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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 820221 times)

Wiles

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #525 on: May 26, 2009, 01:49:12 pm »

The free trial convinced me to buy the game so I went to pick up the orange box but found that the places I went to only sold le version francaise. Merde. :(

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Yanlin

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #526 on: May 26, 2009, 01:51:39 pm »

Steam it!
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Wiles

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #527 on: May 26, 2009, 02:06:14 pm »

It is 20$ on steam. Orange Box is 24$ at the store and comes with two extra games (plus I have a gift certificate I need to use). I'll just wait till I visit an anglophone area to pick it up.
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Sowelu

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #528 on: May 26, 2009, 02:11:00 pm »

That's a pretty good reason.  :)
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Asehujiko

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #529 on: May 26, 2009, 02:17:07 pm »

So basically, good teamwork should be discouraged?

There's a difference between teamwork and requiring half the team to switch class and perform a cheesy suicide move to use against a bunch of people who's only action is taping down mouse1 and aiming at their sentry.

You just did the equivalent of calling every successful military strategy "Just shooting people"
I don't get what your analogy is about here, care to explain?
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Yanlin

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #530 on: May 26, 2009, 02:20:46 pm »

We have here a perfectly valid tactic which required some organization and coordination, not to mention actual skill to pull off, adding on top of that the effectiveness of it.

You just called it "Just taping down Mouse1 and aiming at their sentry."

Basically it's like calling a proper military strategy, "Just shooting the enemy"
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Sowelu

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #531 on: May 26, 2009, 02:27:28 pm »

I'm just surprised that you could complain about how unskilled your opponents are when they had two pyros dedicated to airblasting any grenades away (and quite good at it apparently), as well as a sniper who must have been very good to keep you from headshotting those pyros.

Because remember, three stickybombs = dead sentry with no chance to repair.  A couple of good demos, under decent cover fire, can totally take down a pile of sentries if they can hit it from outside of its range.  Heck, you could also take out a good chunk with one spy + one sniper; cloak to someplace around a corner from the sentries, headshot the engie(s), then sap everything you can before the pyros kill you.  Sacrifice your spy to remove a couple sentries, then just keep them from rebuilding...  Heck, an ubered pyro + spy would probably let you clear the sentries out entirely once you can get inside, just keep the engineers back long enough for the sapping to do its magic.

I see plenty of good strategies here.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

0x517A5D

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #532 on: May 26, 2009, 02:27:56 pm »

The free trial convinced me to buy the game so I went to pick up the orange box but found that the places I went to only sold le version francaise. Merde. :(
I bought the english retail version of orange box.  Each of the games lets me choose from at least five languages, including english (default) and french.

I strongly suspect that french is just the default language for the french version, and you can switch to english.  Probably you will have to download the english language file pack.
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Yanlin

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #533 on: May 26, 2009, 02:30:30 pm »

Right. You can just download the language you want off Steam.
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debvon

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #534 on: May 26, 2009, 08:18:39 pm »

This new unlock system is GREAT! I've started a Force-A-Nature collection. My goal is 25
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ToonyMan

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #535 on: May 26, 2009, 08:21:34 pm »

This new unlock system is GREAT! I've started a Force-A-Nature collection. My goal is 25

Don't get too excited!
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Zai

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #536 on: May 26, 2009, 09:00:51 pm »

This new unlock system is GREAT! I've started a Force-A-Nature collection. My goal is 25

What are you at now? 17?

So far, I've gotten 3 unlocks from the new system, and no duplicates.
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Metalax

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #537 on: May 26, 2009, 09:49:20 pm »

One thing I've found since acquiring the huntsman today is that it can't be fired underwater. If you've got the razorback as well that leaves you with no ranged attacks when in the water.

Also unlike most taunt kills, the huntsman's does not do enough damage to kill an undamaged heavy. Which was a bit of a shock when he survived and turned around. On the other hand, it is quick unlike most of the other taunt kills which have a fair buildup to the kill.
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umiman

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #538 on: May 26, 2009, 09:54:29 pm »

That reminds me, I found out that it's really easy to taunt kill snipers. Hehehe... poor LASD.

Duke 2.0

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Re: Team Fortress 2: "Surprise" Update OUT!
« Reply #539 on: May 26, 2009, 11:17:07 pm »

 Man, I really need to play with you guys.

 Also, snipers always seem to either turn around as I uncloak or bump into me and have their big knives at the ready before I uncloak.
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