Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


Pages: 1 ... 19 20 [21] 22 23 ... 117

Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 135098 times)

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Paranormal Mafia Game - Rules Discussion
« Reply #300 on: July 16, 2009, 01:24:05 pm »

I just like the idea of not having a purely town role that is relatively easy to verify (by code words or the like).
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #301 on: July 16, 2009, 03:11:02 pm »

ACtually, I have always thought that the Dead Chat would be better suited in an IRC. 'cos then people can really impersonate each other and stuff.

Just an idea I wanted to throw out here. Feel free to shoot it down in flames.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #302 on: July 16, 2009, 03:21:51 pm »

The only problem with that is that we had someone impersonate the Medium the first time Dead Chat was introduced (there was no Medium). He lead everyone on and the dead players got really involved and frustrated that they weren't being listened too. When it was revealed that there was no medium, they all got really upset about being tricked like that. So I decided it wasn't worth the agony.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #303 on: July 16, 2009, 03:23:42 pm »

Well, we should have worked it out really. I mean (Josh?) had died quite early on hadn't he? But we just never realised that he wasn't there.
It was just an idea though.
Logged

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Paranormal Mafia Game - Rules Discussion
« Reply #304 on: July 16, 2009, 03:25:41 pm »

I don't know as much like the idea of about impersonation.  Maybe allow for anonymous posting?  (Just throwing ideas out, havn't really thought through ramifications).
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #305 on: July 16, 2009, 03:46:38 pm »

Just for interests sake, I've tallied up the current votes for everything and noted the comments left for them as well.

Spoilered for size.
Spoiler (click to show/hide)

Please continue to vote, and feel free to update your votes. I'll probably keep the voting open until right before the next game starts. Keep in mind that I may not follow everything that is said, if I have a good game balance reason for it. The Kook, for instance, isn't too popular. But it's a very useful role for balancing out the sides, power-wise, so it'll probably stick around regardless. Unless someone can give me a very compelling reason to remove it.
« Last Edit: July 16, 2009, 04:15:13 pm by Mephansteras »
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Paranormal Mafia Game - Rules Discussion
« Reply #306 on: July 16, 2009, 06:08:11 pm »

One idea for the ghosts.
We could play using something similar to the rules from my card-game copy of Werewolf:
- After death, the ghost would have access to dead chat like normal.
- Each night, the ghost can leave a note (a PM to the GM then posted in the morning)
- Some sort of limitations on that?

The main issue thing is that there is not a limitless form of communication between the living and dead, and all communication is public.  Although it wouldn't make much sense with a medium as well.
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

JoshuaFH

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #307 on: July 17, 2009, 02:30:43 am »

So how's the ideas for dopp medium or watchers coming along?

Also, I just thought, would a watcher be able to see a medium communicating with the dead during the day?
Logged

Twiggie

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #308 on: July 17, 2009, 05:43:11 am »

how about we scrap the medium, and let each dead person leave a note in the morning, kinda like janus said. However, each dead person can only leave one note per game, and dopp players could choose to leave their notes so that only the dopps can read it.

thoughts?
Logged

JoshuaFH

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #309 on: July 17, 2009, 06:16:34 am »

Something like that negates the purpose of a medium, methinks.

I personally don't think the medium is overpowered, he's just powered up if the mafia decide to never target him (even if say, he's been known throughout half the game), then it allows some nifty tricks.
Logged

Twiggie

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #310 on: July 17, 2009, 07:26:13 am »

Something like that negates the purpose of a medium, methinks.
how about we scrap the medium,
Yes indeed.
Logged

Mr.Person

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #311 on: July 17, 2009, 07:40:09 am »

What if, instead of being able to talk to all the dead, the Medium can pick one dead person per night to turn to a ghost for the day. That person can talk normally throughout the next day, even if the Medium died that night. This gives dead players a chance to get back into the game, but decreases the power of the Medium a lot. In fact, it might be best for the Medium to remain anonymous instead of claiming instantly, like how it is now.
Logged
Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #312 on: July 17, 2009, 10:34:14 am »

Well, I think if Dopps can also be mediums it'll stop that. If you can't automatically trust the Medium, you can't exactly trust what they pass along from the dead, can you?
« Last Edit: July 17, 2009, 11:31:01 am by Mephansteras »
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

JoshuaFH

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #313 on: July 17, 2009, 10:44:23 am »

But I think the question is: Will a telepath see them as "Find" or "kill"?
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #314 on: July 17, 2009, 11:20:06 am »

Ooooh, good question. They won't be taking any night actions, but they can also talk to the dead at night...

I guess 'Find' unless they're doing the Night Kill, in which case it'll be 'Kill'. Much like any other power role.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
Pages: 1 ... 19 20 [21] 22 23 ... 117