Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 114 115 [116] 117 118 ... 166

Author Topic: Future of the Fortress  (Read 471436 times)

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1725 on: March 14, 2019, 04:31:48 am »

Yes, this is been answered in basically every other thread and I thought it was answered in the previous post by meph but apparently it wasn't
Oh good. There are an awful lot of very busy threads right now. I didn't spot it. So, it's a Tarn developed enhancement, not something by Kitfox? (Just a link to "all the other threads" is fine).

--edit
Ok. Found it. Took a while with a lot of misinformation even from Meph mentioning the graphics capabilities "in the Steam version", but eventually:
Quote
"Will the free, classic version of DF have the same modding and graphical support as the Steam version?"
Meph: Yes.
http://www.bay12forums.com/smf/index.php?topic=173473.0

Feeling reassured.
« Last Edit: March 14, 2019, 05:42:26 am by Shonai_Dweller »
Logged

Urist_McSwitzer

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1726 on: March 14, 2019, 07:11:47 am »

DF being released on steam is like the best birthday gift ever^^. I'm so going to purchase several copies and hand out to friends, indoctrinating them into our glorious religion!
For Armok!
 8)
Logged

therahedwig

  • Bay Watcher
    • View Profile
    • wolthera.info
Re: Future of the Fortress
« Reply #1727 on: March 14, 2019, 07:35:58 am »

Yes, as far as I understand it, the only relationship kitfox has is 'wrangling steam and itch and small legal stuff so Tarn doesn't have to learn it'.

I was actually pleasantly surprised that the modding capabilities stays fully the same between the two 'versions', but I guess keeping two versions of the codebase is a massive pain. So now we'll get a version with just curses and a version with full assets and steam workshop.
Logged
Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Death Dragon

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1728 on: March 14, 2019, 02:03:50 pm »

Yes, as far as I understand it, the only relationship kitfox has is 'wrangling steam and itch and small legal stuff so Tarn doesn't have to learn it'.
Might be good to point out though that Kitfox will get a portion of the revenue from the steam and itch sales:
https://docs.google.com/document/d/1Xwhi1KKp5QD9R4-euZ0JqRB0vHdNPqdBJXjIgp-yYHA/preview?ts=5c786ef7/pubhtml
This also says that apparently 80% of the steam money goes to Bay12
Logged

Immortal-D

  • Bay Watcher
  • [Not_A_Tree]
    • View Profile
Re: Future of the Fortress
« Reply #1729 on: March 14, 2019, 09:54:56 pm »

If you don't mind me asking; the circumstances of the Steam launch are troubling.  Do you ever go jogging, bike riding, etc.?

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1730 on: March 14, 2019, 10:04:14 pm »

If you don't mind me asking; the circumstances of the Steam launch are troubling.  Do you ever go jogging, bike riding, etc.?
Healthcare is helpful when someone hits you with a truck while out jogging/cycling too. So, regardless of the answer he'd probably choose to go Steam anyhow.
Logged

Untrustedlife

  • Bay Watcher
    • View Profile
    • My Website
Re: Future of the Fortress
« Reply #1731 on: March 14, 2019, 10:19:37 pm »

If you don't mind me asking; the circumstances of the Steam launch are troubling.  Do you ever go jogging, bike riding, etc.?

It was because of a cancer scare, jogging wont save you from cancer.
One can get cancer no matter how healthy they are.
If he lived in Canada/the UK/Australia/Denmark/whatever first world country that isn't the US he wouldn't have to worry about going bankrupt over cancer. But here he does, so he needs to be able to afford healthcare.

Insensitive question. I guess maybe you didnt know it was about cancer.

(People die in the US due to lack of access to basic healthcare. Annually there are 45,000 deaths where the main reason is lack of access to basic healthcare in the US (According To A Harvard and Cambridge study). This is not a problem in countries with healthcare for all, we also have the most medical bankruptcies in the world)

Sorry for the rant. I shouldn't bring politics here. But you revealed my politics.

Lets all just buy it on steam and itch so our favorite programmer Tarn Adams and our favorite "professional" game designer and "professional" writer Zach Adams don't become statistics. I'm definitely buying it immediately when its available. (The professional bit was a reference to the df talks)
« Last Edit: March 14, 2019, 10:44:53 pm by Untrustedlife »
Logged
i LIKE LOVECRAFT
My website:
untrustedlife.com
Check out the open source simulation game I am developing!
Thrive

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Future of the Fortress
« Reply #1732 on: March 14, 2019, 10:43:39 pm »

I go bike riding. :D
(See my sig.)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Untrustedlife

  • Bay Watcher
    • View Profile
    • My Website
Re: Future of the Fortress
« Reply #1733 on: March 14, 2019, 10:45:41 pm »

I go bike riding. :D
(See my sig.)
Yes, bike riding is fun.
*calms down*
Logged
i LIKE LOVECRAFT
My website:
untrustedlife.com
Check out the open source simulation game I am developing!
Thrive

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1734 on: March 14, 2019, 11:59:31 pm »

I go bike riding. :D
(See my sig.)
Yes, bike riding is fun.
*calms down*
Me too!
At least I did until I was actually hit by a truck.
(Healthcare is fairly decent here in Japan, and trucks are small).
Logged

Inarius

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1735 on: March 15, 2019, 02:58:29 am »

Well, i do too, and a car almost rolled over my head because it hit me at very low speed and i couldn't jump because of the bike over me, and its conductor didn't see me.
So well, biking is certainly not the first thing i think about for  "health" in general. Very fun, very convenient yes. But well.
(At least healthcare is almost free in France, by "free" i mean pre-paid via taxes by everybody :)
Logged

Antares

  • Escaped Lunatic
    • View Profile
Re: Future of the Fortress
« Reply #1736 on: March 15, 2019, 03:15:26 am »

Do you anticipate that non-Classic will have equivalents to the options found in init.txt and d_init.txt?
If so, would this extend to custom tilesets/graphics?
Logged

clinodev

  • Bay Watcher
  • Embark Profile Enthusiast
    • View Profile
Re: Future of the Fortress
« Reply #1737 on: March 15, 2019, 05:42:50 am »

I strongly encourage people to look at Toady's copious "Steam Dwarf Fortress" answers in at least the two reddit AMAs before asking "fresh" FotF questions that have likely been covered many times over. Kitfox Games's community director Victoria, Toady's co-editor and Kitfox founder Tanya X. Short, Meph, Mayday, and ThreeToe (via Toady) are all in there too, answering questions. There's even a bonus Scamps pic!

Here are the links:

https://www.reddit.com/r/dwarffortress/comments/b147yh/im_tarn_aka_toady_one_dwarf_fortress_is_coming_to/?depth=10

https://www.reddit.com/r/gamedev/comments/b15o8z/hi_im_tarn_adams_cocreator_of_dwarf_fortress_and/?depth=10
Logged

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1738 on: March 15, 2019, 06:07:50 am »

How will The Announcement affect DF development?
- In the near term: The writing of a new graphics engine will obviously take time, so
1a: Do you have a ballpark guess of how long it will take, i.e. days/weeks/months/seasons...?

1b: When do you plan to write the engine? My guess would be that you'd finish the villain release and a few essential bug fix releases and then do the engine, followed by bug fix releases of things found while the engine was produced. The dev page hasn't been updated to cover this yet (as of this writing).
1c: Are you adamant in doing it yourself rather than contracting competent community members for the task (especially if the 1a estimate is beyond "a few weeks", as I would expect it to be)?
- In the long term:
2. Do you intend to change the way you work as a result of this? I'm primarily aiming the question at how you deal with bugs during the rather long (semi) major development cycles, as a Long Wait with a growing pile of reported bugs and no bug fixes is likely to result in DF being labeled as abandonware by many. I expect a lot of wailing and gnashing of teeth concerning bugs whatever you do due to the nature of DF and its development, but some outcomes are worse than others.

Edit: 1b and 2 have been answered below by quotes from other fora, and so have been de-Toadified color wise.
« Last Edit: March 16, 2019, 04:14:15 am by PatrikLundell »
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #1739 on: March 15, 2019, 06:42:46 am »

1b:
From Toady on the Discord:
Quote
> re: schedule.  Villains -> fixes -> code for steam -> steam release -> whatever panicky stuff needs to be fixed -> pre-magic other stuff (armies, adv med, wtvr) -> magic big wait

Why would anything change, besides moving forward the graphics engine in the schedule? He's been talking about limitations to the current tileset for ages now so was going to have to do it at some point. He's not going to suddenly open source his game to random people. No doubt he's taking advice from his new colleagues though.

And random people on Steam will label Dwarf Fortress "abandonware" whatever happens. Just one of the risks which will happen no matter what he does. Luckily there's a big enough community that's been following the game for years who know otherwise. Just a question of marketing.

I've followed Crusader Kings since 2012. A commercial game that I've spent far too much money on. That still has bugs. Some years old. It took years before fatal slowdown in the endgame was anything near playable. It also made a huge amount of money (and continues to do so).
« Last Edit: March 15, 2019, 06:54:04 am by Shonai_Dweller »
Logged
Pages: 1 ... 114 115 [116] 117 118 ... 166