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Author Topic: Warmists never-finished projects  (Read 266 times)

Warmist

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Warmists never-finished projects
« on: June 28, 2018, 07:46:41 am »

Let's start with random "Iterated fractal system" (not sure if it's correct term though) : https://imgur.com/a/si6wnbc
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Warmist

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Re: Warmists never-finished projects
« Reply #1 on: June 28, 2018, 02:32:58 pm »

Party:
Spoiler: Epilepsy warning (click to show/hide)
And pixel based alchemy game:
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moneyl

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Re: Warmists never-finished projects
« Reply #2 on: June 28, 2018, 04:00:32 pm »

Pretty neat stuff. What sort of game play were you thinking the alchemy game would have? Maybe running a shop and taking orders? Perhaps exploring for exotic ingredients with the aim of making valuable potions for sale or reaching some sort personal goal like immortality?

Is the 'fractal system' something that generates on it's own or can you control the path of the particles? Do you have any gifs / videos of it? I'm interested in seeing more.
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Warmist

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Re: Warmists never-finished projects
« Reply #3 on: June 28, 2018, 04:12:31 pm »

Pretty neat stuff. What sort of game play were you thinking the alchemy game would have? Maybe running a shop and taking orders? Perhaps exploring for exotic ingredients with the aim of making valuable potions for sale or reaching some sort personal goal like immortality?

Is the 'fractal system' something that generates on it's own or can you control the path of the particles? Do you have any gifs / videos of it? I'm interested in seeing more.
Alchemy: mostly was thinking of sort-of-puzzle game: first you figure out how to get water, then salts, then maybe acids, etc... It would have 3 stages: design, alchemy, recovery. You would be able to recover only one thing per "recovery" stage but it needs to be all connected and pure. So the issue would be to make the machine that purifies X material. That would unlock it for design stage.

Fractal system: it's just points that are randomized and then moved by stupid algo: Points are randomly generated and then moved - "v={old.y,r0+r1*old.x+r2*old.y+r3*old.x*old.y+r4*old.x*old.x+r5*old.y*old.y} and pos=(v+old*speed)/(speed+1);" I guess it's midway between IFS and just a iterative differential equation (forget the terms from uni). The idea with this is to have something sort-of-fractal but with limited knobs to tune... Not sure if i like it because there is no real advantage over fractal flames (imho best IFS for image gen)
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Warmist

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Re: Warmists never-finished projects
« Reply #4 on: July 03, 2018, 05:11:35 am »

Added gif export to my shader-toy-thingy...
example export 5mb of gif :|
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Warmist

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Re: Warmists never-finished projects
« Reply #5 on: July 09, 2018, 03:17:37 pm »

Spend some time playing with spirographs: pictures here. best viewed with black background
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moneyl

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Re: Warmists never-finished projects
« Reply #6 on: July 14, 2018, 02:03:33 am »

Added gif export to my shader-toy-thingy...
example export 5mb of gif :|

This looks neat. I found it funny that this gif had -2 points when I looked at it. Odd that someone would feel enough dislike for a gif like that to downvote it. When you said shadertoy, did you mean that you are using this Shadertoy or are you using some other language along with glsl/hlsl? Also, do you need to make use of something like opencl for these or can this be done just with vertex and fragment shaders?
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Warmist

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Re: Warmists never-finished projects
« Reply #7 on: July 14, 2018, 07:26:11 am »

Added gif export to my shader-toy-thingy...
example export 5mb of gif :|

This looks neat. I found it funny that this gif had -2 points when I looked at it. Odd that someone would feel enough dislike for a gif like that to downvote it. When you said shadertoy, did you mean that you are using this Shadertoy or are you using some other language along with glsl/hlsl? Also, do you need to make use of something like opencl for these or can this be done just with vertex and fragment shaders?
frag shader only. When i started hacking stuff there was no multiple buffers in shadertoy so i had to make my own. And because i don't do web stuff it's a c++ opengl~3 thing: source here Though shaders are probably outdated as i'm constantly hacking on them in my google drive.
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