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Author Topic: Dwarf Fortress 0.42.05 Released  (Read 42758 times)

Toady One

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Dwarf Fortress 0.42.05 Released
« on: January 17, 2016, 04:43:58 pm »

Download (Click refresh on your browser if it doesn't show up)

Here's another one!  We're still going to be working through adventure reputation/quest/etc. improvements, so consider this a first stage.  Other highlights are the fortress mode sparring and mug-carrying fixes.  Enjoy your zombies.

New stuff
   (*) New hearth orders for killing beasts and fighting outlaws
   (*) Added a hunter reputation and cleaned up reputation system around beast-slaying
   (*) Made citizens understand their relationship to bandits and added reputation for protecting people from them
   (*) A few lizards

Major bug fixes
   (*) Made drunken dwarves spar properly again
   (*) Stopped dwarves from carrying mugs forever
   (*) Stopped adv goblin performance troupes from attacking strangers while traveling
   (*) Stopped reanimated corpses from being stuck on wrong side of conflicts
   (*) Gave underground populations zone assignments to stop them from erupting outward
   (*) Fixed inconsistent underground vegetation generation (which caused underground site maps to generate inconsistently)
   (*) Fixed various city vegetation clearing routines which were causing holes in the ground above sewers and catacombs

Other bug fixes/tweaks
   (*) Zombies no longer dodge, parry, block, wrestle or run, and they do charging attacks whenever possible
   (*) Zombies don't get defense adjustments for body part type and they don't find or stop combat opportunities
   (*) Reduced zombie strength bonus (old saves will still be strong)
   (*) Made severing all non-smashed heads put down a zombie (can be reanimated if has working grasp, smashing heads already worked)
   (*) Made severing/smashing any working grasp put down a headless zombie (can be reanimated if has another working grasp)
   (*) Neck gets same combat chance adjustment as head
   (*) Made bandits that run off cancel town harassment goals
   (*) Bandits camps don't immediately send new armies to re-harass towns
   (*) Stopped camp bandits from being placed in trees so often
   (*) Allowed save/load in arena
   (*) Made creature object load bar page properly
   (*) Labeled xml encoding as cp437 instead of utf-8
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TD1

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Re: Dwarf Fortress 0.42.05 Released
« Reply #1 on: January 17, 2016, 04:56:44 pm »

Thanks, Toady! Appreciated.
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therahedwig

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Re: Dwarf Fortress 0.42.05 Released
« Reply #2 on: January 17, 2016, 06:38:06 pm »

Yay! Gonna try out tomorrow evening :)
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Re: Dwarf Fortress 0.42.05 Released
« Reply #3 on: January 17, 2016, 06:54:58 pm »

This is great! I think this means the last of the new bad bugs are gone, or at least most of them.
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therahedwig

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Re: Dwarf Fortress 0.42.05 Released
« Reply #4 on: January 17, 2016, 07:03:03 pm »

This is great! I think this means the last of the new bad bugs are gone, or at least most of them.

Well, there's still the killer fists not being seen as lethal bug and people getting attached to all sorts of furniture, and a lot of little bugs with codices and scroll generation.

Oh, and the reverse lye bucket bug: everything gets stored in containers but isn't found. (Leading to 'need unrotten dye item' spam.)
« Last Edit: January 17, 2016, 07:30:33 pm by therahedwig »
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Re: Dwarf Fortress 0.42.05 Released
« Reply #5 on: January 17, 2016, 07:30:01 pm »

You're right, I forgot about the preference attachment bug.
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Bumber

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Re: Dwarf Fortress 0.42.05 Released
« Reply #6 on: January 17, 2016, 07:36:56 pm »

What's the reason for removing zombie wrestling? Is it difficulty, or because they were doing weird stuff with it (e.g., joint locks?) The stereotypical zombie, as I've seen them portrayed, congregates in a crowd of grasping arms. The difficulty should already be mitigated by the running and strength nerf.

Not saying they have to be stereotypical zombies, but it's a behavior that makes sense. If zombies are creatures of instinct, then primates are prone to grasping things.
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AzyWng

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Re: Dwarf Fortress 0.42.05 Released
« Reply #7 on: January 17, 2016, 09:33:54 pm »

Some of the more humorous/wierd updates:
Download (Click refresh on your browser if it doesn't show up)

Here's another one!  We're still going to be working through adventure reputation/quest/etc. improvements, so consider this a first stage.  Other highlights are the fortress mode sparring and mug-carrying fixes.  Enjoy your zombies.

New stuff
   (*) Made citizens understand their relationship to bandits and added reputation for protecting people from them
   (*) A few lizards

Major bug fixes
   (*) Stopped dwarves from carrying mugs forever
   (*) Stopped adv goblin performance troupes from attacking strangers while traveling
   (*) Stopped reanimated corpses from being stuck on wrong side of conflicts
   (*) Gave underground populations zone assignments to stop them from erupting outward
   (*) Fixed inconsistent underground vegetation generation (which caused underground site maps to generate inconsistently)
   (*) Fixed various city vegetation clearing routines which were causing holes in the ground above sewers and catacombs

Other bug fixes/tweaks
   (*) Bandits camps don't immediately send new armies to re-harass towns
   (*) Stopped camp bandits from being placed in trees so often
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Max™

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Re: Dwarf Fortress 0.42.05 Released
« Reply #8 on: January 18, 2016, 11:12:35 am »

There's no space after the initial part of a duty report.

I slew Something Soandso the Something!Something Soandso the Something is dead.

I love the hell out of the little touches like the "are you hunting a great beast" and that people respond to you saving them from being robbed by thanking you, and if you turn the tables fast enough they will happily join in and fight them off with you.
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Re: Dwarf Fortress 0.42.05 Released
« Reply #9 on: January 18, 2016, 01:09:23 pm »

These are great changes, thanks Toady! Can we finally get a release with an updated SDL_ttf next, so it's not necessary to manually replace it every new patch?
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Re: Dwarf Fortress 0.42.05 Released
« Reply #10 on: January 18, 2016, 05:01:27 pm »

Good to see the "every dwarf carries a dozen mugs" bug gone.

I'm still having trouble with visitors waltzing off with my scrolls and books, though. Kind of a problem for my Great Library fortress.

malvado

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Re: Dwarf Fortress 0.42.05 Released
« Reply #11 on: January 18, 2016, 08:06:43 pm »

Thank you toady! Another excellent Release.
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Raven

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Re: Dwarf Fortress 0.42.05 Released
« Reply #12 on: January 20, 2016, 09:57:35 am »

yay
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Re: Dwarf Fortress 0.42.05 Released
« Reply #13 on: January 20, 2016, 02:41:24 pm »

Okay, next release fixes all the remaining important bugs. I think.
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...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
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Grax

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Re: Dwarf Fortress 0.42.05 Released
« Reply #14 on: January 21, 2016, 01:50:55 am »

I've just got a problem with woodcutting.
Suddenly nobody wants to hack a tree.
Axes aren't forbidden, no other jobs, all are idle and trees stays designated for chopping.
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