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Author Topic: Armoured Commander I & II - roguelike WW2 tank simulator  (Read 8049 times)

Little

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #120 on: March 10, 2020, 10:00:53 pm »

Some odd behaviour when firing with hull machine guns after using the main gun, seemed like some successful hits weren't getting attack rolls on an enemy Panzer.

Edit: Seeing if bug carries over into new beta release.
« Last Edit: March 10, 2020, 10:14:32 pm by Little »
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sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #121 on: March 11, 2020, 02:12:09 am »

Player MGs won't have any effect on fully armoured targets. AI crew injuries and collatoral damage are not yet implemented.
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sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #122 on: March 18, 2020, 08:22:44 am »

No crashes yet. Playing the newest beta. Campaign started as the UK during the battle of France. Having light snow as a weather pattern, wondering if this intended or not?
Edit: Crash during close combat. Crash occurred after a defending rifleman was destroyed. Driving a MK VI C tank. The crash didn't reproduce on reloading the save.

Yes - light snow is rare but possible at the start of that campaign!

The other bug has now been fixed in 1.0.5, it happened when there was a non-combat unit (like a truck) involved in close combat.
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sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #123 on: April 04, 2020, 03:04:22 pm »

New development build now available, incorporating improvements and fixes prompted by a few new active players:
https://www.armouredcommander.com/blog/2020/04/04/development-build-4-april-2020/
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High tyrol

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #124 on: April 05, 2020, 03:15:09 pm »

Bug found in the development version:

In the September campaign when firing at opal blitz 3-ton it crashes during the allied action phase while running the percentages based on the firepower delivered to the unit.  when I am using a 7TP.  Artillery had been called for this attack but they were not firing on the turns that it crashed. The first time the crash occurred I was able to get to the next turn when I reloaded the save. However, when I attacked it again the next turn it got stuck with a crash occurring whenever I load the save. It occurred on day 3 of my first game.

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sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #125 on: April 05, 2020, 03:24:51 pm »

Can you send the savegame to the email address in the readme? I haven't been able to reproduce this crash. I'll need the saved_campaigns\poland_campaign folder. Thanks!
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Little

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #126 on: Today at 03:06:55 am »

Been busy, found some idle moments. Tried the new dev build. Loaded up a campaign as France. Lots going on in the background. The black logging screen behind the main window filled up at the first battle, pasted the log below.

Spoiler (click to show/hide)

New wound system looks interesting, have yet to see it in action. The new results screen makes sense, will give more thorough feedback upon further playtesting.
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sudasana

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Re: Armoured Commander I & II - roguelike WW2 tank simulator
« Reply #127 on: Today at 03:11:36 am »

Ah I must have left some debugging logs activated in the last dev build. Nothing to worry about, and it gives you a little insight into what the AI is doing!
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