Take that Superman.) Ruby Muscles! Adamantine Bones! and Cartilage made of Sapphire! (Gem stone hardness time! Ruby and Sapphire are Corundum Gems, and corundum is very close to the hardness of diamonds!) Steel Sinew,Tendons and ligaments aswell, like angels, they have the blood of gods, Ichor (or at least the real one) Golden Ichor! They also have the ability to breathe dragon fire like, well, dragons.
Change-Log Backstory!V0.6/V0.7: Grounded
The Solares, Solari for one, are godly creatures, much like angels except that they are covered by golden feathers, and are exceptionally tougher and a bit taller than the angels, however, due to them being scarce between the angel population, around 1 or 2 for every 50 angels, they were made fun of, beat by huge numbers, and were given the life only a demon would deserve. The Solares revolted:
Solari Commander: We will not stand for this... this... TREACHERY and ABUSE that you've been giving us!!!
The Angels and Solares broke out into an all out war, fighting and killing each-other, their Father/Mother, pained by the conflict that both the Solares and Angels, his/her creations of divine power, were in, decided to intervene, he/she couldn't send the angels to the ground because theyd cause havoc, and the Solares were scarce in numbers and could cause havoc, but to a lesser degree.
Mother/Father: The Solares shall go to the ground, and the Angels shall stay here. This conflict that you childish beings have create between yourselves is painful to watch, for both my heart and soul.
The Solari Commander: You're taking us away from our rightful home!? You're supposed to be the almighty and rightful Soul of The World! you chose to give us this body! and They, the Angels who are also your children, decided to BULLY US, ABUSE US, EVEN BEAT US!!!
Angel Commander: *chuckles* and still you are the lesser beings even by the choice of our creator.
A soldier pushed his way to the front with anger at this remark, arrow at the ready, and shoots, the angel commander is surprised and doesn't react well, the arrow goes through his eye socket and sticks out the back of his head, the ones behind him are splattered with loose blood, shocked to seeing their commander go down so easily, mouths gaped open by it.
The fight went on and their Mother/Father, failing to contain loose tears, banishes the Solares down to earth and reduced their size. however, as the rightful being the Soul of the World is, gave them the extra powers to survive in the brisk, cold, dangerous and merciless world down as a goodbye gift.
V1: The Unlocked.
The Solares, after being banished to the ground, created a small community of adventurers, and some of them, decided to experiment more and more on their powers, after which they figured out how to transform into their old-selves, however, they give up their ability to regenerate, of which was part of the boon their Mother/Father gave them.
The Scientist burst into the home of the community of adventurers and shouted:
Spiritual Solari Scientist: I've done it!!! I've breached our barrier to turn back to our old-selves!!!
The adventurers listened in, and learned how to do such a marvelous thing, all lit up with joy as some tried it outside, since the inside was only for their down-to-earth humanoid form.
However the scientist was not going to stop trying for things like the one she just made, and decided to stride for much more.
Three Months Later she found a way to morph their head into a sharp-toothed ferocious reptile form.
She went to the tavern, the home of now the adventurer guild, and burst in with a smile, unbeknownst on how they were going to react to such a monstrous face, the nearest one drew her sword and nearly cut of her head before the Scientist told them that it was her. The same process happened like last time, they saw it, and decided to learn it all, they didn't need to go outside for this transformation since its like a modification to their down-to-earth humanoid form.
They all drank and smiled in the tavern that afternoon.
HOOOOO that was LONG to write!Alright, Nuff' o' that.
This is the code for poison and healing tears, also their blood install this in your Dwarf Fortress 0.42.03\raw\objects\material_template_default.txt file
[MATERIAL_TEMPLATE:GOLDEN_HEALTH_SWEAT_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GOLD]
[STATE_NAME:ALL_SOLID:frozen golden ichor]
[STATE_ADJ:ALL_SOLID:frozen golden ichor]
[STATE_COLOR:LIQUID:GOLD]
[STATE_NAME:LIQUID:golden ichor]
[STATE_ADJ:LIQUID:golden ichor]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:boiling golden ichor]
[STATE_ADJ:GAS:boiling golden ichor]
[DISPLAY_COLOR:0:0:7]
[MATERIAL_VALUE:500]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:9000]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:9001]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ICHOR_MAP_DESCRIPTOR]
[SYNDROME]
[SYN_INHALED]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INGESTED]
[CE_BODY_TRANSFORMATION:START:-1]
[CE:CREATURE:WAMBLER_FLUFFY:FEMALE]
[MATERIAL_TEMPLATE:GOLDEN_HEALTH_TEAR_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GOLD]
[STATE_NAME:ALL_SOLID:frozen golden ichor]
[STATE_ADJ:ALL_SOLID:frozen golden ichor]
[STATE_COLOR:LIQUID:GOLD]
[STATE_NAME:LIQUID:golden ichor]
[STATE_ADJ:LIQUID:golden ichor]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:boiling golden ichor]
[STATE_ADJ:GAS:boiling golden ichor]
[DISPLAY_COLOR:0:0:7]
[MATERIAL_VALUE:500]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:9000]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:9001]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ICHOR_MAP_DESCRIPTOR]
[SYNDROME]
[SYN_INHALED]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INGESTED]
[CE_BODY_TRANSFORMATION:START:-1:END:1]
[CE:CREATURE:SOLARI_REGENERATION_GORE_PILE:REGENERATION_GORE_PILE]
[MATERIAL_TEMPLATE:GOLDEN_ICHOR_TRANSPOISON_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GOLD]
[STATE_NAME:ALL_SOLID:frozen golden ichor]
[STATE_ADJ:ALL_SOLID:frozen golden ichor]
[STATE_COLOR:LIQUID:GOLD]
[STATE_NAME:LIQUID:golden ichor]
[STATE_ADJ:LIQUID:golden ichor]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:boiling golden ichor]
[STATE_ADJ:GAS:boiling golden ichor]
[DISPLAY_COLOR:0:0:7]
[MATERIAL_VALUE:500]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:9000]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:9001]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ICHOR_MAP_DESCRIPTOR]
[SYNDROME]
[SYN_INHALED]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INGESTED]
[SYN_IMMUNE_CREATURE:BIRD_SOLARI:ALL]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:COUGAR:MALE]
[CE_UNCONSCIOUSNESS:START:1000:SEV:2000]
[CE_DIZZINESS:START:-1:SEV:800]
[CE_NAUSEA:START:-1::SEV:100]
[CE_PARALYSIS:START:1500:SEV:10000:BP:BY_TOKEN:TISSUE:ALL]
[CE_PAIN:START:0:SEV:5500:BP:BY_TOKEN:TISSUE:ALL]
[CE_NUMBNESS:START:1250::SEV:95000:BP:BY_TOKEN:TISSUE:ALL]
[CE_COUGH_BLOOD:START:0:SEV:2000]
[MATERIAL_TEMPLATE:GOLDEN_ICHOR_POISON_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GOLD]
[STATE_NAME:ALL_SOLID:frozen golden ichor]
[STATE_ADJ:ALL_SOLID:frozen golden ichor]
[STATE_COLOR:LIQUID:GOLD]
[STATE_NAME:LIQUID:golden ichor]
[STATE_ADJ:LIQUID:golden ichor]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:boiling golden ichor]
[STATE_ADJ:GAS:boiling golden ichor]
[DISPLAY_COLOR:0:0:7]
[MATERIAL_VALUE:500]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:9000]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:9001]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ICHOR_MAP_DESCRIPTOR]
[SYNDROME]
[SYN_INHALED]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INGESTED]
[SYN_IMMUNE_CREATURE:BIRD_SOLARI:ALL]
[CE_UNCONSCIOUSNESS:START:1000:SEV:2000]
[CE_DIZZINESS:START:0:SEV:800]
[CE_NAUSEA:START:0::SEV:100] [CE_PARALYSIS:SEV:100:PROB:100:RESISTABLE:BP:BY_TYPE:THOUGHT:ALL:BP:BY_TYPE:NERVOUS:ALL:START:30:PEAK:60:BP:BY_TYPE:TENDONS]
[CE_PAIN:START:0:SEV:5500:BP:BY_TOKEN:TISSUE:ALL]
[CE_NUMBNESS:START:1250::SEV:95000:BP:BY_TOKEN:TISSUE:ALL]
[CE_COUGH_BLOOD:START:0:SEV:2000]
[MATERIAL_TEMPLATE:GOLDEN_ICHOR_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GOLD]
[STATE_NAME:ALL_SOLID:frozen golden ichor]
[STATE_ADJ:ALL_SOLID:frozen golden ichor]
[STATE_COLOR:LIQUID:GOLD]
[STATE_NAME:LIQUID:golden ichor]
[STATE_ADJ:LIQUID:golden ichor]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:boiling golden ichor]
[STATE_ADJ:GAS:boiling golden ichor]
[DISPLAY_COLOR:0:0:7]
[MATERIAL_VALUE:500]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:10180]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ICHOR_MAP_DESCRIPTOR]
This is the ENTIRE and current code for my Solari Race also about some extra things: im sure you know where to put this if your modding your game, but ill put it here anyways, put this inside your Dwarf Fortress 0.42.03\raw\objects\creature_standard.txt file,[MATERIAL_TEMPLATE:GOLDEN_HEALTH_SWEAT_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GOLD]
[STATE_NAME:ALL_SOLID:frozen golden ichor]
[STATE_ADJ:ALL_SOLID:frozen golden ichor]
[STATE_COLOR:LIQUID:GOLD]
[STATE_NAME:LIQUID:golden ichor]
[STATE_ADJ:LIQUID:golden ichor]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:boiling golden ichor]
[STATE_ADJ:GAS:boiling golden ichor]
[DISPLAY_COLOR:0:0:7]
[MATERIAL_VALUE:500]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:9000]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:9001]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ICHOR_MAP_DESCRIPTOR]
[SYNDROME]
[SYN_INHALED]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INGESTED]
[CE_BODY_TRANSFORMATION:START:-1]
[CE:CREATURE:WAMBLER_FLUFFY:FEMALE]
[MATERIAL_TEMPLATE:GOLDEN_HEALTH_TEAR_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GOLD]
[STATE_NAME:ALL_SOLID:frozen golden ichor]
[STATE_ADJ:ALL_SOLID:frozen golden ichor]
[STATE_COLOR:LIQUID:GOLD]
[STATE_NAME:LIQUID:golden ichor]
[STATE_ADJ:LIQUID:golden ichor]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:boiling golden ichor]
[STATE_ADJ:GAS:boiling golden ichor]
[DISPLAY_COLOR:0:0:7]
[MATERIAL_VALUE:500]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:9000]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:9001]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ICHOR_MAP_DESCRIPTOR]
[SYNDROME]
[SYN_INHALED]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INGESTED]
[CE_BODY_TRANSFORMATION:START:-1:END:1]
[CE:CREATURE:SOLARI_REGENERATION_GORE_PILE:REGENERATION_GORE_PILE]
[MATERIAL_TEMPLATE:GOLDEN_ICHOR_TRANSPOISON_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GOLD]
[STATE_NAME:ALL_SOLID:frozen golden ichor]
[STATE_ADJ:ALL_SOLID:frozen golden ichor]
[STATE_COLOR:LIQUID:GOLD]
[STATE_NAME:LIQUID:golden ichor]
[STATE_ADJ:LIQUID:golden ichor]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:boiling golden ichor]
[STATE_ADJ:GAS:boiling golden ichor]
[DISPLAY_COLOR:0:0:7]
[MATERIAL_VALUE:500]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:9000]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:9001]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ICHOR_MAP_DESCRIPTOR]
[SYNDROME]
[SYN_INHALED]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INGESTED]
[SYN_IMMUNE_CREATURE:BIRD_SOLARI:ALL]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:COUGAR:MALE]
[CE_UNCONSCIOUSNESS:START:1000:SEV:2000]
[CE_DIZZINESS:START:-1:SEV:800]
[CE_NAUSEA:START:-1::SEV:100]
[CE_PARALYSIS:START:1500:SEV:10000:BP:BY_TOKEN:TISSUE:ALL]
[CE_PAIN:START:0:SEV:5500:BP:BY_TOKEN:TISSUE:ALL]
[CE_NUMBNESS:START:1250::SEV:95000:BP:BY_TOKEN:TISSUE:ALL]
[CE_COUGH_BLOOD:START:0:SEV:2000]
[MATERIAL_TEMPLATE:GOLDEN_ICHOR_POISON_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GOLD]
[STATE_NAME:ALL_SOLID:frozen golden ichor]
[STATE_ADJ:ALL_SOLID:frozen golden ichor]
[STATE_COLOR:LIQUID:GOLD]
[STATE_NAME:LIQUID:golden ichor]
[STATE_ADJ:LIQUID:golden ichor]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:boiling golden ichor]
[STATE_ADJ:GAS:boiling golden ichor]
[DISPLAY_COLOR:0:0:7]
[MATERIAL_VALUE:500]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:9000]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:9001]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ICHOR_MAP_DESCRIPTOR]
[SYNDROME]
[SYN_INHALED]
[SYN_INJECTED]
[SYN_CONTACT]
[SYN_INGESTED]
[SYN_IMMUNE_CREATURE:BIRD_SOLARI:ALL]
[CE_UNCONSCIOUSNESS:START:1000:SEV:2000]
[CE_DIZZINESS:START:0:SEV:800]
[CE_NAUSEA:START:0::SEV:100] [CE_PARALYSIS:SEV:100:PROB:100:RESISTABLE:BP:BY_TYPE:THOUGHT:ALL:BP:BY_TYPE:NERVOUS:ALL:START:30:PEAK:60:BP:BY_TYPE:TENDONS]
[CE_PAIN:START:0:SEV:5500:BP:BY_TOKEN:TISSUE:ALL]
[CE_NUMBNESS:START:1250::SEV:95000:BP:BY_TOKEN:TISSUE:ALL]
[CE_COUGH_BLOOD:START:0:SEV:2000]
[MATERIAL_TEMPLATE:GOLDEN_ICHOR_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GOLD]
[STATE_NAME:ALL_SOLID:frozen golden ichor]
[STATE_ADJ:ALL_SOLID:frozen golden ichor]
[STATE_COLOR:LIQUID:GOLD]
[STATE_NAME:LIQUID:golden ichor]
[STATE_ADJ:LIQUID:golden ichor]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:boiling golden ichor]
[STATE_ADJ:GAS:boiling golden ichor]
[DISPLAY_COLOR:0:0:7]
[MATERIAL_VALUE:500]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:10180]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ICHOR_MAP_DESCRIPTOR]
This is also for the transformation regen, i got confused on where too dont worry, Dwarf Fortress 0.42.03\raw\objects\interation_standard, just slap it in there #this is still not implemented, it will in the future#
[INTERACTION:SOL_WOLF_BLADE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:-1:END:5]
[CE:CREATURE:BIRD_SOLARI:MALE]
[glow=green,2,300]If you use phoebus add this to the graphics_phoebus_humanoids.txt[/glow]
[spoiler][code][CREATURE_GRAPHICS:BIRD_SOLARI]
[DEFAULT:PHOEBUS_ANIMALS:16:22:AS_IS:DEFAULT]
[CHILD:PHOEBUS_ANIMALS:17:19:AS_IS:DEFAULT]
[ANIMATED:PHOEBUS_ANIMALS:18:19:AS_IS:DEFAULT] zombie
!!!!!SKELETON:PHOEBUS_ANIMALS:19:19:AS_IS:DEFAULT] skeleton
If you're going to use the modular ones, put both the creature_solari, interaction_solari and the material_template_solari in the objects folder in your raw folder, if you use phoebus, put the graphics_phoebus_solari in your graphics folder in your raw folder[/size]This is the download link:http://dffd.bay12games.com/file.php?id=11651Also ArkFallen helped me on some of the things here by telling me what were the problems, like the material things, which i still think i messed up, Cheesoburgor helped me by fixing the problem of the materials that i messed up. Putnam helped me with the healing regen transformation thingy, used lanp's mod as an example to somethings, also if you spot a flaw in the code, tell me please. Feedback also would be appreciated!, thank you!
I also used Phoebus' roc texture as a template. Thanks Phoebus!
Known issues#1: The poison doesn't paralyze them unfortunately, at least without killing them, so i had to downgrade it to it nearly just stunning them always, but hey, how to make them, not die by paralyzing their legs?, and how do i target their legs and arms? FIXED THIS: only trade off is that they won't suffocate anymore. Which is a good thing if we're trying this. FIXED
#2:When transforming, you'll drop, EVERYTHING in your inventory, that means armor, weapons, food, whatever you have in your backpack, etc. i need someone to tell me how to fix this :/
#3...
#4: The feeling that something is missing, but there isn't. Thank the seven gates.
Remember, credit where credit is due, Spiffo quotes!!
Spiffo is possibly copyrighted to IndieStone: creators of Project Zomboid, so uhh, yeah. its an awesome game though