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Author Topic: They Who Dare: The Principality of Pren Gwyn - Gwylio Awyr Brenhinol  (Read 18034 times)

Aseaheru

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Re: They Who Dare: The Principality of Pren Gwyn - Gwylio Awyr Brenhinol
« Reply #240 on: April 05, 2019, 03:25:06 pm »

We dont have explosive rounds, do we. I thought we put some effort into that. Ahwell, theres a revision fer us to do alongside the bombs.

As fer yer proposed revisions, have some nits.
1) Adds cost, slows it down, I dont think it would do much to add protection. What we have been going for with construction should result in defending against damage like this.
2) Go from one 1500 rpm twin-barreled gun to two? Dont think its a good idea for a manually operated mount, but I love it for a powered one.
3) any ideas how it should be done?
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Kashyyk

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Re: They Who Dare: The Principality of Pren Gwyn - Gwylio Awyr Brenhinol
« Reply #241 on: April 10, 2019, 06:49:59 am »

I might have had an idea, but I honestly can't remember now. Let's just go with this plan.

Quote
DESIGNS:
-No Design this turn | (2) : AseaHeru

CONTINUED WORK:
-Spend two dice on LDA ABC15 "Clogfeini", no rushing | (2) : AseaHeru, Kashyyk
-Spend three dice on LDA ABC15 "Clogfeini",? | () :
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piratejoe

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Re: They Who Dare: The Principality of Pren Gwyn - Gwylio Awyr Brenhinol
« Reply #242 on: April 15, 2019, 07:43:26 am »

Design Phase, Early Summer 1916

LDA ABC15 "Clogfeini" (3 die spent, 0 die rushed)

Progress: 6+2+4= 13/30. 12 PP spent

Work on the clogfeini goes at a modest pace, enough so that it is quite likely, should work continue, working prototypes will be able to be produced relatively soon. Still, we have a fairly long and expensive road ahead of us to finish the thing, and hopefully, we can get through it sooner rather than later.



It is now the Revision Phase. You have 3 die remaining to spend on Revisions or Save for the next turn.

Once you have a voted up plan for what you want out of the council meetings, and also what you are willing to suggest to get that, I'll have the first round of negotiations with them for you...that and at the moment I can't make the first round of council negotiations.

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Aseaheru

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Re: They Who Dare: The Principality of Pren Gwyn - Gwylio Awyr Brenhinol
« Reply #243 on: April 15, 2019, 05:45:59 pm »

First off, we only voted to spend two dice on the boulder this turn. :P The way it was presented(showing past die results) confused me, sorry

 Second, There was a council meeting thing?
[/s]

If so, I vote grab those bombers so we can steal their airframes and give them to LDA to test to destruction, go with Rosser's plan, and do our best to help the others while working on explosive ammunition for the Corn Chains and possibly bombs.

-edit- Turns out that the council meeting was slapped at the bottom of the overpriced psudo-asian forces blurb, which explains why it got missed. Ah, some thoughts for what to promise people I have are mostly navy "yo, lets work together on naval oriented aviation crap" things, namely catapults and float/seaplanes with navy hulls & crews and GAB aircrews.

As for army, try to get more resources? Point out that with the rate of development we have to have, we arent getting fuckall to turn into actual aircraft.

Meanwhile, Im gonna get working on a revision for explosive ammo.
« Last Edit: April 15, 2019, 05:59:04 pm by Aseaheru »
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Kashyyk

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Re: They Who Dare: The Principality of Pren Gwyn - Gwylio Awyr Brenhinol
« Reply #244 on: April 19, 2019, 06:09:46 am »

This is my proposal for the council meeting:

Quote from: More PP Plz
Accept General Dremidydd Rosser's deal, then propose the following with his support:

"The Gwylio Awyr Brenhinol have served for a full year, and in that time we have witnessed a variety of technological and military accomplishments. We supported several raids on Schwarzes Holz' ports, proved critical in the survival of the LFM Marchog in Early Spring, successfully stalled hostile advances Cwymp cyflym and Bont Gwyn despite regular, overwhelming presence by the Luftjager and we have successfully supported the Western front's advance to the outskirts of Dunklerfelsen and Sprungburg.

However, the Luftjager have shown up in force at every turn, ubleashing hordes of Schwarzes pilots and foreign mercenaries in an attempt to wipe us from the skies. Our pilots have achieved their strategic objectives despite this, trading their lives to help bring and end to this war whilst the enemy are happy to cause death and destruction.

But we cannot go on like this. The Luftjager pilots grow more numerous and more skilled each day, and so we need additional planes in the sky to turn the tide, and let us do our jobs of supporting the swift advance of our soldiers and finally bringing an end to this war.

Thus, we ask for additional funding. General Dremidydd Rosser knows just how valuable a friendly sky can be, so give us the tools we need to ensure that every Pren Gwyn soldier and sailor can also enjoy the benefits of plentiful air support..

Further, we would propose a deal directly with the Navy. If you are willing to produce and maintain a Seaplane Tender, we will ensure that it has at least two squadrons to support any naval action you deem appropriate."

More PP per turn would be a step towards solving all our problems. I dont know how the Schwarzes are fielding so many Adderbolts, but we need the funding to field an equivalent number of our own fighters.
« Last Edit: April 21, 2019, 01:04:39 am by Kashyyk »
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Aseaheru

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Re: They Who Dare: The Principality of Pren Gwyn - Gwylio Awyr Brenhinol
« Reply #245 on: April 20, 2019, 07:32:43 pm »

 Looks good ta me. Anyways, heres the revisions I think would be good this turn...


Quote from: Cadwynog ŷd AGAA CD15 Mark 1* (with Drych Mk1 sight)
A slight upgrade to the "Chained Corn" machine cannon, this revision focuses on the ammunition and to the Drych optical sight currently mounted. Ammunition changes include an armor-piercing incendiary tracer rounds, superior tracers for ball ammunition, and three flavors of high-explosive rounds, titled types A through C. Type A is a pure high-explosive round designed to go off on impact, taking full advantage of the high caliber of the AGAA CD15 series to pack asmuch as possible into each round. Type B takes about the oppisite approach, being an armor-piercing high explosive shell, and Type C is a high-explosive Incendiary round designed to fling burning bits far and wide after the round goes off.
 All three flavors of high-explosive round uses a compound known as cyclotrimethylenetrinitramine, although clearly a better name is required(LDA has proposed Ffrwydrol Datblygu Ymchwil, or FDY as a name to confuse and distract the enemy.). In any event, it was chosen over TNT as the bursting charge as the compound has roughly 160% of TNT's power.
 Development of the Drych Mk1 from the Mk0 pattern consists mostly of iterative improvements: simplifying manufacturing, fixing problems found by our pilots, that sort of thing. It is included with the AGAA CD15 Mk1* as it is currently included with the Mk1 version.
The Drych Mk0 being part of the AGAA CD15 Mk1 might be something Joe might want to fix :P

Quote from: LDA C15 GC100 "Dau Hestawr" Series
This bomb series, designed to be built within the area of two standard Hestawr placed end-to-end, are a set of various 18.5" diamiter and 32" long bombs with an improved tail section(to aid accuracy), with the standard HE bombs('A') weighing in at 100lb total.
 Part of this design is focused on variants of the standard bomb. Chief among these are the "Ysmygwr"'B', containing a below-weight charge of white phosphorus inorder to provide the means of providing smoke cover without the generals on the ground having to "waste" barrage time on it.
 Other variants are the "Wy"(an empty casing with a parachute packed within the tail section and designation C) and the "Gloddiwr"(an armor penetrating bomb based off of our navies' shells that looses much of its high-explosive charge to gain an armored nosecap to allow it to penetrate fortifications prior to detonation. Designation D)
 For reference:
 LDA C15 CG100/A is HE
 LDA C15 CG100/B is WP/Smoke
 LDA C15 CG100/C: Cargo
 LDA C15 CG100/D: AP
Note on naming. The reason this A-D ass exists opposed to simply names is because Im rather sure that Joe wont simply give us a "LDA C15 CG100 "Dau Hestawr" to build for all of its sub-bits.
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Kashyyk

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Re: They Who Dare: The Principality of Pren Gwyn - Gwylio Awyr Brenhinol
« Reply #246 on: April 21, 2019, 01:06:32 am »

Quote from: Saethydd/Psygotwyr '16 - Lethality Upgrade
The Saethydd has been a reliable member of the air force, however recent events have proved that it is unfortunately starting to reach obsolescence.

To stave this off, the '16 mod of both the Saethydd and Psygotwyr have been developed. This consists of reinforcement to the housing for both the forward facing and ring-mounted armament, allowing it to instead carry a pair of Chained Corn auto cannons instead of the underpowered 8.07mm machineguns it currently carries.

Naturally, it could be fitted with the Mk1, or the proposed Mk1*.



Quote from: Notebox
Council Message
More PP Plz (1) : Kashyyk

Revisions (3 dice)
Cadwynog ŷd AGAA CD15 Mark 1* (with Drych Mk1 sight) (1) : Kashyyk
LDA C15 GC100 "Dau Hestawr" Series (1) : Kashyyk
Saethydd/Psygotwyr '16 - Lethality Upgrade (1) : Kashyyk
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Aseaheru

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Re: They Who Dare: The Principality of Pren Gwyn - Gwylio Awyr Brenhinol
« Reply #247 on: April 24, 2019, 05:13:26 pm »


Quote from: Notebox
Council Message
More PP Plz (2) : Kashyyk

Revisions (3 dice)
Cadwynog ŷd AGAA CD15 Mark 1* (with Drych Mk1 sight) (2) : Kashyyk, AseaHeru
LDA C15 GC100 "Dau Hestawr" Series (2) : Kashyyk, AseaHeru
Saethydd/Psygotwyr '16 - Lethality Upgrade (1) : Kashyyk (removed at request conveyed via Discord)
Save a die | (1) : AseaHeru

For anyone wondering why the lethality upgrade is getting deleted, it is due to it having allready been done a few turns back.
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piratejoe

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Re: They Who Dare: The Principality of Pren Gwyn - Gwylio Awyr Brenhinol
« Reply #248 on: April 27, 2019, 05:16:40 pm »

Revision Phase, Early Summer 1916
Quote from: Cadwynog ŷd AGAA CD15 Mark 1* (with Drych Mk1 sight)
A slight upgrade to the "Chained Corn" machine cannon, this revision focuses on the ammunition and to the Drych optical sight currently mounted. Ammunition changes include an armor-piercing incendiary tracer rounds, superior tracers for ball ammunition, and three flavors of high-explosive rounds, titled types A through C. Type A is a pure high-explosive round designed to go off on impact, taking full advantage of the high caliber of the AGAA CD15 series to pack asmuch as possible into each round. Type B takes about the oppisite approach, being an armor-piercing high explosive shell, and Type C is a high-explosive Incendiary round designed to fling burning bits far and wide after the round goes off.
 All three flavors of high-explosive round uses a compound known as cyclotrimethylenetrinitramine, although clearly a better name is required(LDA has proposed Ffrwydrol Datblygu Ymchwil, or FDY as a name to confuse and distract the enemy.). In any event, it was chosen over TNT as the bursting charge as the compound has roughly 160% of TNT's power.
 Development of the Drych Mk1 from the Mk0 pattern consists mostly of iterative improvements: simplifying manufacturing, fixing problems found by our pilots, that sort of thing. It is included with the AGAA CD15 Mk1* as it is currently included with the Mk1 version.

Efficacy: 5

The work on the ammunition types goes quite well, very much so in fact with the tracers certainly more visible and easier to follow at a distance and for longer. And the new FDY used in the explosive rounds are very efficient at what they do...Which is exploding at after hitting something. The new sight also works well, with the minor issues, of which there were actually only a few, fixed, and suggestions some pilots give added. Those suggestions being to make the sight a bit bigger and the crosshairs clearer and with a extra bar to help with range finding, the former of which is fairly easy considering the work to make the things easier to produce and the latter two fairly easy as well. Regardless, the additions are simple enough that we can add these to all craft that utilize the gun without any issues in terms of costs.

Quote from: LDA C15 GC100 "Dau Hestawr" Series
This bomb series, designed to be built within the area of two standard Hestawr placed end-to-end, are a set of various 18.5" diamiter and 32" long bombs with an improved tail section(to aid accuracy), with the standard HE bombs('A') weighing in at 100lb total.
 Part of this design is focused on variants of the standard bomb. Chief among these are the "Ysmygwr"'B', containing a below-weight charge of white phosphorus inorder to provide the means of providing smoke cover without the generals on the ground having to "waste" barrage time on it.
 Other variants are the "Wy"(an empty casing with a parachute packed within the tail section and designation C) and the "Gloddiwr"(an armor penetrating bomb based off of our navies' shells that looses much of its high-explosive charge to gain an armored nosecap to allow it to penetrate fortifications prior to detonation. Designation D)
 For reference:
 LDA C15 CG100/A is HE
 LDA C15 CG100/B is WP/Smoke
 LDA C15 CG100/C: Cargo
 LDA C15 CG100/D: AP

Efficacy: 6

Let it be known, our Explosives Experts truly deserve the title. The LDA C15 GC100 "Dau Hestawr" Series is a set of new bombs that are accurate and all special with their own unique uses. The A is extremely good at causing damage to light targets and wooden structures, and would likely be devastating if a flight of Saethydd's dropped them onto a few cargo ships or a normal bridge. The B or Ysmygwr does its job exactly as we hoped and means that if we have a squadron with the things, the army just needs to send a radio message and they'll be able to drop and cover an advance in an average of about fifteen to thirty minutes if not already in the air with the things, and the C will be useful in keeping any troops that are surrounded or who have gained a foot hold in the enemy's lines of trenches supplied. Lastly, the D can punch through any bunkers or the superstructure of ships along with the deck armour of some lighter vessels quite well and cause a good deal of damage, much like a shell could. Needless to say, the best part is all of this is the smoke and cargo shells are cheap enough that they can be supplied to a squadron alongside the main AP and HE. Of course, different sizes of bombs likely will be another matter, but its quite nice.



It is now the Production & Deployment Phase. You have 20 Production Points remaining.

I'll have the council report for you up later today. Don't worry to much about it.

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« Last Edit: April 28, 2019, 10:54:23 am by piratejoe »
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piratejoe

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Re: They Who Dare: The Principality of Pren Gwyn - Gwylio Awyr Brenhinol
« Reply #249 on: April 27, 2019, 10:35:57 pm »

Pren Gwyn Lluoedd Milwrol Council Negotiations, Day 1

The meetings about the going on's in the war, plans the army and navy have, and most importantly, funding, take place in the capitol of Llygaidblaiddmawr in the grand halls of the old keep of the old castle that once was for the prince of Pren Gwyn before castles like itself were considered outdated. Fittingly enough, the talks would be overseen by the Prince, Dywel himself. Of course, these negotiations and debates will take some time to conclude, at the very least more than one day, and as such the Gwylio Awyr Brenhinol is provided a room. This room however is nothing more than servants quarters however, and as such you are packed in like sardines, and most others have it a bit better. Still the room isn't why you are here.

Once everyone was there in the late morning after breakfast, the the first meetings would begin, all in the grand hall with the prince on the old and now mostly unused throne as generals and admirals made their way to make speeches about the many ways they have currently been victorious, how the enemy's own gains mean little but should still be seen as a threat, and how the Prens never will be slaves to the Schwarzes or anyone else. However, after about six hours of speeches, including one from General Dremidydd Rosser himself, the actual debates would begin and it would become a mixture of both sides trying to work together in their plans while trying to get a leg up on the other in terms of who'd get more funding for the war effort to make their little clever idea's for new weapons or ships reality, simply to make more of them, or most amusing of which, why they deserve a deal like the Brenhinol so their forces can all have steel helmets or lifejackets.

Regardless, it was only natural for the Gwylio Awyr Brenhinol to get involved in this little back and forth of who needs more money, and as such, they'd manage to get in their own little speech thanks to a particular engineer.
This is my proposal for the council meeting:

Quote from: More PP Plz
Accept General Dremidydd Rosser's deal, then propose the following with his support:

"The Gwylio Awyr Brenhinol have served for a full year, and in that time we have witnessed a variety of technological and military accomplishments. We supported several raids on Schwarzes Holz' ports, proved critical in the survival of the LFM Marchog in Early Spring, successfully stalled hostile advances Cwymp cyflym and Bont Gwyn despite regular, overwhelming presence by the Luftjager and we have successfully supported the Western front's advance to the outskirts of Dunklerfelsen and Sprungburg.

However, the Luftjager have shown up in force at every turn, unleashing hordes of Schwarzes pilots and foreign mercenaries in an attempt to wipe us from the skies. Our pilots have achieved their strategic objectives despite this, trading their lives to help bring and end to this war whilst the enemy are happy to cause death and destruction.

But we cannot go on like this. The Luftjager pilots grow more numerous and more skilled each day, and so we need additional planes in the sky to turn the tide, and let us do our jobs of supporting the swift advance of our soldiers and finally bringing an end to this war.

Thus, we ask for additional funding. General Dremidydd Rosser knows just how valuable a friendly sky can be, so give us the tools we need to ensure that every Pren Gwyn soldier and sailor can also enjoy the benefits of plentiful air support..

Further, we would propose a deal directly with the Navy. If you are willing to produce and maintain a Seaplane Tender, we will ensure that it has at least two squadrons to support any naval action you deem appropriate."

General Rosser would, after this, actually state how the air force helped speed up his advance, and how the Schwarzes own Luftjäger is responsible for the delays and even his forces being pushed a bit further back from the gates of the city that rightfully belongs to the Principality. He also brings up how, should the air force be able to surpass the Schwarzes own in capability, it would be the enemy ships under threat from air attack more than the navy's own, and how the one thing the army and navy can potentially agree on is that at the very least, a strong Brenhinol will counter the Luftjäger, and the last thing needed is a actual Adderscourge like the Fokkerscourge in Europe. Some would object and say that such a thing means the Brenhinol is being mismanaged, however, he'd counter by stating how the Adder's are seen everywhere in large numbers, meaning its entirely possible that the enemy has more funding, and even if they didn't, it would mean they fully dedicated themselves to shooting down Pren aircraft for a long time rather than actually supporting the soldiers on the ground until recently.

Regardless, his words have enough weight that the majority of the army agrees to the idea of four aircraft dedicated to help Rosser finally take the city of Dunklerfelsen in exchange for more funding for aircraft, however, Rosser takes it a step further after speaking to Gruffudd Taaffe and Garth Mathias and makes a second offer, support for the creation of a new fighter in exchange for that new fighter to be used mainly on his front, though it wouldn't be long after this suggestion and a few more talks that there is a break for lunch and tea in the dining hall.

Once lunch had passed, the Navy would seem to approach and offer that such funding would be provided, and that there was already work on converting one of the balloon cargo ships into a Seaplane Tender, and were offering to actually agree to your suggestion so long as you provided aircraft for them. However, they stress they'd like a better radio for the craft and for the aircraft to have greater endurance and range so that they might be in the air longer and report sighted ships from further away. They also seem to be a bit divided on the funding issue, but would be willing to do so and cover one PP worth of development cost should you promise to make a dive bomber that could carry a 500 pound bomb and have a prototype squadron ready to bomb the enemy up and running by the end of the year.

After this, many more talks would happen for hours, however while this went on something odd would happen. A man who apparently is a part of the royal mail service would state how a air mail service might be quite useful for both moral as messages would potentially reach the front faster and it also would be a service that would pay for the cost of the aircraft in question, and might let the pilots get use to said aircraft. They also state how it certainly would help the public image of the air force, providing aircraft for a civil use while fighting the good fight. Eventually, dusk would come and with it dinner, followed by a recap and after everyone being allowed to sleep. Now there time for the Brenhinol to come up with suggestions and proposals along with answers to what was said tomorrow.
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Kashyyk

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Re: They Who Dare: The Principality of Pren Gwyn - Gwylio Awyr Brenhinol
« Reply #250 on: April 29, 2019, 10:36:54 am »

Okay, so we have a number of deals available here:

1) Provide four squadrons of cover to General Rosser, in exchange for a funding increase
2) "Support for a new fighter" to be used primarily on Rosser's front
3) Provide aircraft for a navy-funded seaplane tender
4) 500lb dive bomber with 1PP support from navy
5) Royal Mail will fund squadrons lent to them, whilst generating safe exp and reputation

We've also got a request for better radios and endurance for our naval scouts.

If that  "new fighter" support equates to PP, I think we can pull most of this off, especially as we were planning on designing a new fighter anyway.

So I would agree to all of this, finish the Clogfeini and then hammer in a dive bomber to turn around the Naval war. I think we could possibly create a combined navy dive bomber/scout/fighter if we want to be resource efficient
« Last Edit: April 29, 2019, 10:41:39 am by Kashyyk »
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Kashyyk

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Re: They Who Dare: The Principality of Pren Gwyn - Gwylio Awyr Brenhinol
« Reply #251 on: May 01, 2019, 04:10:12 am »

Anyway, let's have an actual, concrete plan to discuss:


This keeps the central front as is, where we are only sliding back slightly. Unfortunately we can't really afford to increase numbers here yet.

The Eastern front gets a squadron of Mod2 Nodwydd's to hopefully stem the bleed there and protect our ships.

The western from has been shifted over entirely to Rosser's army, as the General in charge of the Sprungburg push was kind enough to volunteer his assigned planes at the end of last turn.

We also replace our old bombs with the new ones, and give Telesgop Adran actual planes (although only Mod1's cos we can't afford the upgrade and Mod1's are easier to fly anyway).
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Aseaheru

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Re: They Who Dare: The Principality of Pren Gwyn - Gwylio Awyr Brenhinol
« Reply #252 on: May 01, 2019, 05:44:36 pm »

I kinda want to get ahold of that squadron of bombers, cause, yaknow, cheap. Problem is, I cant think of how without shorting ourselves somewhere.

Meanwhile, can we please not buy outdated fighters? I see that Mod1 Nodwydd, and am not enthused.
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Kashyyk

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Re: They Who Dare: The Principality of Pren Gwyn - Gwylio Awyr Brenhinol
« Reply #253 on: May 02, 2019, 01:09:04 am »

I'm not a fan of hiring the bomber squadron, because we'll only have them for a single turn before they leave. Then we'll have spent 3PP with ni nothing tangible at the end.

I also bought the Mod1 because we can't afford a Mod2, and in exchange for being slower it is easier to fly, which I figured was a reasonable trade off for our neophyte pilots.

If we did instead get the bombers instead of the mod1 Nodwydd, what would we spend the remaining PP on?
« Last Edit: May 03, 2019, 01:26:14 am by Kashyyk »
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Aseaheru

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Re: They Who Dare: The Principality of Pren Gwyn - Gwylio Awyr Brenhinol
« Reply #254 on: May 02, 2019, 06:16:09 pm »

 We could give it to other branches for brownie points, use it to stock up on bombs, or something similar. Another idea is not buy a lot of bombs, leaving one squadron with the oldies(we have one in storage we can still sell) and get a mod2 Nodwydd.
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