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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1217869 times)

Robsoie

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Re: Ironhand's Graphics Set (making critters for 0.46)
« Reply #1710 on: July 27, 2010, 12:26:26 pm »

That's great if the tile separation from text happens one day.
;)

Maybe the wooden door tile that seem to plague every graphic sets will be fixable then.
Now if only the 80 tile minimum limitation could disappear too.
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WormSlayer

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Re: Ironhand's Graphics Set (making critters for 0.46)
« Reply #1711 on: July 27, 2010, 12:40:10 pm »

Grr! Doors! Not only wooden doors using the smoothed wall tile, but metal doors having a unique tile but not using it O.o
« Last Edit: July 27, 2010, 02:54:16 pm by WormSlayer »
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Dohon

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Re: Ironhand's Graphics Set (making critters for 0.46)
« Reply #1712 on: July 27, 2010, 12:46:07 pm »

Well, the good news is that Baughn is working on separating text from graphics (Toady approved) so there's a good chance in the next few months you'll get a lot more tiles to work with.

You happen to have a link to that? I don't want to imply that you are a liar or something, but I'm just curious to see that post. :)
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Quote from: Lolfail0009
Quote from: GuesssWho
Also, why is there a stray hen having a tantrum?
CLUCK CLUCK MOTHERF***ER

Prastary

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Re: Ironhand's Graphics Set (making critters for 0.46)
« Reply #1714 on: July 27, 2010, 01:09:10 pm »

Glad to see you back in work, Ironhand. The new critters are great!
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MiniMacker

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Re: Ironhand's Graphics Set (making critters for 0.46)
« Reply #1715 on: July 27, 2010, 02:27:07 pm »

*Sniff* I've becomed too attached to Ironhand's tileset, I can't play with anything else. Hurry and update it! Must play MOAR.
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It isn't a new Dwarf Fortress version until we're made to fear some kind of regular creature.  Carp, Elephants, Unicorns, Badgers, and now Mosquitos.  I've got 5 dorfBucks on the next one being plagues of groundhogs.

WormSlayer

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Re: Ironhand's Graphics Set (making critters for 0.46)
« Reply #1716 on: July 27, 2010, 02:28:51 pm »

Edit: Weird I quoted myself somehow... :)

http://www.bay12forums.com/smf/index.php?topic=60554.msg1427645#msg1427645

But yeah I meant to say "Sweet! - I may have to stalk Baughn! :F
« Last Edit: July 27, 2010, 02:56:32 pm by WormSlayer »
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MiniMacker

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Re: Ironhand's Graphics Set (making critters for 0.46)
« Reply #1717 on: July 27, 2010, 02:39:53 pm »

Perhaps nevermind.

Not sure, I migrated it over with no apparent problems. The .11 and .12 releases didn't seem to change the .10 raws, so you should be safe to copy everything over...

Which I'm not sure is true. The changelog for .12 mention this :

Other bug fixes/tweaks
   (*)adjusted skill rates up a bit on indiv training and demonstrations
   (*)made att/skill rate loader treat 0s like NONE instead of the fastest rate


That doesn't change raw values? Confused.
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It isn't a new Dwarf Fortress version until we're made to fear some kind of regular creature.  Carp, Elephants, Unicorns, Badgers, and now Mosquitos.  I've got 5 dorfBucks on the next one being plagues of groundhogs.

WormSlayer

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Re: Ironhand's Graphics Set (making critters for 0.46)
« Reply #1718 on: July 27, 2010, 02:58:44 pm »

Maybe he just tweaked the code that deals with the skills rather than the skill values?
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Dohon

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Quote from: Lolfail0009
Quote from: GuesssWho
Also, why is there a stray hen having a tantrum?
CLUCK CLUCK MOTHERF***ER

WormSlayer

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Re: Ironhand's Graphics Set (making critters for 0.46)
« Reply #1720 on: July 27, 2010, 04:31:07 pm »

What about just a little broken bone and a splat of blood for "generic remains"?
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ChickenLips

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Re: Ironhand's Graphics Set (making critters for 0.46)
« Reply #1721 on: July 27, 2010, 04:41:59 pm »


Which I'm not sure is true. The changelog for .12 mention this :

Other bug fixes/tweaks
   (*)adjusted skill rates up a bit on indiv training and demonstrations
   (*)made att/skill rate loader treat 0s like NONE instead of the fastest rate


That doesn't change raw values? Confused.

Nope!  I checked 'em.  It's safe.

Yeah, it's not quite true that no raws were changed.  Here are the changes (going by filedates and file comparisons):

creature_standard.txt: Kobold MENT_ATT_RATES for linguistics and musicality changed to accommodate the second change you list above.

entity_default.txt: Humans changed to allow human civs to start in forests (added START_BIOME:ANY_FOREST).

7 or 8 other creature raws: A handful of minor corrective changes (eliminating duplicate or extra tags, correction to muskox hair showing up as skin, etc.).

The index file changes, of course, and you may want to copy over other help and support files (I always do for each new version, and usually there are changes), but, other than that, the raws are the same, and it looks serfectly pafe.


EDIT: I like that one much better, WormSlayer.  :thumbsup:
« Last Edit: July 27, 2010, 04:47:59 pm by ChickenLips »
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Do not meddle in the affairs of chickens, for you are crunchy and taste like a good seedgrain.

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Ironhand

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Re: Ironhand's Graphics Set (making critters for 0.46)
« Reply #1722 on: July 27, 2010, 06:56:00 pm »

I've recently become rather disheartened to discover that the raw tile used for rough gemstones cannot be changed...
I had gotten all excited because in the wiki, the ☼ has an asterisk beside "rough gems", indicating that that can be changed.

But apparently it cannot. So I have discovered and so I have been informed.
So rough gems will just have to look like ☼, I guess.

If anybody knows this to be incorrect, please tell me. I will be pleased beyond measure.

Anyway, in lieu of that revelation, I'm gonna go ahead and finish up the release tomorrow morning.
So WormSlayer, go ahead and send me anything you want included (like that new refuse-- not bad!)
And I'll try again to make wolves. I've been so far unsuccessful, but I will prevail eventually.

Anyway, 0.46 will be available by noon tomorrow.
It will have war elephants.
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userpay

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Re: Ironhand's Graphics Set (making critters for 0.46)
« Reply #1723 on: July 27, 2010, 07:23:12 pm »

Uh, doesn't mayday have a tile for rough gem thats different from that symbol?
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Harmonica

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Re: Ironhand's Graphics Set (making critters for 0.46)
« Reply #1724 on: July 27, 2010, 08:11:10 pm »

What about just a little broken bone and a splat of blood for "generic remains"?


Pretty damn awesome. No more turkey leg. Woo!
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