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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 135080 times)

JoshuaFH

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #555 on: August 07, 2009, 06:35:14 pm »

I really like that example, use something like that next round.

Except for the fact that the cult is still programmed in there.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #556 on: August 07, 2009, 06:36:57 pm »

Are you saying that a sufficiently large game will have every single role?

Not sure what you mean there...I think we'd have to have a HUGE game to have every role represented.


As for the cult being there, this was to give people an example of what a multi-faction game with power roles would look like.
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ToonyMan

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #557 on: August 07, 2009, 06:38:42 pm »

So nobody likes Cult then?  I haven't voted yet.
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Mr.Person

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #558 on: August 07, 2009, 06:40:06 pm »

ToonyMan just wants to be a warden :D

I find it odd that me and Alexhans are the only non-PR in that setup. On the plus side, that means I would be doing the dopp kills and would have bodyguard protection.
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Servant Corps

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #559 on: August 07, 2009, 06:43:18 pm »

Moderate Cultist. You believe in the Great Old Ones, but you do not support your extermist brethen's goal in summoning them using involuntary blood sacrifices. The Great Old Ones will only come when people willingly submit themselves. That can only be done through spreading the message peacefully.

You are part of the Cult, but your goal is to destroy the Cult from within. Once this happens, you win. You then leave the game, as you flee the area over to a more safe location where you can rebuild the Cult in a more 'moderate' fashion.
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ToonyMan

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #560 on: August 07, 2009, 06:45:43 pm »

ToonyMan just wants to be a warden :D

Yeah.   ;D

Moderate Cultist. You believe in the Great Old Ones, but you do not support your extermist brethen's goal in summoning them using involuntary blood sacrifices. The Great Old Ones will only come when people willingly submit themselves. That can only be done through spreading the message peacefully.

You are part of the Cult, but your goal is to destroy the Cult from within. Once this happens, you win. You then leave the game, as you flee the area over to a more safe location where you can rebuild the Cult in a more 'moderate' fashion.

I don't know about that one...it's liked a controlled dopp right?
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webadict

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #561 on: August 07, 2009, 06:47:47 pm »

ToonyMan just wants to be a warden :D

Yeah.   ;D

Moderate Cultist. You believe in the Great Old Ones, but you do not support your extermist brethen's goal in summoning them using involuntary blood sacrifices. The Great Old Ones will only come when people willingly submit themselves. That can only be done through spreading the message peacefully.

You are part of the Cult, but your goal is to destroy the Cult from within. Once this happens, you win. You then leave the game, as you flee the area over to a more safe location where you can rebuild the Cult in a more 'moderate' fashion.

I don't know about that one...it's liked a controlled dopp right?
Except without the EA.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #562 on: August 07, 2009, 06:48:38 pm »

Hmm...not sure we need any more help for the town.

On that note, though, I should probably make the Advanced Doppelganger and Controlled Doppelganger not show up in a mixed game. Too hard on the dopps with the Controlled, and the Advanced taking over a Cultist would doom the cult for sure.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #563 on: August 07, 2009, 07:44:43 pm »

So nobody likes Cult then?  I haven't voted yet.

Apparently, the really vocal people don't like them and lots of silent people do. Go ahead and vote with your opinion on it. I'd like to get opinions from a lot of people on the issue, since it seems to be pretty varied.
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ToonyMan

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #564 on: August 07, 2009, 08:30:44 pm »

KEEP THEM I SAY.

*votes
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A_Fey_Dwarf

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #565 on: August 07, 2009, 10:30:33 pm »

I'd prefer with only one mafia group. If cultists are involved, it should be more like IRC mafia where a cultist recruits it's members like a mason, though when the cult leader dies all cultists die. The cult begins as one, and it's goal is to outnumber all other groups by growing. Though this may confuse the game further and should only be rare.
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JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #566 on: August 08, 2009, 12:34:10 am »

I think your program has it in for me... That would have been my 4th game out of 4 as scum. Maybe it's some internet analog of fate? Or a form of gambler's fallicy. Whatever...

So far as the cult goes, I think it would be interesting to see how a two mafia game goes with actually having a few more power roles floating around. If it still breaks, we move on. Might be interesting though.

Also, making cultists feel different than dopps somehow appeals to me. The idea of a slowly spreading cult intrigues me.

Anyways, just my two cents.
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Alexhans

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #567 on: August 08, 2009, 01:09:14 am »

I really like that example, use something like that next round.
Did you stop to think what were the possible interactions ??? With so much information (Remember that the medium recovers the dead's people information) town can probably logically deduce scum.  With enough effort.
I find it odd that me and Alexhans are the only non-PR in that setup. On the plus side, that means I would be doing the dopp kills and would have bodyguard protection.
what about the game before last?  There was just 1 townie...
Quote from: janus
So far as the cult goes, I think it would be interesting to see how a two mafia game goes with actually having a few more power roles floating around. If it still breaks, we move on. Might be interesting though.
last game was actually the first game with more townies than PRs

@MEPH:  How would you implement sanities? What results would each role get?
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JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #568 on: August 08, 2009, 01:55:08 am »

last game was actually the first game with more townies than PRs

Tis true. And the first with two mafias. The problem is both happened at once (although I see Meph's reasons for doing so). Makes the results more interesting to sort out.

I'm personally happy with whatever happens. Makes life much less stressful to live that way. ;D
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Alexhans

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #569 on: August 08, 2009, 03:38:40 am »

Yeah... but our goal must be balance & fun...
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