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Author Topic: The Bay12 DF Gladiator Challenge! - Tournament #1  (Read 75819 times)

Badfuzzy

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The Bay12 DF Gladiator Challenge! - Tournament #1
« on: August 03, 2010, 06:29:33 am »

An Introduction

What is this?

A Fight to the death! Dwarf, Human, Elf, and countless other creatures locked in Mortal Combat!
Arrows Flying! Swords Slashing! Blood and Guts Spread Across the Arena Floor!

To what end?

Countless Riches? No
Honor? Glory? Fame? Perhaps
To be recognized as the strongest, fastest, or cleverest? Most Assuredly
But most importantly, to earn the title:

CHAMPION OF THE ARENA

You'll be the best! Songs will be song about your skills in the ring! Your name will never be forgotten!

At least until the next tournament...

Who came up with this?

It wasn't me, I assure you! In fact, it was our lovely friends at the SomethingAwful forums who deserve the credit.   
One Bard, in particular, deserves high praise indeed!
He is the Founder of the Fight, the Mediator of Discord, the Grand Master himself!

Vox Nihili

We are but feint imitators in comparison

What Format Will the Tournaments Take?

There are many possibilities: Single-Elimination, Double Elimination, Round Robin, etc. It could be Team based, or a Free For All!. The format for any particular tournament will be decided by the Arena Master beforehand.      

How many people can join a tournament?

It Depends on the format and how much interest there is! However, typical sizes are 16, 32, or 64.

How do I join?

It's easy! Usually you'll just have to post a message declaring your interest, and include your Gladiator's name and race!


I don't know much about Dwarf Fortress. What race is best? What Weapons and Armor should I use?

Only the base essentials are provided in the thread. Since this is competitive, its up to you to figure out whats best. Feel free to ask any questions in the thread or on the forums. A good source of information is the Dwarf fortress wiki found at http://df.magmawiki.com.

------------------------------------------------------------------------------------------------


Overview and Rules
These Rules( including the point system ) were originally developed by the esteemed Vox Nihili at the SomethingAwful forums

The Arena Master

   The Arena Master runs the tournament. His or Her duties are extensive. They include, but are not limited to, the following: Maintaing and updating these rules, recruitment, running the battles and writing commentary, and settling all disputes that may arise in a just and timely manner. It is essential that the Arena Master remain fair and unbiased.
I, Badfuzzy, shall humbly serve in as the Arena Master for this tournament.

Joining as a Gladiator

   Before the start of a tournament the Arena Master will decide on the tournament format, including whether or not a gladiator's skills and equipment will be known to all or kept secret. The first is called a Open Tournament and the latter is called a Blind tournament. The tournament format will also dictate the number of gladiators who may join, or at least a series of upper limits. For example, in a single elimination tournament typical sizes are 16, 32, 64, etc. In order to join, all you must do is announce your intention to join in this thread, along with your Gladiator's name and race. If its an open tournament, you will need to post your skills and equipment purchases in the thread before the start of the first match, while in a blind tournament you must send them directly to the Arena Master.
   In the event that too many Gladiators wish to spill their blood, the Arena Master may, at his or her discretion: extend the joining period, deny entry outright to the extra combaatants, or call for a battle royal to decide who gets the final spot in the tournament. It's first come first serve*, so sign up as early as possible.

*In future tournaments, gladiators who fought in the preceding tournament will have the right-of-way, and a non-random seeding system may be implemented.

About the Tournament

   The subsequent post will lay out the details of the current tournament, including whether or not it will be an open or blind tournament, what system it will follow(Single-Elimination, Round Robin, etc.), whether or not its a team game, etc. If there is something that is not clear, please ask.

The Arena

   The fighting will take place in the center ring that can be found in arena moe. Constestants will be placed opposite each other, on the east and west sides of the ring.

Spoiler (click to show/hide)

The Version

   The newest version of DF will be used assuming combat and other relevant game mechanics weren't broken. The same version will be used throughout the tournament. The version being used for the current tournament will be listed in the Tournament overview in the next post.

The Races

   The most important decision you'll have to make before the start of the tournament is what race your gladiator will be. Which race you chose will determine what equipment you can use, how much damage you can inflict, grant you special abilities, or even extra limbs.
   Your race will also determine how many points you get to spend on equipment and skills before each round.  This is mainly for balance reasons, but also to represent smaller creatures cleverness.
   The most important distinction between the races, besides the points they receive, is their size. Size effects the amount of damage they will inflict*, and their ability to knock their opponent over. Gladiators that have been knocked over have a nasty tendency to get pulverized(unless they are wearing some nice armor), and is thus a position you'll wish to avoid. Thus, the ability to dodge out of the way is often a crucial skill for smaller players to have. For this reason, races classified as "tiny" get a 20% reduction in the price of dodging skills while races classified as "huge" must pay 20% more.
*smaller creatures can generally match their larger counterparts in slashing and stabbing attacks, but bigger opponents are much better at bashing and punching
   Some of the more fanciful races have different or extra appendages compared to your average humanoid. This may allow them to wield extra weaponry or armor, but it also may mean they can't use certain items. These differences are listed under the special abilities category.
   All creatures have attributes that can affect their performance in battle: Strength, Agility, Toughness, Endurance, Disease Resistance, and Recuperation. Your creatures attributes are determined by the amount of skill they have, but are distributed randomly. However, many of the different races have innate modifiers to certain attributes, which may give them an edge in battle.

Races may also have special abilities. For instance, many of the animal-like races can bite in unarmed combat.

Spoiler (click to show/hide)

Points

   Points are the life blood any worthy gladiator. The way you spend them will determine your success in the ring.
   As stated in the previous section, the amount of points you get to spend before the tournament depends on your gladiator's race. If you manage to win a match, you will earn the same amount of points to spend on the next round. You do not have to spend any points to heal yourself.
   You may spend points on Equipment and Skills, which are summarized below.
   
Skills

   Your gladiator can purchase skills before the start of each round. Skills can be upgraded as many  as 14 times, the first level being Novice and the last being Grand Master.
   The first level of each skill is assigned a base price, and the price of each subsequent level is equal to the base price of the skill multiplied by the level of the skill you are purchasing. For example, if your gladiator was a Level 2("Adequate") fighter and wished to purchase the 4th level, it would cost 3 * 3 + 3 * 4 f=  9 points. 3 is the base cost and does not change, multiplied by the levels to be purchased. Note that the cost is cumulative: you must buy all the preceding levels!
   What each skill does is fairly self explanatory. Please go to the Dwarf Fortress wiki or ask on the forums if you are unfamiliar with any particular skill.

Spoiler (click to show/hide)

Equipment

   As you've probably surmised, your gladiator will be able to purchase an assortment of equipment, made out of various materials, to wield  in the arena. Equipment can be divided up into two categories: Weapons and Armor.

   Note that you cannot make weapons, shields or bucklers, out of leather.

        You may sell back equipment before each round for half its original value. You may NOT sell skills back.

   A longsword has a base price of 24; if its made of of steel, which has a "cost multiplier" of 4, the total value will be 96 points.

Materials

   Materials have gotten complicated in Dwarf Fortress of late. In terms of combat, though, materials have 3 primary properties: Weight, Edge, and Stopping Power. [I take no credit for this chart, its taken directly from the SA thread]

Spoiler (click to show/hide)

Weapons

   Weapons and Shields(including bucklers), are held in your gladiator's hands. Depending on the race, it may take one-hand or 2-hands to wield any particular object, or they may not be able to wield it at all. Please look at the Race table for a summary. Unless you are fighting unarmed, you should try to use all your hands in combat. Once again, if you have any questions about the abilities a weapon or piece of armor, please feel free to ask, but check the wiki first.

Bows come with 35 free arrows and Crossbows with 35 free bolts and are the same material as the ranged weapon.

Spoiler (click to show/hide)

ARMOR

   Generally, you can only wear one of any type of armor. Think in terms of body parts, and test your combination out in dwarf fortress to see if it works. If you (or I) notice a problem after the current round is underway, it can't be fixed until the current round is over. For example, you can't wear both leggings and greaves or low boots and high boots at the same time. There are two exceptions though: you may wear a leather cap under a helm, and you may wear a (non-leather) mail shirt under a breast plate. Gloves, Gauntlets and boots come in sets of two. Also note that shields take up a hand-slot, and aren't worn as such. Shields may also be used as weapons and are dependent on the Misc. object skill.

Spoiler (click to show/hide)

Google Document
All the rules and spreadsheets are available as a Google document. Check it out here: https://spreadsheets.google.com/ccc?key=0AmCZedymX32wdDBVX3hXMHUzamo5WkRfX2pDQjVQNWc&hl=en&authkey=CKC3xsAO If you find any errors please tell me.

Conclusion
   That *should* cover everything. A summary and overview are covered in the next post. In the future, there will be an additional History section where past tournaments will be recorded, and perhaps a gladiator history as well space permitting. What follows is a history of the rule changes. Right now, it only shows the modifications I made to the SA rules.
   
Rule Changes

From SA 2nd edition
-Divided all the point values by 5. I think its easier, and also gives our version a different look.
-Reduced Dodging penalty and bonuses to huge and tiny creatures respectively from 25% to 20%. I did this to remove the fraction that popped when I divided everything by 5, but also because tiny creatures get waay more points than huge ones.
-Your leftover points are now doubled for the next round! Two reasons: 1. It gives you another choice. You may endanger your gladiator in the current round in hopes of being stronger in the next. 2. Left over points often are of the fractional form. Doubling them may make them whole for the next round.







« Last Edit: August 06, 2010, 03:22:19 am by Badfuzzy »
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Badfuzzy

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RE: The Bay12 DF Gladiator Challenge! - Tournament #1
« Reply #1 on: August 03, 2010, 06:31:01 am »

Tournament #1

All Hail Dancing Dagger(mipe9), the first Champion of the Arena!

Settings
Format: Single Elimination
Open - your Gladiator's skills and equipment will be public knowledge
Initial Seeding - Random
Initial Opponent will not be known until after your skills and equipment are set.
Number of Participants: 32
Version: 0.31.12

Please check the google document for any last minute changes. I'm only going to update the images once per round

Tournament Bracket



Matches
------
Round 1:
Match 1: http://www.bay12forums.com/smf/index.php?topic=63085.msg1465692#msg1465692
Match 2: http://www.bay12forums.com/smf/index.php?topic=63085.msg1467691#msg1467691
Match 3: http://www.bay12forums.com/smf/index.php?topic=63085.msg1467823#msg1467823
Match 4: http://www.bay12forums.com/smf/index.php?topic=63085.msg1467866#msg1467866
Match 5: http://www.bay12forums.com/smf/index.php?topic=63085.msg1467881#msg1467881
Match 6: http://www.bay12forums.com/smf/index.php?topic=63085.msg1468703#msg1468703
Match 7: http://www.bay12forums.com/smf/index.php?topic=63085.msg1468804#msg1468804
Match 8: http://www.bay12forums.com/smf/index.php?topic=63085.msg1469383#msg1469383
Match 9: http://www.bay12forums.com/smf/index.php?topic=63085.msg1469766#msg1469766
Match 10: http://www.bay12forums.com/smf/index.php?topic=63085.msg1469933#msg1469933
Match 11&12: http://www.bay12forums.com/smf/index.php?topic=63085.msg1470151#msg1470151
Match 13&14: http://www.bay12forums.com/smf/index.php?topic=63085.msg1470224#msg1470224
Match 15&16: http://www.bay12forums.com/smf/index.php?topic=63085.msg1471780#msg1471780
------> Point Allocations: http://www.bay12forums.com/smf/index.php?topic=63085.msg1472919#msg1472919
------> Purchases: http://www.bay12forums.com/smf/index.php?topic=63085.msg1477931#msg1477931
Round 2:
Match 17: http://www.bay12forums.com/smf/index.php?topic=63085.msg1478090#msg1478090
Match 18: http://www.bay12forums.com/smf/index.php?topic=63085.msg1479136#msg1479136
Match 19: http://www.bay12forums.com/smf/index.php?topic=63085.msg1479757#msg1479757
Match 20: http://www.bay12forums.com/smf/index.php?topic=63085.msg1481739#msg1481739
Match 21: http://www.bay12forums.com/smf/index.php?topic=63085.msg1481931#msg1481931
Match 22: http://www.bay12forums.com/smf/index.php?topic=63085.msg1482068#msg1482068
Match 23: http://www.bay12forums.com/smf/index.php?topic=63085.msg1484085#msg1484085
Match 24: http://www.bay12forums.com/smf/index.php?topic=63085.msg1484201#msg1484201
------> Point Allocations: http://www.bay12forums.com/smf/index.php?topic=63085.msg1484247#msg1484247
------> Purchases: http://www.bay12forums.com/smf/index.php?topic=63085.msg1486531#msg1486531
Quarter-Finals:
Match 25: http://www.bay12forums.com/smf/index.php?topic=63085.msg1487378#msg1487378
Match 26&27: http://www.bay12forums.com/smf/index.php?topic=63085.msg1488165#msg1488165
Match 28: http://www.bay12forums.com/smf/index.php?topic=63085.msg1488265#msg1488265
------> Purchases: http://www.bay12forums.com/smf/index.php?topic=63085.msg1495789#msg1495789
Semi-Finals:
Match 29&30: http://www.bay12forums.com/smf/index.php?topic=63085.msg1497714#msg1497714
3rd-Place Battle:
http://www.bay12forums.com/smf/index.php?topic=63085.msg1507900#msg1507900
Championship:
http://www.bay12forums.com/smf/index.php?topic=63085.msg1508808#msg1508808


Gladiators




« Last Edit: August 23, 2010, 10:04:50 pm by Badfuzzy »
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Badfuzzy

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Re: The Bay12 DF Gladiator Challenge! - Tournament #1
« Reply #2 on: August 03, 2010, 06:31:51 am »

Sign-ups are closed.

The Tournament has begun!


You just need to post your gladiators name and race to join.(Gender is optional) You do not have to post your first round skill and equipment purchases until after signups have ended.

List of the Condemned:
Josephus, Huxley, Human
LordSlowpoke,??, Kobold
Dwarf mc dwarf, Urist mcdeadude, human
TurkeyXIII, Susmat, Serpent Man
Blackdutchie,Nil Omshitrodum, Dwarf
eclipsetail, Eclipse suddenmoon, Elf
Blade_Train3r, Ironblade, Dwarf
cappstv,The wild card,Dwarf
Pisano,Pisano,Dwarf
mipe9, Dancing Dagger, Kobold
Jiharo, Moxy, Soldier Ant Woman
Duriel,Duriel,Human
breadbocks,??, Soldier Ant Woman
Mephansteras, Sun Hammer, Male Elf
nbonaparte, Jack, Kobold
Areku,Karkat, Troll
oidip,Bloo, werewolf
GannonDorf,Gannon,Dark Knome
yugi24862,Mr Hacker, Human
kilakan,kilakan,Gremlin
Prepaid Lenin,Prepaid,Human
ArthurWilborn, Yang's Pride, Soldier Ant Woman
Eztuzt, Kafri, Elf
Flagrarus,Snyper,Gremlin
Howells,Gutstabber,Minotaur
Strange guy,Jeckotrad,Kobold
Topace3k, NoQuarter, Minotaur
firefaux, Firefox, Kobold
Wyrms, Useless, Goblin
SethCrieyd, Drizzle, Gremlin
Asehujiko, Mountainchopper, Yeti
Dbuhos, Sharkie, Werewolf
« Last Edit: August 07, 2010, 02:28:56 am by Badfuzzy »
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Josephus

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Re: The Bay12 DF Gladiator Challenge! - Tournament #1
« Reply #3 on: August 03, 2010, 06:33:04 am »

Man, I want in on this.

Huxley, Human
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RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

LordSlowpoke

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Re: The Bay12 DF Gladiator Challenge! - Tournament #1
« Reply #4 on: August 03, 2010, 07:28:31 am »

...I'll dare to do this, then.
Kobold, bronze battle axe, bronze breastplate and leggings, bronze helm, bronze gauntlets, Grand master dodging, proficient armor user, competent axekobold, novice striker. If I didn't screw anything up, four points left.
« Last Edit: August 03, 2010, 09:28:50 am by LordSlowpoke »
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Medicine Man

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Re: The Bay12 DF Gladiator Challenge! - Tournament #1
« Reply #5 on: August 03, 2010, 07:38:33 am »

Urist mcdeadude:competant wrestler competant striker and competant dodger

Race:Bronze colossus!

Spoiler (click to show/hide)
« Last Edit: August 05, 2010, 09:36:52 am by Dwarf mc dwarf »
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TurkeyXIII

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Re: The Bay12 DF Gladiator Challenge! - Tournament #1
« Reply #6 on: August 03, 2010, 07:55:15 am »

Susmat, Serpent Man

Editing in my stats:
Spoiler (click to show/hide)
« Last Edit: August 04, 2010, 02:36:35 am by TurkeyXIII »
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A medium-sized bird with a distinctive fleshy wattle that hangs from the underside of the beak, and a fleshy protuberance that hangs from the top of its beak called a snood.

Blackdutchie

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Re: The Bay12 DF Gladiator Challenge! - Tournament #1
« Reply #7 on: August 03, 2010, 08:42:31 am »

Nil Omshitrodum, Dwarf

[Will edit equipment in here once i finish picking out my equipment]

Silver Warhammer - 26
Oak shield - 45
Bronze helm - 24
Bronze Chain mail - 48
Bronze Leggings - 28

Competent Dodger - 30
Adequate Shield user - 12
Adequate Hammerdorf - 18
Adequate armor user - 6
Novice misc item user - 3

Edit the first: added equipment
Edit the second: fixed equipment after calculation error
Edit the third: seems material has 0 effect on shield blocking, this frees up quite some point, yay! (added leggings and chainmail, removed bronze shield in favour of oak shield, 240 points exactly.)
« Last Edit: August 04, 2010, 01:55:58 pm by Blackdutchie »
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Quote from: Bauglir
Quote from: Flying Carcass
Quote from: Urist Imiknorris
The first lesson taught by DF is patience.
The second: Madness.
The third: Magma, properly applied, solves all problems.

eclipsetail

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Re: The Bay12 DF Gladiator Challenge! - Tournament #1
« Reply #8 on: August 03, 2010, 08:59:28 am »

Elf, Eclipse suddenmoon, male.
 :P

skilled sword user-60
adequate armor and shield user.-18
adequate dodger-15
adequate striker and novice wrestler -24
steel sword-80
copper breastplate-25
=235/240 points.

« Last Edit: August 07, 2010, 05:50:17 am by eclipsetail »
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Blade_Train3r

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Re: The Bay12 DF Gladiator Challenge! - Tournament #1
« Reply #9 on: August 03, 2010, 09:18:58 am »

Ironblade, Dwarf

Will edit in equipment/skill choices later :P
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Help Miqo grow!

Mana du vortes, mana du vortes
Aeria gloris, aeria gloris

Groovedbells

eclipsetail

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Re: The Bay12 DF Gladiator Challenge! - Tournament #1
« Reply #10 on: August 03, 2010, 09:22:03 am »

I really like this idea. Can't wait.

Blackdutchie

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Re: The Bay12 DF Gladiator Challenge! - Tournament #1
« Reply #11 on: August 03, 2010, 09:31:26 am »

there seems to be an error in the skill costs table, as i cannot imagine grandmaster dodging costing only 56 for tiny, 86 for huge, but 525 for standard sized.
525*0.8= 420
525*1.2= 630
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Quote from: Bauglir
Quote from: Flying Carcass
Quote from: Urist Imiknorris
The first lesson taught by DF is patience.
The second: Madness.
The third: Magma, properly applied, solves all problems.

cappstv

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Re: The Bay12 DF Gladiator Challenge! - Tournament #1
« Reply #12 on: August 03, 2010, 09:53:51 am »

I SHALL SIGN UP!
Name: The wild card
Race: Dwarf
Skills: Lying, thats it.
Weapons: NONE
Armour: NONE

If this wins i shall finally be happy
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The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

eclipsetail

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Re: The Bay12 DF Gladiator Challenge! - Tournament #1
« Reply #13 on: August 03, 2010, 09:57:59 am »

I SHALL SIGN UP!
Name: The wild card
Race: Dwarf
Skills: Lying, thats it.
Weapons: NONE
Armour: NONE

If this wins i shall finally be happy
:-\
How will anyone ever win?

Pisano

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Re: The Bay12 DF Gladiator Challenge! - Tournament #1
« Reply #14 on: August 03, 2010, 10:41:26 am »

Sign me up, Pisano, dwarf (of course!)
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