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Author Topic: Angel Team - Chiaroscuro 2 | Design Phase T6  (Read 20567 times)

TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T4
« Reply #375 on: August 28, 2022, 08:58:38 am »


Quote from: How much Votebox?
[EF] Drakegulls Eat Anything: (2) TricMagic, Kashyyk
Solar Sentinels: (2) m1895, Quarque
[EF] Solar Sentinels: (2) Kashyyk, TricMagic
[EF] Cherub Psychorestructuring: (1) EuchreJack
[EF] Patience, Cherubs: (0)
[EF] Restraint Rings: (0)

Not much in favor of doing a Normal revision instead of something fairly simple like Restraint Rings.(Since we do have the coral light storage already in the spears.) But still want either EF patches.
Also Jack, on EF revisions you vote two of them.
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EuchreJack

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T4
« Reply #376 on: August 29, 2022, 04:14:53 pm »

Quote from: How much Votebox?
[EF] Drakegulls Eat Anything: (2) TricMagic, Kashyyk
Solar Sentinels: (3) m1895, Quarque, EuchreJack
[EF] Solar Sentinels: (2) Kashyyk, TricMagic
[EF] Cherub Psychorestructuring: (0)
[EF] Patience, Cherubs: (0)
[EF] Restraint Rings: (0)

Tie has been broken.

TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T4
« Reply #377 on: August 30, 2022, 02:00:29 pm »

Flying Hussars of Muu

The scene is set, the skies above the desolate ocean, a large cliff in the background. The water is cold and choppy, the skies dim. A single cuddlefish rider on their drakegull mount is seen.
"Come on Yogagl, keep it up. Even if the others failed I do not want to make that swim back." The Drakegull screeches in affirmation and flaps harder, seeking to gain altitude. The sentiment is the same between mount and rider , though it dreads the walk up those rocky slopes more than the swim. Despite their efforts, they trend steadily downward, growing more and more frantic. "Come on Yogagol, you were a bird yes? Up, ride the winds! So that we may see the sky! Ah'lw'nafh ephaii!!" "KREEE!" It seems that at any moment they will stall, but by Muu's grace, something is remembered, and the gull ascends, flapping as if on a newfound current.

The training of flight is difficult, and Muu adopts the bird's way, throwing them off of cliffs. While they can glide to survival, the swim back and climb back up either drains the will of the participants, or lights a wind beneath their wings to finally be free of the land and sea below. Greens, fish, and coral and mulched together as feed, enriched with good to help fuel their growth into true skyriders. Many end up dropping out, as it's as much a test of will to keep trying and trying to succeed as it is a case of mutations. Those that mange to lap the island thrice however are then put through more training with wooden targets floating in the ocean and un-empowered spears, and even the occasional sea servant acting as live practice. For those who achieve flight, the bond they share is great, and their will strong. The soar, hunting from above, and are fed well. The Rare Hussars who take flight do so with ease of motion born of willpower, understanding, and a lot of practice fighting from above. And mutations to improve their mount's muscles for flight and modify them. These Drakegulls can be said to be alphas among the pack.





As there was no competing revision, made my own. Story ho~

Quote from: How much Votebox?
[EF] Drakegulls Eat Anything: (1) Kashyyk
Solar Sentinels: (3) m1895, Quarque, EuchreJack
[EF] Solar Sentinels: (1) Kashyyk
[EF] Cherub Psychorestructuring: (0)
[EF] Patience, Cherubs: (0)
[EF] Restraint Rings: (0)
Flying Hussars of Mu: (1) TricMagic

« Last Edit: August 30, 2022, 02:19:15 pm by TricMagic »
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Quarque

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T4
« Reply #378 on: August 30, 2022, 02:08:49 pm »

Sorry to create a new tie, but I love this too much.

Quote from: How much Votebox?
[EF] Drakegulls Eat Anything: (1) Kashyyk
Solar Sentinels: (2) m1895, EuchreJack
[EF] Solar Sentinels: (1) Kashyyk
[EF] Cherub Psychorestructuring: (0)
[EF] Patience, Cherubs: (0)
[EF] Restraint Rings: (0)
Flying Hussars of Mu: (2) TricMagic, Quarque
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Failbird105

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T4
« Reply #379 on: August 30, 2022, 02:50:08 pm »

Quote from: How much Votebox?
[EF] Drakegulls Eat Anything: (1) Kashyyk
Solar Sentinels: (3) m1895, EuchreJack, Failbird
[EF] Solar Sentinels: (1) Kashyyk
[EF] Cherub Psychorestructuring: (0)
[EF] Patience, Cherubs: (0)
[EF] Restraint Rings: (0)
Flying Hussars of Mu: (2) TricMagic, Quarque
I want Flying Hussars, but this turn we're better off patching up the severe logistical issue presented by the LLEs before the enemy can take proper advantage of them than getting another new special unit.
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T4
« Reply #380 on: August 30, 2022, 03:29:04 pm »

Quote from: How much Votebox?
[EF] Drakegulls Eat Anything: (2) Kashyyk, TricMagic
Solar Sentinels: (3) m1895, EuchreJack, Failbird
[EF] Solar Sentinels: (2) Kashyyk, TricMagic
[EF] Cherub Psychorestructuring: (0)
[EF] Patience, Cherubs: (0)
[EF] Restraint Rings: (0)
Flying Hussars of Mu: (1) Quarque

In the same manner, we could deal with both our logistics issues, which returns us to a fast raiding policy. Cause we are going to want to fix the base problem with the Dracogulls, but we only have 1 revision a turn. Why not spend an EF for Patches if it will get the job done? Worst case scenario is that it doesn't fix it, average is that it will, even if there is a minor bug leftover.

Way I see it, rather than dealing with one source of the logistics drain, deal with both sources and reap the benefits in full. We'd want to fix the Drakegulls at some point, and we only get one revision a turn. Splitting it now makes more sense than next turn as we only have 1 bug. And we can do the Flying Hussars next revision with their whole hunger fixed already.
« Last Edit: August 30, 2022, 03:37:45 pm by TricMagic »
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Failbird105

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T4
« Reply #381 on: August 30, 2022, 03:52:40 pm »

Quote from: How much Votebox?
[EF] Drakegulls Eat Anything: (3) Kashyyk, TricMagic, Failbird
Solar Sentinels: (2) m1895, EuchreJack,
[EF] Solar Sentinels: (3) Kashyyk, TricMagic, Failbird
[EF] Cherub Psychorestructuring: (0)
[EF] Patience, Cherubs: (0)
[EF] Restraint Rings: (0)
Flying Hussars of Mu: (1) Quarque

Honestly, that's fair. I'm not against doing to EFs as I've said before, it's just that I'm trying to avoid forcing ties, since from my experience forcing ties in things tends to garner spite votes.
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Iris

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T4
« Reply #382 on: August 30, 2022, 04:35:56 pm »

Quote from: How much Votebox?
[EF] Drakegulls Eat Anything: (4) Kashyyk, TricMagic, Failbird, Iris
Solar Sentinels: (2) m1895, EuchreJack,
[EF] Solar Sentinels: (4) Kashyyk, TricMagic, Failbird, Iris
[EF] Cherub Psychorestructuring: (0)
[EF] Patience, Cherubs: (0)
[EF] Restraint Rings: (0)
Flying Hussars of Mu: (1) Quarque
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Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

EuchreJack

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T4
« Reply #383 on: August 30, 2022, 04:58:21 pm »

Quote from: How much Votebox?
[EF] Drakegulls Eat Anything: (5) Kashyyk, TricMagic, Failbird, Iris, EuchreJack
Solar Sentinels: (2) m1895
[EF] Solar Sentinels: (5) Kashyyk, TricMagic, Failbird, Iris, EuchreJack
[EF] Cherub Psychorestructuring: (0)
[EF] Patience, Cherubs: (0)
[EF] Restraint Rings: (0)
Flying Hussars of Mu: (1) Quarque

HAMMER!!!

TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T4
« Reply #384 on: August 30, 2022, 06:41:38 pm »

The Shipwight
That which is dead lies bare. Does that mean that we shouldn't trust it? It may not be gentle, this lie, but the truth is...
This land is dead. But it lives still by my hand.


Long ago, in times when war spread across the ocean and their was one kingdom in these lands. Evil spread it's grasp, pulling life from the earth to form great hulks and ships to do their bidding, built altars to pagan gods and sacrificed the old and young for power. One such necromancer took to see with their army of souls and their fleet, doing battle with seemingly endless forces seeking to conquer the lands for themselves, which would eventually doom their entire fleet. The ships were sunk, the souls scattered in an area that is known today as the Akashic Circe, where shades of the past are said to haunt the present, and naught lived for long on it's calm waves and breeze.

They Lived.

Trapped as a ghost, within the decaying shell of their main flagship, the man pondered, and slowly grasped at the land's energy, to rebuild their fleet. But without the ghosts to man them, it would take many years, as their soul slowly grew weary over the hatred. Rather than corrupting the land, their hatred scoured it until not even a bacteria grew there, and in that desolation, even that hatred eventually gave way, leaving them as drained as their own bones of marrow. Though the fleet was rebuilt, that was not a captain to sail it.

Muu heard of the rumors of the dead sea an investigated it, for even far from the mainland, she was born of the sea, and could travel quickly at full size. Over time, as hatred fled, it became a calm place. The evil resided, killing the weak, but Muu pressed on, feeling compelled to seek the source of this place which cursed it. And so they came upon the lich, tired and barely there. Upon their neck was a similar phylactery the demonic mages used, long since cracked. As Muu prepared to strike down this evil, they saw their eyes. Hollow, with no purpose behind them, forever waiting. Though the soul remained, the will behind it had long since shed the immortal coil. Rather than end them, one could say she took pity on the soul, and instead devoured it. Without the hatred or will, the evil that once filled the soul had long since dried up. Being consumed, these channels were revitalized within her, and filled with energy. Not good, but more aligned with nature.

"Lost soul, consumed by your drive. Such is the result of that which takes and takes until nothing is left. But do you see the world around you, filled with life even when dead?" Muu spoke, and the soul of the dead necromancer pondered. They spent so long rebuilding a fleet that would never see the sun again, drained the land to fuel the rebuilding of evil magic most foul. But here, feeling as part of Muu, gifted a glimpse of Angels. Their mind shattered irreparably. Opps.

The Shipwright is a undead necromancer, given flesh by Muu. Their body is made of muscles and cartilage, their skin shells. While slow, they have an innate connection with the land, able to revive the dead to live and breath, new growth ensnaring. Or to give blessings to the land, the dead laid bare to them and used to fuel new birth. They're a plant sage with a large knowledge of how to connect with the land and sea, and a surprising amount of fragmented memory on how to handle ships, fleets, and warfare, both in port and on the seas. Sure, their mind is a fragmented mess, but the scraps are fairly useful at finding demonic trickery and putting a stop to it one way or another. Even if the words "Collateral Damage" are always part of those incidents. Muu's done her best to stich their mind back together, but humans are never quite the same after they've had their souls shattered like eggs. They are at least appreciative of no longer being stuck in the endless expanse, and is at least capable of some speech. Even if most humans are going to peg them as being mentally and physically disabled. Reason they wear a black robe and shell helmet.

Their primary contribution is harassment and giant plants from dead land. This also serves well to influence efforts in places where food is scarce and land is difficult to grow crops in. Though any evil activity they spot may end up with a beanstalk through a building. Sadly their ability to work 'normal' spells is completely shot, with only their weird style of necromantic druidism remaining. They've still got some unique insights, and Muu accepts all types that repent and join her Self.







Random idea from discord image, the Shipwight. I'm odd when sleepy, okay.
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NUKE9.13

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T4
« Reply #385 on: August 31, 2022, 02:38:30 pm »

Angel Team: Revision Phase T4
TURNTURNTURN
Quote from: Drakegulls are Living Trashbags
For their size, Drakegulls require a lot of food to keep going, and disproportionately so compared to similar sized beasts. Thus their digestive system is updated to be fully omnivorous. Whilst they'll likely prefer to eat actual food, like fish, fruit, and carrion, they should be perfectly capable of functioning on grass, leaves, kitchen waste, rotten meat and even mild cannibalism.

This should massively simplify logistics for feeding our Drakegull units, as they can be maintained off the waste produced by our army, and just ne turned out to graze like any mundane army of horse.
[EF] Drakegulls are Living Trashbags: Easy Normal: (1+1+3)=2: Utter Failure
Mutation is a delicate art. One must always balance the desired changes against unforeseen consequences. If one were to rush through an attempt, one might succeed at making omnivorous Drakegulls, but fail to notice that the mutations also happened to cause terminal organ failure after about a week.
Fortunately, you still have flocks of regular Drakegulls, that were hastily sent out to replace the ones that dropped dead.
Well, at least you've gained a better understanding of living biology, and the delicacy with which you must treat organs when applying mutations. There was no time to try again this month, but future attempts would surely go smoother.



Quote
Solar Sentinels- LLE Revision
The Liquid Light Elementals present so much potential, yet that potential is held back by the behavior, or rather misbehavior, of the Cherubs themselves. Many have proposed complex solutions to the issue, from introducing a secondary personality to putting enchanted equipment on them to allow them to be controlled. But there is a far simpler solution that could very well prove far more effective. These Cherubs are beings summoned and formed directly by Muu herself, and thus, unlike natural creatures, are not so rigid in nature.

The process of this change is in essence an alteration to the creation of the Cherubs itself. Taking what worked, and then putting more effort into the parts that didn't. Their minds are improved, focusing on both a greater intelligence for combat, and a greater sense of discipline such that they will obey when given instructions such as to dim their light and conserve their mass.

With this, the Liquid Light Elementals should prove to be a far more effective fighting force, having dramatically reduced logistical issues and possibly even being able to survive long enough on their own to act as guards against vampire attacks for our camps.
[EF] Solar Sentinels: Normal Hard: (1+4+1)-1=1: Utter Failure
So, yes. You are creating the Cherubs from scratch. You'd think this would mean you have complete control over how they turn out. You'd hope so. Alas, your control is quite so total. While you were able to try a number of different Cherub configurations, none of them turned out the way you hoped. You did learn a thing or two about Cherub creation and artificial consciousnesses in general, but with your attention split between this and the Drakegull modifications, you weren't able to apply it this month.



It is now the Strategy Phase. Decide whether to side with the Communalists or the Meritocrats, and the Privateers or the Blockaders. Also deploy your Unique units.

Also also, contest entries should be posted in the core thread. I'll provide fair warning when the BR is imminent. Remember: it's not about writing quality! It's about an entertaining scenario from an interesting perspective.



Spoiler: Equipment (click to show/hide)

Spoiler: Tokens (click to show/hide)

Spoiler: Map (click to show/hide)
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Long Live United Forenia!

TricMagic

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Re: Angel Team - Chiaroscuro 2 | Strategy Phase T4
« Reply #386 on: August 31, 2022, 03:10:11 pm »

Quote from: Snek-eyed Votebox
Sides:
Communists: (1) TricMagic
Meritocrats: ()

Privateers: (1) TricMagic
Blockaders:()

Unique Assignments:
Muu to> Sheltered Fjords: (1) TricMagic
Good Doctor to> Vast Steppe

Hope against hope the vamp can't cross water. As they didn't show up last time, Narc did.
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Quarque

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Re: Angel Team - Chiaroscuro 2 | Strategy Phase T4
« Reply #387 on: August 31, 2022, 05:29:33 pm »

Copying the faction descriptions, so I don't need to browse back. Also fixing a spelling error, because communalists are definitely not communists.  :P

Quote from: Infiltration Report: Thpenos
   Communalists: "Who better to protect the workers than the workers? The government is democratic, so why not industry?" While the solution they propose is radical, and might cause some short-term disruption, the Communalists believe that their new economic worldview will eventually dominate all of Thpenos, and are willing to take drastic steps to achieve this. They seek assistance in encouraging workers to unite, and preventing reactionary elements from disrupting the revolution.
   Meritocrats: "The problem with the current management is not that they stand apart from the workers, but that they are incompetent and self-serving." The Meritocrats do not seek to tear down the system, as they believe this would risk collateral damage- instead, they seek to root out the corrupt and incompetent elements, replacing them with carefully selected trustworthy and skilled individuals. They seek assistance in uncovering evidence of corrupt overseers, and ensuring their chosen candidates replace them.

Quote from: Infiltration Report: Xyrania
   Privateers: "Piracy is endemic. The sooner we accept that, the sooner we can get them to work with the system instead of against it." By granting pardons and letters of marque, they hope to end the scourge on friendly shipping and coasts, and take a cut of the loot to boot. A military solution would be too costly and destructive, in their view. They seek assistance in convincing the pirates and local magistrates to cooperate, creating opportunities for ceasefires and opening backdoor communications.
   Blockaders: "The reason pirates are able to operate freely is that the Xyranian navy is a joke." Rather than piecemeal efforts to root them out on land, the Blockaders want to rebuild the navy and defeat the pirates at sea. It's a more appealing proposal to the conservative elements of Xyranian society, and they have connections to official sources of funding. There are some minor concerns of collateral damage, but it's better than negotiating with terrorists. They seek assistance in bolstering naval strength (through military/magical advances), and ensuring the population is resolved to the pursuit of victory.

Quote from: Snek-eyed Votebox
Sides:
Communalists: (1) TricMagic
Meritocrats: ()

Privateers: (2) TricMagic, Quarque
Blockaders:()

Unique Assignments:
Muu to> Sheltered Fjords: (1) TricMagic
Good Doctor to> Vast Steppe

Still undecided about most of these choices. Except pirates. Arrr.
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Strategy Phase T4
« Reply #388 on: August 31, 2022, 07:15:52 pm »


Quote from: Snek-eyed Votebox
Sides:
Communalists: (1) TricMagic
Meritocrats: ()

Privateers: (2) TricMagic, Quarque
Blockaders:()

Unique Assignments:
Muu to> Sheltered Fjords: (1) TricMagic
Good Doctor to> Vast Steppe: (1) TricMagic

Bit of a mistake in my voting.

Communism just works, all right. After all, a world where everyone is part of the hivemind is a good thing. Everyone shall work together. insert eldritch lore here.

Granted, one could argue having people to oversee the working class makes sense too, as it ensures good logistics and people don't go hungry or unhappy. But eh, +1 to communism, +1 to a roll.
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m1895

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Re: Angel Team - Chiaroscuro 2 | Strategy Phase T4
« Reply #389 on: September 01, 2022, 01:47:14 am »

Quote from: Snek-eyed Votebox
Sides:
Communalists: (2) TricMagic, m1895
Meritocrats: ()

Privateers: (2) TricMagic, Quarque
Blockaders:()

Unique Assignments:
Muu to> Sheltered Fjords: (2) TricMagic,  m1895
Good Doctor to> Vast Steppe: (2) TricMagic, m1895
Communalists definitely benefit the most from our influence designs, and I mean cmon, it's on theme for us.
Xyrania I have no idea who benefits the most from our inf stuff, or who who we benefit the most from picking, and I'm somewhat ambivalent on the fluff front.
The demons probably aren't going to send the vamp to the fjord, given we just made the anti-vamp champion.

and here's a design

Mayflies Redux^2
Quote
A mayfly flies
In May or June.
Its life is over
Far too soon.
A day or two
To dance,
To fly—
Hello
Hello
Good-bye
Good-bye

Mayflies are drawn from those who have lost everything to Nar-Carok's vermin. Their rage tempered by angelic doctrine, they throw themselves into constant training, each form, shortsword in one hand; heavy axe in the other, is performed perfectly, every step leading perfectly into another strike. The sword and axe were chosen to complement eachother, minimizing their weaknesses.  The axe in particular is used to great effect against long weapons. Both were forged with liquid sunlight, and while they don't dump all their power in one strike, they will need to be reforged after the battle. The Mayflies wear little armor, linothorax and a helmet in the Thpenian style, with an orange red plume.
The mayflies have been given gifts to bring them up to the peak of humanity, but that is not what makes them exceptional.
Every Mayfly has a hex put upon them, once that hex is activated by an act of will, they will die within 24 hours.
But until those 24 hours are up, they shed their mortal limitations, faster than the wind, stronger than a mountain, and able to shrug off wounds with a lifetime of healing, though that healing is imperfect, and each time it's necessitated causes the Mayfly to become more and more monstrous.
The regeneration will run out given enough time. Thus, we derived something from the gadfly hexes (made easier by far given our previous efforts in "genericization") with the twofold effect of burning their rampage into the minds of our enemies and their martyrdom into the minds of our troops, to further this, their weapons have been enchanted to reap parts from the souls of those they slay. The Mayfly's spirit also tends to stick around after their mortal form fails. Kept around by duty and spite, the martyr urges their allies forwards and enemies backwards.
« Last Edit: September 01, 2022, 03:41:30 am by m1895 »
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