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Author Topic: Angel Team - Chiaroscuro 2 | Design Phase T6  (Read 20771 times)

Failbird105

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Re: Angel Team - Chiaroscuro 2 | Design Phase T2
« Reply #120 on: May 04, 2022, 07:08:34 pm »

Quote from: Dope Box
Bottled Sunlight: (4) Kashyyk, m1895, Happerry, Failbird
- Use Wealth Token: (4) Kashyyk, m1895, Happerry, Failbird
Drakegulls: (1) Kashyyk
- Use Wealth Token: (1) Kashyyk
Muu's Mercy: (2) m1895, Failbird
Sea Bone Charms: (1) m1895
-Use Wealth Token: (1) m1895
[High-Effort] The Shipwrecked vTM: (1) TricMagic
-Use Wealth Token- Plots and Courses: (1) TricMagic
Liquid Light Elemental: (1) Happerry
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Happerry

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Re: Angel Team - Chiaroscuro 2 | Design Phase T2
« Reply #121 on: May 04, 2022, 07:28:35 pm »


Quote from: Dope Box
Bottled Sunlight: (4) Kashyyk, m1895, Happerry, Failbird
- Use Wealth Token: (4) Kashyyk, m1895, Happerry, Failbird
Drakegulls: (2) Kashyyk, Happerry
- Use Wealth Token: (1) Kashyyk
Muu's Mercy: (2) m1895, Failbird
Sea Bone Charms: (1) m1895
-Use Wealth Token: (1) m1895
[High-Effort] The Shipwrecked vTM: (1) TricMagic
-Use Wealth Token- Plots and Courses: (1) TricMagic
Liquid Light Elemental: ()
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

TricMagic

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Re: Angel Team - Chiaroscuro 2 | Design Phase T2
« Reply #122 on: May 04, 2022, 07:47:38 pm »


Quote from: Dope Box
Bottled Sunlight: (4) Kashyyk, m1895, Happerry, Failbird
- Use Wealth Token: (4) Kashyyk, m1895, Happerry, Failbird
Drakegulls: (2) Kashyyk, Happerry
- Use Wealth Token: (1) Kashyyk
Muu's Mercy: (3) m1895, Failbird, TricMagic
Sea Bone Charms: (1) m1895
-Use Wealth Token: (1) m1895
[High-Effort] The Shipwrecked vTM: ()
-Use Wealth Token- Plots and Courses: ()
Liquid Light Elemental: (1) TricMagic
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Happerry

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Re: Angel Team - Chiaroscuro 2 | Design Phase T2
« Reply #123 on: May 04, 2022, 07:49:43 pm »

Breath of Muu
A spell based upon the mystical mercy of Muu, whom gives unto the needy what they truly need even if they do not know they need it. Of course, what people truly need is the presence of Good in their life, and this spell arranges for that to happen. By transmuting raw elemental Goodness into water vapor the caster of the Breath of Muu can appear to exhale a vast (or not so vast depending on the caster) cloud of fog which is highly charged with the Goodness that was used to create it. This of course has certain effects, the most noticeable is that of how the overwhelming atmospheric field of goodness has a tendency to 'mute out' or otherwise block the senses of those poor souls infected with evil whom stray within the mists, leaving them bereft of the support and companionship of their fellows. Not that evil ever gives much of that anyway, but the feeling of being truly alone in the world can still give such souls a nasty shock. Of course the elemental goodness in the air can have other effects when exposed to evil, and is expected to be particularly useful against the undead.

Of course verses those with good in their soul the goodness in the vapor proves little barrier to their senses, and indeed it is instead reported that being within the Breath of Muu for folk of Good nature is akin to having a supportive hand upon one's shoulder, giving them the sense that a friend is with them, the knowledge that they are not alone.


Here's a new spell written up in response to discussion in the discord on how we need more stuff for our currently ample acolytes to be casting.
« Last Edit: May 04, 2022, 07:52:32 pm by Happerry »
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T0
« Reply #124 on: May 04, 2022, 08:01:54 pm »

Muu's Mercy(Staff Aid)
Muu understands that some of you, lacking perspective, may perceive these actions as excessive. In her infinite care, She has provided an explanation for you:
Demons.
Are.
Not.
People.
She hopes that this explanation has helped you come to an understanding.
Muu's Mercy is derived from the Sea Servant ritual, though where that spell is a heaven of sorts, this is a purgatory. To get around the whole "requiring the soul to volunteer" thing, we've devised a method to shatter demonically tainted souls (for the spell can only detect and effect tainted souls) and bind them into various bodyparts. The weakened soul shards are then ripe for ignition, powering the rest of the transformation and the excess energy helping convert others, like kindling in a bonfire.
Now for our mortal initiates, this is a ritual yes, but for Muu, do to the nature of the spell being an extension of her to an extent, it is an at-will aura around her. A demonic soldier falls and just as quickly his left hand grows radula and leaps away to grind at his comrade's jugular, his right shin bone grows crab legs and sharp claws, and his head grows "wings" and a proboscis to drain the fiends of blood.
These... things are of course short-lived, lasting a few days at most, but that complete expendability has a charm of its own. Why not throw the swarm straight at the demon's fort? It's not like we're losing anything, and maybe they'll force them back from the outer defenses, if not scour the fort entirely.
(A happily little side effect is the burning away of the soul leaves behind purified bone, though we probably won't be able to exploit that outright.)
Wealth Token: The Spell itself is bound up within a sea-bone/fish-scaled staff for ease of use, just point and the spell goes flying, before hitting the ground and expanding. Weaker foes are more effected by the sphere, and after certain radius it just dissipates. Those struck directly however get the full brunt of the spell. This Staff is mostly made to aid the casting of this particular spell without needing to make it a full ritual, with a number of staffs bought for study in how to create such a thing.


Muu's Mercy(Ritual Aid)
Muu understands that some of you, lacking perspective, may perceive these actions as excessive. In her infinite care, She has provided an explanation for you:
Demons.
Are.
Not.
People.
She hopes that this explanation has helped you come to an understanding.
Muu's Mercy is derived from the Sea Servant ritual, though where that spell is a heaven of sorts, this is a purgatory. To get around the whole "requiring the soul to volunteer" thing, we've devised a method to shatter demonically tainted souls (for the spell can only detect and effect tainted souls) and bind them into various bodyparts. The weakened soul shards are then ripe for ignition, powering the rest of the transformation and the excess energy helping convert others, like kindling in a bonfire.
Now for our mortal initiates, this is a ritual yes, but for Muu, do to the nature of the spell being an extension of her to an extent, it is an at-will aura around her. A demonic soldier falls and just as quickly his left hand grows radula and leaps away to grind at his comrade's jugular, his right shin bone grows crab legs and sharp claws, and his head grows "wings" and a proboscis to drain the fiends of blood.
These... things are of course short-lived, lasting a few days at most, but that complete expendability has a charm of its own. Why not throw the swarm straight at the demon's fort? It's not like we're losing anything, and maybe they'll force them back from the outer defenses, if not scour the fort entirely.
(A happily little side effect is the burning away of the soul leaves behind purified bone, though we probably won't be able to exploit that outright.)
Ritual Details: Using the bones and flesh of sea creatures, shells, and coral molded in the forge of creation, a staff is made to help direct the energies of Muu's Mercy. Acolytes work the ritual and then send the resulting mass of mutative energy lobbing forward into enemy lines. Impact has a high chance of mutation, while those around can resist the spell, though the weaker the target, the less they resist.(As known by how magic missile works.) Of course... We don't really know how rituals work, so we'll spend our Wealth(Token) to get some details on them.
« Last Edit: May 04, 2022, 08:09:55 pm by TricMagic »
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Happerry

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Re: Angel Team - Chiaroscuro 2 | Design Phase T2
« Reply #125 on: May 04, 2022, 08:05:56 pm »

Quote from: Dope Box
Bottled Sunlight: (4) Kashyyk, m1895, Happerry, Failbird
- Use Wealth Token: (4) Kashyyk, m1895, Happerry, Failbird
Drakegulls: (1) Kashyyk
- Use Wealth Token: (1) Kashyyk
Muu's Mercy: (3) m1895, Failbird, TricMagic
Sea Bone Charms: (1) m1895
-Use Wealth Token: (1) m1895
[High-Effort] The Shipwrecked vTM: ()
-Use Wealth Token- Plots and Courses: ()
Liquid Light Elemental: (1) TricMagic
Breath of Muu: (1) Happerry
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Design Phase T2
« Reply #126 on: May 05, 2022, 01:11:28 am »

I'll be honest I'm not a fan of Muu's Mercy. Name is too much like Heliel's stuff, and it mutates enemies much like Mutagen, something Tric is constantly claiming Bottled Sunlight is too much like, just cos its in a bottle.

Anyway. I figured that us growing Sea Gulls up to size of a horse with Good would be mutated enough, but I've had critique. Here's a version that is pretty much the same except more explicitly freaky.

Quote from: Drakegulls (Majorly Monstrous)
Decrepit manuscripts suggest that birds and lizards are the nativised descendents of mutations on the same ancient species. How accurate that is waits to be seen, but considering how vicious some sea gulls can be...

The drakegull is a heavily mutated sea gull, large enough for a man to ride. It is now too big to fly, and is required to balance on its webbed, clawed feet and the tips of its wings for terrestrial locomotion. It can still glide however, be it from cliffs, walls or any other high places we can reach. Being mutated from excessive Good-energy, few candidates survive the procedure and their new forms can be a little off-putting. The beak now splits in three places, with serrated edges and a prehensile tentacle tongue. Mismatched eyes adorn the head, and in places across the body it's feathers feathers either fused into scales or become small writhing tentacles. The tips of the wings and the webbed feet now have wicked talons to help it move quickly over broken terrain. Despite all this a Drakegull is calm unless agitated, and will bond with its rider, sharing an inseperable understanding.

It's four limbs give it an impressive turn of speed, allowing it to quickly outsprint a running man, and its sharp beak and claws will make quick work of any cultists it can catch. More importantly, it is able to maintain a quick pace over leagues of travel. This allows us to deploy patrols of mounted cultists as scouts and skirmishers, although the light weight compared to a similarly sized horse means it doesn't have as much power on the charge, making them much better served as light Cavalry mounts.

Quote from: Dope Box
Bottled Sunlight: (4) Kashyyk, m1895, Happerry, Failbird
- Use Wealth Token: (4) Kashyyk, m1895, Happerry, Failbird
Drakegulls (Majorly Monstrous): (1) Kashyyk
- Use Wealth Token: (1) Kashyyk
Muu's Mercy: (3) m1895, Failbird, TricMagic
Sea Bone Charms: (1) m1895
-Use Wealth Token: (1) m1895
[High-Effort] The Shipwrecked vTM: ()
-Use Wealth Token- Plots and Courses: ()
Liquid Light Elemental: (1) TricMagic
Breath of Muu: (1) Happerry
« Last Edit: May 06, 2022, 01:43:40 pm by Kashyyk »
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evilcherry

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Re: Angel Team - Chiaroscuro 2 | Design Phase T2
« Reply #127 on: May 05, 2022, 02:06:43 am »

Grenades! Grenades!

Quote from: Dope Box
Bottled Sunlight: (5) Kashyyk, m1895, Happerry, Failbird, evilcherry
- Use Wealth Token: (5) Kashyyk, m1895, Happerry, Failbird, evilcherry
Drakegulls (Majorly Monstrous): (2) Kashyyk, evilcherry
- Use Wealth Token: (2) Kashyyk, evilcherry
Muu's Mercy: (3) m1895, Failbird, TricMagic
Sea Bone Charms: (1) m1895
-Use Wealth Token: (1) m1895
[High-Effort] The Shipwrecked vTM: ()
-Use Wealth Token- Plots and Courses: ()
Liquid Light Elemental: (1) TricMagic
Breath of Muu: (1) Happerry

m1895

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Re: Angel Team - Chiaroscuro 2 | Design Phase T2
« Reply #128 on: May 05, 2022, 02:09:38 am »

I'll be honest I'm not a fan of Muu's Mercy. Name is too much like Heliel's stuff, and it mutates enemies much like Mutagen, something Tric is constantly claiming Bottled Sunlight is too much like, just cos its in a bottle.
For the first point, please look up what a narrative parrallel is, and comparing the mutamist to Muu's Mercy is fundamentally idiotic. They completely differ in mechanism and purpose.
 That out of the way, Muu's Mercy as Nuke understood it is not actually at all relevant to the current situation. Breath of Muu as written *is* relevant and accomplishes a "Silent Hill" feel, doing both quite well.
Quote from: Dope Box
Bottled Sunlight: (5) Kashyyk, m1895, Happerry, Failbird, evilcherry
- Use Wealth Token: (4) Kashyyk, m1895, Happerry, Failbird
Drakegulls (Majorly Monstrous): (2) Kashyyk, evilcherry
- Use Wealth Token: (2) Kashyyk, evilcherry
Muu's Mercy: (2) Failbird, TricMagic
Sea Bone Charms: (1) m1895
-Use Wealth Token: (1) m1895
[High-Effort] The Shipwrecked vTM: ()
-Use Wealth Token- Plots and Courses: ()
Liquid Light Elemental: (1) TricMagic
Breath of Muu: (2) Happerry, m1895
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Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Design Phase T2
« Reply #129 on: May 05, 2022, 02:26:06 am »

Mutamist was an alchemical weapon that sought to mutate the enemy in the field and make them fight each other. Muu's Mercy is a magical spell that seeks to mutate the enemy in the field and make them fight each other. Yes, the mechanism and delivery are different. But I believe the end result is similar.
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Secretdorf

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Re: Angel Team - Chiaroscuro 2 | Design Phase T2
« Reply #130 on: May 05, 2022, 02:26:37 am »

Drakegulls sound great units for combat but breath of muu solves the problem more (the skeletons should explode in it probably if it was cast in the enemy lines though doing that is difficult). But if breath is designed then bottle becomes less necessary right? So maybe we could use the other design on the gulls?
« Last Edit: May 05, 2022, 02:49:25 am by Secretdorf »
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m1895

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Re: Angel Team - Chiaroscuro 2 | Design Phase T2
« Reply #131 on: May 05, 2022, 02:33:23 am »

Mutamist was an alchemical weapon that sought to mutate the enemy in the field and make them fight each other. Muu's Mercy is a magical spell that seeks to mutate the enemy in the field and make them fight each other. Yes, the mechanism and delivery are different. But I believe the end result is similar.
That may be applicable— if it actually worked on the field of battle, but as read it's a post-battle "win harder" mechanic. (This is of course a problem when we are not winning)
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Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Design Phase T2
« Reply #132 on: May 05, 2022, 02:42:30 am »

@Secretdorf: We can do two Designs each turn, and currently the Bottled Sunlight will provide a solution there, as dumping large volumes of Good into the enemy Skeletons will pre-detonate the suicidal ones, and I believe it'll screw the regular ones as well.

@M: That would be a failure in your writing and/or my reading skill then. I didn't realise it was intended as a post-battle thing. In which case we want the ability to win skirmishes so as to gain material for this prior to the main clash, so may I point out the Drakegulls?
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m1895

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Re: Angel Team - Chiaroscuro 2 | Design Phase T2
« Reply #133 on: May 05, 2022, 02:46:30 am »

@M: That would be a failure in your writing and/or my reading skill then.
Lemme specify, as read by Nuke.
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NUKE9.13

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T0
« Reply #134 on: May 05, 2022, 03:24:10 am »

Muu's Mercy(Staff Aid)
Muu understands that some of you, lacking perspective, may perceive these actions as excessive. In her infinite care, She has provided an explanation for you:
Demons.
Are.
Not.
People.
She hopes that this explanation has helped you come to an understanding.
Muu's Mercy is derived from the Sea Servant ritual, though where that spell is a heaven of sorts, this is a purgatory. To get around the whole "requiring the soul to volunteer" thing, we've devised a method to shatter demonically tainted souls (for the spell can only detect and effect tainted souls) and bind them into various bodyparts. The weakened soul shards are then ripe for ignition, powering the rest of the transformation and the excess energy helping convert others, like kindling in a bonfire.
Now for our mortal initiates, this is a ritual yes, but for Muu, do to the nature of the spell being an extension of her to an extent, it is an at-will aura around her. A demonic soldier falls and just as quickly his left hand grows radula and leaps away to grind at his comrade's jugular, his right shin bone grows crab legs and sharp claws, and his head grows "wings" and a proboscis to drain the fiends of blood.
These... things are of course short-lived, lasting a few days at most, but that complete expendability has a charm of its own. Why not throw the swarm straight at the demon's fort? It's not like we're losing anything, and maybe they'll force them back from the outer defenses, if not scour the fort entirely.
(A happily little side effect is the burning away of the soul leaves behind purified bone, though we probably won't be able to exploit that outright.)
Wealth Token: The Spell itself is bound up within a sea-bone/fish-scaled staff for ease of use, just point and the spell goes flying, before hitting the ground and expanding. Weaker foes are more effected by the sphere, and after certain radius it just dissipates. Those struck directly however get the full brunt of the spell. This Staff is mostly made to aid the casting of this particular spell without needing to make it a full ritual, with a number of staffs bought for study in how to create such a thing.
As I apparently misunderstood the intent of Muu's Mercy when I originally reviewed it (as a revision, but I also mentioned the design difficulty on Discord), I will now re-review this version to give a better idea of what a battlefield-use version would take.
The version of this that is a ritual used on corpses, lasting a few hours, would be Normal and Common.
To make it a spell that takes effect in a few minutes at close range would be Hard and Uncommon. The effect being sought is rather extreme. Body parts, as a general rule, do not function independently. To get them to rapidly transform into such independent entities requires control and power beyond what an Acolyte can wield- at least without the aid of considerable preparation and a lengthy process. Muu is obviously not on remotely the same level as an Acolyte, so her being able to do something instantly on the battlefield is not a clear indication that an Acolyte can do the same.
To make the spell capable of being fired over longer distances into enemy formations adds to the complexity, ramping it up to VH (still Uncommon).
Using a fancy staff to channel the spell makes things slightly easier to do, but not enough to bump it back down to Hard. The majority of difficulty comes from developing the spell in the first place- a Tome Token would be a better fit for making this easier.
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