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Author Topic: Angel Team - Chiaroscuro 2 | Design Phase T6  (Read 20746 times)

Iris

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T5
« Reply #435 on: January 10, 2023, 09:45:58 pm »

it's ya girl, seph here
yeet skeet design, happy how Siren turned out

Quote from: Hermit Liquid Light Elementals
The refusal of the cherubs at the heart of the Liquid Light Elementals to dim their light under any circumstance has been a persistent thorn in Muu's side. Many solutions were considered, but with the failure to modify the cherubs themselves, it was decided to modify the Elementals as a whole.

Each Elemental is given a thick "shell" (generally resembling greatly those of certain marine animals, though they are as varied as the Elementals themselves) composed of coral and carved to give a snug, customized fit for every single Elemental. The inside of the shell is coated in nacre, which is the basis of the primary purpose of the shell - enchantments that will reflect spent light back into the Elemental, preventing them from burning their light too quickly even if the cherub insists on shining as hard as they can. The Elemental inside can see out, and can even extend their limbs for attacking and locomotion. This will allow the Liquid Light Elementals to march under their own power if they are wearing their shell, instead of having to be transported in stasis and only introduced to their Bottled Sunlight in battle (meaning that logistics are easier and ambushes are less of an issue).

The other effect of the shell, and the second purpose of its use, is that the exterior of the shell is quite durable and will protect the Liquid Light Elemental inside during combat.

Quote from: Votebox
Rainbow Starshower (3): m1895, Failbird, Happerry
Ditches and Palisades (3): m1895, TricMagic, Iris
Solar Sentinel.Patch (1) TricMagic
Coral Elemental Shells (1): Happerry
Hermit Liquid Light Elementals (1): Iris
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Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

Happerry

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T5
« Reply #436 on: January 11, 2023, 12:18:45 am »

Quote from: Votebox
Rainbow Starshower (3): m1895, Failbird, Happerry
Ditches and Palisades (3): m1895, TricMagic, Iris
Solar Sentinel.Patch (1) TricMagic
Hermit Liquid Light Elementals (2): Iris, Happerry
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T5
« Reply #437 on: January 11, 2023, 01:20:38 am »

Once more I'm saying "I like this magic idea, but I want this mundane thing more".

Quote from: Votebox
Rainbow Starshower (3): m1895, Failbird, Happerry
Ditches and Palisades (4): m1895, TricMagic, Iris, Kashyyk
Solar Sentinel.Patch (1) TricMagic
Hermit Liquid Light Elementals (3): Iris, Happerry, Kashyyk
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Quarque

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T5
« Reply #438 on: January 11, 2023, 01:38:03 am »

hmm

I like both the starshower and the palisade designs. But  when we just made the star witches and they turned out amazing, I would slightly prefer to give them a new spell to work with. Perfect timing.

Quote from: Votebox
Rainbow Starshower (4): m1895, Failbird, Happerry, Quarque
Ditches and Palisades (4): m1895, TricMagic, Iris, Kashyyk
Solar Sentinel.Patch (1) TricMagic
Hermit Liquid Light Elementals (4): Iris, Happerry, Kashyyk, Quarque
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Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T5
« Reply #439 on: January 11, 2023, 03:31:18 am »

I have modified D&S to explain what  Qealth Token could be used for

Quote from: Votebox
Rainbow Starshower (4): m1895, Failbird, Happerry, Quarque
Ditches and Palisades (4): m1895, TricMagic, Iris, Kashyyk
- Wealth Token?
-- (1) Yes: Kashyyk
-- (0) No:
Solar Sentinel.Patch (1) TricMagic
Hermit Liquid Light Elementals (4): Iris, Happerry, Kashyyk, Quarque
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Quarque

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T5
« Reply #440 on: January 11, 2023, 03:36:01 am »

That switches me over, good use of a token.

Quote from: Votebox
Rainbow Starshower (3): m1895, Failbird, Happerry
Ditches and Palisades (5): m1895, TricMagic, Iris, Kashyyk, Quarque
- Wealth Token?
-- (2) Yes: Kashyyk, Quarque
-- (0) No:
Solar Sentinel.Patch (1) TricMagic
Hermit Liquid Light Elementals (4): Iris, Happerry, Kashyyk, Quarque
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T5
« Reply #441 on: January 11, 2023, 07:54:58 am »

Quote
Coral Elemental Shells
Shells crafted with care by our coral crafters to contain the Liquid Light Elementals, each is individually formed at the Forge of Cleansing with water taken from the Liquid Light Elemental that the shell in question is supposed to contain to attune it to that elemental's energy. Thus contained, our elementals can shine as bright as they want, but as long as they are in their shell the shell will trap the energy released and channel it back into the elemental, keeping them from vaporizing before battle. Of course, when battle begins the elemental can extend its limbs from its shell and begin to pull and smash its enemies apart like normal, now protected by said enemies by its mighty coral shell.
Persephone intends to write up a better version of the version I wrote out in five minutes as an example of what people were talking about to help settle definitions, but until then have this posted in the thread for the sake of something to vote on.
Be a bit hard to beat yourr's for consistency. Also, I like how we have a mass production bonus but are doing individual cay pots. :)

Plus how it's the cherub we need to attune it to rather than liquid light, but eh. Semantics.



That switches me over, good use of a token.

Quote from: Votebox
Rainbow Starshower (3): m1895, Failbird, Happerry
Ditches and Palisades (5): m1895, TricMagic, Iris, Kashyyk, Quarque
- Wealth Token?
-- (2) Yes: Kashyyk, Quarque
-- (0) No: TricMagic
Solar Sentinel.Patch (0)
Hermit Liquid Light Elementals (5): Iris, Happerry, Kashyyk, Quarque, TricMagic

It's really not. This is a production issue, but we got bonewood, coral, an plenty of people. Our bonus is Mass Production, which this revision can fall under, yeah? Making a ton of tools and stakes is fairly easy as it is, and we already had a revision put into the forgeworkers early on.

Coral is infinite, got plenty of bonewood. We can crank tools and stakes out all day.
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Quarque

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T5
« Reply #442 on: January 11, 2023, 09:19:02 am »

It's really not. This is a production issue, but we got bonewood, coral, an plenty of people. Our bonus is Mass Production, which this revision can fall under, yeah? Making a ton of tools and stakes is fairly easy as it is, and we already had a revision put into the forgeworkers early on.

Coral is infinite, got plenty of bonewood. We can crank tools and stakes out all day.

We have a bonus to production, but that doesn't make production infinite. The way I think this works is that spending a wealth token will make the roll easier, or the aim higher, which means either way that the final result is better and more effective. We're piling one bonus on top of another.
« Last Edit: January 11, 2023, 09:21:35 am by Quarque »
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T5
« Reply #443 on: January 11, 2023, 09:48:45 am »

It's really not. This is a production issue, but we got bonewood, coral, an plenty of people. Our bonus is Mass Production, which this revision can fall under, yeah? Making a ton of tools and stakes is fairly easy as it is, and we already had a revision put into the forgeworkers early on.

Coral is infinite, got plenty of bonewood. We can crank tools and stakes out all day.

We have a bonus to production, but that doesn't make production infinite. The way I think this works is that spending a wealth token will make the roll easier, or the aim higher, which means either way that the final result is better and more effective. We're piling one bonus on top of another.
The issue is the revision is already easy. Nor are the number of sea servants infinite, they're finite. And better tools doesn't actually solve their skill ceiling, they're basic workers.


Lapis Spirit Cores & LSS Leaders
By buying lapis from the Quarry, we can forge it into a magically reactive stone through the imbuement of Muu's energy. These cores are then enchanted with runes relating to the self, knowledge, and truth. When placed within a sea servant as they undergo rejuvenation, it allows more of the soul's self to be expressed, creating individuality in the hivemind and the ability to choose once again. While getting used to the body takes some time, it greatly improves their ability to wield tools and act. This does result in them being less cohesive as a whole when not under Muu's guiding hand, but the hivemind has always welcomed individual thought within the consensus.

Lapis Sea Servants are Uncommon variants that can act to direct groups of their lesser kin during work and battle. This means they no longer have to stay bunched together to be effective so long as their foremen are around. In addition to this, we've used our Wealth to help things along and free up time to make hammers, hatchets, shovels, and stakes for rapid fortification, allowing the Servants as a whole to quickly dig and build Ditches and Palisades.

Lapis happens to be a stone that is magically significant, representing wisdom, intellect, and truth. It's also fairly good at holding spiritual energy due to these facets, which makes it ideal for making use of our work on solar sentinels back then. While it's not an artificial consciousness, some of the work does translate over as it's meant to hold one. Of course... if it's shattered that does mean the Lapis Sea Servant will die even if the rest of the body is intact. It's deeply rooted into the body, unlike normal Sea Servants whose spirit directly animates the flesh.
« Last Edit: January 11, 2023, 09:59:48 am by TricMagic »
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Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T5
« Reply #444 on: January 11, 2023, 10:59:51 am »

It's really not. This is a production issue, but we got bonewood, coral, an plenty of people. Our bonus is Mass Production, which this revision can fall under, yeah? Making a ton of tools and stakes is fairly easy as it is, and we already had a revision put into the forgeworkers early on.

Coral is infinite, got plenty of bonewood. We can crank tools and stakes out all day.

We do have bonewood, but that is for the haft of the tool, not the blade. Coral might be applicable for a hammer, but definitely not for anything else, hence why we still use iron (which is worked more easily with the forge of cleansing). I don't know why you think we have plenty of people, but a Wealth Token is explicitly called out as a way to free up manpower. We do have a small Mass Production bonus, and I want to doubledown on it. Making lots of Tools and stakes would be a fantastic way to stack the terrain advantage and I want to push that as much as possible.

Also, hardwood is ideal for defence, and thus high quality (compared to what I assume is medium,zquality bonewood). Perhaps we can use the hardwood as a base for the bonewood too.
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T5
« Reply #445 on: January 11, 2023, 11:46:12 am »

My main issue is that wealth tokens are valuable. This doesn't really seem to fit that value. Better tools mean better work, but that mostly applies to difficulty. This is already easy enough isn't it? We don't need a full set of tools for each when Sea Servants come in the hundreds already, and they can only do 1 job at time. Some to cut wood, others to hammer stakes, some to dig ditches. It's not much of a speed increase.

Basic materials are plentiful, we have the production bonus for making a ton of tools. They're not going to be great quality, but they will be good as is. Nothing fancy, just simple and clean. They get the job done.



Magic Missile: Spike
An earth variant of the magic missile(And Five-point variant), on contact it's energy lances down into the earth, then brings forth a spikes to impale what it hit. Can also just be fired at the ground for quick and dirty walls to break charges or around an encampment. The Five-pointed version gains variance, better able to control the formation of the attack thanks to being ale to see how the mana in the spell reacts, an practice. Of course, how much power is used determines the size of the spikes.

The basis behind it is simply using earth-aligned energy. It's kept contained until it hits something, then returns to earth via the shortest distance, which actualizes the energy, creating displacement of the earth. The result is the stone spikes the spell is named after.
« Last Edit: January 11, 2023, 12:46:14 pm by TricMagic »
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T5
« Reply #446 on: January 11, 2023, 12:53:57 pm »

Quote from: Votebox
Rainbow Starshower (3): m1895, Failbird, Happerry
Ditches and Palisades (5): m1895, TricMagic, Iris, Kashyyk, Quarque
- Wealth Token?
-- (2) Yes: Kashyyk, Quarque
-- (1) No: TricMagic
Solar Sentinel.Patch (0)
Hermit Liquid Light Elementals (5): Iris, Happerry, Kashyyk, Quarque, TricMagic
Thought this was Happery's this morning..
« Last Edit: January 11, 2023, 01:19:07 pm by TricMagic »
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m1895

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T5
« Reply #447 on: January 11, 2023, 01:42:33 pm »

Quote from: Votebox
Rainbow Starshower (3): m1895, Failbird, Happerry
Ditches and Palisades (5): m1895, TricMagic, Iris, Kashyyk, Quarque
- Wealth Token?
-- (2) Yes: Kashyyk, Quarque
-- (2) No: TricMagic, m1895
Solar Sentinel.Patch (0)
Hermit Liquid Light Elementals (5): Iris, Happerry, Kashyyk, Quarque, TricMagic
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Kashyyk

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T5
« Reply #448 on: January 12, 2023, 12:15:23 am »

I've been thinking a little more about rare and unique combat units, so have a couple of ideas.

Quote from: Tentacular Horrors
A writhing ball of tentacles, beaks, and fishing paraphernalia, the Tentacular Horror is the anger of the misused oceans made manifest. The most Eldritch of our creations, only Muu can comfortably gaze on its central form without suffering severe mental trauma as the constantly shifting limbs defy mundane logic. The more cautious observer will see the mass use its 20ft long tentacles to walk across terrain like a cephalopod, occasionally anchoring itself with a trident, harpoon or a row of serrated suckers.

A team of specially trained acolytes (or Muu Herself) are needed to direct these monstrosities, but that's still using the word generously. They must be housed separately to ensure they don't devour nearby cultists or other Tentacular Horrors, making them a singularly *Rare* sight in the field. Which is fortunate for the enemy because there is little one can do when a beast you dare not look at flattens your comrades, snares you with embedded fishhooks and nets and drags you, kicking and screaming, into its twisted maw.

Quote from: Wings of Muu
Muu is a beacon of Light in these dark and terrible times, and Her mere presence bolsters the courage of our forces in the battlefield. Suffice to say, when Muu was forced to retreat from one of Her duels against Nar-Carok Her forces were dismayed.

A young captain who had somehow survived the fallout tried desperately to rally his troops and stumbled upon a cast off piece of Muu Herself. Despite the Angelic corruption it dealt to him, he raised it high and through sheer devotion was able to channel a  speck of Her will. Warmth and calm returned to the minds of his soldiers, and they were able to turn back to the fight.

That captain and that particular piece of Muu were no more, but the idea stuck. Muu brought forth a part of Herself and bound it to a unique battle standard. When born by a devout follower, the army it leads will be stirred on to great acts of courage and valour, as if She was leading that army Herself. Further, the bearer and those directly beneath it are empowered by Muu's Might, displaying feats of strength and durability impossible in a common human.
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TricMagic

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Re: Angel Team - Chiaroscuro 2 | Revision Phase T5
« Reply #449 on: January 12, 2023, 09:07:13 am »

Gate of Muu, Open
The Gate of Muu takes the foundation of summoning to form a portal, allowing access to other worlds, or even thing in this one. By using the Good within us, we call upon our own Patron. The gate is opened, and !̶͚̒̅u̴͍͆̔~̵͖͊͋ is seen within. It opens a portal to within Muu's personal marble, where all live. From the gates does the target be judged in need of redemption, and her arms come forth to grasp enemies, dragging them in to be mredevou[/u]emed. To mortal mind they look ghostly, like the arms of the eternal jellyfish. But their many-limbed grasp is fractal and unyielding, a reflection of her truth.

S̸̞͉͓̞̀e̸̺̚a̸̢͈̣͛̒̈́ ̷̤͔͂̀̒͐L̴̙̻̍ͅḭ̴̩̽f̸̹̿͆é̶͚̾ ̶̛͍̗͒̾͒į̴͓͈̤͒̽̿͘s̶̜̐ ̴̮̘̞̉c̴̪͖̘͕̈̚ô̷̦͖͍̫̑͒̀ő̴̟͖̂̈́l̸̛̞̟̥̃̌,̷͈̖̝̾ ̷͔̓̔͜͝ṋ̴̥̥̰͊͊o̶̬̠̟̅͊͜͝͝w̶̫̒ ̴͔̫̳̦̃ẏ̸̛͍͇͙͌͌ọ̸̡̹̥̓u̴̳͌̊ ̵̧̻̞̽̎ä̸͚́̇̏r̴̮̖͐́e̵͈̣̪̽͂ ̷̨̮̪̑̒͂̏t̵̞̭͉̓̾̈̆ǫ̶̺̦͒̅͜õ̵̢̰͍̔͝.̷̼̳̭̋̑

A fragment of her true self, the gate closes once the tentacles have grasped every they can and drag them to !̶͚̒̅u̴͍͆̔~̵͖͊͋.

TL:DR, It a portal that summons a fragment of Muu's true self to drag in/devour foes around the gate, "redeeming" them. Doesn't matter what size they are, the portal's maw will fit any number. Enough 'Damage' to the tentacles will just turn them into sea foam as reality reasserts it's hold. Good luck getting out this Uncommon Spell though. (Looking at the Magi who just heal from most damage.)
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