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Author Topic: Angel Team - Chiaroscuro 2 | Design Phase T6  (Read 20563 times)

Happerry

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T2
« Reply #165 on: May 06, 2022, 04:00:02 pm »

Conversion Club
By taking the cultists that are best at spreading the word of Muu and giving them proper training in debate, discussion, and the occult arts of 'being very convincing' we are able to turn them into proper Preachers of Muu. Said Preachers of Muu will be, by dint of said proper training and applied practice, more capable of convincing the average or less average person of the benefits of goodness in general and the goodness of Muu in specific, allowing them to have an increased effect at converting their fellow humans, or any other people they encounter, into followers of Muu.

Here's an influence revision for Proselytise.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

EuchreJack

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T2
« Reply #166 on: May 06, 2022, 05:04:03 pm »

Wait a second: What about Drakegulls that Drop Bottled Sunlight? Does that require a revision, or can we just do it?

TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T2
« Reply #167 on: May 06, 2022, 05:06:20 pm »

Quote from: Votebox
Servant Motor Skills
Sunlight Bolt
Gadfly's Teachings
Conversion Club


Unique Materials
The Ent Branch:
The Liquid Quicksilver:
The Broken Shackle: (1) TricMagic

Uncommon equipment, uncommon mounts. I'd assume it happens sometimes, and is a bit better than spears.
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m1895

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T2
« Reply #168 on: May 06, 2022, 05:13:17 pm »

Quote from: Votebox
Servant Motor Skills: (1) m1895
Sunlight Bolt
Gadfly's Teachings
Conversion Club


Unique Materials
The Ent Branch:
Truesilver Extract: (1) m1895
The Broken Shackle: (1) TricMagic
Q-quicksilver is liquid.
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Failbird105

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T2
« Reply #169 on: May 06, 2022, 05:57:18 pm »

Quote from: Votebox
Servant Motor Skills: (2) m1895, Failbird
Sunlight Bolt
Gadfly's Teachings
Conversion Club


Unique Materials
The Ent Branch:
Truesilver Extract: (1) m1895
The Broken Shackle: (2) TricMagic, Failbird
Way I see it, this has the biggest chance of making an Infuence disrupting design, which is something we can't really afford the Demons getting their hands on, especially not this early.
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Happerry

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T2
« Reply #170 on: May 06, 2022, 07:15:32 pm »

Quote from: Votebox
Servant Motor Skills: (3) m1895, Failbird, Happerry
Sunlight Bolt
Gadfly's Teachings
Conversion Club


Unique Materials
The Ent Branch: (1) Happerry
Truesilver Extract: (1) m1895
The Broken Shackle: (2) TricMagic, Failbird
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T2
« Reply #171 on: May 06, 2022, 07:19:29 pm »

Quote from: Votebox
Servant Motor Skills: (3) m1895, Failbird, Happerry
Sunlight Bolt
Gadfly's Teachings: (1) TricMagic
Conversion Club


Unique Materials
The Ent Branch: (1) Happerry
Truesilver Extract: (1) m1895
The Broken Shackle: (2) TricMagic, Failbird

Main thing is hoping to get a push to 3 in our areas. A lot of good to be done, little time. And in this manner we have one development of each rarity. The Worms' Communities(With Added Scent of Good), the Gadflies(1 time bomb to break even the most hardened hearts), and now new things for our common unit of ten, the trivial if time-consuming Empathy Hex with added oration training ala the gadflies. It should hopefully be enough if things go well. Accoyltes can put the Hex on them. (As it's not part of the primary hexes, just a supporting piece to the magic)
« Last Edit: May 06, 2022, 07:40:39 pm by TricMagic »
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Madman198237

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T2
« Reply #172 on: May 06, 2022, 09:12:38 pm »

Quote from: Votebox
Servant Motor Skills: (4) m1895, Failbird, Happerry, Madman
Sunlight Bolt
Gadfly's Teachings: (1) TricMagic
Conversion Club


Unique Materials
The Ent Branch: (1) Happerry
Truesilver Extract: (2) m1895, Madman
The Broken Shackle: (2) TricMagic, Failbird
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

m1895

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T2
« Reply #173 on: May 07, 2022, 12:31:14 am »

Veteran Cultist Spears
The veterans of our campaigns tend to end up somewhat, uh, distorted looking, but we've managed to work this to our favor.
In a relatively simple ritual, the veteran has their various... blessings shaped into more useful forms; scale hardens enough to turn a blade, rubbery flesh becomes tough enough to withstand clubbing, and well, the tentacles can probably be made useful for something. While normally this may be expected to warp their minds, the war has already done enough of that, and for better or worse has subdued further change.
After this they receive their new equipment, armor made from hexagonal plates of toughened bone with a padded steel cap, a spike or hook set just underneath the spearhead to well, hook enemies and their weapons, and finally a cheap Messer as a very long knife (some may say shortsword, but it's made by knifemakers and is legally a single-edged knife, so there) to provide a better close quarters option.

Drill Squares
It's a simple fact that if you want to effectively train for close-order fighting, you need a drill square.
The drilling improves a soldier's ability work with their comrades more than their personal skill at arms, and also noticeably improves endurance. a small section is set aside for simple "acrobatics" training, and while the average soldier obviously isn't going to put that into practice directly in the field, it should provide a modest improvement in agility and flexibility, or at least limit the instances of "Jim tripped and the entire column humorously tripped over him."

Drakegull Leg Strengthening
The Drakegull's few problems are not insurmountable.
We have modified the mutation process to increase muscle mass and efficiency in the legs (and while messing around with metabolic processes for that, might as well refine them). First and foremost, this allows the Drakegull to do a "jump-glide" which is a net calorie reduction over running and quick. It also allows the Drakegull to have a mean sprint when it needs to, outrunning a galloping horse over short distances, though the horse would win a marathon.
« Last Edit: May 07, 2022, 01:18:10 pm by m1895 »
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T2
« Reply #174 on: May 07, 2022, 01:51:35 pm »

Quote from: Original maker M1
Drakegull Leg Strengthening v2
The Drakegull's few problems are not insurmountable.
We have modified the mutation process to increase muscle mass and efficiency in the legs (and while messing around with metabolic processes for that, might as well refine them). First and foremost, this allows the Drakegull to do a "jump-glide" which is a net calorie reduction over running, allowing them to cross long distances easily. This allows them to continually build speed until they are simply hopping to maintain momentum. The Drakegull, while it has lost it's flight, still retains an innate knowledge of gliding, though as their momentum increases, their turning angle decreases while in "jump-glide", and the highest speed needs time to slow to running speed. A rider needs to keep an eye on things to determine when to slow or turn.
 It's strengthened legs allow it to match a galloping horse for a small amount of time, and for longer distances it's "jump-glide" allows it to outlast a horse. Where a horse would fall over and die from the effort, the Drakegull can keep going. This makes it ideal in a scouting role, capable of ranging ahead of the rest of the army. Or for guerrilla tactics, they use the bursts of speed to dart in and out while the rider can throw a spear or bottled sunlight while the Drakegull savages, and perhaps grab an arm for the road.

Additions. Strengthened legs do allow them to match a galloping horse, though the main point is the jump-gliding, hopping off the ground while their wings catch the air underneath them. The faster you go, the better the distance, long-jumps combined with the wings.

...I can attest that hopping is a lot less intensive then running once you've got the proper momentum. That said, tress can mean needing to slow down, given that type of jump glide can be hard to control. (I can only do that hopping run in a straight line, though their wings probably mean they have some shallow turn capabilities.)
Main upgrade here is the legs, the rest is just descriptions on what those give us. (Also the bottle tactic)

Quote from: Votebox
Servant Motor Skills: (4) m1895, Failbird, Happerry, Madman
Sunlight Bolt
Gadfly's Teachings: 
Conversion Club
Drakegull Leg Strengthening
Drakegull Leg Strengthening v2: (1) Tricmagic



Unique Materials
The Ent Branch: (1) Happerry
Truesilver Extract: (2) m1895, Madman
The Broken Shackle: (2) TricMagic, Failbird

That said, still wouldn't mind the inf, but eh. That ship seems to have sailed, so have to hope what we got is enough for INF 3.


this may be premature given we don't have the item, but eh. Had the idea.

Revel the Revolution

A broken shackle touched by a god, holding it's whimsy. It no longer closes, it's chain broken. It can't be forged, nor changed. However, that does not mean it cannot hold an idea, a piece of Me.

Through the use of Heartsrings taken from Muu, She forges them into a core, and slowly but surely carves runes into the shattered chain beneath the waves of the Forge, the shackle broken. Though it flakes and chips, She perseveres, imbuing it's flows with memories lost, of her birth over the ages, acting on instincts known by every angel and devil, unique to each. To be born.

Through the Forge of Cleansing, I bind these, Myself and Yourself. Be born of Chaos, be born of Good, be born of Freedom of your Father above and Mother below. Guide the lost in harmony and resolution. Muu floods the item with Her power, her flesh not breaking under the assault. But under the waters of Cleansing it adheres closely to the chain, enveloping it in it's grasp. Until suddenly, the chain shatters, as the new core glows a flaming blue.

So, my creation completes. Show me your- The flame blinks out, transporting themselves far away. What is later heard is testimony from other cultists.

Revel the Revolution. Noted by many to be a pale black-haired girl with blue eyes. Her speech inflames the populace, driving them to rebel against all sorts of oppressions. From what our cultists have gathered, she seems to be using some sort of soul magic to emphasize with others and draw them together, creating a core of supporters she uses to enact her ideas, before moving on. The chaos she spreads simply be existing cannot be overlooked, but the zeal she inspires is one we ourselves can make use of to improve our own influence in the area.

Revel is a skilled swordsman capable of cutting down most enemies with ease. Her ability to emphasize and bring souls together allows her to inflame them with a fiery zeal not unlike religious fervor, who she then forms a core with and directs on a number of operations to improve their lot in life. These seem fundamentally good, but as she forms them around her own personality the number of direct converts we gain from this is small. It should be noted that binding magics and their like are likely to be completely ineffective against her. Her body is formed of water made solid, bending light and cycling to give the appearance of a human, though this is of course false. Her true form is that of her eye, and the only way to actually harm her. Otherwise she'll shrug off attacks and keeping going, her "blood" clotting until her body can no longer keep up, then retreat. A light comes from it when she uses her powers, and her followers describe it as if looking into the eye of a god. She can be expected to act as a Wandering Hero, hampering recruitment efforts for the demons while boosting our ability to grow our influence in her wake, and occasionally ending up on the battlefield to fight evil. Her core is that of good, but let's not forget it is also one of freedom.
Of note, Muu is able to talk to her as part of her hivemind if they are close enough, though Reval doesn't really hold any loyalty to Muu beyond the fact she's Good and the one who created her. Convincing her to do anything is likely to be difficult if they ever meet in the same area, though we can hope they won't work at cross-purposes.
 
 Reval's shown ability to simply vanish is more an application of her power to be anywhere but here. In other words, freedom from dealing with mom. Not even a teenager and already rebellious. She pretty much leaves everything else behind when she does it though, so will be out of commission for a bit while she liberates new clothes and a sword. And let's not forget the chaos aspect, she's perfectly willing to interrupt operations that impinge on the people. So no mind controlling and enslaving. Given that we are Good and care more about happiness of people, this shouldn't prove an issue.
« Last Edit: May 07, 2022, 05:39:03 pm by TricMagic »
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m1895

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T2
« Reply #175 on: May 07, 2022, 07:21:15 pm »

Firebrands
While the Gadflies are good at their jobs, it takes a different kind of skill to play the line between riling up a crowd and being hung.
Firebrands are missionaries trained in that art. They're job is to play with peoples' emotions, in a crowd or an individual session, while never quite crossing the line where they become odious to the powers that be, or at least not odious enough to require a response. Firebrands in training who show they can't keep on the right side of that line, but otherwise have charisma, will be sent as Attaches to our officers in the field, as a consolation they will of course receive a cool hat.

Worm Vats
The Worms have proven quite useful in disrupting demonic influence and boosting ours, but production, while great, is still limited.
The Worm Vats are large, barrel-shaped constructs made of enchanted wood able to generate vast quantities of worm eggs, though they must be overseen by a magically inclined individual to make sure they are in working order. They admittedly, must sacrifice a portion of Worm Eggs they could potentially generate to harden the eggs against Evil machinations.
Quote from: Worm Vats Wealth Token
It turns out you can just build more Worm Vats. It's not like the Acolyte in charge needs to keep a constant eye on them, more just general maintenance, making sure the vats don't produce defective eggs.
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T2
« Reply #176 on: May 08, 2022, 10:18:26 am »

Back and forth since I only have the one vote.
Quote from: Votebox
Servant Motor Skills: (4) m1895, Failbird, Happerry, Madman
Sunlight Bolt
Gadfly's Teachings: (1) Tricmagic
Conversion Club
Drakegull Leg Strengthening
Drakegull Leg Strengthening v2: 


Unique Materials
The Ent Branch: (1) Happerry
Truesilver Extract: (2) m1895, Madman
The Broken Shackle: (2) TricMagic, Failbird

Also, how do we have 3 speech things?
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EuchreJack

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T2
« Reply #177 on: May 08, 2022, 02:36:49 pm »

What is these unique materials?
Edit: Nevermind, they're the unique items from the Merchant.

Quote from: Votebox
Servant Motor Skills: (5) m1895, Failbird, Happerry, Madman, EuchreJack
Sunlight Bolt
Gadfly's Teachings: (1) Tricmagic
Conversion Club
Drakegull Leg Strengthening
Drakegull Leg Strengthening v2: 


Unique Materials
The Ent Branch: (1) Happerry
Truesilver Extract: (2) m1895, Madman
The Broken Shackle: (3) TricMagic, Failbird, EuchreJack

Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T2
« Reply #178 on: May 08, 2022, 03:11:47 pm »

Sure, let's improve the Servants some.

I know people want to pick the Shackle to deny the Demons it, but even if they do get it, the result will be Unique, so even if they design a perfect counter to all our INF stuff (unlikely), they can only deploy it to one of the Six INF nodes each turn. I'd rather choose something that we can deploy in a Combat lane where it will contribute to 50% of Combat progress, instead of 16% of INF progress.

Quote from: Votebox
Servant Motor Skills: (5) m1895, Failbird, Happerry, Madman, EuchreJack, Kashyyk
Sunlight Bolt
Gadfly's Teachings: (1) Tricmagic
Conversion Club
Drakegull Leg Strengthening
Drakegull Leg Strengthening v2: 


Unique Materials
The Ent Branch: (1) Happerry
Truesilver Extract: (3) m1895, Madman, Kashyyk
The Broken Shackle: (3) TricMagic, Failbird, EuchreJack
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EuchreJack

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T2
« Reply #179 on: May 08, 2022, 03:37:20 pm »

Actually, I would like to see the Shackle repaired to further enforce Goodness.
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