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Author Topic: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1  (Read 46551 times)

Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #240 on: June 02, 2016, 10:15:49 pm »

So if a Heat Being decides to go dormant, how long will the dormancy state last ?

Also the ability won't guarantee a +1 to Survival Roll, I'm warning you just in case. But I will do my best to take into account your intent when interpreting the Timeskip rolls.
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AbstractTraitorHero

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #241 on: June 02, 2016, 10:17:32 pm »

((until a god or a member of their race or the void flames or anyone close to them wakes em up or a year has passed.
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((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #242 on: June 02, 2016, 10:19:22 pm »

Okay, noted. I still have more than 5 actions to write before posting the turn.
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Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #243 on: June 03, 2016, 03:25:32 am »

Era 0 Turn 7: Last Turn before Timeskip


Kahn
Make a burial mound for the fallen amazons, then resurrect their souls to be my eternal companions
(They will be physical, they would take the form of animals or their humanoid form)
Kahn loses 50 Energy
You build a burial mound where the bodies of the dead Amazons will be stored.
+Burial Mound

Five Small Normal Intelligence Ageless Beings
Cost: 300 / 300 [5]
Kahn loses 300 Energy
and 300
You then create five ageless bodies without any peculiar characteristic. Instead of creating a new soul, you overwrite the empty soul with the soul memory of the 5 deceased Amazons.
+5 Ageless followers
Ready for Timeskip


Innanis Dominus
With much to bear in mind, he would be ready to rest as best as he can. He looks to have aged significantly in his demeanor.
Ready for Timeskip


Saraab the Clockwork Guardian
Quote
The excess energy absorbed by the Artifact manifested as a glowing white orb, illuminating the darkened lands with a faint white light.
It could be chosen to make this orb visible or not.

Just pointing out what might not have been noticed. Moon is a toggleable option in lands, and I'm assuming it could be relatively easy to only allow only certain colors to be visible from the moon.

Region alteration: Black Savannah
- Block Cold Seasons
- When wet season, "moon" will be golden
- When dry season, "moon" will be red


Muahahahaha!

Also, for fairness:

2500 energy to Veeki
350 energy to Resoonman
200 energy to Drakieng


Papa divine entity is feeling generous.

Also, if I spelled your name wrong, it's because I hate how complicated it is.

So much excess energy...I need to do some good with it.

Raise the dead land into a mountain. The rich minerals within it will be easier to reach.
Fill the crater with fresh water. Create
1. small plants on the bottom
2. phytoplankton
3. fish type 1 (phytoplankton eaters)
4. fish type 2 (bottom feeders)
5. fish type 3 (predatory fish)

(all are small and dumb)

With So much good, I should treat myself.

Create an offensive* artifact:

Spoiler: "Clockwork Cloud" (click to show/hide)
Region Weather Alteration via Artifact
Saraab uses 500 Energy
The Black Savannah seasons are altered as such :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red
+Weather: Black Savannah has 2 seasons (dry/wet). Moon is respectively gold/red. No cold seasons.

Energy Transfer
Saraab transfers a total of 5050 Energy to other gods
You generously give some of your excessive Energy to the participating gods.
Veeki: +2500
Resoonman: +350
Drakieng: +200

World Shaping
The Dead Land is very large, but not as large as a continent. Using your powers, you raise the Dead Land into a Mountain, thus creating the Dead Mountain. A pale and gray mountain, whose soil is still scarred to tremendous lengths.
Cost: 1000 > 500
Saraab uses 500 Energy
+Landscape: Dead Mountain
+Dead Land removed

World Alteration Roll : [4]
Just like you foresaw, raising the Dead Mountain uncovered incredibly rare and precious minerals, but it went above your expectations. What you didn't expect was that the explosions your shards caused when they landed on the Dead Land melted the rocks and ended up creating new minerals.
Those minerals may have been imbued by your power, granting them impossible properties not found in usual minerals.
+Dead Mountain: Precious and Rare Minerals / Impossible Minerals

Afterward, you fill the crater with water, creating a new sea.
Cost: 500 > 250 [Reduced because only water]
Saraab uses 250 Energy
+Landmark: New Sea
Big Crater removed

World Alteration Roll : [2]
A vast and gold colored sea -because of the sky ha-.

Life Creation
Spoiler: New Species: Fish #1 (click to show/hide)
Spoiler: New Species: Fish #2 (click to show/hide)
Spoiler: New Species: Fish #3 (click to show/hide)
Total Cost: 210 / 9 > 105 / 4.5 [10 each bar Phytoplankton]
Saraab uses 105 Energy
and 5 Ether
Creation Success Rolls : [1,1,4,1,3]
You create ten aquatic plants and place them in the bottom of the sea. Because of the soil of what was the Big Crater, they become very toxic to consume.
Same goes for the plankton, who ends up extremely toxic, by absorbing the abnormal elements of the Big Crater that now are in the water.
But thankfully, Fish#1 instantly develops a powerful resistance to toxins and poisons, allowing it to feed on whatever it wants.
Fish#2 ends up toxic because of absorbing the soil when searching the bottom of the sea.
Fish#3 ends up pretty fine, but may have some problems with Fish#2 being very dangerous to eat.

[GM note: Creation+2 came into play during rolls interpretation. Had it been a Creation+0 for example, the negative effects would have been worse.]

Artifact Creation
Cost: 5000 / 250
Saraab uses 5000 Energy
and 250 Ether
Creation Success Rolls : [3]
Out of divine fire, you forge the Clockwork Cloud. Dozen of slowly spinning clockwork devices, floating around you. They instantly adapt to your size, connecting intimately with your Energy.


AlraOm the Ender
"Extinction was not needed. Correcting..."

Recreate Lings, giving them rock-eater trait that they got first time. 100 individuals, so they'll multiply in greater numbers.

Mend back ruined earth where labyrinths were. Save what could be saved of their structure.

You recreate the Lings, this time creating 100 of them. And using the soul memory of the Lings, you recreate them with the rock-eater trait without additional cost.
Total Cost: 1200 / 60 [100]
AlraOm uses 1200 Energy
and 60 Ether
Creation Success Roll : [4]
Surprisingly, the Lings surprise you again. When you recreate them, even with the Soul Memory they end up better than intended. By eating rocks, they will assimilate their components into their skin, creating a sturdy and flexible outer layer of solid skin.

Maybe the Lings are fated to evolve even further, only time will tell…
+Lings: Rock-solid skin

Afterward you mend the Ravaged Lands.
AlraOm uses 1500 Energy
World Alteration Roll: [2]
Feeling guilty of what happened, you reform the ravaged lands into their original shape. You notice the Labyrinths weren't highly destroyed, they are almost untouched. Only the Entrances are blocked heavily. You correct this.
+Ravaged lands removed
+Labyrinths no longer blocked



Luxlin the Damaged
Quote from: AbstractTraitorHero
"Ohhh my darlings! Are you okay!?
Hug em hug em lovingly modify  them slightly to be able to go dormant and be Grant  a +1 to survival  rolls and avoiding extinction.
>((no they will be able to go dormant it's a choice and it grants them the abilty to have a plus 1  to survival rolls and a plus one to serviving extinction basically they can go dormant and it will increase their odds of survival.))
>((until a god or a member of their race or the void flames or anyone close to them wakes em up or a year has passed.
[GM: Mwahaha, none can choose how rolls will be affected. Though I will take your desire to see your species live into account… But if the RNG were to smite them, nothing would stand in its way.]
Modification Cost: 204 / 204 [10] > 102 / 102
Luxlin uses 102 Energy
and 102 Ether
Modification Success Roll : [4]
You alter the Heat Beings so that they will enter a dormant state will you are gone. This state should allow them to save a lot of energy, preventing starvation in times of dire need. An unexpected component of the dormant state ends up pretty beneficial : while dormant, Heat Beings will weave a cocoon around them, protecting them from harm to some extent.
+Dormant State Ability : Protective Cocoon


Resoonman Exmel Rastara
I Restore some Giberlings (2) and Stone Swine to life.
[Wait, they are named Giberlings ? They were named Giberrings in all previous turns and statements]
Cost: 16 / 64 + 12 / 1.2 =  28 / 65.2 > 21 / 48.9
Resoonman uses 21 Energy
and 49 Ether
Creation Success Roll : [2, 1]
You easily recreate 2 Gibberings, and also 2 Stone Swines to life.
Though the Stone Swines end up much different than usual in a bad way : they end up having a terribly bad sense of smell, making it impossible for them to orient themselves in the Underground.
+Gibbering Population +2
Stone Swines Variant: Bad Sense of Smell 2



Proelior the Blade Infinity
Saraab the Clockwork Guardian

Quote from: Hawk132 and Wozzy
Proelior: Before Proelior goes to rest in the timeskip, recreate the good ol' humans. Try to make at least 50 of them. Checked creation rules. Looks like I can make about 10 of them. That's fine too. Place them somewhere in the vicinity of the Black Savannah and Allred Forest. If you people want to help out, feel free to do so.
Saraab: Throws 1000 energy into the mix for humans.
[Throwing Energy in won't do much, it is Ether that they need :/]
Cost: 100 / 100 [10] > 50 / 50 (Saraab)
Proelior and Saraab uses 25 Energy
and 25 Ether each
Creation Success Roll : [3]
Out of nostalgia, you created the Humans that populated the World you left in ruins. Using the Soul Memory, it wasn't hard. You knew everything about them : their anatomy, soul structure, etc...
You place them not too far from the Allred Forest and the Black Savannah, in an empty land just in between.
+Note: Allred Forest and Black Savannah "confirmed" to be not excessively far from each other. Maybe.


Kahn
Send over a small group of amazons, also create more amazons then rest for the time skip
Kahn uses 120 Energy
and 120 Ether
Creation Success Roll : [2]
You create 10 more new Amazons, and they join the main settlement of 5.
Then you send over a small group of Amazons toward the humans, in the empty land between the Savannah and the Forest. The 5 that survived actually.
+Future Event: Amazons/Humans First Contact


Secret Actions
Spoiler: To Codename Tuna Only (click to show/hide)






GM NOTICE:
Tuna, Crocodile, Albatross, Platypus and Shrimp are to state actions via PM. As I am Evil and love to see confusion, there is at least one decoy in these Codenames. But as you are forbidden to read a spoiler if you don't have the required Codename, you won't know who is the decoy !
Ho ho ho ho !


PLAYER STATUS












WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Weather (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)

« Last Edit: June 04, 2016, 02:25:21 pm by Nakéen »
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Hawk132

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #244 on: June 03, 2016, 03:46:02 am »

Gift the humans with some of my feathers and give them some basic combat training. Get ready for the time skip afterwards.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #245 on: June 03, 2016, 04:10:36 am »

GM notice :
For the last turn, I am forbidding creation of new species for fairness sake. You can interact with existing species or create some landmarks though. As long as it isn't on the scale of raising continents.

I allow myself to put a veto on some actions, but I will warn you beforehand of course.
« Last Edit: June 03, 2016, 04:12:16 am by Nakéen »
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Wozzy

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #246 on: June 03, 2016, 06:13:10 am »

Brothers, sisters  I'm afraid I will have to leave you, but not without a parting gift.

Create 3 clockwork monuments:

One in the Black savanna
One on the dead mountain
One on an island I'm raising right now (small, 500 energy), in the new sea.

They automatically calculate when the next darkness cloud, and seasonal cloud, will appear, even if the other divine entities speed up the process.


I will see you again when you are stronger.
« Last Edit: June 03, 2016, 06:22:53 am by Wozzy »
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crazyabe

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #247 on: June 03, 2016, 08:27:05 am »

I Spend the rest of the turn Looking for somewhere underground to make a temple to myself, creating one, and resting.
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Dustan Hache

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #248 on: June 03, 2016, 08:36:57 am »

( I thought I had voidlings placed with the amazons in allred forest.)
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

AbstractTraitorHero

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #249 on: June 03, 2016, 08:38:21 am »

Make a small crater in the ground fill it with caves put my children in there  to increase their chances of survival.
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((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

Wozzy

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #250 on: June 03, 2016, 09:29:57 am »

Make a small crater in the ground fill it with caves put my children in there  to increase their chances of survival.

((hey, at least you didn't fuck up and make one like last time. They might survive for once))
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AbstractTraitorHero

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #251 on: June 03, 2016, 09:43:29 am »

((Maybe I wonder when I'll  get to void smite people.))
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((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

Sarrak

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #252 on: June 03, 2016, 11:17:43 am »

Slightly expand labyrinths and Vampiric Forest.

Slumber beneath the Spire Mountain.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Nakéen

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #253 on: June 03, 2016, 12:04:06 pm »

( I thought I had voidlings placed with the amazons in allred forest.)
(Ah sorry, give me a minute to browse through the past turns to see if I find a quote)

Edit: After a quick research, I can't find any mention of Voidlings being ever placed. Should I place them in Allred then ?
« Last Edit: June 03, 2016, 12:13:57 pm by Nakéen »
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Dustan Hache

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Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
« Reply #254 on: June 03, 2016, 12:31:36 pm »

(yes please.)
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.
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