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Author Topic: Battleships IN SPACE. Apparently I need boarding/ramming mechanics  (Read 10448 times)

Kashyyk

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Re: Battleships IN SPACE. I really need to fix Offense/Defense balance
« Reply #210 on: October 02, 2020, 03:46:07 pm »

I'll total up the value of their destroyed modules, and compare it to the cost of the Snail to determine the winner.
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Madman198237

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Re: Battleships IN SPACE. I really need to fix Offense/Defense balance
« Reply #211 on: October 02, 2020, 03:46:38 pm »

They've lost more points in modules so probably not?

Jump to Melee range on the Koganusan, all weapons fire on the Ayes.
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a1s

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Re: Battleships IN SPACE. I really need to fix Offense/Defense balance
« Reply #212 on: October 02, 2020, 06:17:55 pm »

Wait for the jump solution.
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Jilladilla

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Re: Battleships IN SPACE. I really need to fix Offense/Defense balance
« Reply #213 on: October 03, 2020, 04:52:14 pm »

Spoiler: Fluff! (click to show/hide)

Jump on top of the Mandator. (As the Mandator itself is totally within 2 jump steps right? I kid I kid.)
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evictedSaint

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Re: Battleships IN SPACE. I really need to fix Offense/Defense balance
« Reply #214 on: October 06, 2020, 04:10:21 pm »

Out of curiosity, how are you running this game? Do you have a program which handles the bookkeeping?

Kashyyk

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Re: Battleships IN SPACE. I really need to fix Offense/Defense balance
« Reply #215 on: October 09, 2020, 12:59:03 pm »

It's actually all manual, but you could automate most of it. If I'm honest, the longest part for me is writing the description, because I am no wordsmith (although it probably doesn't help that I'm doing this all of my phone).

Turn 16

Spoiler: Crunch (click to show/hide)

Seemingly happy to let its passive Jump Interference keep the Koganasun pinned, the Mandator turns back to its favourite bullying victim for another round of "dodge the laser".

A game the Ayes does not excel at. Once again bursting the Ayes' shield, lasers score the vessel destroying the last of the weapon systems and blowing through several of the vessel's maneuvering thrusters. The few remaining ones will struggle to move the vessel as easily.


The Field (Extreme Range)
 |- Whack-a-mole (Short Range)
 |   |- The Ayes
 |   -> Imminent Hugs (Close Range)
 |       |- Koganasun
 |       -> Mandator
 -> T-Lock

Warships
Spoiler: RED The Ayes - a1s (click to show/hide)

Destroyed
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a1s

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Re: Battleships IN SPACE. I really need to fix Offense/Defense balance
« Reply #216 on: October 09, 2020, 01:31:33 pm »

Wait for Godot.
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evictedSaint

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Re: Battleships IN SPACE. Big fish at light speed
« Reply #217 on: October 09, 2020, 02:31:49 pm »

Madman, quit fucking around and kill someone already.

It's actually all manual, but you could automate most of it. If I'm honest, the longest part for me is writing the description, because I am no wordsmith (although it probably doesn't help that I'm doing this all of my phone).

You're fucking insane, friend.  God damn looney tunes.

Madman198237

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Re: Battleships IN SPACE. Big fish at light speed
« Reply #218 on: October 09, 2020, 02:59:03 pm »

Continue jump operation, fire all weapons at the Ayes again. I might not catch them all but I will probably get two of them.
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Maxinum McDreich

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Re: Battleships IN SPACE. Big fish at light speed
« Reply #219 on: October 09, 2020, 06:08:44 pm »

COMPLETE THE DISENGAGE! (I'm giving her all she's got captain!)
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Haspen

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Re: Battleships IN SPACE. Big fish at light speed
« Reply #220 on: October 09, 2020, 06:18:57 pm »

Because I'm a terrible person, imma plug myself in.

A different take on both Battleships and IN SPACE variant. Might or might not be unbalanced as heck.
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evictedSaint

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Re: Battleships IN SPACE. Big fish at light speed
« Reply #221 on: October 11, 2020, 10:30:30 pm »

Please forgive me if this has been explained already, I'm just terribly curious:

What is the exact order of operations for a turn? I gather it's something like the following?
- Weapons fire
- Ship jump drive progresses (potentially jumping)
- Repair progress advances (potentially repairing)
- Countermeasures and damage rolls
- Jump Occurs, distance between ships changes
- Powerbalance count, shields count

So, for example, a ship can jump the same turn their jumpdrive gets ko'd because all actions happen simultaneously? Or can you cripple a ship the same turn they're due to jump and prevent the jump from occurring? Can you fire a weapon that's repaired the same turn, or do repairs occur at the end of the turn?
« Last Edit: October 11, 2020, 11:31:35 pm by evictedSaint »
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Jilladilla

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Re: Battleships IN SPACE. Big fish at light speed
« Reply #222 on: October 11, 2020, 11:11:18 pm »

Ah right, sorry.

Repair Mass Driver #1 and 3. Continue jumping 'uncomfortably close' to Mandator.
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Powder Miner

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Re: Battleships IN SPACE. Big fish at light speed
« Reply #223 on: October 12, 2020, 01:15:21 pm »

I love how completely unhesitantly the T-Lock just went "SEEYA GUYS, GOOD LUCK"
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Madman198237

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Re: Battleships IN SPACE. Big fish at light speed
« Reply #224 on: October 12, 2020, 01:43:07 pm »

It's not cowardice if you've already lost and your friends are just being stubborn (and/or blasted into so many pieces that they can't escape) :P
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