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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 229932 times)

Thoth

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #420 on: July 23, 2010, 09:34:38 am »

I like to think it stops one core getting hammered as it spreads the load a little, and with the vm, its using one for the OS and one for DF. If the graphics have been offloaded as well then all the more reason, thanks for that dragnar i think your right. :P
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"Do not offend the chair leg of Truth. It is wise and terrible" - (Urist) Spider Jerusalem

AltF8

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #421 on: July 23, 2010, 09:36:27 am »

I assume it has crossed everyone's minds that perhaps it's simply Armok's will that this site cannot be mined. He might consider it desecration.

Of course, on the other hand, Armok might just assume his Dwarves will try anyway and will use the site as amusement.

I watch the flailing of Sciencetm to whatever end with the same enthusiasm as the Blood God himself. Forwards and upwards!
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Goblin pricking does not sound like it could pay well enough.

Hokan

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #422 on: July 23, 2010, 12:13:24 pm »

Urist Mcminer cancels dig: Staring at spire.
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Valuing life seems too close to an aesthetic rule for me, I think.
Only in Dwarf Fortress is the value of life placed as "aesthetic."

Toast024

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #423 on: July 23, 2010, 12:17:51 pm »

What if we set ademantine to melt/boil at a low temp? I wan't to see what happens if it suddenly goes *poof*.
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The learning curve of the df forums should be equal to that of df itself.

Shurikane

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #424 on: July 23, 2010, 12:30:18 pm »

Jesus.  Tapdancing.  Christ.


OK, if my machine wasn't based on an Athlon 3000+, I would so embark on that map, build a fort around the spire and engrave the HELL out of it.

Then I'd turn the place into a thing reminiscent of STALKER and call my faction the Monolith.
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Igfig

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #425 on: July 23, 2010, 12:36:21 pm »

What if we set ademantine to melt/boil at a low temp? I wan't to see what happens if it suddenly goes *poof*.
Wouldn't work.  Stone only boils after you dig it out.

Xvareon

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #426 on: July 23, 2010, 12:49:19 pm »

Not if you make it ignite like coal  8)
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The only difference between male and female dwarves is that the other gets distracted for a second after giving birth.
Xvareon plays: Master of Magic (1994)!

slink

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #427 on: July 23, 2010, 12:58:28 pm »

Not if you make it ignite like coal  8)
Even then you have to dig it out.  In 40d I tried making obsidian flammable to see if I could make the world catch fire, and nothing happened.
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There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.

ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #428 on: July 23, 2010, 02:08:32 pm »

Not if you make it ignite like coal  8)
Even then you have to dig it out.  In 40d I tried making obsidian flammable to see if I could make the world catch fire, and nothing happened.
Here at Bay12, we're constantly looking for ways to set the world on fire.
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Urist McTaverish

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #429 on: July 23, 2010, 02:11:00 pm »

Not if you make it ignite like coal  8)
Even then you have to dig it out.  In 40d I tried making obsidian flammable to see if I could make the world catch fire, and nothing happened.
Here at Bay12, we're constantly looking for ways to set the world on fire.
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Here at Bay12, we're constantly looking for ways to set the world on fire.
But at least after all the chaos, the weather cleared.

Toast024

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #430 on: July 23, 2010, 02:19:08 pm »

What if we mod dwarfs to fly, and put a burrow on top of the spire. That would be KRAZEH~~~! It would serve no purpose, but it would rock.
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ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #431 on: July 23, 2010, 02:22:51 pm »

Not if you make it ignite like coal  8)
Even then you have to dig it out.  In 40d I tried making obsidian flammable to see if I could make the world catch fire, and nothing happened.
Here at Bay12, we're constantly looking for ways to set the world on fire.
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I think that's my second post that's gotten into a signature. :D

What if we mod dwarfs to fly, and put a burrow on top of the spire. That would be KRAZEH~~~! It would serve no purpose, but it would rock.
This. Somebody do this.
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nbonaparte

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #432 on: July 23, 2010, 02:46:58 pm »

31.11 has a noticeable FPS increase. Windows users may even be able to run it.
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A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

expwnent

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #433 on: July 23, 2010, 02:54:09 pm »

Not if you make it ignite like coal  8)
Even then you have to dig it out.  In 40d I tried making obsidian flammable to see if I could make the world catch fire, and nothing happened.
Here at Bay12, we're constantly looking for ways to set the world on fire.

I don't want to set the world on fire
Oh wait, I do.
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Xvareon

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #434 on: July 23, 2010, 03:04:14 pm »

We'll need a supercomputer just to run this map for over 10 seconds without crashing.  If we tried to make the pillar collapse the game would probably crash from the strain of moving so many tiles of rock at once.  Then again it's not really the pillar that's causing the problem, it's the absolutely insane number of Z-levels this whole thing creates.  Since there is no way to remove entire Z-levels from the game the spire is doomed to only be a pretty thing to look at instead of a huge adamantine temple complex or city or whatever.  Still, you have to admit, it DOES look awesome!
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The only difference between male and female dwarves is that the other gets distracted for a second after giving birth.
Xvareon plays: Master of Magic (1994)!
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