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Author Topic: The Fortress Of Friendlytreason | OVERSEERS WE NEED YOU  (Read 34507 times)

xkcd1963

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Re: The Fortress Of Friendlytreason | OVERSEERS WE NEED YOU
« Reply #120 on: August 14, 2022, 02:48:32 pm »

I've updated the initial post, it should now represent Friendlytreason and the successions better.

Now to my turn... FPS steady at 24.

Middle objectives:
- connect surface and all caves through a maintenance tunnel

Big objectives:
- I'd like to finish sealing off and cleansing the 2nd cavern
- tedious, but process all the stones on the floor that has been entirely excavated

Done:
- checked the stress levels. 8 dwarfs are currently not in the safe zone. One was recently confined and it looks like her right hand was recently smashed. I'm not sure if it will help, but I assign her a job as a scholar, as she would like to improve a skill, has 90k stress. The rest I enlisted as unemployed
- I stopped the infinite R jobs, I believe it is better to work through the manager. Also the collect web jobs, I believe these replenish in the caves infinitely, and I'm thinking of ways how to stop that. Also no more farming, as we have 15k food units. Most dwarfs after this started dumping old clothes
- next I checked most enemy units. Some trapped undead goblin invaders, some in trap halls and most in the 2nd cavern

EDIT: in progress
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StrikaAmaru

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Re: The Fortress Of Friendlytreason | OVERSEERS WE NEED YOU
« Reply #121 on: August 15, 2022, 02:20:02 am »

Middle objectives:
- connect surface and all caves through a maintenance tunnel
... Why would you do that?!? The second and third cave are fully sealed, and the third cave is where all our smithy and bar deposits are kept. There is no reason to connect these two areas to the surface.

You could make a case for the second cavern, in the case of Forgotten Beast infestation and siege on the surface, but the other two?

Quote
- checked the stress levels. 8 dwarfs are currently not in the safe zone. One was recently confined and it looks like her right hand was recently smashed. I'm not sure if it will help, but I assign her a job as a scholar, as she would like to improve a skill, has 90k stress. The rest I enlisted as unemployed
- I stopped the infinite R jobs, I believe it is better to work through the manager. Also the collect web jobs, I believe these replenish in the caves infinitely, and I'm thinking of ways how to stop that. Also no more farming, as we have 15k food units. Most dwarfs after this started dumping old clothes
- next I checked most enemy units. Some trapped undead goblin invaders, some in trap halls and most in the 2nd cavern

The unhappiness situation was exacerbated by me letting everybody outside to gather as many scattered gubbinz as possible. Many of those unhappy dwarves are legendary weavers; a few others are legendary bone carvers, and the fort's legendary cook. My plan was to let them work their masterworks, and get happiness this way.

The webs in the caverns do indeed replenish infinitely, but I consider that a good thing; it also means our silk clothing replenishes infinitely. Though I can't think of any reasons you'd want to change that, the easiest way is probably letting cats loose in the level; spiders are vermin, after all, and cats will ruthlessly hunt them down (I've had that happen to me before).

The /R jobs are a matter of preference, I think. I tend to use manager when I want to tightly control the produced items (clothing, ash, soap), and repeat jobs when I want to control which workshop gets the job, want to fully convert an input resource (for example, melting goblinite) or want 'whatever' number of items (stone blocks, bars, silk thread and cloth). In this particular case, the cloth-related jobs were on /R because I wanted the sad sacks to get happy, and didn't particularly care about the actual thread or cloth they produce; sure, it's good, but not the main product of the operation as far as I'm concerned.

As for the zombie goblins in the corridor, those are a welcome gift for the next siege. Welcome to FriendlyTreason, motherfuckers!
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[Sigtext. Contains links to mods, LPs and an index of all the things I wrote on this forum. Does not contain a viable sig. http://www.bay12forums.com/smf/index.php?topic=49316.msg6860463#msg6860463]

xkcd1963

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Re: The Fortress Of Friendlytreason | OVERSEERS WE NEED YOU
« Reply #122 on: August 15, 2022, 08:18:59 am »

... Why would you do that?!? The second and third cave are fully sealed, and the third cave is where all our smithy and bar deposits are kept. There is no reason to connect these two areas to the surface.
I should have stated that no harm to the fortress or dwarves is intended.

The idea is that any intruder can spawn at the respective layer. No intruder may enter the Fortress directly, only through a long shaft. All spawn areas are connected through shafts, which can be closed off (see green marking) and lead ultimately to the Fortress through the long shaft that also can be closed off. In order to give moving incentive for any intruder, gates (green) may be opened and closed.
Following advantages:
- all types of map spawners may appear (we have something similar at the web-trap hall at the edge)
- map spawners can be set on at each other easily (e.g. 2 forgotten beasts, one at c1 and one at c3)

Quote
- checked the stress levels. 8 dwarfs are currently not in the safe zone. One was recently confined and it looks like her right hand was recently smashed. I'm not sure if it will help, but I assign her a job as a scholar, as she would like to improve a skill, has 90k stress. The rest I enlisted as unemployed
- I stopped the infinite R jobs, I believe it is better to work through the manager. Also the collect web jobs, I believe these replenish in the caves infinitely, and I'm thinking of ways how to stop that. Also no more farming, as we have 15k food units. Most dwarfs after this started dumping old clothes
- next I checked most enemy units. Some trapped undead goblin invaders, some in trap halls and most in the 2nd cavern
The unhappiness situation was exacerbated by me letting everybody outside to gather as many scattered gubbinz as possible. Many of those unhappy dwarves are legendary weavers; a few others are legendary bone carvers, and the fort's legendary cook. My plan was to let them work their masterworks, and get happiness this way.
Hm I see. I intended to let them socialise as some might miss friends and family, and generally reading books and entertainment causes happy thoughts. But I already got a hammerdwarf tantruming 2x and causing fistfights.

The webs in the caverns do indeed replenish infinitely, but I consider that a good thing; it also means our silk clothing replenishes infinitely. Though I can't think of any reasons you'd want to change that, the easiest way is probably letting cats loose in the level; spiders are vermin, after all, and cats will ruthlessly hunt them down (I've had that happen to me before).
Yes, it probably doesn't even cause lag. I thought of maybe make it look a bit more orderly. Or maybe remove the amount of items in an area and close it off to safe FPS.

The /R jobs are a matter of preference, I think. I tend to use manager when I want to tightly control the produced items (clothing, ash, soap), and repeat jobs when I want to control which workshop gets the job, want to fully convert an input resource (for example, melting goblinite) or want 'whatever' number of items (stone blocks, bars, silk thread and cloth). In this particular case, the cloth-related jobs were on /R because I wanted the sad sacks to get happy, and didn't particularly care about the actual thread or cloth they produce; sure, it's good, but not the main product of the operation as far as I'm concerned.
Yes. Probably the item-count isn't the FPS cullprit either. Maybe it's the amount of open space?

As for the zombie goblins in the corridor, those are a welcome gift for the next siege. Welcome to FriendlyTreason, motherfuckers!
:D
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TheImmortalRyukan

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Re: The Fortress Of Friendlytreason | OVERSEERS WE NEED YOU
« Reply #123 on: August 19, 2022, 01:28:41 am »

In the spirit of Succession Games, I would like to humbly submit my application to be the the next Overseer without having read anything except the OP and the three posts on this current page.

About time I get back into the game anyways!
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The Tale of Runlance - A Succession Fort in a Dying World

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name

xkcd1963

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Re: The Fortress Of Friendlytreason | OVERSEERS WE NEED YOU
« Reply #124 on: August 19, 2022, 09:57:20 am »

In the spirit of Succession Games, I would like to humbly submit my application to be the the next Overseer without having read anything except the OP and the three posts on this current page.

About time I get back into the game anyways!
Dear immortal
Your application is hereby joyfully accepted. This weekend I'm planning on finishing my turn and by Monday it is all yours.
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StrikaAmaru

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Re: The Fortress Of Friendlytreason | OVERSEERS WE NEED YOU
« Reply #125 on: August 21, 2022, 12:49:14 pm »

In the spirit of Succession Games, I would like to humbly submit my application to be the the next Overseer without having read anything except the OP and the three posts on this current page.

About time I get back into the game anyways!

Welcome to the show!

Really glad to have another overseer on the list, with most of the gameplay done by 2-3 people the fort was looking a bit too... organized? sane? straightforward? Something on those lines :D
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[Sigtext. Contains links to mods, LPs and an index of all the things I wrote on this forum. Does not contain a viable sig. http://www.bay12forums.com/smf/index.php?topic=49316.msg6860463#msg6860463]

xkcd1963

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Re: The Fortress Of Friendlytreason | OVERSEERS WE NEED YOU
« Reply #126 on: August 22, 2022, 06:18:30 pm »

File: https://dffd.bay12games.com/file.php?id=16041

In the spirit of Succession Games, I would like to humbly submit my application to be the the next Overseer without having read anything except the OP and the three posts on this current page.

About time I get back into the game anyways!
the fort was looking a bit too... organized? sane? straightforward?
I tried, I really tried. But during my reign a whole half a dozen dwarves died! In just a year..

Continuation:
- hammer 07 2nd gen (Bim) killed weaver "BEST_AXE" in a tantrum with a punch tearing the spine apart and second collapsing the upper body at the temple of no particular deity. I guess it was not a good idea to use the justice system on her. As she is a feasible warrior. I decided to assign her mining duty and send her to the 2nd cavern west to the zombie tree, if she survives, she may remain in the fortress. Two manera corpses finish her. With a hammer equipped she could have done far more damage. I'm thinking of creating an "asylum"
- dwarven trade caravan arrived and I sold all the old clothing and bought 17 iron anvils and some codexes
- our best hammer 3 is telling a story at the tavern with sixteen listeners, in midspring 220 Avolitionbrit ceased to be the militia commander. Some politics going on hm? Armorer Ralkakdal serves blueberry wine (I'm coincidentally drinking a blueberry milkshake whilst playing)
- it took me quite a while to figure out how you taped the volcano without losing a dwarf, but now I managed it, I had to use a quick engraver and quick pump operator
- we got an artifact adamantine scepter 150k value
- progress is being made on the 2nd cavern. Some pond grabbler zombies challenge our hammer lords
- marksdwarf Reg (got 40 kills) killed our broker after getting into an argument in the temple dedicated to Kikrost, basically punching the head until the spine broke. She is our marksdwarf squad leader. She won't cause much damage if I send her to the caves like with hammer 07, so I'll establish an asylum now, where she will be exiled. The asylum is north of the 3rd cavern tavern
- I decided to challenge the zombie tree with 3 squads. (Bim) goes down as well as various manera corpses. Essentially I just wait in the hall and from time to time manera corpses emerge. A combat log can take up to 31 pages with a manera. After a while I decided that it would be easier to work with magma dropping. Maybe, if we construct bridges on the edge, the magma will be able to reach the rest of the zombies
Spoiler (click to show/hide)
Spoiler (click to show/hide)
- Onul created an artifact pig tail skirt
- An accident happened where a dwarf opened a door, and behind that door was magma. Two dwarves perished
- whilst constructing the asylum, Reg got into a tantrum and kicked away the whole arm of our carpenter
- Sodel pushes our bowyer to death during a tantrum, then goes to the hospital and starts a fist fight. He'll go to the asylum as well
- I figured a nice punishment for Reg and Sodel. There is a forgotten beast on the 2nd floor trapped in the trees. Both are assigned tree duty and released to cut the tree down. Should they survive, I may consider expelling them. Bothom Tarem got consequently in a fight with Sodel. After some tarzaning on the trees the beast bites Sodel in the neck and lower arm, which explode into gore, Sodel is enraged and bites the forgotten beast back! Reg in the meantime drinks from the underground lake. Sodel scrambles away and probably dies from bloodloss. I assign Reg to kill Tarem, she, completely naked and only equipped with a battle axe, only tearing the skin and fat of the mighty snail. She fought well and did not get any damage. I let the next overseer decide what her fate will be

PS: I also leave the next overseer some fun with magma dropping (west tunnel) on the zombie tree and a jabberer reverting to a wild state, have fun!
PPS: The new lever to close the magma let-in (west tunnel) is one layer above the tunnel

File: https://dffd.bay12games.com/file.php?id=16041
« Last Edit: August 22, 2022, 06:41:02 pm by xkcd1963 »
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Laterigrade

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Re: The Fortress Of Friendlytreason | OVERSEERS WE NEED YOU
« Reply #127 on: August 22, 2022, 07:29:31 pm »

In the spirit of Succession Games, I would like to humbly submit my application to be the the next Overseer without having read anything except the OP and the three posts on this current page.

About time I get back into the game anyways!

Welcome to the show!

Really glad to have another overseer on the list, with most of the gameplay done by 2-3 people the fort was looking a bit too... organized? sane? straightforward? Something on those lines :D
and that, as we know, is not the dwarven way
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and the quadriplegic toothless vampire killed me effortlessly after that
bool IsARealBoy = false
dropping clothes to pick up armor and then dropping armor to pick up clothes like some sort of cyclical forever-striptease
if a year passes, add one to age; social experiment

TheImmortalRyukan

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Re: The Fortress Of Friendlytreason | OVERSEERS WE NEED YOU
« Reply #128 on: August 24, 2022, 09:18:41 pm »

Alrighty, I have downloaded the save, I'm having to use ASCII, Armok help me. I open up the save, and I can't tell what the fuck is happening. There appear to be about five times as many undead as there are living dorfs. I am going to continue on the assumption that the fort is sealed nice and tight and we aren't under any sort of emergency. The fact there are just over 60 living dorfs in a fort this age can't mean anything good. Alrighty lads, I'm in charge now, and that means shitty management while I conscript everyone to work on some useless project!
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The Tale of Runlance - A Succession Fort in a Dying World

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name

blueturtle1134

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Re: The Fortress Of Friendlytreason | OVERSEERS WE NEED YOU
« Reply #129 on: August 24, 2022, 09:34:52 pm »

Really glad to have another overseer on the list, with most of the gameplay done by 2-3 people the fort was looking a bit too... organized? sane? straightforward? Something on those lines :D

Too much sanity, you say

Could I be added to the list?
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At least we killed the boy and hurt an old man.
SPAMOVERLORD - play as the Empire and break ALL the cliches! | Doomhollow - A reasonably sane succession fort! | Give a Damn!

xkcd1963

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Re: The Fortress Of Friendlytreason | OVERSEERS WE NEED YOU
« Reply #130 on: August 25, 2022, 03:11:17 pm »

Really glad to have another overseer on the list, with most of the gameplay done by 2-3 people the fort was looking a bit too... organized? sane? straightforward? Something on those lines :D

Too much sanity, you say

Could I be added to the list?
blueturtle1134 you are on the list after TheImmortalRyukan
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TheImmortalRyukan

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Re: The Fortress Of Friendlytreason | OVERSEERS WE NEED YOU
« Reply #131 on: August 29, 2022, 01:03:18 am »

Sorry for the late post, but I've been busy this past week. However I am off work the next two days, so I can actually play more than a few days.
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The Tale of Runlance - A Succession Fort in a Dying World

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name

TheImmortalRyukan

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Re: The Fortress Of Friendlytreason | OVERSEERS WE NEED YOU
« Reply #132 on: August 31, 2022, 12:33:26 pm »

So guys I'm sorry, but I don't know why my game keeps crashing. I get this message that a Jabberer has reverted to a wild state


I order the military to kill it


Then right as they kill it, the game crashes. Like, I get one day in, and that's it :/

I'm using the latest version of the LNP, if that helps any
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The Tale of Runlance - A Succession Fort in a Dying World

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name

xkcd1963

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Re: The Fortress Of Friendlytreason | OVERSEERS WE NEED YOU
« Reply #133 on: September 01, 2022, 05:53:37 am »

@TheImmortalRyukan i tried a few things and let the game run afterwards until mid Hematite, it didn't crash again:
- I turned off animal caretaking for our only animal caretaker Edem Kaluritan (he's a gem cutter)
- I slaughtered the two remaining Jabberers

Maybe it is enough to just disable the caretaking. Here is the alternative safe file after Jabberers were slaughtered: https://dffd.bay12games.com/file.php?id=16054
If you play from here on you'll have to deal with some jabberer skin though. Also, Reg is still in prison probably starving soon.
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TheImmortalRyukan

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Re: The Fortress Of Friendlytreason | OVERSEERS WE NEED YOU
« Reply #134 on: September 01, 2022, 06:02:05 am »

@TheImmortalRyukan i tried a few things and let the game run afterwards until mid Hematite, it didn't crash again:
- I turned off animal caretaking for our only animal caretaker Edem Kaluritan (he's a gem cutter)
- I slaughtered the two remaining Jabberers

Maybe it is enough to just disable the caretaking. Here is the alternative safe file after Jabberers were slaughtered: https://dffd.bay12games.com/file.php?id=16054
If you play from here on you'll have to deal with some jabberer skin though. Also, Reg is still in prison probably starving soon.

I'm not sure who Reg is or why they're in prison (or that we *had* a prison), but thanks! Quite a nasty surprise seeing all the undead and opening up the C menu :o
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The Tale of Runlance - A Succession Fort in a Dying World

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name
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