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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 135102 times)

JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion - Watcher Poll
« Reply #660 on: August 20, 2009, 01:33:39 pm »

They seem less broken to me.  I could live with that.
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Alexhans

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Re: Paranormal Mafia Game - Rules Discussion - Watcher Poll
« Reply #661 on: August 20, 2009, 01:46:29 pm »

Quote
Watcher: Each Day the watcher chooses one or more players to watch. If any of the players chosen communicate with another player via PM or Quicktopic, the watcher is notified at the end of the day that at least one of the watched players communicated. The Watcher will no not know which player(s) communicated or how many.
So... if, by any chance... the answer is no then you've just cleared 5 townies... I don't care about the odds of a Cult Leader or telepath... They can be rounded up later with other PRs...

Is like if you were trying to convert this into a dethy game...

The watcher role is actually forcing scum to NOT talk wich betrays the real essence of mafia wich is "Informed Minority VS uninformed Majority"... What's the point of being scum if you can not speak to your partners...?  You can't plan...
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Watcher Poll
« Reply #662 on: August 20, 2009, 01:52:28 pm »

How is this all that much different from games where the mafia can only talk at night? The Watcher role only works during the day, and in most games it's only the first day that has mafia-only talking. The rest of the days you usually get a mix of mafia and town talking (and not every member of the mafia talks during each day anyway).
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Mr.Person

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Re: Paranormal Mafia Game - Rules Discussion - Watcher Poll
« Reply #663 on: August 20, 2009, 02:37:44 pm »

You're grossly overestimating how many PM's the average town player sends out during a game. Usually, they'll only PM cleared people or trustworthy people (And even then, if the player gets a PM with almost no content, it'll look suspicious). You're also completely ignoring the 13 or w/e people who want to see the role gone. Not changed, not reworked, GONE.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Watcher Poll
« Reply #664 on: August 20, 2009, 02:40:00 pm »

I'm not ignoring the people who want it gone at all. I'm just seeing if there is an acceptable compromise on the role before deciding whether or not to scrap it.
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JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion - Watcher Poll
« Reply #665 on: August 20, 2009, 02:45:44 pm »

Somehow, I don't think that Meph would overestimate the number of PMs sent too badly, seeing as he receives all of them.  ;D

I'm good either way though.
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Mr.Person

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Re: Paranormal Mafia Game - Rules Discussion - Watcher Poll
« Reply #666 on: August 20, 2009, 02:51:53 pm »

Somehow, I don't think that Meph would overestimate the number of PMs sent too badly, seeing as he receives all of them.  ;D

I'm good either way though.

That's true, and I know I never send very many in most games. However, I dunno if others send a whole lot, so whatever, I Guess Meph is probably right here. Still, I think PMs to players and quicktopics should be safe places to chat, in most cases.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

webadict

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Re: Paranormal Mafia Game - Rules Discussion - Watcher Poll
« Reply #667 on: August 20, 2009, 02:52:29 pm »

I vote to scrap it completely. We need less roles, not more!
My response to the Watcher stands.
I'm still going with this.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Watcher Poll
« Reply #668 on: August 21, 2009, 12:12:50 pm »

Thoughts from other people? On both the Watcher and the Alien Scientist issue?
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Kashyyk

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Re: Paranormal Mafia Game - Rules Discussion - Watcher Poll
« Reply #669 on: August 21, 2009, 12:23:12 pm »

I'm thinking a rejig of the tech allowances and how much each is worth alienwise. Watcher, I'm not fussed wether it leaves or is edited.
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webadict

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Re: Paranormal Mafia Game - Rules Discussion - Watcher Poll
« Reply #670 on: August 21, 2009, 12:24:54 pm »

Thoughts from other people? On both the Watcher and the Alien Scientist issue?
Watcher isn't needed.

I think that an Alien Scientist shouldn't block people if they target him. Also, Plasma Bomb should be used on him while inside the ship, so I can consider using it. Assassin Bot must be used outside the ship, because otherwise, it's terrible.

Alien Scientist should have 1 slot and Survivor should have 2.
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JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion - Watcher Poll
« Reply #671 on: August 21, 2009, 12:26:06 pm »

For now, I'd say take out the Watcher.  We can continue this discussion while the next game runs if we need to.  (It looks like most people want it taken out from the poll.)

For the Scientist, I don't think that he's overpowered.  He has to both survive for at the very least 3 days and he has to successfully find at least one dopp and one other alien.  It was relatively easy in the last game with the Watcher and the Intel, but I'd imagine it would be harder without either or both advantages.  Then again, maybe I just have a soft spot for my last role... :P

My opinions in sum:
- Remove the Watcher.
- Don't change the Scientist.
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webadict

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Re: Paranormal Mafia Game - Rules Discussion - Watcher Poll
« Reply #672 on: August 21, 2009, 12:29:12 pm »

Well, yes the Scientist is easy enough, but I still think he shouldn't block people that target him if he targets them. Especially if it's the Exterminator...

And I think the Survivor needs another item. He's kinda been getting the shaft lately.
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JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion - Watcher Poll
« Reply #673 on: August 21, 2009, 12:32:37 pm »

What was the original thinking behind giving the aliens different amounts of tech?  It's been in place since before I started reading these boards, so I don't know the original ideas.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Watcher Poll
« Reply #674 on: August 21, 2009, 12:34:21 pm »

Thoughts from other people? On both the Watcher and the Alien Scientist issue?
Assassin Bot must be used outside the ship, because otherwise, it's terrible.

I don't understand your statement about the Assassin bot.

Well, the survivor won't show up in Cult-only games, so he's fine there. Has there really been issues with Survivors otherwise? Most of the survivors that I can think of that died recently were either randomly lynched or killed by the dopps for being uncooperative. I'm not sure that's a problem with the role, but please clarify if you have something else in mind.
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