Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Buildings needing mechanical power?  (Read 679 times)

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile
Buildings needing mechanical power?
« on: July 01, 2016, 11:06:27 am »

Is it still possible to make buildings require mechanical power? 

If so (and it's not too confusing for players) I'd like to make the non-magma Orcish Factory require, say, 2 waterwheels worth of power.  Anyone point me in the right direction?

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Buildings needing mechanical power?
« Reply #1 on: July 01, 2016, 11:43:51 am »

I think milo christiansen has a fitting script.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::