Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Material strength  (Read 929 times)

mickel

  • Bay Watcher
    • View Profile
Material strength
« on: August 04, 2007, 04:01:00 pm »

When I first noticed the game differentiates between different kinds of rock beyond grey, dark, and light, I thought it would have something to do with material strengths, but it didn't. But it could! Especially when you consider other building materials such as wood, steel, and clay.

It makes sense that a natural rock pillar ought to be able to hold up a lot more rock than a flimsy balsawood support beam. And shoring up with mud? Forget it!

Logged
I>What happens in Nefekvucar stays in Nefekvucar.

Haedrian

  • Bay Watcher
    • View Profile
Re: Material strength
« Reply #1 on: August 04, 2007, 04:32:00 pm »

I think this would greatly complicate matters. I don't think it needs to be complicated.

If you'd like a wooden fortress, so be it.

Hmm, wonder how wood should react to temperature changes  ;)

Logged
When life gives you kittens, make biscuits

Likes llamas for their long necks

Nexus

  • Bay Watcher
    • View Profile
Re: Material strength
« Reply #2 on: August 05, 2007, 05:57:00 am »

Doesn't it already catch fire when exposed to extreme temperatures?  I mean, like  that mysterious lava wave flooding the outside of the fortress just when goblins arrive?
Logged

mickel

  • Bay Watcher
    • View Profile
Re: Material strength
« Reply #3 on: August 11, 2007, 06:22:00 pm »

Rock reacts to temperature changes too, quite dramatically actually, which has been used quite a lot in mining.

But to get the thread back on track, if the different materials don't have different strengths, why are some of them there? I mean, why does the game differentiate between e.g. slate and shale if all that does is clutter up the materials list and cause annoyance?

Logged
I>What happens in Nefekvucar stays in Nefekvucar.

Mechanoid

  • Bay Watcher
  • [INTELLIGENT]
    • View Profile
Re: Material strength
« Reply #4 on: August 11, 2007, 06:30:00 pm »

quote:
Originally posted by mickel:
why are some of them there?

1. So that they dont have to be put in later.
2. To flesh out a dwarves personality about that material.
3. To provide something for dwarven nobles to bitch about in their mandates.

Logged
Quote from: Max White
"Have all the steel you want!", says Toady, "It won't save your ass this time!"

mickel

  • Bay Watcher
    • View Profile
Re: Material strength
« Reply #5 on: August 12, 2007, 06:19:00 pm »

quote:
Originally posted by Mechanoid:
<STRONG>
3. To provide something for dwarven nobles to bitch about in their mandates.</STRONG>

They tend to only differentiate between dark/light/grey stone, don't they? I don't care much about nobles and their requests...

Logged
I>What happens in Nefekvucar stays in Nefekvucar.

Pacho

  • Bay Watcher
    • View Profile
Re: Material strength
« Reply #6 on: August 12, 2007, 06:52:00 pm »

It depends on the whim of the noble.  Sometimes they ask for something made of a dark stone, other times they want marble toy anvils and red diamond toy boats.
Logged

mickel

  • Bay Watcher
    • View Profile
Re: Material strength
« Reply #7 on: August 13, 2007, 11:31:00 am »

In those cases it'd help if you could actually order something made of a specific stone (marble) and not just a category (light).

Especially for me, since my sense of aesthetics sometimes requires all the doors in the corridors to be made of slate.

Logged
I>What happens in Nefekvucar stays in Nefekvucar.