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Author Topic: The 40d Little Questions Thread  (Read 204591 times)

Lumbajak

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Re: The Little Questions Thread
« Reply #705 on: January 10, 2010, 06:03:12 pm »

Mine some more, then.

With 500+ rocks, just drop magma on top. It'll be more Fun.

Well I've also got a very large amount of magnetite and other stuff that turns into Iron.

I'm hoping pumping out a lot of steel will clear up that problem.


On an semi-related note, to anyone who uses the Dig Deeper mod, how do you create Deep Steel and Crucible Steel?
I haven't enough knowledge of the game to know what to look for in the files to find that out for myself.
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darkflagrance

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Re: The Little Questions Thread
« Reply #706 on: January 10, 2010, 06:58:36 pm »

You should check the reaction_XXX files in the raws folder and search for crucible and deep steel. The reactions to make them will list reagents.
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Cheddarius

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Re: The Little Questions Thread
« Reply #707 on: January 10, 2010, 07:10:22 pm »

I have plump helmets in the fields, but my farmer isn't harvesting them. What could be the problem?

EDIT: I just checked, and he has Farming(Fields) enabled too.

EDIT2: Er, I guess he was thinking of a job to do or something, because he started harvesting later. Disregard all this.
« Last Edit: January 10, 2010, 07:14:58 pm by Cheddarius »
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Lumbajak

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Re: The Little Questions Thread
« Reply #708 on: January 10, 2010, 07:40:43 pm »

You should check the reaction_XXX files in the raws folder and search for crucible and deep steel. The reactions to make them will list reagents.
Ah, thanks.

Apparently I need mithril for deep steel and green glass for crucible steel.
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Cheddarius

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Re: The Little Questions Thread
« Reply #709 on: January 10, 2010, 10:48:25 pm »

I built a brudge and raised it, but it won't let me channel a moat under the bridge - why?
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Asmodeous

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Re: The Little Questions Thread
« Reply #710 on: January 10, 2010, 10:57:06 pm »

I built a brudge and raised it, but it won't let me channel a moat under the bridge - why?

Ditto, it seems that once the bridge is supposed to be there it won't let you channel. Looks like you have to channel the moat FIRST, THEN build the bridge.

Which is irritating.
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(There is a story behind this. . .)

This is an Alder Omelette. All craftsdwarfship is of highest quality. It is encircled with bands of cheese. It menaces with spikes of bacon, ham, and peppers. On the object is an image of dwarves in egg white. The dwarves are eating.

happydog23

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Re: The Little Questions Thread
« Reply #711 on: January 11, 2010, 01:54:34 pm »

Anyone know how long a siege can last?


I've been waiting on this one to end for 2 years now...

assimilateur

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Re: The Little Questions Thread
« Reply #712 on: January 11, 2010, 08:17:19 pm »

No idea, mate. The longest I've had was about 1 season.
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Cheddarius

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Re: The Little Questions Thread
« Reply #713 on: January 11, 2010, 08:41:11 pm »

I have a butchery and it's very weird.
It's an area above my main fortress, so it's mostly in the open, but miasma still shows up. Also, I have a stockpile right next to it for animal remains and such, but nobody puts anything in it and the butchery is cluttered.
I saw a guy getting some meat back to the food stockpile once, but that's it.
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Elvang

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Re: The Little Questions Thread
« Reply #714 on: January 11, 2010, 08:45:17 pm »

If its outside make sure refuse hauling is enabled for outside.
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The Practicalities of Fire Imp Defense
Tileset fonts for dfterm/telnet
Win 0.34.11 SDL with 7 binary patched bugfixes
Quote from: They Dig
I have come here to drink booze and breach HFS... and I'm all out of booze.

Corinthius

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Re: The Little Questions Thread
« Reply #715 on: January 11, 2010, 10:14:46 pm »

I've spent a long time working on a nice death trap... but... it is 3rd autumn and I've not seen hide nor grimy claw of a goblin... If I check the civilization screen, there is indeed a goblin civ. However, supposedly we are at peace, since there is a little 'P' by my dwarven civ when the goblins are selected, and a little 'P' by them when I select my civ. Is that why they haven't been attacking? Will they ever?
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Cheddarius

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Re: The Little Questions Thread
« Reply #716 on: January 11, 2010, 10:33:26 pm »

Gee golly jeepers! That solved the problem, thanks!
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assimilateur

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Re: The Little Questions Thread
« Reply #717 on: January 11, 2010, 10:43:19 pm »

However, supposedly we are at peace, since there is a little 'P' by my dwarven civ when the goblins are selected, and a little 'P' by them when I select my civ. Is that why they haven't been attacking?

There's probably another reason, because now I've checked my neighboring civilizations and all of them got a P next to them as well. They are attacking me, though, all of them. Is your population and wealth pretty low, by any chance? Those sorts of things are supposed to delay sieges, at least they have been for me until I modded other civs to be more aggressive. Off the top of my head, this is what I've done: I've replaced their intelligent tag with can_civ and can_learn, lowered their progress triggers to 1 across the board, removed tags like ambusher, babysnatcher, item_thief (that's supposed to make them siege more or less right away, and it's working: I'm getting sieges since summer of my first year). I might have made other changes, if I remember any, I'll post them.

The above should make sure you'll be attacked, but I don't know how many of those changes will require a regen. It can't hurt to try if you're serious about it.
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Corinthius

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Re: The Little Questions Thread
« Reply #718 on: January 11, 2010, 11:31:44 pm »

I don't have much of a gauge of high/low wealth, but it is 1.223 million (created wealth). My population is 59. I will wait a little while longer to see if they come... and then its off the raws I go.

« Last Edit: January 12, 2010, 12:17:23 am by Corinthius »
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assimilateur

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Re: The Little Questions Thread
« Reply #719 on: January 12, 2010, 12:56:49 am »

As far as I can remember, one million is far more than I ever need before getting at least some attempted kidnappings or half-assed ambushes. That's in vanilla, mind you, with the mods I'm using I probably need no wealth whatsoever to get attacked.

Looks like there is something wrong with your goblins after all.
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