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Author Topic: Mechanized Warfare: Embral Thread / Final Phase, 1941 Cold Season  (Read 23968 times)

Madman198237

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Re: Mechanized Warfare: Embral Thread / Revision Phase, 1938 Cold Season
« Reply #135 on: November 23, 2019, 09:03:05 pm »

Quote from: Botevox
Legion Issued Explosive Set: (2) NUKE9.13, Madman

Maximum ambush!
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frostgiant

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Re: Mechanized Warfare: Embral Thread / Revision Phase, 1938 Cold Season
« Reply #136 on: November 24, 2019, 12:57:29 pm »


Quote from: Botevox
Legion Issued Explosive Set: (3) NUKE9.13, Madman,Frostgiant


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Strider03

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Re: Mechanized Warfare: Embral Thread / Revision Phase, 1938 Cold Season
« Reply #137 on: November 24, 2019, 02:29:00 pm »

Quote from: Botevox
Legion Issued Explosive Set: (4) NUKE9.13, Madman,Frostgiant, Strider
Yeah, this seems pretty cut and dry. No need for something more fancy, seems like a solid move.
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Within that world, she was God. But here, outside of it, her name was Yoake o-Shiri. That was unimportant. She was a Godslayer. That too was unimportant. But what was important, was that she had a motherfucking boat.
And by God, was she going to use it.

"But deceleration is for pansies. We're headed for the stars. Bye, Burnsie. Bye, Mission Control. Bye, Sol. See you at heat death" -Blindsight

frostgiant

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Re: Mechanized Warfare: Embral Thread / Revision Phase, 1938 Cold Season
« Reply #138 on: November 26, 2019, 01:26:11 pm »

Quote from: Strategy phase votebox
Resource:
Ore in the badlands (1):Frostgiant

Resources credit
Oil (1):Frostgiant

Attack
Eastern Ocean (1):Frostgiant
Northern Peaks (1): Frostgiant
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Man of Paper

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Mechanized Warfare: Embral Thread / Strategy Phase, 1938 Cold Season
« Reply #139 on: November 27, 2019, 02:06:40 pm »

Revision Phase, Cold Season 1938 AC

Proposal: Legion Issued Explosives Set
Quote
Based on the failed LIE deployments that resulted in a lot of unreliable explosives and some chemical mishaps, the new LIES packages are based on the explosives developed for the Niramata mortar, and thus are much less of a war crime. Well, the high explosive and fragmentation options are, strictly speaking, less of a war crime. The Niramata-based chemical explosive is...um....well it's not a crime since we didn't sign any treaties about it?

Regardless of its legality or moral concerns of using it, the new LIES come with reliable electrical detonators, allowing them to be detonated at range or on timer as per LIE (except, actually reliable), or connected to a pair of sensors, one is a simple pressure sensor with two different modes ("Infantry" and "Vehicle") and one is a different sensor that reacts to being pulled, so that tripwires and the like can be connected to the system for traps that don't need to be manually detonated by an observing soldier.

They can be deployed in varying amounts and come in sticks just like LIE, except they're reliable and only chemically kill people when we want them to be dangerous like that.

Difficulty: Hard
Result: (6+3)-1=8, Average

The original Legion Issued Explosives suffered from a large number of flaws (one of which proved to be beneficial). We've isolated the cocktail producing the lethal chemical agent and have been able to remove it from our explosives development process with minimal detrimental effect to the explosives themselves, and the initial dispersal of the toxins in the Chemical LIES is now predictable across a radius of three meters for a single device. We've also fitted a number of explosives with ceramic casings that muffle the blast itself somewhat while increasing the lethal radius to soft targets thanks to fragmentation.

While manual fitting of the fuses are still required prior to use, the gauge of the fuses actually permits them to fit into the LIES, and a small latch clamps them in place. A wire may also be run from the explosives to either a timer provided with each satchel or run to a palm-sized triggering mechanism that sends a charge through the wire to detonate the explosives. The wires may also be run to a pressure plate that completes a circuit when under at least 200kg of pressure. Each explosive also has a pin protruding from the blasting cap that immediately detonates them when pulled (a secondary safety pin needs to be removed before utilizing LIES in this way). LIES come in satchels of eight (3 HE, 3 Frag, 2 Chem), with external pouches holding a spool of thin-gauged wire, a spool of string (for setting up tripwires) and the optional timer. The pressure plates are cumbersome more than heavy and are hauled around separately from the satchel itself.

Unfortunately the extensive modifications to the triggering mechanism mean the devices are no longer used as grenades. However their newfound reliability cannot be understated. They are more costly than the base LIE at 7 Ore and 4 Oil, making LIES a (NATIONAL EFFORT) for now, meaning we only have enough of the LIES charges to deploy them on a single front at this time (in this case it does not mean that there is only a single satchel).

----------------

With this season's developments ready it is time to propose our strategy for engaging the Initharians. Remember that you are also tasked with assigning a Resource to an empty node within your control on top of proposing the two lanes to dedicate forces to. Also remember that you can attempt to engage The Pact in lieu of attacking along a lane. Also choose where to deploy any potential National Efforts (regardless of whether or not your resource decision/s will drop their cost). Also...

It's also time to finalize the vote on your new trait, visible in the last Combat Report!

With the next update likely not to come out for a week at least, I am also giving youse an extra task to stay occupied! You are to write up a lore piece about life for your people in this newly occupied land. Remember that not all the Embralish on Harren are military, so feel free to explore potential aspects of life in Salvios (the southern half of Harren). The best write-up in my own opinion will be chosen from submissions posted in the Core Thread (link on page 1 of this thread) and will win their team an Espionage Credit.

IT IS NOW THE STRATEGY PHASE.

Spoiler: Land Territories (click to show/hide)
Spoiler: Sea Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Embrallish Armory (click to show/hide)
Spoiler: Credits (click to show/hide)

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NUKE9.13

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Re: Mechanized Warfare: Embral Thread / Revision Phase, 1938 Cold Season
« Reply #140 on: November 28, 2019, 10:51:57 am »

Quote from: Strategy phase votebox
Resource:
Ore in the badlands (1):Frostgiant
Oil in the Desert: (1) NUKE9.13

Resources credit
Oil (1):Frostgiant
Ore: (1) NUKE9.13

Attack
Eastern Ocean (1):Frostgiant
Western Ocean: (1) NUKE9.13
Northern Peaks (2): Frostgiant, NUKE9.13

Leviathan
Western Maelstrom: (1) NUKE9.13

LIES, because MoP very specifically said to vote for NE deployment even if they are becoming cheaper
Northern Peaks: (1) NUKE9.13

New Trait
Chemical Warfare
Sea Wolves: (1) NUKE9.13
Right, so. Here's my thinking:
-In the unlikely event that we lose access to resource nodes in the adjacent regions (while still having a chance at victory; one possible scenario is the Pact deciding to blockade our mines or something?), I'd rather not lose access to our third Ore, more so than our third Oil. Thus, using the Resource Credit for Ore (as that can not be disrupted).
-We want to get an Oil as well, but I'd rather put it in the Desert than the Badlands, because the Badlands is at 2/3 nodes already, and the Desert only 1/3. There are mechanical effects to how many nodes are occupied in a region, and I'm specifically worried that it might annoy the Pact to fill a region? Probably not, but since there's no real difference otherwise, I figure we can delay filling a region for one more turn.
-We haven't improved our navy at all, so we have no chance of winning a naval battle where they bring their NEs to bear (although I imagine their non-flagship battleship will become VE this turn). So naval action in an attempt to make territory easier to defend is somewhat futile, since if they do attack there, our navy will lose, and if they don't attack there, our navy won't be helpful. Hence, I'm voting for attacking the sea region corresponding with our crossing attempt.
-It has also been stated that repeated stalemates favour the attacker. So it is in Inithar's interest to keep attacking the Mudflats, since eventually they will push us out, if I understand correctly. We don't want to butt heads with Inithar again, so attacking the other lane makes sense. E: MoP clarified that this is not entirely accurate, since we both attacked that lane. Still prefer the peaks.
-We're doing alright on land, but losing badly at sea. A bonus to submarines would be more useful in shoring up our naval weakness.
« Last Edit: December 01, 2019, 02:59:40 pm by NUKE9.13 »
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Madman198237

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Re: Mechanized Warfare: Embral Thread / Revision Phase, 1938 Cold Season
« Reply #141 on: November 28, 2019, 09:42:06 pm »

Quote from: Strategy phase votebox
Resource:
Ore in the badlands (1):Frostgiant
Oil in the Desert: (2) NUKE9.13, Madman

Resources credit
Oil (1):Frostgiant
Ore: (2) NUKE9.13, Madman

Attack
Eastern Ocean (1):Frostgiant
Western Ocean: (2) NUKE9.13, Madman
Northern Peaks (3): Frostgiant, NUKE9.13, Madman

Leviathan
Western Maelstrom: (2) NUKE9.13, Madman

LIES, because MoP very specifically said to vote for NE deployment even if they are becoming cheaper
Northern Peaks: (2) NUKE9.13, Madman

New Trait
Chemical Warfare
Sea Wolves: (2) NUKE9.13, Madman
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TheFantasticMsFox

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Re: Mechanized Warfare: Embral Thread / Revision Phase, 1938 Cold Season
« Reply #142 on: November 30, 2019, 04:11:09 pm »

Quote from: Strategy phase votebox
Resource:
Ore in the badlands (1):Frostgiant
Oil in the Desert: (3) NUKE9.13, Madman, TFF

Resources credit
Oil (1):Frostgiant
Ore: (3) NUKE9.13, Madman, TFF

Attack
Eastern Ocean (1):Frostgiant
Western Ocean: (3) NUKE9.13, Madman, TFF
Northern Peaks (4): Frostgiant, NUKE9.13, Madman, TFF

Leviathan
Western Maelstrom: (3) NUKE9.13, Madman, TFF

LIES, because MoP very specifically said to vote for NE deployment even if they are becoming cheaper
Northern Peaks: (3) NUKE9.13, Madman, TFF

New Trait
Chemical Warfare
Sea Wolves: (3) NUKE9.13, Madman, TFF
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Strider03

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Re: Mechanized Warfare: Embral Thread / Revision Phase, 1938 Cold Season
« Reply #143 on: December 04, 2019, 06:55:56 am »

Quote from: Strategy phase votebox
Resource:
Ore in the badlands (1):Frostgiant
Oil in the Desert: (4) NUKE9.13, Madman, TFF, Strider

Resources credit
Oil (1):Frostgiant
Ore: (4) NUKE9.13, Madman, TFF, Strider

Attack
Eastern Ocean (2):Frostgiant, Strider
Western Ocean: (3) NUKE9.13, Madman, TFF
Northern Peaks (5): Frostgiant, NUKE9.13, Madman, TFF, Strider

Leviathan
Western Maelstrom: (4) NUKE9.13, Madman, TFF, Strider

LIES, because MoP very specifically said to vote for NE deployment even if they are becoming cheaper
Northern Peaks: (4) NUKE9.13, Madman, TFF, Strider

New Trait
Chemical Warfare
Sea Wolves: (4) NUKE9.13, Madman, TFF, Strider
[/quote]
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Within that world, she was God. But here, outside of it, her name was Yoake o-Shiri. That was unimportant. She was a Godslayer. That too was unimportant. But what was important, was that she had a motherfucking boat.
And by God, was she going to use it.

"But deceleration is for pansies. We're headed for the stars. Bye, Burnsie. Bye, Mission Control. Bye, Sol. See you at heat death" -Blindsight

Man of Paper

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Mechanized Warfare: Embral Thread / Design Phase, 1939 Hot Season
« Reply #144 on: December 04, 2019, 06:10:16 pm »

Strategy Phase, Cold Season 1938 AC
More AC7 OST To Real Along To

This season saw the discovery of a vast well of Oil in the Desert, and some miners discovered readily available Ore in The Rupture. The extraction of these resources results in the following:

'Niramata' Mk.II Heavy Mortar becomes (CHEAP)
Legion-Issued Explosives become (CHEAP)
Legion-Issued Explosives Set becomes (VERY EXPENSIVE)
'Rogi' Hunter-Killer Vehicle becomes (CHEAP)
'Mamkirali' Naval Lander becomes (EXPENSIVE)
Mukebaza-Class Heavy Cruiser becomes (EXPENSIVE)

We have also adopted Sea Wolves, meaning any designs or revisions used to create submersible equipment is effectively one difficulty easier to attempt.


----------------

Combat Phase, Cold Season 1938 AC


The Eastern Maelstrom remains, barely, in Initharian control as neither side focuses more effort into the rough waters there. They continue to have Very Minor Control in the region.

The Western Maelstrom however sees a sharp uptick in combat, and the naval engagements here are very much unlike those in the East. The constant storms continue as always, and visibility remains low here as it does in the East Maelstrom. Two things make the fighting here swing wildly from the hit-and-run ambush tactics of the last season - our increase in Mukebaza deployment and the Initharian use of their new Refocyte Active Sonar, a plate of refocyte that "kicks" a dedicated section of hull to produce a bell-like ring with reflections of the noise picked up by ship-mounted hydrophones. Our Hetham's advantages see a heavy decline in effectiveness as every Initharian ship is capable of detecting, disengaging, and avoiding our numerous submersibles. Still, their ships don't ring constantly, and this means our submarines still manage to score hits and kills on their ships. Without the ability to effectively hunt the Hethams the war beneath the waves slides even further into a stalemate - which is admittedly to Initharian benefit, as we'd edged them out in that regard last season.

As with the last season, both navies devoted their resources to contesting the same portion of sea. Without the ability to set a massive ambush, Inithar determined the stage for the more decisive surface battles. While their Ho'oulas guns could punch through the Mukebaza's decks, achieving reliable plunging fire at the close engagement ranges the Maelstrom afforded was difficult. The hulls of our ships were susceptible to their Destroyer's guns, but in a very limited capacity, and shots at or below the waterline proved largely ineffective. The Ho'oula's damned advantage was, as always, it's speed, which made zeroing in on them very difficult. Opportunities for their psychotic ramming attempts were rare however, as our Mukebazas increased numbers and (most importantly) their orders to engage at will as opposed to focusing down flagships meant that ships approaching at ramming speed were targeted and, being on a relatively predictable course, blown away. While submarines near engagements were often detected by Inithar, this did not mean they were completely ineffective, and they often used the distraction of our surface fleet to launch a salvo of torpedoes towards their ships before scurrying away. A couple of Destroyers could break off to stalk and harass the Hethams, but the firepower required to take down a Mukebaza necessitated their dedicated effort.

The Initharian Kaipo'u (1938) and repaired Kona provided heavier weapons during engagements where they were available. Both were difficult targets for Mukebazas to kill, and the Hetham fleet was unable to get the jump on their two ships. In fact, it was these two ships that, thanks to their Refocyte guns, were capable of attaining semi-reliable kills on our submarines when detected before disengaging - something that was admittedly fairly easy as orders were to dive to maximum safe depths once the loud ring of the R.A.S echoed through the water.

The Leviathan, however, continued to prove impossible for them to hunt.

----------------

She'd been lying in wait for days, and had gone far out to sea before turning back to face Harren. The Leviathan and it's crew had been keeping tabs on naval engagements involving the Kona and predicted, quite accurately, it's course through The Maelstrom. The Kona and her Destroyer Escorts had been left unmolested for a number of days, so their guard was down when they'd detected the decoy Hethams between them and the shore. The majority of the Kona's escorts left her to hunt down and dissuade the smaller submarines, and left the flagship wide open for The Leviathan quietly watching and waiting.

She saw her opportunity and launched a full salvo of four torpedoes - two on the Kona's predicted course and two on odd paths should the Superbattleship alter course. The torpedoes swam undetected by the active sonar as the ships using their R.A.S. were firmly on the opposite side of the Kona, and The Leviathan slowly slipped beneath the waves as the Initharian flagship made a slight course adjustment. Perhaps they had detected the torpedoes, but loitering was a risk none of the crew wanted to take. The Leviathan was already disengaging when a single massive blast was detected by their passive sonar. The Leviathan cautiously approached periscope depth and observed the Kona as it had begun to list to it's starboard side but the seas failed to swallow her. Still, The Leviathan had bested the Kona once again. The day would come when the largest of ships would add it's tonnage to The Leviathan's tally.

----------------

While our increased presence on the surface has proven to be somewhat beneficial, the Initharian's dedicated efforts to combating (or at least evading) our Hethams have resulted in a significant drop in effective submersible attacks. Of course The Leviathan still proves to be quite the vessel, but it was not enough to deter their advances. The Mukebazas proved to be quite the fighters, and while they were capable of inflicting a number of losses on their Destroyer Fleet, Inithar able to dictate engagements (for the most part, barring The Leviathan of course). While their naval advantage isn't amazing, as they have difficulty clearing our fleet from the seas and practice evasion more than anything, Inithar attains Light Control of the W. Maelstrom.

----------------

With Initharian forces recovering from their failed landings at the Mudflats and slowly building up for an assault on the South Peaks, we launched their own attack on their territory in the North Peaks. Their forces had prepared positions along the few passes amid the cliffs bordering the strait, with minimal effort of their own thanks to the old Abberan positions still carved out of the mountains. The Initharian navy patrolled the waters around the treacherous mountain range and tied up our surface ships supporting the vessels making the trip loaded with men and munitions. The Hethams proved to be of little assistance, as they couldn't support the landing itself and could be (relatively) safely ignored. While a number of basic landing craft similar to those fielded by Inithar approached the limited landing areas, they had mixed among them a significant number of "Mamkirali" Naval Landers.

With the terrain too treacherous for heavier vehicles, and most passes too narrow for them to navigate anyways, our landers were loaded solely with infantry. The enemy's Naval superiority led to a small number of losses among our transport fleet, and some of their ships were capable of providing limited fire support. The Kaipo'u (1939) and it's Destroyer Escort proved to be quite the obstacle and forced us to abandon the landings further north, focusing more on the opportunities available to us along the Strait.

The Mamkiralis proved effective at their task of bringing troops ashore, as the Initharians seemingly lacked heavy weapons support. While they provided hardened points to fight from, they were unable to carry troops through the passes that led to the defenses the Initharians soldiers occupied. They also proved vulnerable to the Haaheo family of weapons and their Refocyte rounds. The bullets imparted enough force to cause significant spalling, if not blow a hole clear through the relatively light armor of our Mamkiralis. Still, Embralish soldiers, shouting, screaming, smiling, and bloodied would pour out of the landing craft and attempt to charge the heavily-defended passes without pause. While the debut of the Niramata Mk.II Heavy Mortar firing 105mm shells proved helpful in hitting some positions when we found somewhere to set them up, and the toxic LIE shells they utilized more than capable of clearing a trench while the smoke shells provided some screening for our troops, the old hardened positions required a bit more effort to break through significantly.

Still, some of our units managed to bypass their lines and deployed a number of LIES. These LIES proved very dangerous among their rear echelon, though with faltering support from the amphibious landings we were unable to capitalize on the backline chaos and fear of advancing.

Without the flash or sound of gunpowder to give their defenders away, we had a very difficult time identifying and dislodging Initharian troops in the rain-battered mountains. Our weapon's better range was mitigated by their lines being set up within effective firing range of the landing areas, and the tight quarters of the passes and defenses maintained the negation of our infantry's clearest advantage. Without any form of vehicle support available past the landings, the fighting between infantry was rough but rapid, and often in favor of the defenders.

Our assault went poorly thanks in part to their Navy's ability to stymie our attempted push north through the Maelstrom, even if they were unable to provide much direct support. Their lines were not infallible, and continued incursions may compromise their ability to effectively defend from further dedicated amphibious assaults, but for the time being Embral has failed to assault the North Peaks. 


----------------


As we rebuffed their advances last season, they have returned the favor. With the Cold Season coming to a close, so has the first year of conflict. Already we feel too much time has passed without so much as probing The Pact positions, but the Initharians prove to be a pervasive threat that must be dealt with.

We have also attacked the Initharians for the first time in the war. As a result, we may choose a trait from the following by the end of the Strategy Phase for this turn:

Lasting Impressions: Our units, even when losing, prove effective at penetrating the enemy lines. We can capitalize on this by dedicating resources to the development of deployable traps and equipment meant to disrupt their rear lines - something that may be beneficial on the defensive as well. Mines, barbed wire, and traps of all sorts have their difficulty reduced by one level.

Old World Blues: The Initharians are keen on using Abberan successes to their advantage. With engagements at close range, and plenty of fighting within trenches and bunker complexes on the horizon once someone manages a foothold, we've decided to dedicate manpower and resources to developing Close-quarters weaponry not unlike that used by our tunnel rats at home. Close-Quarters weaponry has it's difficulty level reduced by one tier.

Note that any reductions in design difficulty will not stack, so don't try to subvert things and make some sort of Shotgun Submarine thinking it'll be an easy task.

You have a single Design to use as normal.

IT IS NOW THE DESIGN PHASE.

Spoiler: Land Territories (click to show/hide)
Spoiler: Sea Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Embrallish Armory (click to show/hide)
Spoiler: Credits (click to show/hide)

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ConscriptFive

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Re: Mechanized Warfare: Embral Thread / Design Phase, 1939 Hot Season
« Reply #145 on: December 06, 2019, 11:09:13 pm »

Quote from: Design: Submersible Engineered Aquatic Litter (SEAL) Diver Propulsion Vehicle and Rebreather
The SEAL is a manportable single passenger diver propulsion vehicle with an integrated rebreather system.  Able to steathily transport an elite combat swimmer from an offshore vessel to beachside and back again, the SEAL will harbinger a new era combat swimmer special operations.  From stealthy reconnaisance of potential landing zones, demolition of obstacles before an assault, infiltration of covert operatives, or even daring sabotage operations far behind enemy lines, the potential for special operations is limitless.

Tech-wise, the SEAL is a shortened Backstab II torpedo, re-engineered to safely transport a combat swimmer who must also manually control said torpedo.  Lighter and shorter than a full torpedo, the SEAL is manportable and difficult to spot with its small silhouette.  A swimmer being unable to steer a torpedo at full speed, the high speed internal combustion engine has been replaced with a low speed electric engine.  (Yes, voltaic cells have limited potential compared to the wonders of fossil fuels, but the lack of gaseous and auditory emissions are an acceptable trade for this application.)  The dorsal fins of the torpedo have been modified into a steering yoke.  Although the swimmer is also safety tethered to the torpedo, the swimmer is towed by his handholds on the yoke.  A small instrument panel including a battery gauge, dive watch, speedometer, and compass are highly visible from this position, allowing navigation via instruments.  The asymmetry of the dorsal swimmer is offset by a detachable "dry bag" duffel bag near the ventral fins.  The removable water-tight duffel allows a swimmer to bring ashore and back otherwise water-sensitive gear such as small arms, demolitions equipment, maps, documents, or even a full disguise for further infiltration.  Of additional utility, an adjustable ballast chamber and retractable anchor allows the SEAL to be safely secured later retrieval once the swimmer hits the beach.  Additional tie down points have been added to the exterior of the vehicle to aid in securing the SEAL to the exterior of a mothersub.

Barium hydroxide CO2 scrubbing canister and pressurized oxygen cylinder replace the fuze and warhead in the nose.  (Placing the these consumables in this easily removed assembly allows for rapid maintenance and refielding post mission.)  A hose with a mouthpiece runs the full interior length of the craft, providing an integrated rebreather for the combat swimmer towards the aft.

Of additional note, the propeller is cast well sap resin composite.  Beyond its inherent sound absorbing properties, this synthesized material can further improve the stealth of our vessels.  More flexible than metal, high strength well sap resin composite creates a "hydro elastic effect," reducing noisy cavitation at higher propeller speeds.  While possibly cost prohibitive on larger vessels, the low material use and power requirements of the SEAL make an idea testbed for experimental materials.

SEAL selected combat swimmers will receive a specialized uniform essential for SEAL operations.  Each man will be fitted with a rubbery wet suit, to provide a measure of warmth in cold dark waters.  His eyes will be protected with a pair of watertight goggles (aesthetically similar to the Sikari Mask MK.III).  His feet will be shod in hard rubber swim fins.  Should his rebreather fail, a basic snorkel is attached to the strap of his goggles.  When all else fails, a water-proof stainless steel dive knife is strapped to his leg.  The serrated dive knife also features a wire-cutting notch.
« Last Edit: December 07, 2019, 02:25:58 am by ConscriptFive »
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Madman198237

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Re: Mechanized Warfare: Embral Thread / Design Phase, 1939 Hot Season
« Reply #146 on: December 07, 2019, 10:45:14 pm »

Quote
Assault Diver Vehicle
Effectively a miniature submarine, the ADV carries four demolitions soldiers to and from operations, with spots for many more troopers to just hold on to the outside of the vehicle if it is not travelling too far. The four troopers are partly enclosed and have a rebreather setup contained within the ADV with greater endurance than the units they will still wear on their own backs, with doors that shield them from the outside world, but the inside of the vehicle is not pressurized, being just as full of water as the outside. The doors are there just to aid divers in keeping their body temperatures up and providing some modicum of shielding from things like mid-distance depth charge detonations, which would otherwise overpressure the squishy divers and leave their insides even squishier than they were before. If the vehicle is carrying additional divers, they must rely on their own rebreathers and are completely unsheltered from the elements, holding on to handholds outside the vehicle, leaving such configurations suitable only for short-range deployments such as landings to insert stealth units prior to an amphibious assault, or perhaps a short mission to and from a large enemy target that needs more men than the ADVs can carry.

Powered by electric engines and full of batteries, the ADV is not very fast, but it is very stealthy and capable of travelling from their Hetham motherships (or the Leviathan) for quite a distance. Aiding this stealth are Wellsap resin panels similar to the Leviathan's, muffling any sounds striking the hull. A small WellSonar system allows blind navigation in the dark at short distances and detection of targets in similar conditions, though given that this is meant to be a stealth vehicle its use to find targets is...somewhat discouraged.

For payload, the nose of the vehicle is an empty cargo bay, capable of carrying things like waterproofed packs to deliver supplies to land, limpet mines, LIES in waterproofed containers, and the divers' favorite, up to two full warheads from our torpedoes, using a modified self-destruct timer (all torpedoes have them, otherwise your missed torpedoes turn into nautical hazards that you can't see coming. Torpedoing your allies is already the most embarrassing possible way to lose a ship [except maybe sailing with the Kamchatka], no need to make it even easier) to allow divers half an hour to get clear once they have attached the torpedoes to the hulls of enemy warships or set them up against obstacles or wherever they may need to place them.

Literally just an SDV except ripped off. I need a name for our own assault diver/underwater demolitions corps since I expect that given our submarine skill and stealthy nature we'll be using them to soften up positions before we begin amphibious assaults, so we should really name them. And also because I need a more interesting name for this proposal.
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ConscriptFive

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Re: Mechanized Warfare: Embral Thread / Design Phase, 1939 Hot Season
« Reply #147 on: December 12, 2019, 11:19:25 am »

Quote from: Voteboxening
(1) Submersible Engineered Aquatic Litter (SEAL) Diver Propulsion Vehicle and Rebreather: ConscriptFive
(0) Assault Diver Vehicle:

Madman198237

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Re: Mechanized Warfare: Embral Thread / Design Phase, 1939 Hot Season
« Reply #148 on: December 12, 2019, 03:27:42 pm »

Quote from: Voteboxening
(1) Submersible Engineered Aquatic Litter (SEAL) Diver Propulsion Vehicle and Rebreather: ConscriptFive
(1) Assault Diver Vehicle: Madman
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Shadowclaw777

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Re: Mechanized Warfare: Embral Thread / Design Phase, 1939 Hot Season
« Reply #149 on: December 12, 2019, 06:59:35 pm »

Quote from: Voteboxening
(2) Submersible Engineered Aquatic Litter (SEAL) Diver Propulsion Vehicle and Rebreather: ConscriptFive, SC777
(1) Assault Diver Vehicle: Madman
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