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Author Topic: (IDEA) Scrap Shop  (Read 1508 times)

Deon

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Re: (IDEA) Scrap Shop
« Reply #15 on: April 27, 2010, 05:28:39 am »

OK, I see my error. It should be PLANT_MAT.

Code: [Select]
[REACTION:DISMANTLE_BED]
[NAME:dismantle bed]
[BUILDING:DISMANTLING:CUSTOM_B]
[REAGENT:A:1:BED:NONE:NONE:NONE]
[PRODUCT:100:1:WOOD:NONE:PLANT_MAT:CEDAR:WOOD]
[SKILL:CARPENTRY]
^^^ It works but produces cedar logs only.

I will use it until I figure out how to use GET_MATERIAL_FROM_REAGENT properly.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Acanthus117

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Re: (IDEA) Scrap Shop
« Reply #16 on: April 27, 2010, 05:31:11 am »

Cool, this should be done for all sorts of stuff... :D
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Max White

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Re: (IDEA) Scrap Shop
« Reply #17 on: April 27, 2010, 05:32:59 am »

 ;DTold you it couldn't find the local it was looking for.

Deon

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Re: (IDEA) Scrap Shop
« Reply #18 on: April 27, 2010, 08:01:31 am »

Code: [Select]
[REACTION:DISMANTLE_BED]
[NAME:dismantle bed]
[BUILDING:DISMANTLING:CUSTOM_B]
[REAGENT:A:1:BED:NONE:NONE:NONE][REACTION_CLASS:REFINE_WOOD]
[PRODUCT:100:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CARPENTRY]

[REACTION:DISMANTLE_CABINET]
[NAME:dismantle cabinet]
[BUILDING:DISMANTLING:CUSTOM_C]
[REAGENT:A:1:CABINET:NONE:NONE:NONE][REACTION_CLASS:REFINE_WOOD]
[PRODUCT:100:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CARPENTRY]

[REACTION:DISMANTLE_COFFER]
[NAME:dismantle coffer]
[BUILDING:DISMANTLING:CUSTOM_F]
[REAGENT:A:1:BOX:NONE:NONE:NONE][REACTION_CLASS:REFINE_WOOD]
[PRODUCT:100:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CARPENTRY]

Do not forget to add [REACTION_CLASS:REFINE_WOOD] to WOOD_TEMPLATE in material_template_default.txt

Easier than I thought.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Nether

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Re: (IDEA) Scrap Shop
« Reply #19 on: April 27, 2010, 11:48:47 am »

Code: [Select]
[REACTION:DISMANTLE_BED]
[NAME:dismantle bed]
[BUILDING:DISMANTLING:CUSTOM_B]
[REAGENT:A:1:BED:NONE:NONE:NONE][REACTION_CLASS:REFINE_WOOD]
[PRODUCT:100:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CARPENTRY]

[REACTION:DISMANTLE_CABINET]
[NAME:dismantle cabinet]
[BUILDING:DISMANTLING:CUSTOM_C]
[REAGENT:A:1:CABINET:NONE:NONE:NONE][REACTION_CLASS:REFINE_WOOD]
[PRODUCT:100:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CARPENTRY]

[REACTION:DISMANTLE_COFFER]
[NAME:dismantle coffer]
[BUILDING:DISMANTLING:CUSTOM_F]
[REAGENT:A:1:BOX:NONE:NONE:NONE][REACTION_CLASS:REFINE_WOOD]
[PRODUCT:100:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CARPENTRY]

Do not forget to add [REACTION_CLASS:REFINE_WOOD] to WOOD_TEMPLATE in material_template_default.txt

Easier than I thought.
So, we'll be seeing this in by the time of the merge version of Genesis?  :D
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