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Author Topic: Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!  (Read 62842 times)

Sizik

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Skyscrapes, the Tower-Fortress (Succession) IS COMPLETE!
« on: April 10, 2010, 02:27:43 pm »

If you want to participate, come check out the sequel, Skyscrapes 2.

"Come, let us build for ourselves a city, and a tower whose top will reach into heaven, and let us make for ourselves a name, otherwise we will be scattered abroad over the face of the whole earth."  -Genesis 11:4


This is a tower fortress. It is adorned with hanging rings of tallness and menaces with spikes of z-levels.


Tower forts have been done before, but none like this. This fort, using the mighty world-gen powers of 0.31.02, has 100 z-levels available above the ground, even though it is located on perfectly flat ground!

Rules:
 1. Each player has 1 in-game year to add another level to the tower.
 2. Each player can add 1-5 floors to the tower (since I don't think we'll reach 100 turns).
 3. All parts of the fort MUST be contained within the tower, above ground. The only exceptions are farms, mining for stone/ore, and stockpiles.
 4. The levels of the tower can be designed in any way you desire, as long as it won't easily collapse (e.g. with the pull of a lever). Be sure to roof over any sections of the tower you want to be considered "inside", as there might not be a floor directly above it.
 5. Try to use up any stone you mine out; we don't want too much clutter.
 6. Modifying previous players' levels is allowed, to a certain extent. Try not to mess with the outer walls, or anything that looks like it would've taken a while to design/make.

NOTE: When you find out it's your turn, please post in the thread so I won't accidentally skip you.
I'll generally give you a few days to respond once your turn comes around. However, if you haven't been on the forums in over two weeks, you only get 24 hours.
Player List:
1. Sizik
2. timferius
3. Urist Imiknorris
4. napancux
5. Microcline
6. Sizik
7. Graebeard
8. JoshBrickstien
9. Japa
10. Microcline
11. Sizik
12. Microcline
13. Cheddarius
14. John Keel
15. Sizik
16. TurkeyXIII
17. Graebeard
18. billybobfred
19. Graebeard
20. Kassil
21. Canisaur


Spoiler: Skipped (click to show/hide)

Note to people who've been skipped: If you asked to be skipped, you can take your turn anytime after the currently playing person, just ask.
If you were involuntarily skipped, you can only be added to the end of the list.



Color Key: In Line Awaiting Confirmation Active Completed Skipped (inactive/unresponsive) Skipped (voluntary)

Most recent Map.
(note: when uploading a map, make sure the fortress name is "Skyscrapes the Tower-Fortress", so it links up with the other maps.)

Most recent save.

Spoiler: Picture (year 1064) (click to show/hide)
Spoiler: Pictures (year 1073) (click to show/hide)
« Last Edit: May 15, 2012, 09:24:00 pm by Sizik »
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

timferius

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #1 on: April 10, 2010, 09:05:53 pm »

Well, I was originally thinking to myself "Sounds neat, but I want my first succession game to be a normal game of Dwarf Fortress" then it occurred to me that I just used normal and Dwarf Fortress in the same sentence. Now, I'm hardly what you'd call "experienced at" or even "moderately ok at"  DF, but sign me up if you'll take me. On that note, how long are turns real-time wise, a week?

Strike the Earth Sky!
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Urist Imiknorris

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #2 on: April 10, 2010, 09:09:38 pm »

I'd recommend sandstone, marble, granite, and sand layers. (Copper, bronze, steel, glass) Embark with "Dr. Admin," an adequate wound dresser/diagnostician/surgeon/bone doctor/suturer who will serve as manager/chief medical dwarf/bookkeeper/arsenal dwarf.

I'll take the third turn.
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Stas

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #3 on: April 11, 2010, 09:47:54 am »

Will be watching, may even join.
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No I'm not psychic. I just know that this is dwarf fortress. and the most stupidly awesome and inexplicable thing is probably going to be the first thing to happen.

timferius

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #4 on: April 11, 2010, 12:35:35 pm »

How does one Gen a World using the World Gen information, so I can start helping search for an embark site?
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Shintaro Fago

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #5 on: April 11, 2010, 12:55:45 pm »

Ready to join
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napancux

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #6 on: April 11, 2010, 01:03:26 pm »

Count me in
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OTRaw

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #7 on: April 11, 2010, 01:14:41 pm »

Can a DF noob join? If so, sign me up!
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Sizik

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #8 on: April 11, 2010, 01:24:43 pm »

This is certainly enough people to start with. Yay.

How does one Gen a World using the World Gen information, so I can start helping search for an embark site?

Paste the info into data/init/world_gen.txt, then choose Design New World With Parameters, and select "Z LEVS YO!".

Edit: how does this site look?


It's got granite, marble, and sand, and is on a pretty flat area.
« Last Edit: April 11, 2010, 01:42:42 pm by Sizik »
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

napancux

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #9 on: April 11, 2010, 01:49:40 pm »

Well, if it has marble, then I like it)

We`ll need a couple of Masons from start, I suppose. And at least two Miners for stone supply.
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OTRaw

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #10 on: April 11, 2010, 01:53:11 pm »

Resources, temperature and tree frequency looks good, wildlife could be better but it isn't big deal. It is a good region.
Personally I would press 'H' a few times for easy irrigation with a river, and brink a few hundred plump helmet spawns :D

Edit: Agree with napancux in that we need a couple of miners and masons, and my OCD on food production tempts me to say 2 farmers aswell.
« Last Edit: April 11, 2010, 01:55:49 pm by OTRaw »
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Cloth is the new plate armor.
"Dwarves, arm yerselves! Take up yer ax! Don yer dresses!"

timferius

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #11 on: April 11, 2010, 02:28:28 pm »

I agree about the river thing, last thing we'll need is to be searching around underground for a river or lake.
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Sizik

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #12 on: April 11, 2010, 03:10:39 pm »

Moved embark site so that it includes the river, but no aquifer.
Current supplies:
Spoiler (click to show/hide)

Dwarves:
Spoiler (click to show/hide)

Any additions/changes?
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

OTRaw

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #13 on: April 11, 2010, 03:18:31 pm »

Hmm apart from the fact that personally I would of buffed my supplies of plump helmet spawn I have no real problems with that setup, I quite like it.
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Cloth is the new plate armor.
"Dwarves, arm yerselves! Take up yer ax! Don yer dresses!"

Sizik

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Re: Skyscrapes, the Tower-Fortress! (Succession)
« Reply #14 on: April 11, 2010, 03:31:31 pm »

How about increasing plump helmet spawn to 21, and adding 43 pitchblende to spend the rest of the points?
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!
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