Hi, sorry to raise this topic again but as to the topic, i think i've found a nicer way to work out the OP's egg reaction based from my own modding experiments. Id been playing around with elves and used the enclosed code in order to generate feather wood, though i've had it suggested to me this could be erroring silently, the enclosed code does still work with no additional problems, and returns logs in tune with how many eggs (recieving way too many logs on my first try) are in the stack which might just be due to me calibrating the egg reagent badly, or maybe i need to set it to 2 or five per log (10 or 4 logs in a 20 egg stack).
[REACTION:TRANSMUTE_FEATHERWOOD]
[NAME:create featherwood logs]
[BUILDING:ELF_ALCHEMIST:NONE]
[REAGENT:A:1:EGG:NO_SUBTYPE:CREATURE:CREATURE_MAT:FEMALE:EGG][UNROTTEN]
[PRODUCT:100:1:WOOD:NONE:PLANT_MAT:FEATHER:WOOD]
[SKILL:ALCHEMY]
[CATEGORY:TRANSMUTE_WOOD]
However the enclosed below is a revision applying the two principles in order to get around the globular problem and draw thread directly from the eggs (my thread propotions i have set to 150 this might be wrong, but egg stacks produce a lot of thread anyway,
set back to 1 if you need it or change the input of egg reagent)
Proposed:[REACTION:PROCESS_SILK_EGG]
[NAME:extract silk from eggs]
[BUILDING:SILK_REEL:NONE]
[REAGENT:A:1:EGG:NO_SUBTYPE:CREATURE:CREATURE_MAT:FEMALE:EGG][UNROTTEN][REACTION_CLASS:SILK_EGG]
[PRODUCT:100:150:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:WEAVING]
[AUTOMATIC]
[MATERIAL_TEMPLATE:SILK_TEMPLATE]
>>[REACTION_CLASS:SILK_EGG]
So it *
should* pull out the silk material from the unusual eggs like desired in the single reaction by drawing upon the reaction class explicitly to differentiate them from creature eggs in general. Relevant to 44.12 standards.